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Cover photos: Top left, clockwise, National Manufacturing (Mills) LITTLE MONTE CARLO 1897-1910 (see page 78), 
Bill Whelan Photography. Groetchen Tool IMP 1940-1951 (see page 151), Rich Penn collection. Kelley Manufacturing 
Company FLIP FLAP 1901-1903 (see page 87), Bill Whelan Collection. Drobisch Bros. And Co. ADVERTISING 
REGISTER 1896-1899 (see page 73), Ken Rubin Photography. 


Illustrated Guide to Collectible Trade Stimulators 
Volume 2 


About the Author: 
Author Dick Bueschel is a coin machine historian, collector, author and editor by avocation. Professionally he is an advertising 
man. Dick is an executive in an industrial advertising agency located in Chicago and is responsible for a number of the agency’s key 
industrial accounts. 


About COIN SLOT BOOKS 
The publishing house known as Coin Slot Books didn’t exist in the early summer of 1978, but by the end of the same year it was the 
country’s best-known publisher concentrating on the specialized field of collectible coin machines. The first two books in the field, cov- 
ering slot machines and trade stimulators, have led to a broad selection of original books, including the detailed Coin Slot Guides, as 
well as catalog reprints designed for the coin machine collector, dealer and investor. 
To get a list of offerings, write: Coin Slot Books, 4401 Zephyr Street, Wheat Ridge, CO 80033-3299. 


About The Coin Slot 
This book didn’t come out of thin air. It was the logical extension of The Coin Slot, the first and foremost quarterly magazine of 
coin-operated mechanical devices, including pinball games, juke boxes, vending machines, arcade and amusement machines and, of 
course, slot machines. If you want to learn more about coin-operated machines, as well as keep up with what the collectors will be doing 
in the coming months and years, you’ll want to read The Coin Slot, published quarterly by Hoflin Publishing Ltd., 4401 Zephyr Street, 
Wheat Ridge, CO 80033-3299. Annual subscription is $36 domestic, $40 foreign; sample issues $10 each. 


Illustrated Guide to 
Collectible Trade Stimulators 
Volume 2 
Revised Edition 


Richard M. Bueschel 


Including a guide to finding antique coin machines and 


a listing of popular Trade Stimulators of the 1870-1919 period by maker, name and date. 


Illustrated Guide to Collectible Trade Stimulators, Volume 2 


Including a guide to finding antique coin machines and 
a listing of popular Trade Stimulators of the 1870-1919 period by maker, name and date 


Compiled and written by Richard M. Bueschel 
Pricing by a panel of eight Trade Stimulator and Counter Game collectors, dealers and enthusiasts 


Published by. Hoflin Publishing Ltd. 
Publishers of The Coin Slot, the quarterly magazine for 
the collectors of antique coin-operated mechanical devices 


First Printing, January 1981 
Revised Trade 2 Edition, May 1993 


Copyright © 1981 and 1993 by Richard M. Bueschel 
All rights reserved by Author 
Library of Congress Number 78-59550 (V.2) 
ISBN 0-86667-005-X (V.2 Revised) 
ISBN 0-86667-003-3 (Set) 


Rededicated To 
Trade Stimulator collectors Bill Whelan, Gene Foster, Mel Getlan, the late Dave Evans, Stan 
Harris and Allan Pall, for their continued encouragement and help. The decade since the first pub- 
lication of Trade 2 have taken “Daddy Dave” Evans from us, but all the remaining are healthy, 
enthusiastic and helpful. Thanks again. 


Other books by Dick Bueschel 

Communist Chinese Airpower (Praeger, 1968) 
Aircam Japanese Fighters (Osprey, 1970-1971) 
Aircam Japanese Bombers (Osprey, 1972-1973) 

Illustrated Guide to Collectible Slot Machines, 

4 volumes (Hoflin, 1988) 
Illustrated Guide to Collectible Trade Stimulators and Counter Games, 2 volumes (Hoflin, 1991) 
Bueschel’s Saloon Series, 1 volume (Hoflin, 1989) 
Pinball 1, Bagatelle to BAFFLE BALL (Hoflin, 1988) 
Jennings Slot Machines (Hoflin, 1992) 


Books by Dick Bueschel in collaboration with other authors 
Arcade 1, Illustrated Historical Guide to Arcade Machines, by Dick Bueschel and 
Steve Gronowski (Hoflin, 1993) 


About The Prices For This Volume 

The vintage machine prices indicated in the insert accompanying this volume have been based 
on averages of current market values of “best estimates” for the machines listed as provided by a 
panel of eight authorities at the time of publication. These prices should not be regarded as firm 
buy-or-sell figures but rather should be used as approximate value indicators. Like many fine 
antiques, vintage coin machine values tend to frequently fluctuate, both up and down, with market 
values different than those on these pages to be expected at any point in time. Buyers and sellers 
should expect to pay or receive amounts based on the many current market variables of value, con- 
dition, special features and machine popularity — particularly the current “Fad Factor’ — at the 
time of any transaction. While the prices expressed in this folder cannot be expected to reflect the 
precise market values at variable points in time, they do provide a guide to specific machine desir- 
ability and reveal the status relationships between one machine and another. 


Original Foreword to An Illustrated Price Guide to the 100 
Most Collectible Trade Stimulators — Volume 2 


by Richard M. Bueschel 
Pricing by Larry Lubliner 


Prior to the summer of 1978 no books or catalog reprints aimed directly at coin machine col- 
lectors, antique dealers and investors had gone over the one thousand mark in sales. In July of that 
year Dick Bueschel’s landmark book An Illustrated Price Guide to the 100 Most Collectible Slot 
Machines, published by Coin Slot Books, was put on the market. Before ninety days were up the 
book had sold over 1500 copies and sales were climbing. The message was clear. There are far 
more coin machine collectors, dealers, antique investors and enthusiasts across the country than 
anyone dreamed there were, and the numbers are obviously growing rapidly. 

100 ... Collectible ... Slot Machines quickly became the standard guide book in the exciting 
new field of collectible coin machines covering both automatic payout slot machines and a smat- 
tering of trade stimulators and counter games. It was the latter group of machines that came in for 
special attention by many of the buyers of the first volume, suggesting that the non-payout trade 
machines were becoming popular in their own right. Before the slot volume even came out, Coin 
Slot Books asked author Dick Bueschel if he could come up with another book, this time featuring 
trade stimulators and counter games in the first book to be devoted to the subject. As luck would 
have it, writer-collector Bueschel had long been an early trade stimulator collector and had already 
started to amass the material need for such a book. With that, things moved rapidly and the first 
volume of An Illustrated Price Guide to the Most Collectible Trade Stimulators was put on the 
market at the end of November of the same year. By that time the 100 Most Collectible ... format 
had developed a loyal and expanding following, and advance sales of the book were over five hun- 
dred copies before publication. By the end of the year the trade stimulator book was pushing the 
record of the slot machine book with both becoming the standard identification and pricing guides 
of their genre. 

It was only the beginning, for antique coin machine buyers, sellers, dealers, collectors and 
investors were soon clamoring for more information about their favorite subject, rapidly making 
these clever working and playing machines the hottest new area of collectibles in the country. The 
answer was a second volume for both books, adding an additional one hundred machines to each 
machine class, plus descriptions of many more, with more volumes scheduled to follow. 

An Illustrated Price Guide to the 100 Most Collectible Trade Stimulators — Volume 2 takes off 
where the first volume ended. An additional one hundred of these fascinating commercial 
machines are identified, described and priced. The new material in this second volume will partic- 
ularly appeal to novice collectors, for it shows how and where to obtain these machines, and gives 
invaluable advice about building up a significant collection on a modest budget. Volume 2 is 
equally important to the advanced collector, going into detail about machine identification and 
insurance protection. But above all else it is the machines themselves that are the stars of the book, 
with dozens of old and rare trade stimulators and counter games illustrated and described for the 
first time in print. Written in a free and easy style that quickly gets the reader involved and 
enthused, while still providing the serious identification and pricing data needed by the advanced 
collector and professional antique investor, An Illustrated Price Guide to the 100 Most Collectible 
Trade Stimulators — Volume 2 is fun to browse, a joy to read, and a veritable advance education in 
the field of collectible coin operated trade stimulators and counter games from their beginnings to 
their final day in the sun. 


Original Acknowledgements 


It usually takes two working arms to produce a book on any non-fiction subject. The first is 
the writer/researcher supported by family, friends and whatever editing and typing is needed. The 
second, naturally, is a publisher, particularly one willing to take a chance on a book and front the 
funds needed to produce and promote it. I’ve been blessed on both counts. My wife, daughters, 
extended family and friends have all tacitly and enthusiastically pushed me along. My executive 
assistance, Jody Clapper, has typed, edited, retyped and organized my material — and it isn’t easy 
to follow by a long shot (mostly because I’ve got too many other things going on at the same time) 
— until she has almost become a coin machine expert in her own right. The machine description 
typing was done by Barbara Barncard who, like others before her, got interested in coin machines. 
As for a publisher, I couldn’t have better ones: Bill and Rosanna Harris, publishers of The Coin 
Slot and the entrepreneurs of Coin Slot Books. Bill always has one reply to what appears to be a 
good book idea. He says “‘Let’s do ‘er’; and then he does. 

So much for what is usual. The important thing is that books about coin machines are unusu- 
al, primarily because there are no ready sources for information and pictures. You can’t go to a 
library and find the stuff, or to a photo collection and pick up the pictures you need. You’ve got to 
go to literally hundreds of research resources, from libraries to the antique market to people. When 
you need to illustrate the machines there is only one resource, and that’s the collectors, the often 
unrecognized third arm needed to do the job. Only they have preserved these marvelous devices, 
not museums or associations or businesses or government agencies, and only the collectors can 
help the writer/researcher. | 

And they all helped, magnificently! There are almost as many credits as there are pictures in 
this book for the simple reason that the country had to be scoured to come up with the machines to 
provide a true story of the available collectible trade stimulators. Every collector contacted will- 
ingly permitted open access to their collections, and when asked about the pictures the answer was 
almost always the same, “Sure, what do you need?” 

I want to thank them all for their great help, their guidance and information, and their enthusi- 
asm for this book. They heavy helpers were Bernie and Pat Alexander, Dave Evans, Gene Foster, 
Fred Fried, Mel Getlan, Stan Harris, Larry Lubliner and Bill Whelan. Special photography was 
done by the late Dan Adams, professional photographer Pat Alexander of Bates City, Missouri, 
Philip F. Elwert, curator, Vermont Historical Society, Bill Whelan, Gill Folsom, Bob Frankenberg- 
er, Bud Garanventa of Harrahs, Allan Paul, Rich Penn, and Ken Rubin. Backing all of this up are 
the collectors who added their information, pictures and machines to the coverage, including the 
late Ed Barr, Larry Birnbaum, Allan Bond, Noland DeBorde, Elmer Cummings, Marshall Fey, Hal 
Goetze, Bernie Gold, Richard Goldman, Tony Goodstone, Mike Gorski, Steve Gronowski, Mark 
Haber, Marv Halpert, Steve Heckt, John Hermann, Tim LaGanke, Bob Legan, Edna Luckman, 
Edwin H. Mosler, Jr., Gordon Nichol, Russell Riberto, Bob Rosenberger, Larry Stone, Joe 
Vojacek, Ira Warren and Jack West. Final and very special thanks to Larry Lubliner for the pric- 
ing, mostly because every time he does this he sticks his neck out a mile. 

Thanks to all of you. It’s your book as much as it is mine. 


Dick Bueschel 
Mt. Prospect, Illinois 
June 29, 1980 


ABs COM TOCKEY ChB ivjsnsacnnces 121 
PDN Br Li ec onnccuinvensnivehiadieceinnemsae 138 
ADVERTISING REGISTER................. 73 
American Automatic AUTOMATIC 

DICE SHAKING MACHINE............ 66 
AMERICAN EAGLE .....cccsescossvsssenseenses 150 
Amusement Machine COMBINATION 

ge | id Sl. of greet momen ences 68 
Atlas MIDGET ROULETTE................ 113 
PURSE TICINO Da scoeesavsteviackecvuxmimeenss 86 
AUTOMATIC CARD MACHINE........ 94 
AUTOMATIC DICE SHAKING 

PEP PIU scpcsupsureorunenssiiecad seu wvendeinacnues 66 
BAB VENDOR svccivccsvcscetswiecostecevanens 118 
Baker PICK-A-PACK...................cceceeee 149 
EE UT ci tcasaspcsiepeiarnaineasen aataricontions [22 
Bally LITE-A-PA A, sncssnsniccaninsyseacvvcanaes 141 
Bell (Wrigley ’s) DEWEY cccesessscccosennnien- 83 
BULL GLE waiciiscdietcniare unex 143 
Bennett STUCKEY CIGAR: scncceieccccassses 84 
BLACK CAT (Griswold) ccccnsessscasvevevanee 71 
BLACKJACK. (MAS) wcscssceistesssssniaswsaen 131 
Binebid TARGE 0 swacsescecwsncenek cvsuseanaees 111 
PO Ps ches ada disposi brsealecnciunsiteiitedaenmeuans Te 
Bradtord LAR]. csisescacsescuessvsseisesevoceanes 103 
Bae FOALED sess ctu esr rnneoncvencns 158 
Buckley PURITAN BABY 

NI dost wees catalase: hig 
Canda AUTOMATIC CARD 

PPR IN Bi scpeiceiececnicesticocsoamsicuasecsounoot 94 
Catia BON ANZA. isicscaicercsvnesasasmcinasnsas Tz 
Canda JUMBO SUCCESS: <csiscscssccscvosces 81 
COAT BONY eccieal Sectancovwsianseaccbacinatoatle 96 
CS TNE a vccicaceccecrotonerin wands 116 
Cattle OUTIN TET Bivovcccenussscievrserccsaseeseas 88 
Caille ROY AL IUIMBO isiicvscctescciursensvine 89 
Caille WINNER: «ovsccsssecocsevesisesvescssncesecgers 67 
SEINE Fe NEC cesvintaitioonccascesiaees 133 
CHICAGO CLUB HOUSE ................. 120 
COIN TARGET BANK sivcccenersnsadvseveierses 70 
COLUMBIAN FORTUNE TELLER.... 64 
COMBINATION “JACKPOT?” ............. 68 
Comstock THE PERFECTION ............. 76 
CRAP SHOOTER vvcasecsvencencanvestensacniwins 106 
CRAPSHOOTERS DELIGHT .............. 85 
Ce CE ccicrvcessinsttearramuanoaates: 122 
RU CAA eves cacetensesoxcloenaiacecentnienvers 12 
Daval AMERICAN EAGLE................. 150 
eave BE BL iccscatasiscsceusesticesencons 143 
Daval CENTASMOKE......................... 133 
Daval CHICAGO CLUB HOUSE....... 120 
PPA CRUE co sascoviceeina dasenteaiidanlcicomninsnsiniess 152 
TAAL OR caiiveaceeanwrannnsaiaceonteraseen 144 
Daval JOKER GUM VENDOR............ 145 
Daval 1940 DIVIDER PENNY 

Da ides lacccctennsstaessniae sta salunaiaint beat 153 
Daval STAR AMERICAN EAGLE .... 150 
Daval WIN-A-SMOKE ...................060 130 
Decatur FAIREST WHEEL No. 2......... Vi 
Decatur FAIREST WHEEL No. 3......... 82 
DEUCES WILD (Sanders).................. 148 
OES 0 Y CE icc eicerccsiananeercansiedg-seamamawsedadviws 83 
Ee picckok sy eddoesaceabanaseachemanaeneseniaauededad 105 
DISCOUNT BICYCLE WHEEL ........... 74 
1940 DIVIDER PENNY PACK.......... 153 
DIXIE DOMINOES wis cicscecscacvcscsconsrencne 140 


THE 100 MACHINES 


Table of Contents 


DRAW PORER (POY ) sisissinnsssexainnnnsancesias 97 
DRAW POKER (Watling)...............005 102 
Drobisch ADVERTISING 

ECE, bo Gi OL Sa eee nee ae ee ree 73 
Drobisch STAR ADVERTISER............ 75 
Dann PERFECTION sccccscevoncmsasreevees 101 


Dunn WRIGLEY DICE MACHINE... 100 
H.C. Evans SARATOGA SWEEP- 


Be a  vidieieitncineeanattenaceimes 119 
Exhibit GET-A-PACK.................cccee 132 
Exit PICA BAU iwinseconnisacaiesdoadsans 114 
FAIREST WHEEL No. 2 ..............0000008 ie 
FAIREST WHEEL NG). 3 scccscoarsrrecorvnn 82 
FAIREST WHEEL, NEW IMPROVED 

OY AN) socvedireiccassveamiainavenedieavensiiess 104 
A IEE wasccmsintovietaneinieacnoneaisaawantent 112 
Fey DRAW PORER, csjicissnsscoseusnsasdccnainds 97 
POY TALON DRE wwsscsincpriadeiaoncsiannnnannvans 79 
POY PEA W EE, ceicccsiscerasutursetaatarrcotiavanen 1S 
Field BABY VENDOR......................05 118 
RL WAL cccoarctstinas ecceeareiledavececiaveais 87 
FLYING TEES siiexcriassncrtncesventceceennies 126 
Garden City GEM THREE 

UE a TEIN cose vs Svante aulinicrdetateoeasiows ai 
As IY DUI ssiccsresisnsastoncvcosuasveess 136 
GEM THREE OF A KIND................... 137 
Ae | i, Se a ee 132 
CADETS FOU El ccccitnnscreteetwcnssnpeev es tabisaces 128 
Graham MIDGET ROULETTE. .......... 113 
Great States SANDY’S HORSES ....... 135 
Griswold BLACK CAT ................ccccceee 71 
CTISWOIG 31 AR chincioremnmeudmamanenes 99 
Groetchen DIXIE DOMINOES............ 140 
Groetchen GOLD RUSH ..................00. 128 
RSPOSICTICI LOAD a scuscnvesssncaancsocorvsaesaoraesins 151 
Groetchen POK-O-REEL GUM 

NINA ie stnepimirerina lucene 124 
Groetchen ROYAL FLUSH ................ 139 
GUESSING BANK. ccncesscsassessnssianasveoneass 61 
GUESSING BANK, PRETTY WAITER 

CSTR rec sicricnsenusancaedeuowicstanscimbeaagebantis 62 
I westacpdeseenenticewiacsecieaaindoseonaih 86 
PS cece niepaereiatiictaanscminanoiins 159 
BEE wipschecieieindoeh canesisieg at asce he babteiuntacimaamdaaet 151 
IMPROVED ROULET TE....ccsccccnsssessases 69 
Jennings FAVORITE. ......0sssssessseseeares LZ 
Jennings LITTLE MERCHANT.......... 129 
Jennings PENNY CLUB wwvsscasascasvessenns 142 
POPC Y (Ca) soi ccicrpdernevercaleceniasennitons 96 
PE te Atk acennnnreaascasatessainnencneens 121 
EEE, cases eas wiscptensiaiuieacesusimsaibaleaebiaaiediacencae: 144 
JOKER GUM VENDOR (Daval)........ 145 
JUMBO SUCCESS (Catida)).....cxsscasonne 81 
JUMBO SUCCESS (Mills)................... 91 
Ee hia achccae’ninmuciaeaadeneneniaouies 116 
Keeney and Sons MAGIC CLOCK...... 125 
Keeney SPINNER WINNER................ 147 
Retey FLIP PAP icsccsverctaivcnnasonne 87 
FLO NIURE CRO) issiscasonsnsecsinicnsssanevatiors 79 
Da PAO) sens sn ctedncerisatevesecmmmared 103 
Laberty WINS WON sissies scsscnccenarenncnss 154 
1D We ae 8, ne 141 
LITTLE DUCE CS iesseomneartrcecers: 80 
LITTLE MERCHANT wissssesesscocasceeenesis 129 
LITTLE MONTE CARLO cisiciccasouaeeasnnin 78 
LITTLE POKER FACE No. 2............. 156 


LI Gy acesacarestnastevatautisanianentaes 155 
PS LR si csinsscneadnsantarceomsiceanns 125 
McLoughlin GUESSING BANK ........... 61 
McLoughlin PRETTY WAITER GIRL 

GUESSING BANK. sscsssscssccoresasssesess 62 
MIDGET ROULETTE 

(ATlAaSICSTANAIN) casiscsisenncscecncscvevetocsns 113 
Dailis LAC IAC sscsscacsserceniavstersaves 131 
Mills CRAP SHOOTER. cccosasiessscaneeeven 106 
Mills JUMBO SUCCESS .................s000 91 
DUS LITTLE DUBE vaisesscsscssieomentsoos 80 
Mills LITTLE MONTE CARLUO........... 78 
MAUS PURTIAN BELA wcsccisscavsntsasscrane 109 
IVES, SUT cases os ta sciscitien navdecievara guaceaws 90 
Monarch PEE-WEE ROULETTE. ....... 115 
MONTE CARLO, LIT TILE sassssvsscnccwssnns 78 
National LITTLE MONTE CARLO ..... 78 
National SMO BS ui ciccssosecccesscsesssesvens 134 
National TARGET PRACTICE............ 110 
BEE Fe vervanenseenananinwhanaanicin 65 
OFFICIAL SWEEPSTAKES ......0...:... 123 
Page SALES INCREASER ................. 107 
Pana Enterprise NEW IMPROVED 

PAIRES CW PIE bs cis cisisitscasiideantncss 104 
Pe BR isc casecxecectcv ccncceaetseesnsnies 95 
PEE-WEE ROULE STE. eiiscsessvaseervsonees is 
PY CID wi ceccrrcucraroasencinrcesaveinerss 142 
PENNY DRAW sssicsccrieinvsstexiaiacmnanns 127 
PENNY PACK, 1940 DIVIDER......... 153 
PERFECTION (DH). ciccccsescscavasavscens 101 
PERFECTION, THE (Comstock).......... 76 
ag AEF ce 2 Se , Se OPO 149 
PIA BALL jecencimmtinticniumueneisavcs 114 
PLAY WRELE eddkinameisasesnwans 160 
Play-Write PLAY WRITE. .ssesscssesosscss 160 
POK-O-REEL GUM VENDOR.......... 124 
PRETTY WAITER GIRL GUESSING 

BP aisevceclscssccacoanienricrcbindanioues 62 
Progressive WIZARD CLOCK ............. 98 
PG Ul wascihccsnconsenstaiedcaslasseieieninaaseaweaiannitt 138 
PURITAN BELL, (MiS) csssssasecssnavonens 109 
PURITAN BABY VENDOR 

CCI) ccscees estoausd setiidnecninoeonamaskianianah 117 
Quality Supply HORSES... 159 
ATU VES 0 EE cacevesustisancuvescian shotiautexanseneies 88 
FOE HE TED escrsrsrmeasivivtpeaaseecortnependanane 95 
Rock-ola OFFICIAL SWEEP- 

SS LUA ISS dence ceqaclsonsacnssticasuaaesadienaceedes 123 
ROULETTE, IMPROVED .......00ccc..0s00 69 
PUT Chews osstemnctinetieieiemtreaentis 105 
BRE Pils FLAT vcsisa vir ceasiensasusentntetates 139 
ROYAL JUMBO wsssvivncsnensasasiwrcnaniaunaines 89 
F.A. Ruff CRAPSHOOTERS 

TA Ss csssntotinnvcneesviazitniincioienteas 85 
SALES INCREASER .. .s:cssssccssssesessesess 107 
SAID Y Se HORSES ccpeincnsnscnssainavavicdswnas 135 
Sanders DEUCES WILD ..........csesssesees 148 
Sanders LITTLE POKER FACE 

Ps 2 vcd ile ic acces esac essen alee 156 
panders LUCKY PACK ssssssssessswrnvannss 155 
SARATOGA SWEEPSTAKEG........... 119 
TASERAND (Bradley) ssscasiicacascvonsnnaewannes 158 
SEVEN GRAND (Withey)...............64 146 
SSIPIIAM SUN AET sccesicesaaneenstuovanctostensnes 1S] 
Siersdorfer COIN TARGET BANK....... 70 


SLOT MACHINE (Weston) .....:-ssee-00++- 63 


10 
oS) «2, a cr ne tet een cere 134 
LLIN AL wansumncoadesinencouetonenindis 157 
SF UN NER. WISNER isoissnncuaswoinondxrceesd 147 
Pee TORTIE OO isccrarotrascenncutinuanteitenen ives 99 
SIAR ADVERTISER, sccscscsiscsncseasresceess y ge: 
STAR AMERICAN EAGLE................ 150 
Star STAR TRADE REGISTER ........... 93 
STAR TRADE REGISTER .c..cssccnunsoneress 93 
Stephens PENNY DRAW...........:00....0+. 127 
DIOCK FLYING HEEUS waiecsssscscversaveves 126 
Sy CIGAR venscncicrneseonmeennnsnenentice 84 
SCL CVEUIG \ wie cpeccusetsencevecteta cues 90 
BERG aidetiaiavenasidaveonaaratianeees 111 
TARGET PRACTICE (National)........ 110 
THREE OF A BIND, GEM vs oscasaessssnes 137 
TENS UENE™ inion’ dectiue telareasasaloaansarutedae ncounentaotaehcae 136 
DVIS WAP sccredaeisiicaeacsiadnn 154 
Unit Sales WINNER DICE.................. 108 
LS. INOVEltyY WINNER is ietsccrsceseieaconesenns 67 
Waddel DISCOUNT BICYCLE 

TY FE 1 bas nnd pe patn nds oceania vexencuunics 74 
Wain & Bryant ZODIAC.....................0 92 
Watling DRAW POKER .................. 102 
Western Automatic IMPROVED 

2 | 1 WS ial iy Senet nee 69 
Western Weighing NICKEL 

Pe dee led Ss te Ser patel ue Pa nance 65 
Weston SLOT MACHINE. cs sssessssvsns veans 63 
WIN =AsOMOR © osincixscitexenetasacivinandvenss 130 
Winchester GUESSING BANK ............ 61 
TPN A ILS IN 2s oa acannon elau a geaeinweaeenenite 67 
WINNER DICE (Unit Sales) scsccssinccens 108 
Withey SEVEN GRAND..................005 146 
VUE SD CR hres Sodescataveschnwanswnnanes 98 
Whiegley’s DICE MACHINE... ccissessenn 100 
World’s Fair COLUMBIAN FORTUNE 

TNE scettcclesouieesntdiienedbuiebacmiuntekesian 64 


TRADE STIMULATORS 2 


THE 100 MACHINES 


Foreword to revised edition 


If you have an original copy of An Illustrated Price Guide to the 100 Most Collectible Trade 
Stimulators, Volume 2, just look back and compare it to this revised edition. You will quickly be 
aware of many of the changes made in Trade 2. It will take serious (and enjoyable!) reading to 
comprehend all of them, starting with the manufacturers information and new updated machine 
photos. Some of the manufacturers headings have changed due to the finding of original literature. 
A few of the machines now have different names because of recently found production informa- 
tion. Many of the photos have been changed because those in the original volume, although the 
best to be had at the time, were sometimes wrong or had missing parts, particularly in the area of 
reward cards and marquees. Everything shown in this new revised edition is, to the best of the 
combined knowledge of a panel of collectors and enthusiasts, correct at the time of printing. Hope- 
fully, no more errors will be revealed in the future. 

You must also note that there are other variations of many of the machines shown in Trade 2. 
So if you have one that is a little different in your own collection, it is not that one or the other is 
wrong. You probably just have a variation. Most of the variations of previously shown machines 
will be covered in future volumes. One thing that Dick Bueschel and I constantly hear from collec- 
tors is, “I have a rare machine that isn’t in any of the books.” This is very possible, although it is 
more likely that you have yet another basic model that has not yet been described. There were liter- 
ally thousands of different trade stimulators and counter games produced over the years and it will 
take many volumes to cover them all. 

A good example of this is shown on the tabular pages of this volume at the back of the book 
listing all of the known trade stimulator manufacturers and the machines they produced from 1870 
to 1919. This list totally “blew my mind” when Dick first sent it to me. As long as I have been 
studying these machines, it certainly opened my eyes. This list is the result of over 20 years of hard 
and deep digging by Dick Bueschel. And just wait until you see the the even larger list of counter 
games produced between 1920 and the 1980s that Dick is including in the revised and upgraded 
edition of Trade /. 

There is also the possibility that more information may turn up in the future. It will surely be 
covered in later volumes of this trade stimulator and counter game series of books. So whenever 
you talk to Dick on the phone or see him at the shows or auctions, make sure you show your appre- 
ciation for all of his hard labor as well as that of his research and pricing panel. They have kept this 
hobby together as it survives today and will be sustained in the future. 


Best of luck, and good reading. 
Bill Whelan 

Daly City, California 

October 21, 1991 


TRADE STIMULATORS 2 


THE 100 MACHINES 


Introducing the enhanced edition of Trade 2 


Trade stimulator and counter game 
collectors are not necessarily clairvoyant. 
The reverse is true. They are always look- 
ing backward, trying to figure out where 
and why a vintage machine might be hid- 
ing while they constantly search for cor- 
roborating paper and advertising materials 
describing machines that have not been on 
public location for half a century or more. 
Looking backward is a virtue and a 
strength. In spite of this , when the first 
edition of An Illustrated Price Guide to the 
100 Most Collectible Trade Stimulators, 
Volume 2 was presented to the market 
early in 1981, the forward editorial section 
closed with the comments “If you get out 
there now and hustle for machines, make 
original finds in basements and back 
rooms, buy cheap and trade up, you’! soon 
have a collection worthy of admiration by 
all. Many of the dedicated collectors feel 
that in a decade most of the undiscovered 


JO ioe 


machines will have been found, making 
the trade stimulator and counter game field 
a seller’s market. That means you’ve only 
got to 1990 to put yourself on the right 
side of the hottest coin machine collectible 
in the country. So don’t waste a minute. 
Gas up and go!” 

It is my hope as the author that you 
got the original edition back in 1981, and 
did exactly what was suggested. For much 
of what was said has come true. Original 
finds were still being made right and left in 
the early 1980s and throughout the decade, 
but then the machines got harder and hard- 
er to find. Many of the current crop of 
trade stimulator and counter game collec- 
tors have never seen a machine outside of 
an antique shop, show or dealer ad, and 
have built up their collections that way. So 
it indeed has become somewhat of a sell- 
er’s market. And, likewise, anyone who 
started seriously collecting ten years be- 


fore the publication of this revised edition 
of Illustrated Guide To Collectible Trade 
Stimulators, Volume 2 (note the subtile 
name change, and the elimination of that 
nagging and misleading “100 Most’ title) 
have probably built up collections that 
draw admiration from even the most 
sophisticated collectors. 

But that doesn’t mean the ball game is 
over. Not by a long shot. As I poke this out 
on my Mac SE/30 I am reminded of a tele- 
phone call I received earlier in the day. 
Someone had just found an old coin drop 
at a yard sale, and did I know what it was? 
As for myself, I am planning on a trip to 
Streater, Illinois, to try and track down an 
elusive non-coin trade stimulator maker 
from the early 1900s (take a look at the 
maker’s name, machine and date list in 
this revised volume and you’ll see exactly 
what I am talking about). I did the same 
thing earlier in the year and tracked down 





The crew at St. Louis Slot Machine Company with a selection of old trade stimulators. Left to right are Tom Kolbrener, manager; Jeff 
Frahm, marketing; Marty Wilke and Jeff “Doc” Statler in service. Jeff undertook the first revised pricing for the original edition of 
Trade 2 in time for the November 1985 ChicagoLand Show. Both Tom and Jeff assisted the current edition pricing panel. St. Louis Slot 


Machine Company. 


14 


the manufacturing facility for the original 
bartop ROULETTE and IMPROVED 
ROULETTE of the Mansfield Brass 
Foundry in the Mansfield Public Library in 
Mansfield, Ohio, finally dating the 
machines at 1893. I trekked over to the old 
factory site, to see that a city had grown up 
in its place. So no machines there. But 
maybe next time and the next search. For 
there is still much to be found. 


Making This A Finders Book 

When the alert came out in May of 
1990 that the first edition of Trade 2 was 
in short supply and the original film and 
keylines were lost so that the book could 
not be reprinted (unless a “dirty” reprint 
job was done from a copy of the book, and 
that idea was immediately rejected as a rip 
off), I began to plan for an updated and 
revised edition. Luckily, I had kept a file 
of the original book materials both before 
and — importantly — after the book came 
out. That meant that the photographs and 
artwork hadn’t been dispersed across the 
collector world and were largely intact, 
ready for reuse and reshooting for clarity 
of reproduction. It also meant that any 
comments and criticisms of the original 
book were in the file. And some of them 
were burners. One letter, dated about 30 
days after the original book was placed on 
sale in February 1981, came from fellow 
collector Bill Whelan in Daly City, Cali- 
fornia. The words weren’t exactly a paean 
of encouragement. Commenting on the 
depiction of the Groetchen ROYAL 
FLUSH in the book, Bill said,“Boy! Did 
you goof up here! (you’ll see why later),” 
all but demanding that if I ever did another 
book on counter games and the like he 
should proof read it first. I took his advice 
with this revision, and will do so with any 
future books on the subject. 

But there was his letter, in the file. 
Along with others that praised me to the 
skies and other places, saying what a great 
book it was. So we had the good and the 
bad, the encouraging and the correcting. In 
effect, the bed rock of a re-do. But I also 
knew that I wanted to make it as much a 
“finders” book as the original edition. I 
pondered that one deeply, thinking about 
what could be done right now in this diffi- 
cult finders market to help people search 
out old machines with a smattering of 
knowledge that could lead them in the 
right directions. 

I hit on a lulu of an idea. For a dozen 
or more years I have been collecting files 
of names and games, pairing them with the 
makers. All of this is kept in large note- 
books. I asked myself, ‘““What would hap- 
pen if I shared this information with every- 
body?” But it would take more than lists 
alone to make a revised edition of Trade 2 
valuable to the collectors. So I set to work 
to determine an editorial stance for the 
updated volume. Two volumes, actually. 
Both original editions of the Trade ] and 


TRADE STIMULATORS 2 


Trade 2 trade stim- 
ulator and counter 
game books were at 
285 copies each on 
May 3, 1990, with 
the rate of sales 
expected to finish 
them up in little 
Over a year. What 
happened was that 
Trade 2 ran out 
first, with the book 
sold out on April 
17, 1991 while only 
70 copies remained 
for Trade 1. So two 
updated revisions 
would be needed 
close to the same 
time. My decision 
was to split the cov- 
erage, making 
Trade 2 more of a 
trade stimulators 
book while Trade 1 
would be re-done 
primarily as a coun- 
ter game _ book, 
while both volumes 
retained the 100 
machines covering 


both collectible 
areas. 
With that 


thought the race 
was on. I would say 
that the single most 
important addition 
to Trade 2 is the list 
of well over 1,000 
trade stimulators of 
the 1870-1919 peri- 
od arranged by 
maker’s name, ma- 
chine name, description and date that 
appears at the back of this volume. There 
are literally hundreds of machines listed 
here that have never been found, but with 
knowledge of the city, state and date per- 
haps you can be the collector that makes 
the score. The list has been checked and 
double checked by the experts, with lead- 
ing trade stimulator collector Tom Gust- 
willer and counter game guru Bill Whelan 
both going over the list very carefully (as 
you can well imagine!) to add what they 
knew, and comment on the other listings. 
No, it doesn’t give them a head start, 
because you can only do so much with 
your time. Maybe a slight lead, but that’s 
only time enough for them to track down a 
name or two. And this trade stimulator list 
has hundreds! We are going to do the same 
thing with the re-do of Trade 1, which will 
contain a listing of over 1,400 different 
counter games for the 1920-1990 period. 
In all, we will have 2,500 or so machines 
to track down, probably more than dou- 
bling the known inventory of games and 
names. 


Gustwiller. 


a PPP GNe Ny 


< 


yf 





Ly 


Deas 


Pride of place and piece. Pricing panel member Tom Gustwiller 
of Ottawa, Ohio, shows off a prime piece in his outstanding col- 
lection, the Mills I WILL dice machine. At right along the wall is 
a Canda JUMBO GIANT. Gustwiller’s trade stimulator collection 
is regarded as possibly the finest in the world. Photography Tom 


I would ask that you, as a trade stimu- 
lator and counter game collector and find- 
er, please keep me up to date and let me 
know if any of these machines have been 
found, or add what you can to the list. I 
have put my name and address at the end 
of this new forward so you can contact me. 
This will enable me to update the list and 
make additions and corrections to be 
played back in future volumes of this 
series of historical collector books. The 
fact is that even this list, as complete as it 
appears to be, is only a compilation of 
what has been found on terms of machines 
and data. True, the search has been aggres- 
sive over the past decade, and will contin- 
ue in the same mode. But it will take a lot 
of enthusiasts to fill out this list and make 
it grow. So consider it a beginning tabula- 
tion of the more popular machines in their 
time frame. 


A Significant Upgrade — Clarifying the 
Classifications 

What is a trade stimulator? It would 
seem that the question is an academic one, 


for didn’t the original volume 1 and vol- 
ume 2 editions of An Illustrated Price 
Guide To The 100 Most Collectible Trade 
Stimulators resolve that in 1978 and 1981? 
Not quite, it seems, for some of the early 
classification judgements made in the first 
flush of vintage coin machine collectibility 
in the nineteen sixties, seventies and eight- 
ies remain open for revisionist interpreta- 
tion. Suspicious, but not glaring, were the 
single reel and other token payouts based 
on the landmark Paupa And Hochriem 
ELK of 1904, with their positioning as 
automatic payout slot machines based on 
their revolutionary slide payout systems. It 
just seemed to be too much machinery for 
a simple trade stimulator. So they were 
classified as slots. The Mills Novelty 
CHECK BOY, by example, was promoted 
as the “Miniature Dewey” when it first 
came out, clearly suggesting a slot 
machine connection. As a result of this 
Classification these sophisticated token 
payout devices were included in three of 
the An Illustrated Price Guide to the 100 
Most Collectible Slot Machines volumes, 
as follows: 

Machine, Date and Publication 

Paupa And Hochriem ELK 

1905-1907 

Slots 1, Vol. 1, page 34 

(Revised Slots 1, page 87) 


Mills PILOT 

1906-1916 

Slots 1, Vol. 1, page 35 
(Revised Slots ], page 88) 


Mills CHECK BOY 
1907-1916 

Slots 1, Vol. 1, page 36 
(Revised Slots 1, page 89) 


Mills SCARAB 
1914-1916 
Slots 2, Vol. 2, page 78 


Caille BASE-BALL 
1911-1917 
Slots 3, Vol. 3, page 61 


But the level of machine sophistica- 
tion of itself is a poor indicator of purpose, 
for these machines were made for small 
businesses and provided a high degree of 
control over the trade and merchandise 
awards right down to the point of provid- 
ing tokens with the store’s own name, 
thereby preventing misuse of the tokens. 
Re-analysis of the location placement and 
payout formats led to a reevaluation of 
their status, with the case for re-classifica- 
tion most persuasively presented by collec- 
tor Bill Whelan, who made the recommen- 
dation during the process of checking each 
and every page of the original edition of 
Trade 2 in preparation for this revised edi- 
tion. 

States Bill, “Regarding the semi-pay- 
out machines controversy, if they are not 


THE 100 MACHINES 


placed with the trade stimulators we may 
be forced to contrive a new category. I do 
not believe this is necessary as they clearly 
meet the criteria of true trade stimulators. 
From my point of view all (strictly) token 
pay machines have to be kept in the same 
classification, from the first ones, such as 
the 1904 Paupa And Hochriem ELK, to 
the last ones, such as the 1940-1952 Daval 
AMERICAN EAGLE. They made their 
payouts in dedicated trade tokens and not 
in cash. The use of these tokens makes this 
class of machines true trade stimulators. 
Not only that, they could never have been 
played for cash payouts. There are no U.S. 
coins that I know of that fit any of the 
token payouts in these counter machines. 
Oh, there are exceptions, but they are not 
valid ones. A worn quarter will work in the 
token tubes of the Daval AMERICAN 
EAGLE, Comet COMET, Groetchen 
MERCURY, SPARKS or GINGER, as 
well as a few others. But that is only now, 
and something that the collectors do. They 
wouldn’t have made that a machine feature 
in the 1930s. When these games were first 
made their payouts were restricted to dis- 
tinctive tokens. Examples are the Jennings 
GRANDSTAND and PENNY CLUB. 
These are automatic token pay machines 
with a token much smaller that the U.S. 
dime. If these machines are accepted as 
trade stimulators and counter games, so 
should all the others. 

One of the inconsistencies here is that 
the older cast iron single reel trade stimu- 
lators were classified with the cash pay- 
outs years ago because their values ran 
into the universe. But I think a machine is 
worth a certain price because of its fea- 
tures, looks and availability rather than its 


15 


operational usage. Example: take a Mills 
UMPIRE or SCARAB, both very ornate 
machines and much sought after by many 
a collector. The prices that these machines 
demand are not going to change no matter 
how they are classified. Take the Caille 
BUSY BEE, Caille BON-TON or the 
Wayne And Bryant ZODIAC as another 
example. Their prices are way up there in 
the same ball park as token pay machines, 
so that is just another reason why they 
should be classified in the same category.” 

Whelan’s logic is irrefutable, so the 
single reel token payouts, and others of the 
same ilk, have been so reclassified for this 
upgraded volume. As such they are includ- 
ed in the extensive trade stimulator lists. 
Machines that could be run either way — 
either with trade tokens, or with cash — 
have remained in the automatic payout slot 
machine category. Such machines, such as 
the Watling CHECK BOY of 1910, which 
was advertised are quickly convertible 
from token to cash payout, and numerous 
others that were promoted in the same 
manner, will still be found among the slot 
machine listings. But from this point for- 
ward, the purely trade machines with 
uniquely sized dedicated tokens are now 
Classified as trade stimulators. 


Upgrading The Pricing 

There is another upgrade that is just 
about of equal importance t6-collectors, 
pickers and dealers, and that is pricing. 
The original prices in the 1981 edition of 
this book held up well, for almost half a 
dozen years. But new finds, greater knowl- 
edge and rising interest in trade stimulators 
and counter games led to both rises and 
slides in the past 4 or 5 years, so that the 


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Pricing panel member Jack Freund of Springfield, Wisconsin, sits with a table full of six 
spiral, spinner, wheel and coin drop “Woodies” from the late 19th and early 20th centu- 
ry. Such machines are rare and hard to find, but they are found. Photography Jack 
Freund. 


TRADE STIMULATORS 2 


eters ey 
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Camera shy, hard working counter machine guru Bill Whelan of Daly City, California 
has done much to popularize trade stimulators and counter games. Perhaps the most 
knowledgeable person on the subject, Bill has served as consultant, data, photo source 
and pricing panel member on this revised edition of Trade 2. Among the rare trade stimu- 
lators in his collection are THE COMBINATION pyramid, top center; C.T. Maley AUTO- 
MATIC DICE, top right; and the GOOD LUCK poker dice, lower left. Photography Bill 


Whelan. 


pricing has been considerably altered for a 
majority of the machines. The first crack at 
a revisionist repricing was undertaken by 
Jeff Frahm of the St. Louis Slot Machine 
Company for former Coin Slot Books pub- 
lisher Bill Harris in the fall of 1985. Jeff 
repriced the complete series of Coin Slot 
Books price guides, upgrading the num- 
bers for the three volumes of slot machines 
and the two for trade stimulators and 
counter games. Issued as The Coin Slot 
Official Price Guide Update for the Illus- 
trated Guides to Slot Machines Volume 1I- 
Volume 2-Volume 3 and the Trade Stimu- 
lators Volume 1-Volume 2 (which name 
alone just about took up the front cover) 
the 16-page price guide was available at 
the November 1985 ChicagoLand vintage 
coin machine show. 

Another price guide covering the 
same five books was introduced at the 
same November 1985 ChicagoLand Show, 
issued by vintage coin machine dealers 
Alan Sax and Larry Lubliner, the pricing 
authority for the original volume, with 
your author’s permission (which is why 
Bill Harris called his “The Coin Slot Guide 
Official...”). The two competing pricing 
guides were as different as night and day, 
with the Sax/Lubliner version based on 
“buying” prices for dealers while Jeff 
Frahm’s were based on dealer selling 
prices, with the reality somewhere in the 
middle. In effect, these are the price guides 
that have been used for the past few years 
prior to the appearance of this revised edi- 


tion of Trade 2. What they did accomplish 
was point up the fact that things had 
changed, which had to be considered in 
any future updating of the books. 

With that in mind, and with the expe- 
rience of pricing panels for the Pinball ] 
and Arcade I books providing successful 
models, a panel of eight vintage trade 
stimulator and counter game collectors, 
historians and dealers was assembled for 
this upgraded version of the volume 2 
trade stimulator and counter game book 
with the understanding that the same panel 
would also serve for an upgraded version 
of volume | as well as for future volumes 
in the series. The resulting prices and esti- 
mated values have been augmented by 
data on actual dollar transactions between 
collectors and dealers as well as open auc- 
tion prices paid up to the date of pricing 
where such data is available. The panel of 
eight was selected to provide as much 
rational pricing input as practically possi- 
ble and to provide an equalizer for prices 
that may inadvertently be based on biased 
judgements and over-or-under enthusiastic 
estimates. In addition, the panel members 
represent the major trade stimulator and 
counter game collecting areas of the coun- 
try in order to balance local value irregu- 
larities. 

The pricing panel is made up of the 
following members: 

Ken Durham, Washington, DC 

Tom Gustwiller, Ottawa, OH 

Larry Lubliner, Highland Park, IL 


Alan Sax, Long Grove, IL 

Dick Bueschel, Mt. Prospect, IL 

Jack Freund, Springfield, WI 

Jeff Frahm, St. Louis, MO 

Bill Whelan, Daly City, CA 

Each member of the pricing panel 
brings broad spectrum knowledge to bear 
on the evaluation of trade stimulators and 
counter games within their specific area of 
expertise. As such, each pricing authority 
therefore contributes both strengths and 
weaknesses to the assignment, the latter 
tempered by the knowledge of the other 
members of the panel. Final pricing was 
assembled by the author primarily based 
on overall averages on the inputs provided. 


Time, Tide And Literature 

Other things changed, and that was 
the world. By January 1986 Coin Slot 
Books had been bought out by Hoflin Pub- 
lishing Ltd. in Wheat Ridge, Colorado, 
with significant changes in publishing phi- 
losophy. Where the original Coin Slot 
Books were designed to provide as much 
information as rapidly and economically as 
possible, resulting in fast turnaround 
black-and-white books at modest cost by 
vintage coin-op enthusiasts and neophyte 
publishers Bill and Rosanna Harris, Hoflin 
Publishing Ltd. is a dedicated book pub- 
lisher concerned with content, expressed in 
better papers and binding. The Hoflin vin- 
tage coin machine books are also bigger 
books, with a greater depth of research and 
illustration material. The decision to go for 
an enhanced product has been borne out by 
the critical and sales success of Pinball /, 
the recently upgraded Slots ], the upcom- 
ing volume Arcade / and the first volume 
in Bueschel’s Saloon Series, all by your 
present author. So now it is time to apply 
the advantages of an expanded book to the 
trade stimulator and counter game books, 
Trade 2 being first, with Trade ] to come 
soon behind it. 

With that in mind, a few years back I 
started a file of critical and praising com- 
ments of the original editions of the trade 
stimulator and counter game books and 
tossed in an assemblage of original adver- 
tising and sales promotional material that I 
had been collecting for use in one way or 
another, final status unknown. When the 
need to upgrade the two volumes at almost 
the same time became known, it also set- 
tled the question of how to use this origi- 
nal printed material. Easy! Just follow the 
maker’s lists. Trade 2 will have the adver- 
tising for old trade stimulators while Trade 
1 will have the same coverage for the later 
counter games. That makes these presenta- 
tions truly unique, for nowhere else to my 
knowledge is there a collection of the orig- 
inal documents that introduced and sold 
these machines. The literature is, in effect, 
the software of coin machine marketing 
whereas the machines are the hardware. 
Strangely, the paper is rarer than the 
machines they depict. It is also a way to 


find new and unfound machines. You will 
find a truly amazing collection of this vin- 
tage paper in both volumes with the value 
of the paper itself as often as not outdis- 
tancing the value of the machines they pro- 
mote. I must say that finding the paper is 
generally more difficult than finding the 
machines. It is another aspect of my col- 
lecting that I am most pleased to share 
with readers. And if you find some more, 
let me know or, better yet, send me copies. 
The physical changes in the past 
decade have also conspired to make 
machine finding more difficult. In the orig- 
inal Trade 2 mention was made of the 
finding of a Groetchen PIKE’S PEAK in 
the basement of an old shop in the honky 
tonk row on South State Street in Chicago. 
Well, that shop is long gone. So is my 
friend Frieda Fenster. In its place is the 
massive new block long Harold Washing- 
ton Library, the latest jewel in Chicago’s 
civic crown. My feeling is one of ambiva- 
lence. The new main downtown Chicago 
Public Library will finally bring out all of 
its papers and directories, much of it inac- 
cessible in buried files for years. That 
should make local research easier and 
more rewarding. But that old vintage row 
of buildings (one of them held the Mills 
WonderLand penny arcade in the early 
1900s, and the arched front was still on the 
building) fell under the wrecker’s ball. 
Sad, but progress. As collectors we have 
both gained and lost. Much the same thing 
is happening in other American cities and 
towns. So the basements we should be 
popping for old coin machines are getting 
filled or removed faster than we can get 
there. That is another reason for the trade 
stimulators list in this volume. Find these 
places now, before they are all gone. 


Updates, Errors And Other Changes 

All of the aforementioned considera- 
tions are based on a static update of an 
existing book, plus some useful and inter- 
esting additions. But the reality of this 
revised Trade 2 volume is far different, for 
added research, new machine finds and the 
Clarification of errors has rewritten the 
book from cover to cover. Every word and 
illustration in the original has been brought 
under careful scrutiny, and the result 
shows up in considerable change. The pri- 
mary alteration has been one of pictures, 
with larger images and, where advisable, 
improved and more descriptive images 
replacing the originals. Every halftone in 
this revised volume has been reshot from 
original reflective art for the best possible 
reproduction, with many of the pho- 
tographs new to this edition. 

Then there are the corrections. I earli- 
er quoted a letter from Bill Whelan, which 
I will now continue to explain his reason- 
ing. Bill’s full comments about the 
Groetchen ROYAL FLUSH were “Boy! 
Did you goof up here! This machine does 
not have 10 reels. Only 5. It’s just that the 


THE 100 MACHINES 


window area is long enough to see one of 
two symbols, whichever way the shutter is 
positioned.” And there it was, a true goof! 
But a subtile one, for that fact was never 
mentioned in the machine’s sales literature 
or advertising. You have to own one of 
these things to know what is going on. 
Needless to say, the ROYAL FLUSH copy 
has been completely rewritten. 

But it is not alone. Major rewrites 
have been made for many of the machines 
in the book, specifically for the Amuse- 
ment Machine COMBINATION “JACK 
POT,” Canda AUTOMATIC CARD 
MACHINE, Kelley FLIP FLAP, Dunn 
PERFECTION, Groetchen ROYAL 
FLUSH and Groetchen DIXIE DOMI- 
NOES. In addition, approximately half of 
the machines have had their copy edited in 
One manner or another to bring their sto- 
ries up to date. 

In addition to copy changes, there 
have been changes in dating, with the 100 
machines copy rearranged to correctly 
place the Canda BONANZA, Canda 
AUTOMATIC CARD MACHINE, Caille 
JOCKEY, Caille JUNIOR BELL, H. C. 
Evans SARATOGA SWEEPSTAKES, 
Stephens PENNY DRAW, Daval BELL 
SLIDE and Shipman SPIN-IT. 

If some of these names seem a little 
strange it’s because some of the machine 
names have changed, too. 

McLoughlin SALOON GIRL became 
PRETTY WAITER GIRL 

Amusement Machine PERFECT 
CIGAR became COMBINATION “JACK 
POT” 

Kelley LOOP THE LOOP became 
FLIP FLAP 

Dunn MARBLE MATCH became 
PERFECTION 

Mills PURITAN became PURITAN 
BELL 

Garden City THREE OF A KIND 
became GEM THREE OF A KIND 


Machine finds, new data and original 
literature revealed the correct names of 
machines that were originally and 
unknowingly misidentified. In that, it’s 
great that we have been given a second 
chance to straighten out the story. Names 
were even corrected in the editorial sec- 
tion, with the Wedesweiler DICE-BOX of 
the original edition edited to the M. E. 
Moore DICE-BOX based on the nameplate 
on an example in the Bill Whelan collec- 
tion, unknown and as yet unfound at the 
time of the first edition in 1981. 

Confirmation was even made of the 
earlier misidentification of what is perhaps 
the most controversial trade stimulator 
ever made, that being the McLoughlin 
PRETTY WAITER GIRL of around 1880. 
In the original Trade 2 volume we quoted 
a April 1972 article in HOBBIES question- 
ing its original identification as a cast iron 
toy bank. Writer F. H. Griffith suggested 
that “The woman’s figure would seem a 


17 


little questionable with respect to being a 
child’s toy saving device,” a view with 
which we are in complete agreement. We 
subsequently discovered that this opinion 
was not advanced at the time of the dis- 
covery of the piece at least ten years earli- 
er. The same Mr. Griffith, writing in the 
October 1961 issue of HOBBIES, stated: 
“A second type GUESSING BANK 
has turned up and the action is the same as 
that of the conventional GUESSING BANK 
which is the figure of a man sitting astride 
a chair. The second type has the figure of 
what looks like a Gay 90s woman standing 
beside a section containing a coin chute 
and a dial with a revolving pointer. A coin 
is dropped in the provided slot at the top of 
this section and the weight of the falling 
coin causes the pointer to spin on the dial. 
The dial is numbered and if the depositor 
guesses the number at which the pointer 
stops he is entitled to withdraw the amount 
of the coins indicated. Otherwise the bank 
retains all coins. The name GUESSING 
BANK appears on the front of the bank 
and is made of a metal similar to that of 
the conventional GUESSING BANK. This, 
to the best of the writer’s knowledge, is 
another new find in a mechanical bank.” 
Indeed. But doesn’t the fact that the 

“depositor... is entitled to withdraw the 
amount of the coins indicated” on the 
wheel suggest a chance machine? It sure 
does to me. Had the collecting of coin 
machines and trade stimulators been active 
at the time of this error in identification the 
mistake would never have been made. But 
in 1961 coin machine collecting was all 
but unknown, with the hobby not building 
up a full head of steam until the 1970s. So 
we have moved forward, and our books 
and researches have contributed to the 
pool of knowledge. But it does want to 
make you find every cast iron bank collec- 
tor in the country to take a look-see to find 
out if they have some trade stimulators that 
most of us have never heard of. That’s the 
next search, and once again I’ll suggest a 
decade to find what needs to be found. 
There’s more out there. Somebody, some- 
where, finds something every year. Maybe 
every month, or week. The opportunities 
haven’t ended, and now we are all armed 
with an even greater inventory of knowl- 
edge. So gas up, and get out there and 
make New Year’s Day of the year 2000 
the date your collection becomes world 
class. 

Richard M. Bueschel 

414 N. Prospect Manor Avenue 

Mt. Prospect, IL 60056-2046 

1-708-253-0791 

FAX: 1-708-253-0791 

(Ask for FAX) 


18 


TRADE STIMULATORS 2 


Assembled to provide a updated pric- 
ing panel, a number of the eight pricing 
authorities went far beyond these duties. 
While all reviewed their prior figures or 
established new pricing points, four of the 
panel members were very influential in the 
complete upgrade and rewrite of the edito- 
rial sections of this revised version of 
Trade 2. Foremost among this group was 
Bill Whelan who reviewed the original 
edition word for word and picture by pic- 
ture, contributing much in the way of 
rewrite requirements as well as a substan- 
tial number of new photographs that were 
required to clearly identify the specific 
machines and models. Ken Durham added 
contributions to the counter game descrip- 
tions, while collector Tom Gustwiller and 
collector-dealer Jack Freund provided 
backgrounding and photography for some 
of the exceedingly rare trade stimulators of 
the late 19th century and early 20th centu- 
ry that could have been obtained from no 
other source. Rather than a simple revision 
by its author, this volume is a credit to the 
dedication and giving nature of this group 
of dedicated trade stimulator and counter 
game collectors that believe in sharing 
their experience and knowledge for the 
common good. 

All of the panel members have a con- 
tinuing interest in the trade stimulator and 
counter game field and can be contacted in 
regard to their specific areas of expertise, 
as follows: 


THE 100 MACHINES 


A Working Panel 


Ken Durham 

909 26 Street N.W. 
Washington, DC 20037 
Tel.: 202-338-1342 


Ken edits and publishes a bimonthly 
newsletter for counter game enthusiasts. 
Annual cost for 10 issues is $24, or $5 for 
a sample issue. Ken also edits the 
ChicagoLand Gazette, four issues for $10, 
sample $5. He will answer any questions 
about counter games if you send him a 
photograph and an SASE. 


Tom Gustwiller 
116 W. Main Street 
Ottawa, OH 45875 
Tel.: 419-523-6395 


Tom has one of the largest (if not the 
largest) collection of elegant 19th century 
and early 20th century trade stimulators in 
the world, and is constantly on the lookout 
for machines he does not yet have. 


Larry Lubliner 

737 Barberry Road 
Highland Park, IL 60035 
Tel.: 708-831-1102 


The original pricing authority for 
Trade | at the time of its publication in 
1981, Larry deals in vintage coin 
machines, unique antiques and theme 
restaurant decor through his ReFinders 
organization. 


Alan Sax 

3239 RFD 

Long Grove, IL 60047 
Tel.: 708-438-5900 


As one of the largest vintage coin 
machine dealers in the United States, Alan 
Sax brings a rare insight into current pric- 
ing based on his machine volume turnover 
and experience. 


Dick Bueschel 

414 N. Prospect Manor Avenue 
Mt. Prospect, IL 60056 

Tel.: 708-253-0791 


Vintage coin machine historian and 
writer, and author of this volume. Is very 
interested in new trade stimulator and 
counter game finds as well as original lit- 
erature. Would appreciate your sending 
machine photos and copies of literature so 
that the progress of these finds can be cata- 
loged and utilized in future volumes in this 
series. 


Jack Freund 
P.O. Box 4 
Springfield, WI 53176 


19 


Tel.: 414-642-3655 


Ardent collector of vintage 19th cen- 
tury trade stimulators and a dealer in all 
forms of coin machines, from counter 
games through vending and automatic pay- 
out slot machines, Jack’s insights into dat- 
ing and pricing were important in this vol- 
ume. 


Tom Kolbrener and Jeff Frahm 
St. Louis Slot Machine Company 
2111 S. Brentwood Boulevard 
St. Louis, MO 63144 

Tel.: 314-961-4612 


Major dealers in vintage slot 
machines, trade stimulators, counter 
games, vending and arcade machines and 
the like. Their expansive experience and 
turnover makes their contributions to the 
pricing contributions to this volume 
invaluable. 


Bill Whelan 

23 Palmdale Avenue 
Daly City, CA 94015 
Tel.: 415-756-1189 


Quite possibly the premier counter 
game collector and historian in the Ameri- 
cas, Bill is also recognized for his machine 
restorations through his Slot Dynasty Coin 
Machine Restorations. Bill specializes in 
uprights, early cast iron machines, trade 
stimulators and color wheel painting. He 
also offers the largest selection of restora- 
tion award cards and reel strips for trade 
stimulators and counter games. Reproduc- 
tion paper is available for most of the 
machines in this book. Bill can provide 
over a hundred variations of reel strips and 
260 different award and instruction cards, 
with more coming. Write for a catalog, 
enclosing a 3-stamp legal size SASE enve- 
lope. Write to: Bill Whelan, P.O. Box 617, 
Dept. B., Daly City, CA 94017. For infor- 
mation about machine restoration or 
repair, call 1-415-756-1189. 


20 TRADE STIMULATORS 2 


eas Se OAL 


mee, 
bo 
SN 





pital ee ita (a acti to 
h Sent vi: es ~ 
Cpe pees eae 


277. VICHY, — Le Jeu des Petits Chevaux.— LL. — - ae * as i aie 
Both a spectator and a gaming sport, THE RACE OF MINIATURE HORSES (Le jeu des Petits Chevaux) is played by the French at 
Vichy in the early 1900s. Gambling went along with taking the waters at the fabled spa and health springs of antiquity. The game was 
further miniaturized as a table top amusement and widely exported in the late 19th century. Author’s Collection. 


By the late 1880s the coin 
operated race game was a 
bartop standard. Cus- 
tomers placed side bets, or 
bet against the house. This 
is the 5¢ play Rothschild 
AUTOMATIC RACE 
TRACK offered in the 1889 
This Machine wilt Make what it Cost You the First Two Days You Have It. catalogue of R. Roth- 


The Rothschild Automatic Race Track. Deas OP ie 


IO wIl Pay for Moet, Itwill Give a Steady Inconie, It will Increase Trade. probably made for them by 
Four Untries, alt Starters. and Run on the Square. a private label producer. 


DROP A NICKEL IN THE SLOT AND SEE THE ROTHSCHILD DERBY RUNNING RACE. = Author's Collection. 


PRICE. $20.00. 





Se, 
re 
a 
: 
en 
aa 
ge 
Ws 
“> 


Tre Pusecen Musevurz 
(‘S§709S3 ANwy 99 No. 
Lynn wooo ASH . 





When the West was wild! The private Pullen Museum in Lynnwood, outside of Seattle, Washington, displayed these old saloon location coin machines until the summer of 1972, when 
they were sold at auction. These machines came from Alaska, originating in Skagway’s famous Pullen House hotel and “Soapy” Smith’s saloon of the Yukon Gold Rush days. Trade 
stimulators are, far left and fifth from the left, Mills COMMERCIALS of 1904; center, a Wheeland PERFECTION card popper of April 1901; to its right a Drobisch STAR REGISTER 
and second from the far right, a Drobisch No.5 DICE MACHINE of April 1897. Author’s Collection. 


SANIHOVI OOT 3HL 


I@ 


22 TRADE STIMULATORS 2 


New French Race Game. 





15 inches square, 7 inches high. 
Six horses on three coursex, numbered from 1 to 6. 


No aaloon, cigar store or 1 room should be with- 
out one of these wames; ahead of all others. Can be 
worked on the same system ason rea! race course. 
Away ahead of all the automatic games now on the 
market. No waiting fur nickel to be dropped in the 
slot. Makeé your own povls and commissions. All 
latest improvements. nnot get out of order. ‘An 
one can work it. One man cleared $60 in one night. 
Send for one and convince yourself of ita money - 
making powers. Securely boxed for shipment. Sent 
On receipt of price, $15. Send orders with cash to 


RICHARD K. FOX, 
Franklin Square, New York City. 


Richard K. Fox, the amusement entrepreneur and publisher of 
The National Police Gazette, imported the NEW FRENCH RACE 
GAME for sale to saloons, cigar store and pool rooms. Fox 
claimed it was “away ahead of all the automatic games now on 
the market. No waiting for the nickel to be dropped.” This ad 
appeared in the April 26, 1890 issue of his publication. Author’s 
Collection. 


SPORTING GOODS. 


— 








The Excelsior Automatic 






RACE TRACK 


WILL GIVE YOU A STEADY INCOME FOR 
A SMALL INVESTMENT. 


No aal or cigar store should be without one of. 
theese machines. 


By droppin nickel in slot the horses go. 
Everythi fair and square. e machine being so 
made that the coaitian of the horses is c in 
every race. 


The construction being simple, makes it impossible 
to get out of order. 

ne hundred races can be run in an hour, and every 

race means 5 cents for you, not counting profit on sale 


of zg 
Price, Complete, 812.00. 
Send Orders to 
RICHARD K. FOX, 


Franklin Square, New York City. 


The first of the nationally popular race games, and the forerun- 
ner of the saloon location trade stimulator. The EXCELSIOR 
AUTOMATIC (with the “AUTOMATIC” portion of the name 
soon dropped) was made by The Excelsior Race Track Company 
of Chicago. This ad is from the January 4, 1890 issue of The 
National Police Gazette. Author’s Collection. 


THE 100 MACHINES 23 


Slot Machines, Brass Railings, Etc. 





SLOT MACHINES. 
We manufacture and deal in all kinds. We operate Nickel Machines, 


everywhere where protection can be given. by contract or commission. 
Agents or Representatives wanted everywhere. 


Nickei RPAachines furnished for Fairs, etc. 


WM. ROHDE MFG, CO., 120 OPERA PLACE, CINCINNATI, 0. 


f.ong Distanee ’Phowe Main 1437---R. 


ee eee Ses 


BERNARD SICKING. | 


xe’ SF OT MACHINES. 


1931-1935 FREEMAN AVENUE, 
PHONE WEST 838. CINCINNATI, O. 











a 





_ SLOT MACHINES, — _ 
SICKING MANUFACTURING CO. 


MANUFACTURERS OF 





Coin Operating Machines and Novelties of Kvery Description. 
1931-1935 FREEMAN AVENUE. 


Place out Machines on Commission or Rent, also all kinds of Repairing done. 
MODELS AND PATTERNS. PHONE WEST 838. 





In the beginning all coin machines, including trade stimulators, were called “slot machines.” These advertisements from the Cincinnati 
city directories in the early 1900s shows some of the local producers. The poker reel Sicking CENTURY GRAND card roller, sideways 
along the bottom, was introduced in 1906. Author’s Collection. 


24 


A NEW 





TRADE STIMULATORS 2 


IDEA! . 


Ne 








The Combination “Jack Pot.” 
NICKELS OR CIGARS. 


Just What You Have Been Waiting For. 


The only ‘‘ Jack Pot’’ Machine on the Market that Gives out Cigars, Drinks, or Money. 
Has all the advantages of the Three Jack Pot and None of its Disadvantages. 


A Genuine Record Breaker, 
It Cleared $65 in One Day. 


The most fascinating of all 


It is Allowed to Run where 
Others would be Stopped. 


By turning back the “pointer,” 


which is done from the back of 
Machine, you can run the Jack 
Pot as high as $10.00. 

The player may take his win- 
nings in Nickels, Cigars or Drinks. 


slot machines. 


Every time a nickel falls in 
the ‘*pot’’ it operates the auto- 
matic dial and the ‘‘ pointer” 
moves once for each nickel. 


) OS ae Se Ceres £7 Toe SEE 
SS SS a ee SS 3 


_ The Machine 


The Dial 


has an automatic register which 
shows how many cigars or nickels 

have been given out. 
It needs no watching; just 
set it up, it will take care of itself. 
B= 7719. PNAE It has our new ‘‘ Regulator,” 
Needs no feeding, as it feeds. sete ey, BIZ e=7e— by means of which you can regu- 
es a PM late the “rake off” or “percentage” 

“ne to suit yourself, 


shows how many cigars, drinks, 
or nickels the player is entitled 
to, which may be as high as $3.75 
of either. * 


¥ 


itself automatically, which is a 54 =8iese= 


great advantage. Sere ee ea es ee 
Base, Size SxIz Inches. 





———> 


Weight, 15 Ibs. 

The Nickel when dropped in the Slot will vibrate over the pins, and either fall into the Jack Pot” and 
operate the ‘* pointer,” or it will fall into either one of the winning ‘* pockets.” 

When the Nickel falls into either one of the winning “‘ pockets” the Player is entitled to the number of 
Cigars, Drinks, or Nickels as indicated by the “‘ pointer.” 

pes"It is unnecessary for us to state the earning capacity of this wonderful Machine. A sample will 
convince you that it is the Best investment you ever made. 

This is one of the most attractive Machines we have placed on the market, made of highly polished 
quartered Oak, with Carved Mouldings and Nickel Trimmings. 

All the parts are extra strong and cannot get out of order. 


PRICE, $15.00 NET CASH. 
Manufactured by ATLUSEMENT MACHINE CO., 


587 and 589 HUDSON STREET, NEW YORK. 





N. B.—On account of the very low price we are selling these Machines at, we cannot take the risk of having any 
returned at our expense, therefore all orders must be accompanied by a deposit of at least $2.00 on each Machine ordered, 


to insure good faith. . 
You can make remittance by Post Office or Express Money Order, or Bank Draft, or you can leave a deposit with 


the Express Agent in your city, and authorize him to purchase the Machine for you. 


Unknown in name and maker when the machine was first found, the identification of the Amusement Machine Company 
COMBINATION “JACK POT” came after the discovery of an original 1892 advertising flyer. Pays off in cigars given 
over the counter for the number indicated on the pointer once a nickel falls in one of the two pockets. Author’s Collection. 


THE 100 MACHINES pss 





The Mississippi river town of Madison, lowa, was a lively saloon and trade 
stimulator area, both because of the river traffic and visitors to the Iowa pent- 
tentiary. This is the Axt Drug Company in town, with a Caille GOOD LUCK 
close to the cash register. Circa 1906. Author’s Collection. 


Hi 


So 
ee ee 
_ 

~ —_ 
Ss 


, 





The beginning of it all. McLoughlin’s GUESSING 
BANK, known to toy bank collectors as the “Banker 
Who Pays” or “The Man In The Chair,” is a true 
trade stimulator and the first know coin-operated 
chance machine. Made for saloon placement, its use 
was forgotten over the years with its patent descrip- 
tion as an “Improved Toy Bank” erroneously classi- 
fying it as a toy bank. Photography Ken Rubin. 


Perhaps the most explicit trade stimulator ever made, the Mcloughlin PRET- 
TY WAITER GIRL GUESSING BANK of the 1880s is hardly a child’s toy. 
Unquestionably made for saloon placement, only one known example has sur- 
vived the years. The name comes from the universal saloon cognomen for bar- 
maids of questionable virtue. Photography Larry Lubliner. 





26 


TRADE STIMULATORS 2 


Automatic Vice Sphaking 
i 


toe machine 
itself in from 
will double your cigar 
from the first day you 


days, 
sales 


put it on your counter. ‘ 
of our Machines placed on the 
cigar stand of 4 


hotel 3 


$ 160.00 
another. 
one day; 
of 265 cigars, 
fraction over 7 cents for each 


cigar. 


many showing 


chines 
challen 


SLOT MAGHINE.7 


will pay for ae 
one to three ! 







One 


prominent 
n this city, received 
within three weeks 5” |g 
Machine, received in 
$18.60 and disposed |" 
thus netting 4 Ae 


pceeneitecageet so Zi et 


e could product — 
where the Ma- 

have paid for themselves in from one to three days, and 
ge any one to show where any one of our Machines has 


ever been placed on 4 counter for thirty consecutive day's that 


has not paid tor 
We turnish you 


one of 


another, 173 


. 


itself. 

with different Reward Cards, as for instance + 
Reward Cards gives the player 15 winning numbers 5 
and the one We recommend, 195 which encourages 


our 


better play where they win. 


SIZE, 13 inches high; 


WEIGHT, G lbs. 3 with shipping pox, 8 lbs. Here the 
PRICE, 310.00 Net Cash. nati, Ohio, promotes 
origins. 
THE CHAS. T. MALEY NOVELTY co. Manufact 


11 inches wide. 


Below: Ofi 
as agents 
William S. Turner Distilling Company of Cincin- 


9 inches deep; 





CINCINNATI O. 





toh git 


Ih} 


WAM M lH at 
‘a t rit . we AN OH y 
| i Mh ASS 
Mp halt Witt CORK et! 
lf ‘i XK 
VA OUR == 
Wa taal == 
V1 Busta \\)e=== 
2 


placement. 
irate players 
solved by making 
tomed bar glass. 


by 


July 1897. 


—— 
OTT HTD 


of 1893 was specifically 

The problem of glass dome 
when their throws didn’t pay off, was 
the replacement part a standard flat bot- 
Author's Collection. 


ten it was hard to know who the 
placed their own names on re-sold machines. 


dicers made in the early 1890s, the 
AUTOMATIC DICE SHAKING SLOT 
made for barroom 
repair, often broken 


maker’s were, 


THE BICYCLE with no mention of its 


This version was made in the area by the Sun 
uring Company of Columbus, Ohio, starting in 
Author’s Collection. 


t.. 


ull MeN Th yal 





LAT 


eee) Zo ow Rag t ; i) 





Gawd Lary 

me. PE Sad 6 

TS gt BG af Oe Pg E 
“ Vi; CA Sa SQ Sheil Ova le 
NY BSNS Goby th: F 3 


aed 
w~, % Y 


by aC 


SIZE, 13 X 7 INCHES. WEIGHT, 8 Les. 


A Perfect Miniature Roulette Wheel. 





The above cut is a picture of the nickel in the slot machine. When 
the nickel is placed in the slot and the handle. pressed, the wheel is 
rapidly revolved which at the same time throws the ball at a high speed, 
after which the ball will fall into one of the numbered holes. 


THE REWARD CARD 


shows what the player is entitled to—-CIGARS, DRINKS, or whatever 
you choose to pay out. Ong oF THE MOST EXCITING and interesting of Slot 
Machines. ; 

IT IS DOUBLE FASCINATING, as it appears so easy to win. . 

It is bound to tempt your customers to drop their nickels. in. 

The uncertainty as to where the ball will drop keeps the piayer under 
continued excitement. 

This is quite a departure from the average ran of slot machines, 28 
the interest created by its operation is a fair exchange to the player for 
his money, even .if he obtains no rewards. 


Simple paper flyers were sent out in the mail, or given to travelling agents by the droves. The cheap paper quickly disintegrated, which makes the survivors rare. This is the flyer for the 


It Therefore Satisfies Everybody. 


It must be seen in operation to be appreciated, as cold type cannot 
do it justice. 

It is one of the handsomest machines ever made. The case is made 
of highly polished decorated nickel-plated metal, and warranted not to 
get out of order. 

We have lately added many improvements to this machine. There is 
no way of robbing the machine of its contents. We use specially made 
locks for the money drawer. 

The machine can be altered in few seconds to work either with a 
cent, nickel or dime, and can be re-changed again by moving the slide 
attached to the slot hole; it can be adjusted to“Work with my~coin. 


FINANCIAL. 


You can sell hundreds of these machines in larga Cities and a great- 


number in smaller Towns, and we are sure that by securing a good ter- 
ritory for this machine you will be able to make from two to five hundred- 
dollars a month. The attractiveness and purpose will secure for this 
machine a place in Saloons, Cigar Stores, Barber Shops, Sporting places, 
etc. The field for it is innumerous and not limited. 


EXCLUSIVE TERRITORY. 


We will grant you a territory if you want to handle this machine, and 
we will give you all information how to proceed, but you must, before 
negotiating for territories, buy one machine in order to see if it will pay 


you to invest. 
PRICE, $8.00. 


Liberal discount will be given and most liberal terms offered to 
buyers of the machines in quantities. 


TERMS. 


We sell our goods-only for cash One-third of amount must accompany 
the order, the balance.we will qollect C O. D. We will take-in-payment 
only New York Drafts, Express or Postal Money Orders. We make no 
charges for packing, boxing or drayage. We allow 5% discount when fall 
amount accompanies the order. No deviation from these terms. 


He HF 


Address all communications and make all checks and drafts payable to 


J. W. STIRRUP MFG. COMPANY, 


70 to 76 FULTON STREET, 
New York City. 


J. W. STIRRUP, PROPRIETOR, 


1897 WINNER ROULETTE by J. W. Stirrup Manufacturing Company in New York City. Author’s Collection. 


SANIHOVW OOT SHL 


N 
— 


TRADE STIMULATORS 2 


- gee ELE OT” 
as —— a 


Typical location of the teens and twenties has a Hamilton Manufacturing Company “Diamond Top” DAISY close to the cash register. 


It’s tiny, but you can see it at the tip of the cashier’s left hand. Location is the Great Northern Cigar Store in Hot Springs, Arkansas, 
circa 1916. Author’s Collection. 


Trade stimulators add a touch of class to commercial museums and tourist exhibits. This is the reconstructed barber shop in the old 
Walker Tavern at Irish Hills in southeast Michigan, just off the old stagecoach route of Michigan Route 12 between Chicago and 
Detroit. The machine is a Caille ROYAL JUMBO, circa 1906. Author’s Collection. 





THE 100 MACHINES 





id 
a 
fap “ 


PREMIUM GFree No. 1173 


WRIGLEYS 
“FAIREST: 


SLOT 
MACHINE 
ASSORTMENT 


20 Boxes of Gum and 
Slot Machine for $16.00 


Freight Prepaid 


When the coin is placed in the slot the wheel 
is rapidly revolved by its own momentum, the 
small rubber indicator at the top showing what the player is entitled to. 






The wheels are numbered with one 3, three 2’s and forty-four 1’s. Numbers visible from 
both sides, making it unnecessary to turr@she Machine around to see the winning numbers. 


; e 
The Fairest Wheel always gives one 0°" ? and sometimes three times the player’s money’: 


worth, but, the average sale is six fo enty-five cents. 
* 
Cannot be manipulated by slugs as lastgeoin played remains in sight until released. 
Is constructed of oak, golden finish—nretal parts nickel plated, highly polished. 
- 


We offer this Fairest Wheel with 20 boxes of WRIGLEY’S S&22ZZZi@> WRIGLEY’S 
JUICY FRUIT EXPORT PACKAGE, Juicy Fruit (long bar), Sweet 
16 (assorted flavors), Vassar, Pepsin or Zeno Vending Machine Gum, for $16.00, 


Freight Prepaid ORDER FROM YOUR JOBBER Freight Prepaid 








To keep the Gum fresh and in good salable condition *yave it packed in WRIGLEY’S New No. 6“NICKEL-TOP” 
JAR. See last page for particulars. 





bated 
at "a 
, 





Dealers in 






0. H. FLOWER, Mgr. R. C, FLOWER, Treas. 







POLO el el el al ly 





Also Second-Hand 


“Nationals” 3 


And OTHERS. 


Ne@ wy 


os " ae 4 _—s 
hg SP Fhe att 
« 4 > . a, 
Bet x - ep Ro ores 
JEL GIS . » H 
os S 
Cty, ee “ oe 
oe Se 3 % a SA 
zs es Soe a ty eee: Bean 
SS 4 ae me 7 a . yy 4 - 
os, hae 
- Ss “ "* 2 
- 
na 
; P 
~ > ‘. 
ae 
* . 













/ a’ ete Uh 
< ; . 
/ Pep Na fb ates 


FLOWER MFG.CO. — 





20 


The maker’s name was lost on 
the Decatur THE FAIREST 
WHEEL as often as not. Here 
it is promoted as Wrigley’s 
FAIREST SLOT MACHINE. In 
actual fact it is the FAIREST 
WHEEL NO.3. Buyers of 
Wrigley gum got the machine 
all but free with 20 boxes. 
Courtesy Jack Freund. 


Many of the trade stimulator makers were small businessmen. Here is a typical letterhead from the Flower Manufacturing Company of 
Cincinnati, Ohio. O. H. Flower was making cigar machines by 1912. One can only suspect that the little girl with the squash racket was 


his daughter. Author’s Collection. 


TRADE STIMULATORS 2 


Action at the check- 
out counter at the 
Ballou Latimer Drug 
Store in Boise, Idaho, 
in the late teens. The 
Mills COMMERCIAL 
caught the extra pen- 
nies in change, pay- 
ing off in merchan- 
dise. Author’s Col- 
lection. 


ELAS 


Re te ee ee ae 


¥,& #, &. *, * 


«! 
3 
ee 
od 
2 
ig 

. 
ie 
eee | 


¥, 
Bm we 


Donald L. Mauger, center, stands with his sales staff waiting for customers in his general store. The cigar counters are clear, but the 
checkout counter has a Decatur FAIREST WHEEL No.3 and a Jonas D. Bell DEWEY, both probably earned by case gum credits with 
Wrigley’s. The store location is in Paoli, Indiana. Rich Penn Collection. 





THE 100 MACHINES 31 








s? - SF Ae, 
: a “ “es rn a . ge = ead 
2 a 4 epee, , Let i c# wey 
F Ns ‘  — a ot oe is 
‘ ae A Stag ey wa nS e + 
oi N bia in: ) “te See oes. et ee xe $ "cae Fe Kod - 
*”& >. ea ao . ‘ 4: oe fi 2 ates’ ‘ 
: wit ep fie “ee to “Fs oe 
Pa Te as Ps =F > BA cape} P z SR igs 
: sata ss a0 eal aoe ; yet $ roe ae By 
5 TT ic a. Ar aie “ =i po - “iy! ae ze : 
at. = = =P Z Pci o> - wnat a y pins Quat ow oF , ay 
: FF Gantt! a Pn = an . $a re & 4 ; ; se is errs Lae 
gays Kee ; ‘ a Se ta sates ; iMG : a a aT he 
9 _ C3 
: ‘ 
- 
; 
: 
’ 
£ 
- 
t 
: 
f 
, 
3 
s 
: 
; 


Can-Be (ie-llsed: 


| In every city, town, village and hamlet there are many locations for the | 
) 
i 
| 
i 





CAILLE PENNY BALL GUM VENDER. Drug stores, cigar stores, confectioners 
pool rooms. dance halls in fact any place where people gather will be found a 
profitable location for this construction. 


SE eS TA URE er ne ee 





THE-CAILLE~PENNY-BALI-GUM-VENDER 


THE CAILLE PENNY BALL GUM VENDER opens a new field for operators as it can be oper- 
ated anywhere and everywhere—no territory is closed to this vender. It is the greatest small 
coin machine ever offered—real three-in-one combination, a regular penny ball gum vender, a for- 
tune teller and a miniature Operator’s Bell. Reel strips are of the standard Cherry, Bell type, same 
as used on leading makes of Mint Venders and Operator’s Bells for many years and have proven 
so attractive and well known to the public. Fortune telling reward card has same combinations 
as the Bell type machine. The fortunes are interesting and amusing. 


Casino Amusement-Machine Co. 
70 Monroe Avenue 


DETROIT, MICH., U. S.A. 





Introductory flyer for the Caille PENNY BALL GUM VENDER of 1925. Distributor is the Casino Amusement-Machine Company in 
Detroit. Author’s Collection. 


TRADE STIMULATORS 2 





Waiting for customers at the Economy Drug Company in Fargo, North Dakota. Fountain has a Coca-Cola sign at left, while the 
cashier’s counter has a Mills JOCKEY poker machine at the far right. Circa 1904. Rich Penn Collection. 


The Mills COMMER- 
CIAL had a long trade 
stimulating life. Here is 
an example at the Big 
Curio Store in Tijuana, 
Mexico, during Prohibi- 
tion in the 1920s. 
Tourists that went south 
for a drink often ended 
up in the souvenir shop. 
The card machine is at 
lower right, catching the 
customers as they went 
out. Author’s Collec- 
tion. 








& 


ia 


— 
a 





aah 


wy 


fia 
owo- 
a 


te ad 


THE 100 MACHINES 


eee 





eae 


Pir > & 


AMrems BACON 


Aamo 7m = oo 





IMPROVED MODEL 


It Get’s the Money! 


CA ELIHeS 
Fortune Ball Gum Vender 


Descriptive Circular and Special Informa- 








THEE tion about placing and Operati 
E 7 acing ¢€ perating this 
ee | Wonderful Money Getter sent on request. 
MADE GOOD OPERATORS AND DISTRIBUTORS 
EVERYWHERE Send for Our Special Proposition on 
Quantities 
6216 Second Boulevard <i DETROIT, MICHIGAN 





The improved model of the Caille PENNY BALL GUM VENDER reintroduced as the Caille FORTUNE 
BALL GUM VENDER with an aluminum front. This ad is from the June 1927 issue of The Automatic Age. 
Author’s Collection. 


a2 


34 


TRADE STIMULATORS 2 


SUPERIOR 


FORTUNE BALL GUM VENDER 
All That The Name Implies 








c YOUR FORTUNE 
and 


BALL GUM 








wil — thy ied 
te ths, ot ony ~ a5 ate na fae 
ultres—intellige one ror 
effort— whe his a all the’ we : 
read te success. 
Ye a | 
™ o ‘’ im © rou one's # 
n t 


Size: Height 18”, Width 14”, Depth 1014”. It only weighs 26 pounds. 
Price for sample machine $45.00. Write for quantity prices. 


All but the spitting image of the Caille product, the Superior Confection company FORTUNE BALL GUM 
VENDER has the same name. The difference is in the marquees, with the Caille reverting to the original alu- 
minum frame. This machine was also advertised in the June 1927 The Automatic Age. Author’s Collection. 


4} 
oti! 
It 








iu Aili | i ' i | a Hil ) v rf H iH} i i | | i} al if i 
i : ! Tg a ih of sata in ‘cou be AOS aeestul ee Have Tee 
et : ih : : 
2 G f al 2x HRN inthdlidliriin HNN 
i me Them For Years 


il 
| ca — 
| Six Great Money Makers—Six of the finest small 
machines ever built for the storekeeper. Convenient, 
amusing and real profit-makers. Remember that small 
Ne Fear Mills Jockey coins grow into fortunes, interest your patrons into 
| The Jockey is the same as the Little Perfection spending their small change! These Six Mills Ma- 


No 
{i 
i 


i 
ase —_e Built for nickel sail 


ebsEat 
















customers will take to it— 


except that three people may play it at one chines are headliners in the small machine field and 
w EM EM Me E R [ time. The slots numbered 1, 2, and 3 cor- i ; 
respond with the poker hands 1, 2, and 3. carry with them the backing of many thousand mer- 
Put a Mills Trade Stimula- Reward cond indicates winning combination, chants who have used them with great success for _ 
ne oh See aeest Visas The Jockey cabinet is finely finished with a wal 
, highly decorated aluminum front. It is built many years. wage at 





















| ‘ for h for penny or nickel play, and comes complete, 
play it——stay for hours at a 


stretch, meanwhile spend- 


ready to operate. Makes from $20.00 to 


pikiae ges wesk. Pep Up Your Business! 


ing other money on your 
regular merchandise. These 





Mills Target Practice Trade Stimulators—Money Makers—so 


machines take up small Mills Wizard Fortune Teller and so efficient at makin tofits 
A real trade stimulator, has an irresistible space, are easily moved and Tak sire of thee ‘cuslons paiple land, 0 pau h | f £ P h ME ny 
suse er easei Sa sae ‘ es care . ‘ 
appe a. Trigger shoots oin aon ard the handled. and are automatic : Tells AN themselves in a Tew — ‘i a \, me ni 
targets; if it misses, coin trickles through : : know, all people are curious. Tells your for la li Ey wh : : 
pins and drops into slots marked 1, 2, 5, in operation. tune for a penny. “How do I look to others?” rge or small, is strivin "ft Hi i “4 sal Hi 
or G. “Shall I be wealthy?” “Am I going to mar- ness.” You want cu 8 ii Se st ni 
No. 1 means Sc in trade, No. 2, 10c, and ry?” “What will my future wife look like?” f NAP A 
No. 5, 25¢; “G” means gum, which you The Wizard answers these questions and many the 4 of the cash register, quicker turn 
hand out over the counter. Most mer- 


chants use penny ball gum or mint balls, 


more in a manner that is humanly interesting. lines you sell! 
Takes in $20.00 to $30.00 per week. 


iT: . Fy BS ra IT} » ; 4 | 2 Pe x Find if A real little profit maker. Takes in $12.00 to with some of t mi a nt t 
; os <r oa | be emetic $20.00 a week in hundreds of stores. all it it 
' wee = ‘5 WeA, in Hh fe Fr 


is Hil iil, It iil in és hi Hin I 
‘i i aa yo w nei, p90 | 


chines is, i teal vr i A 
Mills Firefly era rele work Nt tes "en ' i 
A fine little money maker. The Firefly sells a “shot” of electricity for a penny. s ” Ca a il hu dal i it ih iw my ra } 
Current is supplied from an siliatey dy battery which comes A Ba Mail the Enclosed Order Blank r mr Wh tN at i i a 7 “Hil Mi 
or kT ule SUSY TT NEN cee Today and Cash In Immediately! —_itit belongs to youl 


stores like yours. A great little Fun-maker. 


on a. , fh ey 
4 i mt | i . A C Hiya: ill Vb , ell fe of 7 ( 
i iH itt} | i i i i Hit 


HHA mh i 
Hi he ia 





The full Mills Novelty line of trade stimulators and counter games at the time this sheet was printed on June 19, 1929. The games have been recreated from older machines in lesser 


cabinets, replacing the oak and cast iron of the pre-World War I years. The PERFECTION poker machine is boxy, the JOCKEY has a full aluminum front, and the PURITAN BELL 
has fruit reels. Author’s Collection. 


SUNIHOVI OO! SHL 


ce 


36 


TRADE STIMULATORS 2 


THE 100 MACHINES 


ST 


A Guide to Finding Antique Coin Machines 


One of the distinct advantages of liv- 
ing in a freeway society is the fact that get- 
ting from one city to another by car is rela- 
tively fast and economical when compared 
to the alternatives. But there’s also a loss; 
it’s more aesthetic than actual. We no 
longer see a cross-section of the country- 
side. The major losses are the small towns 
and old city neighborhoods that forged our 
land. The rural towns and old city build- 
ings are still there, but for all practical pur- 
poses the only traffic is local. 

When going from one place to anoth- 
er the dedicated coin machine collector 
takes a different view, as well as a differ- 
ent road. Probably even a different car, if 
a passenger car at all. More likely our col- 
lector has a station wagon or a van with 
plenty of room to haul machines and a 
bunch of old blankets or corrugated boxes 
to protect any finds that might show up. 
Sure it’s a junky way to travel and it gen- 
erally requires an understanding spouse or 


= 
eseancn ee 


=e 


tte ee | 
eens nnna 


’ 
$ 
3 
; 
; 
3 
; 


partner, but if coin machines and trade 
stimulators are where you’re coming from, 
that’s the way you’ll go. Read on and 
you'll soon see why. 

As the first and up to that time the 
only book devoted to trade stimulators the 
first volume of An Illustrated Price Guide 
to the 100 Most Collectible Trade Stimula- 
tors published by Coin Slot Books formal- 
ized a collectible field that had been grow- 
ing by leaps and bounds the previous two 
Or three years. The reasons for such 
growth were multiple, but primarily cen- 
tered on the fact that coin machines — from 
slot and gambling machines to old cigar 
trade stimulators, counter games, arcade 
machines, juke boxes, music, vending 
machines and pinball games — had become 
one of the hottest new areas of collectibles 
in the country. The trade stimulators and 
counter games came in for special atten- 
tion because they were becoming available 
in greater numbers, were small enough to 


° 


place on a table or sideboard, provided a 
multitude of fascinating play features, and 
were relatively inexpensive compared to 
their larger automatic payout gambling 
machine counterparts. 

They also have additional and unique 
charms. For one thing, trade stimulators 
and counter games are legally collectible 
in virtually all states — automatic payout 
slots aren’t and can lead to trouble depend- 
ing on where you live — and above all else, 
they are a lot of fun to play. The fantastic 
array of play principles that can be found 
in counter games cannot be matched by 
any other collectible, not even toys or 
mechanical banks. The best part of all is 
that the player gets some form of action 
when every one of these machines is 
played. They are literally games, as their 
name implies. Why it took so long for col- 
lectors to tumble to the playing and col- 
lecting joy of trade stimulators and counter 
games is really a mystery; they’ve been 





This is back in the days when drugstores really sold drugs, as well as sodas and cigars. The man behind the counter at center right is 
standing beside a Decatur FAIREST WHEEL NO. 2 cigar trade stimulator with a glass-walled cash box. The location is in Maryland 


around 1898. Ira Warren Collection. 


TRADE STIMULATORS 2 





A California gold country saloon in the early 1900s. A Mills LITTLE PERFECTION card machine is at the far left end of the bar. Birn- 


baum Collection. 


around for years. Perhaps it took the nos- 
talgia craze and the willingness to regard 
printed advertising and lithographed signs 
as art that finally brought the non-payout 
coin-operated games out of the darkness. 
But when it happened, it happened big. 
Specialized trade stimulator and counter 
game collectors began to buy up the 
machines in antique shops and in the hands 
of slot machine collectors. But as far as 
the open market was concerned it stopped 
right there. There just weren’t that many 
in private hands. As a result, and as of this 
writing, there are collections to be sure, 
but nowhere near the large and command- 
ing collections that there are in most other 
fields of antiques. In the collectible field 
of trade stimulators and counter games 
anyone can be major collector. It takes 
money to be sure — just pay high prices 
and buy everything that you see or hear of 
and you’ll have a big collection in a hurry 
— but more than money it takes knowledge 
and perseverance. 

That’s probably the most interesting 
and exciting aspect of collecting trade 
stimulators and counter games. Many of 


the machines that end up in collections 
aren’t bought, they’re found! Because the 
discipline has been largely ignored for so 
long few people up to now bothered with 
the devices. The antique shops aren’t 
cleared out (not yet, anyway) and many of 
the hundreds and thousands of these small 
counter machines that were put in storage, 
tucked in a barn, packed in a warehouse, 
stashed away in the basement of an old 
store, saloon, restaurant, pool hall or hotel, 
or taken home years ago by an old store- 
keeper or bartender, are still there. It 
sounds illogical that in the 1990s you can 
find the coin operated trade stimulators of 
the 1890s and early 1900s and the counter 
games of the 1920s, 1930s, the ‘40s and 
the ‘50s in their original locations or in 
somebody’s barn or basement. But it hap- 
pens all the time. If you know what you’ re 
looking for, and have an idea of what it’s 
worth, you can increase your odds of mak- 
ing original finds and have it happen to 
you. 

It was to start to meet this need for 
knowledge and value that led to the writ- 
ing and publication of An Illustrated Price 


Guide to the 100 Most Collectible Trade 
Stimulators first published in November, 
1978. The general idea was to create a 
guidebook to the most popular machines, 
specifically those that could be found at 
flea markets and in antique shops as well 
as in the hands of dealers and collectors 
and the ones most likely to be discovered 
based on the large number of like 
machines sold and operated in their hey- 
day. As a result, the first book covered 
most of the more common machines that 
most fitted the “popular” category and 
tended to stay away from rarities. It has 
become a handbook for most of the trade 
stimulator collectors and dealers, and if 
you’re interested in this area of collectibles 
you'll want to be sure to have a copy. 

If the first volume fell short any- 
where, it was in the area of the clarifica- 
tion of an otherwise unidentifiable original 
find. With only a hundred machines 
detailed in a collectible field that has many 
times that number, it was soon obvious 
that the truly enthusiastic collector needed 
to know about a lot of machines, including 
the hard-to-finds and whatever else has 





Here come the coin-ops! The middle 1880s M.E. Moore DICE- 
BOX cigar cutter at left is manual. The coin-operated PERFEC- 


THE 100 MACHINES 39 





TION machine in the middle was made by Dunn Bros. of Ander- 

son, Indiana, around 1905. At right is the classic AUTOMATIC There was a wide variety of chance devices in use before coin 
DICE SHAKING MACHINE of 1892 made by the American Auto- operated machines came along. This is typical of the many race 
matic Machine Company of New York City. Allan Pall Collec- games imported from France and England and played in saloons 


tion. 


been found and needs finding. Thus, this 
follow-up volume of An I/llustrated Price 
Guide to the 100 Most Collectible Trade 
Stimulators — Volume 2 was born, adding a 
second hundred machines to the cataloging 
of trade stimulators and counter games, 
and providing identification, information 
and costs for both popular and obscure 
machines, with additional volumes in this 
series already in the works. 

Trade stimulators and counter games 
are practically unique in this regard. As 
most of the new machines that enter col- 
lection must be found rather than bought 
on the open market, knowledge of little 
known and otherwise rare machines is a 
must for the tracker. So is a sixth sense 
that puts the collector in a van on the back 
roads of rural America. Between these 
price guides and a willingness to hustle, 
you’ll be amazed at your success because 
— for sure — you’ll find machines. 


for cash or drinks in the 1880s and 1890s. These early play prin- 
ciples later showed up in coin machines. Bill Whelan Collection. 





American ingenuity created many non-coin commercial and saloon trade stimulators in 
the early years, paving the way for the later coin-operated machines using the same play- 
ing features. This is the Waddel PLAY BALL of 1897. The player gave the merchant a 
nickel for some marbles, then dropped them in the top for a score and a hoped-for payout 
in merchandise. Its original advertising called it a “cash drawer and vending machine 
combined.” Allan Pall Collection. 


40 TRADE STIMULATORS 2 







automatic) = SHAKING 
DICE. | MACHINE. 


WwoobpD- 


NICKLED BRASS. 





~ One Cent j in Slot First, then P me | | 
— all the way down or loose your ot Ht SIZE. 


_ > 3 Cigars. 134 Inches high, 
Base 8iinches wide. 


= >pohlaccs 


Weight 7% Ibs. i | 


*>3el|og<n 


FOR CE 0 
Ore One RTAIN THR 














i} ) ie we cig pigs 
“DSN “i 24 Muiray St-, 


ind zs is $ 2 


METAL BASE NICKLED, 


The above is a cut of our Automatic Dice Shaking Machine. To operate it all thatis necessary is todrop 
a penny in the slot and push the bar down, when the dice will be thrown sharply against the top of the 
glass globe and fall back on the green circular table in the globe 
The ‘‘Reward Card” on body of Machine is pasted on, and, therefore can be varied to suit the re 
quirements of different localities and businesses. 
The advantages this Machine posesses over all others in the market are that it is strony and simple 
of construction, and therefore not liable to get out of order; it will earn the price of the Machine in 10 
days time. It throws the dice well and squarely and therefore precludes any question of dispute; and 
that its size, form and weight makes it easily portable and convenient for placing without a stand. 
PRICE OF SINCLE MACHINE $7.50 
Special rates given to parties who desire exclusive territorial rights, 
Remittance can be sent with the order. but if desired, machine will be sent C. O. D. if $1.00 is sentasa 
protection for express charges which will be deducted from the amount. 
Exclusive rights given to investors. 


Address all communications to 


FIUDSON M OORE, 
29 MURRAY STREET, NEW YORK. 


Here’s how they sold coin-operated trade stimulators in the early 1890s. This is the Hudson Moore catalogue page for the American 
Automatic Machine Company AUTOMATIC DICE SHAKING MACHINE, circa 1892. Note the circular tin cabinet on a wooden base. 
Courtesy of New York Historical Society, New York City. 


THE 100 MACHINES 


4] 


Finding Old Trade Stimulators 


It’s all well and good to get excited 
about collecting trade stimulators provid- 
ed, of course, that you really can find, buy 
or barter for them without paying an arm 
and a leg. The big question seems to be: 
are they really findable? 

They are now. But they won’t be for 
long if you believe half of the collectors. 
Or, if you believe the other half, you’ll be 
able to find them forever. There’s an ele- 
ment of truth to both opinions. There’s 
also a parallel to prove each position. One 
of the first if not the first mechanical 
American-made collectibles to generate a 
wide degree of collector interest were the 
cast iron mechanical banks. Actually, 
from the day they were introduced (and 
that goes back to the 1870s) they were col- 
lected, either by the children for whom the 
banks were made, or by their parents, sib- 
lings, aunts or uncles who saved them for 
the younger set, oftentimes generating 
their own collecting interest. As a result 
the banks were often available in some 
numbers when the estates of the early col- 
lectors were purchased or went up for auc- 
tion. The first modern generation of 
mechanical bank collectors found them- 
selves with a plethora of machines to 
choose from at auctions that often offered 
a variety of banks. After a few decades of 
fairly easy pickings this situation came to 
an end, with many of the bank collectors 
kicking themselves ever since for passing 
up banks that they’d give their eye teeth 
for today. Therefore, some mechanical 
bank collectors are of the firm opinion that 
the banks are all gone, and all but impossi- 
ble to find at a reasonable price. From 
their point of view, they’re right. 

The perseverant mechanical bank col- 
lectors have an opposite view. They con- 
tinue to check the antique shops for “bar- 
gains” (although these are few and far 
between now that mechanical bank pricing 
is fairly rigid based on broad distribution 
of price guides and identification books) 
and hound auctions and estate sales to find 
the onesy-twosy banks that might show up 
at the oddest times. To these collectors, 
banks will always be found, but in very 
limited numbers and only after diligent 
digging or aggressive advertising. There- 
fore, to the bank collectors both views are 
valid. 

The situation is entirely different for 
the coin-operated trade stimulators and 
counter games; in the first instance, any- 
way. Up to now there have been no auc- 
tions of old-time trade stimulator and 
counter game collections from the early 
years of this century so there have been 
few estate or business auctions that put 
large undiscovered numbers of these 
antique game machines on the market. 
One can only assume that such collections 


E. J. McLOUGHLIN. 
TOY MONEY-BOX. 


No. 191,065 





WITNESSES ; 
YA aor cid P21) Cecile 


faporn ge 


Patented May 22, 1877. 


INVENTOR : 


f Mg 


The GUESSING BANK was first discovered on paper with U.S. Patent No. 191,065 
issued to Edward J. McLoughlin of New York City on May 22, 1877. The patent says it is 
for “Toy Money-Boxes” but the device is actually a coin-op chance machine for saloons. 


United States Patent Office. 


never existed in the past. There have been 
first-time auctions of large numbers of 
these machines to be sure, but they tend to 
be auctions of miscellaneous items and 
otherwise oddball things that were collect- 
ed by mechanical scavengers, pickers or 


antique dealers in the last thirty or forty 
years, and the machines are often in terri- 
ble condition. In fact, most auctions that 
have considerable numbers of trade stimu- 
lators and counter games on hand are the 
specialized coin machine auctions that 


42 


IPARROW'Sjops 


DUNKS e 
‘_ * ig 





The Page SALES INCREASER in its full 
glory mounted and working on a National 
cash register. Collector Bill Whelan 
bound the first one in a California antique 
shop. Bill Whelan Collection. 


have grown since the boom in coin 
machine collectibles, an auction trend 
Started by coin machine collector-dealer 
Roy Arrington of Las Vegas in the middle 





TRADE STIMULATORS 2 


1970s. As a result, the large scale auctions 
haven’t cleaned out most of the original or 
newly found stimulators and counter 
games at all. They were just never there to 
unload at one time, with most major 
groups of these machines at auctions that 
really recycle machines that were original- 
ly found, and often quite recently, by cur- 
rent collectors and dealers. 

If the machines weren’t in collections 
and can’t be found in quantity, where are 
they and why do some collectors feel we’ ll 
be finding them for a long time? The 
answer to that question is what makes the 
trade stimulator and counter game collect- 
ing so interesting. It also puts the novice 
collector at practically the same level as 
the expert or well-heeled enthusiast, pro- 
vided the beginner is willing to dig. And 
the discoveries that came out of the dig are 
what legends are made of. 

The inescapable conclusion is that 
trade stimulators and counter games 
weren’t collected, preserved or treasured 
by anybody in years past because they 
weren’t regarded as interesting or valu- 
able. They were, in their day and for long 
after, commercial trash unworthy of con- 
cern. When they outlived their usefulness 
in the saloon or shop, they were tossed out. 
When the pool hall, bowling alley, drug- 
store or cigar counter where they worked 
and picked their pennies, nickels, dimes 
and quarters over the years (no $1.00 play 
trade stimulators have ever been found and 
only 2 or 3 machines had 50¢ play, so the 
quarter was the “big” coin) closed up, the 


trivance. 


PRICE, . 


lection. 


machines went out with the trash or were 
packed away with the effects for a distri- 
bution of the assets at a later date. Some- 
times the shopkeepers took them home as 
a reminder of better days or because they 
like them or the kids could have fun with 
the game by playing for pennies. They 
often ended up in the attic or garage. Just 
as often the machines were stored under 
sinks (sometimes as leg supports — they’ ve 
been found that way), stacked in the corner 
of the basement, left in the space when the 
owner moved the shop or the building was 
abandoned, or tossed in dumps. They 
were throwaways. There weren’t made to 
last. They were made to stimulate sales by 
providing a chance at an extra cigar or two 
for a nickel, extra sticks of gum for a 
penny, or a chance at a pack to a carton of 
cigarettes for a penny or a nickel. Once a 
machine broke, needed a new paint job, or 
the owner switched cigar brands away 
from the one on the marquee, out they 
went. Or they went home. And that’s 
where most old trade stimulators and 
counter games are found, tucked away in 
the corners of their old buildings, or in the 
basements, attics and garages of their pre- 
sent Owners just waiting to be rediscovered 
by you or a local antique dealer. The 
machines are usually found one at a time, 
and usually cheap. It’s when the machines 
start working their way up the antique 
marketing ladder to an often overzealous 
collector that the prices go up to match the 
enthusiasm and whatever value is in the 
eye of the beholder. 


THE HERD OR TAIL. 


When a penny or nickel is put into the slot and the rod 
pressed down, the coin is automatically shot up under the 
glass and falls upon the disc, head up or tail up. If the 
player makes acorrect guess he gets double his money's 
worth in trade. A very unique and and amusing con- 


The machinealso has a cigar cutting attachment. 
Size, 9x10x15 inches. 


Weight, 8% pounds, 
$4.00. 


The AUTOMATIC HEAD OR TAIL MACHINE dicer as sold by 
Ogden & Company of Chicago in their 1898 catalogue. The 
1890s practice of putting dealer names on machines made by oth- 
ers has led to a lot of later confusion for collectors. Author’s Col- 


THE 100 MACHINES 43 


THE LITTLE MONTE CARLO. 


A MARVEL OF BEAUTY. 


New, novel, neat. The cdin always sbows so 
that no “slugs” or “counterfeits” can be used and 
no disputes arise as to what was played. The 
latest in slot machines and the most profitable and 
attractive. Five persons can play at once or one 

erson can play five different combinations, viz.: 
Red, Black, Star, Single O and Double O. The 
machine is operated by 8 a nickel in one 
of the five slots and turning the knob; this action 
revolves the wheel and the ball rolls around at a 
fairly rapid rate and drops into one of the 25 com- 

artments of the wheel, the player winning if the 
Fall drops into the compartment marked the same 
as the slot into which the nickel was dropped—the 
coin always showing under the color of figure 
played, therefore needs no watching. Any or all 
of the five slots can be used at one playing. 


There are 9 Biack pockets paying 2 for 1 
“ 9 Red “ 46 2 + { 
a 4 Star ee a 4 « 1 
a 2 Single O “ . Ss 
" 1 Double O“ ee Se 


Winnings can be paid in Merchandise or 
Money, according to the wishes of the player or 
owner. 

The marvelous earning capacity of our Monte 
Carlo justifies us in the assertion that it is abso- 
lutely the best Siot Machine ever made. Never 
gets out of order and calls attention to any “fak- 
ing” or “crookedness” by the automatic ringing of 
a bell. The machine is made of Brass, Steel and 
Iron, the lower frame being made of embossed metal, artistically decorated, and is aa ornament to any piace, no 


matter how fine, 
PRICE, $710.00. 





The original National Manufacturing Company LITTLE MONTE CARLO made in New York City as 
advertised in the Ogden & Company catalogue of 1898. By 1899 it was being made and sold by the 
Mills Novelty Company of Chicago. Author’s Collection. 


‘The Queen of all Slot Machines! 


Ri el Wieklep. ) | 
eed “4 Pickel diekler, 















HIS Machine has patent slot receptacle 

which makes the player lose control of 

coin when it drops zigzig through, resting in 

space opposite number, refer to reward card 

on top of Machine. It remains in view 

until the next nickel is dropped, when it dis- 

| appears automatically, falling into apartment 

box which corresponds with numbers on face 

of machine, thus showing how many rewards 

have been paid. This is of great advantage 

, where machines are rented and rewards are 

/ paid by owner. The above pays about 16 
» Cigars for 20 Nickels. 

On the reverse side of the reward card will 
be found another reward form on which you 
can play 8 different games by calling numbers 
etc. There is apparently great inducement to 
play these games as it appears easy to call 
and make. It is neatly constructed, handsome- 
ly finished, steel face, glass front and made 
from quartered oak, 


Drop a Nickle in the Slot, 


2 Cigars if it stops at 1 ne 

1 Cigar if it stops at 3 Number Called 
é 1 Cigar if it stops at 5 and MADE, 

2 Cigars if it stops at 7 5 CIGARS. 


¥ 


puree 2 Micke Here. 
Ha 3h gee EIage 





tu 9eb TwoCigats 


Sa apg et IE te ang IN TS A 


ra 


Snare 


ey 
eee 


Ee a Oe 
reread eee ate 9 nil. cnet 


raha 
— 


scp we 


se me ~~ “ ’ man _ “ Se 
SN re REE ITT NL Se penne A TNE OAR I gt sy, 
Ax S 
iy s 
7 Pe sy ~ 





a Any Number Any Number ~ 

sy and Made few ee Made 

y wiee in iree Times in 

Succession, Succession. Price 18. 00. 
10 CIGARS. 25 CIGARS. » 


Chas. T, Maley Revelty Go., 


CINCINNATI, 0. 


Depth 7 in. 
Weight, 8 lbs. 


ee 
| Size: Height, 15in. Width,12in | 


When Charles T. Maley of Cincinnati started selling his landmark NICKEL TICKLER cigar 
machine around 1894 the coin-op trade stimulator boom was off and running. The machine is list- 
ed in this volume as the Western Weighing NICKEL TICKLER. Author’s Collection. 


44 TRADE STIMULATORS 2 


The Mills’ Success Fortune Teller 











> 
be 
he 







r 
LN ) Sz 
JO i/fp fe 
, Chl NY 7 
| ‘ We EVER in 
! ~~ N the his. 
tory of the 
world has there been : 
machine invented that 
nas such wonderful power on 
the human mind as the 


Mills’ Success 
Fortune 
Telle r. 27 RUN'IA 34 


. 
ve 























Fivery pzge of history tells of the de- 
sire of the human race to know 
‘semething of the future. Next to the influ- 
ences of future-foretelling on the human 
iver is the charm of “Fate.” “Luck” or 
“Chance ---in fact, the two are inseper- 
able. 
We sew have a machine that answers 
just that purpose, and, using both of 
these laws of mind, appeals to every 
living nan. 
"Frere are two magic reels ‘one for 
ladies and one for gentiemen), and 
by depositing a penny and pressing a lever 
the racle turn. and the fortune is told by 
the paying cecds. with the interpretation 
plainty printed on then. carefully prepared 
by “out owe Hebrew Magi” aftera tireless 
searct: through the ancient documents of 
their mystic lore. 
THERE is no expense in keeping the 
machine: all the returns, are clear 
profit. Vast sums of money are paid 
every year to Palmists, Gypsies. Phrenol- 
ogists. Mind-Readers and Mediums, etc. 
To know that Mills’ Fortune Teller will 
turn these laws of mind into a“ Stream 
of Morey” for you, better start it at once. 
Trey can be piaced in 
Pleasure Resorts, Parks. / 



























Fairs and Carnivals. Depots. 

Hotels. etc.. and the machine 

will coin money. 

a is made of all iron and 
fi ished in handsome 


BLACK AND YELLOW 
ENAMEL 








‘dr RED, if preferred. 
Has its own 
Stand, and can 
be fastened to 
walk or 
plat- 
form. 







..MADE ONLY BY.... 


Mills Novelty Company 


11 to 23 South Jefferson Street, Chicago, 





Dynamite copy! Typical of what made the Mills Novelty Com 
| | pany so successful in the early 1900s. This ad for the SUC - 
TUNE TELLER appeared in the June 27, 1903 issue of The Billboard. Mills stuck new fortune reels on the : UCCESS es po 


picked up from Leo Canda and made separate machines for “Ladies” and “Gentlemen.” Author’s Collection. 


Practically every trade stimulator or 
counter game currently in a collection that 
was an original find — rather than a coin 
machine auction buy, dealer purchase or 
collector trade — has a story behind it. 
Some of these stories have become collec- 
tor legends, with new legends being creat- 
ed every year as more original finds are 
made. Most of the original find stories 
have a common thread. The collector 
starts asking questions of any and every- 
body and gets the name of someone who 
might know about a machine. That person 
is followed up, with all resulting tips fol- 
lowed up just as vigorously, with the hope- 
ful finder usually getting more and more 
enthused as each step, if not just poorer for 
all the gas and telephone calls. In the end 
most tips turn out to be duds — get that, 
most tips aren’t worth a damn — but some- 
times they pay off. The cynical and the 
quitters fold fast, and usually find their 
machines through sheer luck, or just buy 
them. The determined, on the other hand, 
are in for a lot of heartache and wasted 
time. But ... if, after hard work, they 
finally make an original find ... . 

It’s a thrill that’s hard to describe. 
And it happens all the time. Some of the 
stories are incredible; some the inevitable 
result of careful but ordinary digging; and 
some showing the application of pure 
genius. All are banter for a collector gath- 
ering, with the exceptional tales becoming 
the collector’s story of a lifetime. A few 
of them, some simple and some bold, will 
demonstrate what can happen and give you 
pointers on how you can accomplish the 
same thing. 

Sometimes it doesn’t take much to 
make a find; just a change in habitual 
thinking can help it along. One Illinois 
collector, driving from Louisville to 
Cincinnati in the late spring of 1978 decid- 
ed to stay off I-71 through Kentucky, 
electing to drive along the Ohio River on 
the Indiana side. Along the way he 
stopped in every antique shop. Short of 
Cincinnati he entered a shop and was just 
about ready to leave when he spied two 
large coin operated floor machines stand- 
ing along the back wall. In one lucky find 
he had added two machines to the four 
known examples of the Canda JUMBO 
GIANT (illustrated, described and priced 
in the first volume of An Illustrated Price 
Guide to the 100 Most Collectible Trade 
Stimulators) of 1897. He bought both 
machines on the spot and had to go back 
and get them later. They weren’t cheap, 
but their cost was more than reasonable in 
relation to the rarity and value of the 
machines. The important thing was that 
the collector knew they were Canda 
machines the moment he saw them, where- 
as the shopkeeper had no idea what they 


THE 100 MACHINES 


The Search is the Thing 


were or how many (or more to the point, 
how few) still existed. Most amazing of 
all, the machines had been sitting in the 
shop for a long time. 

Random finds might seem pure luck 
(and in a way they are), but if you work to 
make your own luck you just might have 
the same experi- 
ence, often when 
you least expect it. 
Back in 1976, when 


the manager of the anf 


to evolve the practice, but now it’s the way 
he does most of his looking. 

Rich describes his methods for find- 
ing old machines: “J used to run ads in 
rural newspapers. I still do. But they 
don’t work as well as they used to. Nowa- 
days when someone sees an ad for old coin 


A 
i ¥ Car 
FALL, 


™~ 


Seven Acres Muse- ~ ne wet OFZ 
-* % 4 4 


%, 


s he 4 
4 
ey 
zz 9 


um and Village in 
Union, _ [Ilinois, 
went into’ the 
ancient hardware 
store in town to get 
some wood screws 
he suddenly noticed 
the old store fix- 
tures for the first 
time. On a hunch 
he asked the owner 
if he had any old 
coin machines or 
trade stimulators 
around the place. 
They ended up in 
the basement where 
they found an old 
Hudson Moore 
countertop AUTO- 
MATIC DICE 
SHAKING MA- 
CHINE from 1892. 
The glass dome was 
broken, but the 
machine worked 
and most of the 
paper (including a 
card that offered 
“Free Cigars”) was 
intact. The finder 
got it for $30, and it 
went right into the 
museum down the 
road. More than 
just an original find, 
it also taught collec- 


tors that store 
patrons even played 
dice games for 


cigars in hardware 
stores before the 
turn of the century. 
An Iowa col- 
lector named Rich 
Penn has made a 
practice of getting 
into old stores, and 
while most of the 
sojourns lead to 
nothing, once in a 
while they pay off. 
It took him a while 


il 


VRP oe 





The pedestal card machines originally created in the middle 
1890s as trade stimulators by The Leo Canda Company in 
Cincinnati got a new lease on life in the early 1900s when they 
became penny arcade fortune tellers. This is the Caille Bros. 
JUMBO FORTUNE TELLER, actually a re-reeled JUMBO SUC- 
CESS. Photography author. 


46 


machines in their local paper with an out- 
of-town address they figure the machines 
are worth something. So that take it, or 
them, to a local antique dealer, and 
they’re so surprised at the offer that they 
sell them right then and there. The antique 
dealer gets the machines and I never hear 
a thing. 

Or worse, I get the call and follow up, 
and find a lot of great stuff. But the owner 
is wary, and either wants more than 
they’re worth or can’t make up his mind to 
sell. I’ve got quite a few of those on the 
string, and I just know that someday 
they’ll sell, but not to me. It gives me 
nightmares. 

But now I do my looking on a one-on- 
one basis, and I think it’s a lot better. 
When I’m driving I take the back roads or 
work my way through small towns. When- 
ever I see a store that looks like its been 
around for a while I stop and go in. I start 
out by saying I’m buying old store cases, 
and right off the bat that gets me into the 
basement. If I said old coin machines or 
trade stimulators they’d look at me 
blankly. Most people don’t know what 
they are and even if they did they probably 
wouldn’t know if they had one. But cabi- 
nets, everybody knows that, they’re too big 
to hide. It works half the time, but most of 
the time there’s nothing down there except 
an old store cabinet and I end up saying 
it’s not really the king of showcase I’m 
looking for. 

But once in a while you get down 
there and start looking around and you see 
something. That’s when you’ve got to stay 
cool and start working out a deal for 
everything: cabinet, machines and all.” 

A small store basement in Iowa in the 
summer of 1978 made all of the effort 
worthwhile. Rich had made the stop, 
talked with the storekeeper briefly about 
his search for showcases, and soon they 
were downstairs to view a cabinet. In the 
far corner, practically buried under trash, 
Rich quickly spotted a Mills Q.T. slot 
machine from the middle thirties, and as 
he pulled it out to take a look, he saw 
another machine. 

“My heart almost stopped. I couldn’t 
tell what it was, but I could see it was a 
coin machine with a plunger that shook 
dice under a glass dome. But the most 
remarkable thing about the machine was 
the fact that the mechanism in the base 
was fully visible because the cabinet had 
clear glass sides with the graphics 
‘Wrigley’s Gum’ pasted inside the front 
panel. I made him an offer for the show- 
case which he turned down as too low. So 
I doubled it if he’d throw in the two coin 
machines, and walked out with all three 
pieces for $250.” 

Penn had found the first known exam- 
ple of the WRIGLEY DICE MACHINE 
made by the Dunn Brothers of Anderson, 
Indiana in the early 1900s. Until his dis- 
covery both the machine and the manufac- 


TRADE STIMULATORS 2 





Many advanced collectors rank early trade stimulators right up there with their big auto- 
matic payout machines. In the background the Canda/Mills JUMBO of 1896-1902 on 
original legs, left, and the fabulous Caille Bros. QUINTETTE of 1901-1913, right, seem- 
ingly get more attention than a whole row of Caille payout floor machines. Photograph 
from Russell Riberto. 


turer were totally unknown to coin 
machine historians and collectors. 

Finding something old that’s “new” in 
terms of an undiscovered or unknown 
machine or manufacturer is rare, but it 
does happen. More often than not most 
finds are of machines that are known, 
either through existing examples already in 
collections or through old advertising, 
sales literature or catalogs. The author has 
had both of the latter experiences on trips 
of discovery. Once, wanting to get tickets 
to a play at the Blackstone Theater just 
south of Chicago’s “Loop” I decided to 
walk going by way of South State Street, a 
former honky-tonk and semi-skid row area 
of old buildings populated with pawn- 
shops, triple-X movie houses and adult 
bookstores, since torn down and rehabili- 
tated. But my eyes weren’t at the ground 
level; I was searching for an old Mills 
Wonderland penny arcade building that 
had been in operation in the early 1900s. 
Three blocks into the street I spotted what 
was apparently left of the word “Arcade” 
in gold gilt on a second story window of a 
four story building. Looking at ground 
level I quickly saw that it was not the 
building I was looking for. Actually it was 
older, a used bookstore at street level. 
Going in, I had to wait while the two or 
three customers in the store made their 
buys from the proprietress, a lady named 
Frieda Fenster, as I later learned. I asked 
Frieda the meaning of the “Arca...”’ on the 
upstairs window. She replied, “I don’t 
know. It was there when I got the build- 


ing.” Then, more customers. Alone again, 
I asked if there was anything in the build- 
ing when she got it. The answer was no, 
and when more customers came in, I was 
ready to leave. Only I decided to give it 
one more shot. The customers left and I 
asked, “Was there anything in the base- 
ment?” When she replied, “I don’t know. 
I never went through it. There’s no light 
down there,” I knew right away I had to 
get into it. 

But I couldn’t budge Frieda. She told 
me the clerk was sick and she was all 
alone that day, and there was no way she 
would let me into the basement or leave 
the shop. It took a lot of talking and every 
persuasive trick in the book (Frieda later 
called me a Con Man after we became 
good friends), but I soon found myself 
going down the rickety stairs flashlight in 
hand, with my imagination going wild. 
The furnace area was neat enough, but far 
forward and directly under the old State 
Street sidewalk was an original dirt floor 
basement piled high with crates and junk. 
The sound of scurrying rats and dripping 
water was drowned out by my movement 
of boxes shifted one at a time by the dim 
light of the flashlight stuck in the rafters. 

The original find wasn’t anywhere 
near what I hoped it would be, but finding 
something is always better than finding 
nothing. I came out of the deal with a 
Groetchen PIKES PEAK of 1941 on an 
original heavily weighted iron pedestal 
base and a bunch of late thirties pinball 
games. The location had probably been a 


World War 2 arcade running wide open for 
the servicemen who flooded the area in the 
years between 1941 and 1945. I pulled the 
counter game out on the spot, hauled it 
upstairs, made a deal with Frieda to come 
back and get the other machines later, and 
carried my rusty and heavy coin machine 
load out in front to hail a cab. Before I got 
one at least a dozen people stopped and 








THE 100 MACHINES 


asked “What’s that?” The cab driver 
asked the same thing as man and machine 
squeezed into the back seat. 

It just goes to show that finds can be 
made right in the heart of a major city. 
Other enthusiastic collectors have done the 
same thing in Detroit, St. Louis, New York 
and Denver, and surely many major urban 
areas remain untapped. As for my deal 


A NEW 


47 


with Frieda, she didn’t want money, but 
when she found out I was the creative 
director of an advertising agency she did 
want advertising. So in exchange for the 
machines, I wrote ads for used books and 
place them in The Antique Trader in the 
summer of 1976. That’s how Frieda Fen- 
ster became the first national advertiser on 
her block and sold a lot of books to boot. 








DICE SLOT MACHINE 


With interchangeable slots. Can be operated with 
a Penny, Nickel, Dime or Quarter, the Coin Detector 


registering amount played. ___ 





A WINNER———ATTRACTIVE—--—FASCINATING & 


TRADE 
GAMING 
Machine 


A GOoD 


PUVA WY 


Sales- 


man 
FOR 


aa 
Cigar 
Counter. 


PUVUsUouwvevd 














—_— 








Rr 


PRICE 


32.19, 

Wil 
“Pay 
“fr 
‘itself 





A machine which is one of the quickest and best money maxers of all the smalies 


line of cigar and trade machines; works automatically by dropping coin in slot and 
pressing rod down. Each.coin shows after every play 


YOU CAN MAKE YOUR OWN PRIZE LIST. 


One printed below, being divided so as to give you an extra. heavy percentage.. 


5 Aces:_._..._..pay 50 for £ 6 pays... wwe e25 forl PETAR G Raich senrtesoneser  SOT-I 

5 Duces...... ‘50 “2 Tg tcecemmrsen cement BR  esetercanenen ne PY 

S Tyave nu 36-4 : ee mane me en er ae 

S$ Fours “50 11g BT eserntenannee 10 “J 
PR ec EE en tucitsrasi We ed Se eee eee 1 ae a 
S Sixes ncaa. oe 5G: 88 0% Oe OR 1 ORO Ps O5 bf 4- 











satsicie 29 
PRICE COMPLETE, $7.50 


wee C. 0. D.— Only on deposit of 83.00, with privilege of examination if ‘desired. BAA 





Everybody got into the act! This is the DICE SLOT MACHINE offered in the 1897 catalogue of the 
Kernan Manufacturing Company of Chicago. It’s practically the same as the Hudson-Moore 
AUTOMATIC DICE SHAKING MACHINE except for its boxy wooden base. Author’s Collection. 


TRADE STIMULATORS 2 


The cigar counter in the lobby of the Hotel Beaufort in Minneapolis, circa 1915, sports the Caille Bros. MAYFLOWER and JOCKEY 
card machines. If the hotel is still standing, check the basement. Ira Warren Collection. 


i 
§ 
i 
Fi 
: & 
2% 


. —ew weneey CET LTT ee 
“peer ee SLA 


‘S 


Teo 


Dae a es 


Nifty details often add a lot to machine value. This is the side of 
the cast iron Bradford LARK dicer, circa 1907. The LARK 


machine is described elsewhere in this volume. Bill Whelan Col- 


Why aren’t there more of these Bell DEWEY machines around? 
lection. 


Wrigley’s gum gave them away with an order for 8 boxes of gum 


between 1899 and around 1902. Maybe the country store collec- 
tors have them. Author’s Collection. 





THE 100 MACHINES 49 


Sic IMPROVED AUTOMATIC. ROULETE, 


A Perfect [liniature Roulette Wheel. 


When the nickel is placed in the slot and the handle is pressed, the wheel is rapidly revolved 
which at the same time throws the balk at a high speed, after which 
the ball will fall into one of the numbered holes. 





The Reward Card 


shows what the player is entitled to 


IN CIGARS, DRINKS 


Or whatever you choose to pay out. 


ONE OF THE MOST EXCITING 
And interesting of any Slot Machine. 


IT I$ DOUBLY FASCINATING, 
| As it appears so easy to win. 


= 


ee 


Pal ir me 


It is bound to tempt your customers to 
drop their nickels in. 

The uncertainty as to where the ball 

will drop keeps the player under con: 


tinunl excitement. 





Size, 13x13 inches, Weight, 12 Ibs. 
This is quite a departure from the average ryn of slot machines, as the interest created by 


its operation is a fair exchange to the player for his money, even if he obtains no rewards. 


It Therefore Satisfies Everybody. 

It must be seen in operation to be appreciated, as cold type can not do it justice. 

It is one of the handsomest machines ever made. ‘The Cabinet is made of Quartered Oak, 
in Antique Finish and highly polished with Nickel Trimmings and warranted not to get out of 
order. 

We have lately added many improvements to this machine, which will be appreciated by 
every one who saw this machine in its former shape. We made a Safety cover over the money 
drawer and there is no way of robbing the machine of its contents. We use specially-made 
Locks on the cabinets. 

The machine can be altered in a few seconds to work either with a cent, nickel, or dime. 
and can be re-changed again. Witha little work it can be adjusted to work with any coin ex- 
clusively from the size of a silver dollar to the size of the simallest coin. 

Can furnish this machine mounted on pedestal if desired. 

Write for prices, terms and territory, 


There were many variations, round and square, of the ROULETTE of the middle 1890s as made by Western Automatic, Griswold, Claw- 
son, Hudson Moore, Kernan, T.J. Nertney and others. Author’s Collection. 


50 TRADE STIMULATORS 2 


- tat ay 
aca eee ne 
.” : > A 


~ 


: . ingead b'/ Ler 4 \ 
‘ et a In } 
i a > 
STAs Bay 
~_ 2 + ¢ 
zy ert tc . it Rati | 


” 
Ss 





THE JUMBO GIANT. 


j This isthe tallest machine in existence, being over 7 feet 
ney ‘the cohinat ie of quartered onk ¢ or sected by two 


baie 3 “he bh 
iron pedestals, which, as weii as the froutO & (+, Gace betainti 
fully marbleized. Weight, 90 pounds. 


Old catalogues lead to modern discoveries. One collector found 
two of these machines while driving back roads along the Ohio no ar opie bare A ol preamp Eland use of 
, Ange c use the automatic ec 

River in the summer of 1978. This is a Canda JUMBO GIANT The same allurement is there, but instead of winning 

first made in 1897. Author’s Collection. occasionally the player gets his money value in trade 
every time, and out of 33 plays the clock wil] deliver 2 
checks four times and 8 checks once, making a total of 39 
checks for 33 plays. But here is the big money-getting 
feature: With each clock we supply free, 100 aluminum 
checks lettered °*GOOD FOR 5c IN TRADBP’’ on one side 
and any advertising matter you wish on the reverse, 
These checks insure you of getting the player’s money 
furthermore he will keep the checks in his pocket unt 
ready to use them and they will serve as a constant re- 
reminder of your place. ot only a trade machine, but 
an exceedingly handsome ornament containing a genuine 
8-day clock, 10 inches high, 12)s inches wide, 6 inches 
deep. Weighs boxed, 20 pounds. 


No.8L1198 Automatic Trade Clock. Each. 9 } 5.3 e) 
No. 8L99O0P Extra Aluminum Checks. Per 100. $31.08 
Per 300........ $2.90 600_..... - 4.40 





DON’T VIOLATE THE LAW 


A lot of collectors have wondered how the elegant WIZARD 
CLOCK was used on a cigar counter. Here’s the whole story 
from the 1913 Albert Pick & Co. catalog. Author’s Collection. 


Just because an area seems to be 
cleaned out of machines doesn’t mean that 
it really is, as old coin machines have a 
tendency to pop up. Often the best sources 
for machines, as we have already seen, are 
local antique shops. Most major collectors 
have a regular route of antique shops that 
they check on a periodic basis, getting to 
know the shopkeepers well. Likewise, 
many antique dealers have built up a list of 
specialized buyers, adding their names to a 
card file as they come in and ask for coin 
machines. Theoretically, whenever the 
dealer gets a coin machine the names on 
file are notified. But in practice it rarely 
works that way. For one thing, any 
antique dealer who learns how to identify, 
price and deal in coin machines quickly 
picks up a following, with a whole list of 
collectors clamoring for the next offering. 
It’s a problem for the dealer; who comes 
first? It’s a bigger problem for the collec- 
tor, as only one can buy while the others 
either pass (if the machine is offered) or 
completely miss out. Many dealers, upon 
acquiring a new machine, prefer to spend 
some time identifying their find before 
offering it to their customers, and only 
then do they put it up for sale. 

The best way to beat this numbers 
game and increase your chances of getting 
a shot at whatever shows up is to contact 
the dealer yourself on a consistent basis 
rather than wait for a card 
or call. Most dealers prefer 
this (they don’t mind being 
bugged) because it solves 
their problem of allocation. 
First come first served. 
The collectors that seem to 
come up with machines all 
the time are the ones who 
work at it, making frequent 
call-backs to the antique 
shops on their predeter- 
mined route. A personal 
example will show you 
what I mean. One of my 
antique shop routes covers 
Western Michigan from 
South Haven north to Man- 
istee, with personal call- 
backs two or three times a 
year. One of my most pro- 
ductive sources for 
machines is an antique 
dealer right in the middle 
of the run but, unfortunate- 
ly for me, the dealer is 
often just as productive for 
others. The only way to 
keep ahead of the pack and 
keep the dealer off the 
hook at the same time is to 
drop in as often as possible 
on the chance that there is 


THE 100 MACHINES 


Set Up Buy/Sell Pipelines 


something in the shop worth the effort. 
Three previous visits led to nothing, but a 
call-back in August of 1978 netted a 
Groetchen GOLD RUSH and some coin 
machine junk at a cost of $275. The 
GOLD RUSH was locked, key missing, 
and seemingly had been since the 1940s as 
evidenced by the dates on the coins inside. 
The exciting part is that this was the first 
and for some time the only GOLD RUSH 
found and it had come out of the basement 
of a rural Michigan store only weeks 
before. The original machine was a 
resounding failure when it was first intro- 
duced at the coin machine show in Chica- 
go in January 1933, so it can be expected 
that its surviving numbers are quite limit- 
ed, for a while even limited to one. Being 
there at the right time led to the buy. 

The same goes for flea markets. For 
coin machines, some flea markets are bet- 
ter than others. The wise collector learns 
to go to the fleas that are productive, 
bringing plenty of money, and moving fast 
and, if possible, being the first around the 
grounds. The even wiser collector does it 
all alone. One of the unfunny funny sto- 
ries that often gets told and retold when 
collectors get together is about the two 
close collector friends from New York 
who went to a flea market in Maryland 
together. When they got there the grounds 
were sO enormous they agreed to split up, 


Sadler nei SUN" Amr Se aiid aan = 
, gees ore 


Wie 2S Saeed aes Sa 





=| 


each taking a side and meeting in the mid- 
dle at the other end before they individual- 
ly worked back on the opposite sides, giv- 
ing them both a chance to see everything. 
After the first pass they were both in high 
Spirits, but when each crossed over to 
come back over the area first covered by 
the other, they learned a lesson they never 
forgot. Anytime one of them saw some- 
thing they wanted they were informed that 
“someone else already owns it” and were 
shown their friend’s card. The meeting at 
the other end was stormy, and they didn’t 
speak to each other again for years. 

Sure they were both dealing, and sure 
they both got no less than they gave. Yet 
they both ended up madder than hell. 
Does that sound over-emotional? ‘Hardly! 
That’s the way collectors are, and the way 
they act. If you want to keep the friend- 
ship of a fellow collector don’t travel in 
pairs to a flea market, shop or auction. If 
you must, or really want to, agree right at 
the start to be partners on whatever you 
find or want with both of you having the 
option to pass before a deal is made. That 
way you both have the pick of the litter 
and can sell, buy or barter your individual 
share of the piece at a later date. You’ve 
also preserved a friendship which is more 
important anyway. 

But ... now that I think of it ... it just 
might depend on the machine! 


Details: when Buckley picked up the Lion PURITAN BABY VENDOR as their own around 1930 they 
chiseled off the reference to “Lion Mfg. Co.” and kept selling the machines, lion’s head and all. Bill 
Whelan Collection. 


CAILLE’S PURITAN 


One of the Smallest Trade Stimulators Made. 


The ‘‘Puritan’”’ is a combination machine, very desirable wherever goods are sold. Three revolvong discs bear three 
series of numbers from 0 to 9. When coin is deposited and lever pulled down, the discs revolve separately and stop 
independently and consecutively, three figures showing with each play. 


A cash register is attached to the machine, showing number of coins deposited. Every seventh play goes to the front 
cash box. This is the owner’s ‘‘rake-off”’ if machine is placed on shares. Six out of seven coins go to rear cash drawer 
to pay for the rewards and also profit to the proprietor. The contents of front compartment can be arranged to show 
through a glass plate and five cents, in trade, given for every nickel played and the collection of seventh nickels offered, 
if certain numbers appear as ‘000,’ ‘555’, etc. 


Premiums may be offered by placing a reward-card under the glass plate, giving from one to ten cigars for three 
numbers whose sum will specify odd amounts from 3 to 27; for even figures; for sums over 6 to 10; or for a variety of 
other combinations. Rewards can be changed as often as desired. Reward cards for all systems are furnished with 
each machine. . 


As a Trade Stimulator, the “Puritan” will be recognized as easily a winner. As there are so many combinations 
to the numbers, many plans other than those named, may be used to amuse, interest and hold customers. This machine 
will pay for itself in five days, from the extra sales it will make when used as a Vender machine only, not 
to say anything about what it will do when its many other features are brought into play. 


It is an all-metal construction, nickel-plated, and has a truly hand 
some appearance. All working parts are made of stamped and malleable 
steel. Equipped with a novel mirror so that figures can be seen from 
back—no swivel base necessary. 






Base is equipped with four feet, leather tipped, raising machine off 
counter about an inch. 





Caille’s Pavtun Interchangeable for pennies or nickels. 


Size, 10x 9x7%inches. Wt., 22 Ibs. 
Telegraph Code Word :—Pure 


CAILLE’S WINNER DICE 


A ‘*Trade Booster’? for Pennies or Nickels but Not 
Interchangeable. 


Where is there a cigar stand or any store where cigars are sold that does not permit friendly game of dice? 
Did you ever stop to think how much more profitable an automatic dice machine would be? 


There is no chance for an argument over cocked dice, neither is there an opportunity fot rhe “‘trust- 
ing’’ nuisance. Coins must be played to get a shake. 


The ‘“‘Winner”’ is made of metal, finished in antique and has a glass globe six inches high. 


One of the handsomest and most attractive Automatic Counter Dice Machines that has ever been 
offered to the trade is the Winner Dice. As a cigar trade stimulator, it is hard to equal. Customers are 
attracted by the little machine and will often play from $1.00 to $2.00 in it; an amount which they 


would not otherwise think of spending. It increases the sales of cigars to a greater extent than can be 
imagined. 


After placing the coin in the slot and turning the knob at the side, the dice shake automatically. 


Assorted reward cards are furnished with this machine so that it can be operated with either pennies or 
nickels. Caille’s Winner Dice 


Size, 12x9x6inches. Wt. 10 lbs. 
Telegraph Code Word :—Winner 


Two of the most popular collectible trade stimulators are described in detail in the 1916 Caille Bros. catalogue. The WINNER DICE is unique as the machine 
that was made longer and by more manufacturers than any other trade stimulator. Author’s Collection. 


cs 


Z SUOLVINNILS JdVUL, 


We’ ve touched all the classic bases, 
from basements to antique shops and flea 
markets and the normal sources of supply 
for old trade stimulators and counter 
games. But there are many, many more, 
most of which depend on a sixth sense, a 
loud mouth and luck. We can’t define 
luck, but we can cover the other two, start- 
ing with the loud mouth. Probably the best 
working tool at your disposal is verbal. If 
you have a machine or two and have 
decided to collect trade stimulators and 
want to find more, talk it up. Some of the 
most amazing finds of all have come out 
of conversations with family, friends and 
Strangers. It’s a great topic of conversa- 
tion anywhere: on planes, trains or waiting 
rooms. Lots of times someone within ear 
shot will flash, and interrupt to say “I 
might know where you can find a 
machine.” With that you’re on the track of 
something, maybe. And maybe not. But 
you'll never know unless you pursue it. 

Most collectors soon learn to leave a 
lot of notes around with people with their 
name, address and telephone number. 
After writing a dozen or so such notes, col- 
lectors usually go to a printer and make up 
business cards, often sticking in the picture 
of a slot machine, counter game or other 
coin machine to graphically show their 





THE 100 MACHINES 


Forays into Fantasia 


ee BE 


OS otal 
‘ 7 Ad 
tn ae, re 
4 . 
“4 
Rar, +e 
af | , - al 
¥ * = 
la) : ag te 
te Oh. -—- 


53 





A lot of counter game collectors like these little guys a lot. The Bally BABY, left, started 
it all in 1936; the Groetchen IMP, center, became the biggest seller in the 1940-195] 
period; and the Daval CUB, right, ran it a close second. Gene Foster Collection. 


interest. Go to any 
coin machine auc- 
tion and meet 
everybody you can 
and you’ll come 
back with a pocket- 
ful of the cards. 
It’ll give you an 
idea of what to put 
on yours, and you’ll 
be in touch with the 
experts in the field. 
Perhaps you’ll even 
line up with a pro- 
fessional antique 
coin machine deal- 
er, the fastest way 
to build up a collec- 
tion. 

After a busi- 
ness card comes a 
letterhead and then, 
for many, local 
advertising. it 
you’re in a legal 
state, no problem. 
Just have the local 
areal newspaper run 
your business card 


as a small ad. It’s trickier if you’re not in 
a legal state, but not impossible. Stick to 
the classified sections in this case, and 
don’t say you’re looking for slot machines. 
Don’t just say trade stimulators for that 
matter, or counter games. Nobody knows 
what that means. Just say you’re looking 
for coin operated vending machines and 
you’ll get a chance at anything that has a 
gumball, mint or stick gum dispenser, and 
that includes a lot of counter games. 

Now the sixth sense, and here you’ve 
just got to feel things, take chances, and be 
willing to work at it. But, boy, does it pro- 
duce. Some examples will demonstrate. 
When an Illinois collector heard that a 
woman in Peoria was the granddaughter of 
a former saloon keeper and still had some 
of the old equipment, he checked out the 
lead and got a chance to go through the old 
saloon effects. A Mills Novelty THE 
TRADER card machine and a CHECK 
BOY loaded with payout tokens came out 
of the search. The cost was somewhat 
high, but no one else in the area had any- 
thing like them. This happened in the 
summer of 1978. 

When California collector Bill Whe- 
lan saw a heavy plated solid brass dial 


Details: the back of the 1902 cast iron Wain & Bryant ZODIAC. 
Caille Bros. made it soon after in modified form as the SEARCH- 
LIGHT and WASP. An interesting feature is its swivel base. Pho- 


tography Larry Lubliner. 


54 


with a pointer on it in an antique shop 
some years ago he just knew it was a trade 
stimulator. But how did it work? Hope- 
fully Bill could find out. So he bought it. 
Sometime later, when he stuck it on top of 
a National cash register it fit perfectly, 
with the pointer being spun automatically 
by means of a mechanical connection 
when the sale was rung up. Whelan had 
found the first know example of the Page 
SALES INCREASER, one of the cleverest 
trade stimulators of its day. It wasn’t until 
the author came up with an illustration of 
the gadget in a contemporary catalogue 
page some time later that the device was 
positively identified. 

Many collectors have driven by junk- 
yards, big trasher yards, antique shops and 
other possible source locations only to 
wonder if they shouldn’t turn around and 
go back. When they did, they found a 
machine. That’s the sixth sense at work. 
Most times there’s nothing, but sometimes, 
the turnaround is worth it. Around 1974 I 
found a Kelley THE KELLEY machine 
that way in a trash yard sales barn, paying 
$30 for it. The sixth sense should also 
help to tell you when to buy and when not 
to buy. Once, the fall of 1976, I walked 
into an antique shop in Wheaton, Illinois, 
and the dealer offered me a non-working 
Groetchen GINGER for $40. He told me 
that the figure was exactly what he had in 
the machine (which I regarded as an inter- 
esting insight into picker rates) and that he 
was willing to part with it at no profit to 
get out of it. In that way he would keep 
the picker coming back and not suffer a 
personal financial loss in doing so. My 
eyes told me $40 was too high, but that 
sixth sense said go. It didn’t look promis- 
ing. The play handle hung limp, the reels 
didn’t spin and the key was missing. But I 
bought it anyway, if only to keep the deal- 
er happy so he’d save machines for me in 
the future. I tossed it in a corner when I 
got home. But some months later, when I 
had a bunch of springs and old keys on 
hand, I went back at it. What a change! A 
key fit, six strategically placed springs that 
were self-evident put the whole machine 
back in running order (handle, reels, token 
payout and all) and a cleanup made the 
machine practically new. It was soon 
being used to trade up my collection. 

Sometimes the sixth sense fails. It 
has failed me a number of times, and I still 
can’t forget them. I’ve learned that if you 
have any interest at all in a machine and 
the cost isn’t completely out of line, buy it! 
Sometimes you can’t for lack of cash or 
whatever. But if you can’t make the buy 
at the moment, verbally wrap up the deal, 
or go back when you can. Otherwise it'll 
never leave your mind, not for a long time 
anyway. I still remember a Pace THE 
CARDINAL with the rare false penny 
jackpot behind glass that had a number of 
Indian-head pennies facing the world. It 
was priced at $150 in an antique shop on 


TRADE STIMULATORS 2 


my call-back route in the summers of 
1975, ‘76 and ‘77. I thought it was priced 
too high. But a few years of value 
increase began to make it look good, so I 
went back in 1978 only to find I’d missed 
it by a week. That knowledge gnawed at 
me for years. Sometimes your sixth sense 
will fail you other ways such as making 
you get something you don’t really want. 
So watch out for mistakes — we all make 
them (as my pile of mistake machines will 
testify) — as you might end up stuck with a 
machine you don’t really like and find it 
hard to sell or trade. But one collector’s 
goose is another’s gravy, so even your 
mistakes will find their market someday. 
It’s just annoying to have them around if 
you could be using the money for some- 
thing else. 

It’s when your sixth sense is accom- 
panied by knowledge and a willingness to 
stick to the search that it really pays off. 







i 


Once, driving on business from Chicago to 
Moline, Iowa, in the early summer of 1978 
I made a stop in Dixon, Illinois, to drop in 
on an antique shop. They had nothing, but 
sent me to another shop. I almost didn’t 
go as I was running behind schedule but 
decided one more stop could be justified. 
But there was nothing there, only a lead to 
an antique dealer who worked out of his 
home. Once again I almost didn’t follow 
up, and when I couldn’t find the street or 
the house I all but gave up. But something 
said stick to it, so I did. The house was 
two more blocks away, and the antique 
dealer had old store cases chuck full of 
stuff. At the bottom of one was the rela- 
tively rare Ad-Lee TRY IT 5¢ play counter 
dice game of 1927 in marvelous condition. 
It was priced at $120 (truly a bargain) and 
had been in that showcase for years. I was 
apparently the first coin machine collector 
to make the stop. 






‘. 


OME MERCHANDISE CHECK WITH EACH cK Mat * 
FREE AMUSEMENT FREE MERCHANDI>E 


POUR FONNY OF NICKEL RETORSED fF Pacis 


ee | 






q WINN? 


ila 44] 444. } : 





) tal Wut wie 


Name your own price! This G.F. Hochriem BOOSTER 3-dimensional horse race token 
payout counter game of 1935 has never been found. Photo is from the maker’s advertis- 
ing flyer. New discoveries score top dollars. Author’s Collection. 


But the classic and oft told tale — 
among mechanical bank collectors in any 
event — is that of the first find of 
McLoughlin GUESSING BANK machines 
of 1876, with their discovery almost a cen- 
tury later. The McLoughlin bank is actual- 
ly a true trade stimulator and saloon 
chance machine (it’s the first machine 
identified and priced in this book) in spite 
of the fact that it was patented as a toy 
bank to get around contemporary anti- 
gambling regulations. As a result of its toy 
bank patent classification the later 
mechanical bank collectors adopted it as 
their own, except for the fact that there 
were none of the machines to adopt. It 
was known only through its patent record 
and the fact that the device appeared in an 
early novelty house catalog of the late 
1870s and early 1880s. It was long a mys- 
tery machine as the bank collectors 
weren’t even sure who manufactured the 
coin operated device, or even if any were 
made and sold. Advanced collectors were 
willing to bid high for an example to coun- 
teract the general feeling that it was proba- 
bly a forlorn hope. 

One of the leading toy bank experts 
made the actual discovery, and the story 
has become legendary. It was reported in 
an article by bank collector and historian 
F.H. Griffith in the March 1962 issue of 
Hobbies magazine. Griffith titled his arti- 
cle “Guessing Bank,” stating, “... we are 
fortunate in having considerable back- 
ground information due to the man respon- 
sible for turning up all known specimens 
of the bank.” Griffith went on to say, “Mr. 
Mark Haber, the well-known collector and 
dealer in mechanical banks, is the individ- 
ual who through perseverance found the 
first example of the GUESSING BANK 
and subsequently the remaining known 
examples.” 

Griffith had repeatedly been in touch 
with Haber about the find, adding “Mr. 
Haber has kindly furnished the writer with 
the information and circumstances sur- 
rounding his locating and obtaining the 
GUESSING BANKS. Using his own 
words the story is as follows (and here 
Griffith quoted his correspondence with 
Haber): 

“The discovery of these banks was 
entirely accidental and unusual, and the 
lead was furnished by an old picker who 
informed me that he thought he noticed 
something that might be a bank or stat- 
uette being used as a door stop at a house 
in South Windham, Conn. His meager 
description of the object and the location 
left me no other alternative but to comb 
every street in South Windham until I 
finally espied the object. It was rusted and 
weather-beaten, but unmistakably the bank 
patented by E.J. McLoughlin. 


THE 100 MACHINES 


Some Finds are Legendary 


“T had little trouble in purchasing the 
bank from the occupants, Mr. and Mrs. 
George E. Sherman. Further inquiry 
revealed that Mr. Sherman’s grandfather 
had purchased the patent rights and had a 
number of these banks made up for distri- 
bution to jobbers who were to show these 
to the trade through their salesmen. To 
the best of his recollection, the orders for 


55 


these banks were so meager as to make it 
an unprofitable venture to to into large 
production. Being possibly a gambling 
device in the hands of a child it did not 
seem to have any appeal. 

“Further inquiry on subsequent visits 
revealed that there were a few of the banks 
left in an old barrel in the original pack- 
ings in the fine old stable on the estate. 


ONE OR Wine GiCARS 


Of EvEiRv UE REL shhantoheceed 


Place the “ Daisy” 


No Blank on Your 


Cigar Counter 


If you want a neat inexpensive device to turn a 
dead spot on your cigar counter intoa live money 
making, trade bringing space buy a Daisy Cigar 


Machine. 
money’s worth eve 
six for a quarter. 


Not a gambling device, 
time. 
ou never jose. 


layer gets his 


Sells c sat rate of 


Take advantage of the above suggestion at once 
and let it prove what we claim. Allowed any- 


where. 


wide. 
No. 8@LU 188 Each —.. 


Size 9 inches high, 9 inches 





$3.00 


This is the original DAISY “Diamond Top” as illustrated in the 1906 and later Albert 


Pick & Company catalogues. 


This model was made and introduced by the Hamilton 


Manufacturing Company of Hamilton, Ohio. Most surviving machines have the descrip- 
tive panel at the bottom missing. Author’s Collection. 


56 


Without going into further details, I man- 
aged to purchase two or three at each visit 
for sums of money plus some fine first edi- 
tions which I always brought with me for 
Mr. Sherman as gifts. Mr. Sherman col- 
lected fine first editions and appreciated 
my thoughtfulness.” 


TRADE STIMULATORS 2 


Are there more finds like this waiting 
to be unearthed? Probably not as great as 
the GUESSING BANK discovery. But 
then again, who knows? There are many 
trade stimulators and counter games that 
are known only from their patents, cata- 
logues and advertising. They remain to be 


found. Equally, such finds are made every 
year, either through original discovery or 
through the dispersion of knowledge. In 
the latter case, quite a number of collectors 
have been pleased to discover that a 
machine in their collection turns out to be 
rare, or the only known example. 





OR 
RAL SURES 


r= 
Vv 


> we 
Ce ee ks Cb 


Rbebiessett 
CAKE REE +9 





CAILLE’S ROYAL JUMBO 
Size 54 x 19 x 17 inches 
Weight 9C Ibs. 





CAILLE’S JOCKEY 
Size 60 x 16 x 12 inches 
Weight 70 Ibs. 


ee 


CAILLE’S CARD MACHINES 
OLD STANDARDS 


Card machines have 
held the front rank in 
the line of trade stim- 
ulators formany years 
past and it seems that 
their popularity is 
growing stronger each 
day. 


Madeinmany styles 
and at various prices. 
Here will be found 
some of our leaders. 


Our Good Luck, 
Banker and Royal 
Jumbo are of the one 
slot type permitting 
one player to play at 
The Jockey 
is a three way and can 


a time. 


be played by three 


MaRS EMM SO Se oi i ha eo RR 
Good Luck with swivel base 


Goed Luck, special inlaid cabinet and swivel base 


Royal Jumbo 


Jockey, floor style ... 





CAILLE’S HYLO 
Size 49x18x18 inches 
Weight 190 Ibs. 


persons at one time or 
all three slots played 
by one person. 


On the Quintette 
there are five distinct 
sets of reels and five 
Can be 
played by one to five 
persons or one may 
play one or more slots 
at same time. 


coin slots. 


The Hylo is a draw 
poker machine. One 
coin operates all five 


reels. A second spin 


on any reel may be 


had by putting an 
extra coin in the cor- 
responding slot to fill 
or draw to a hand. 





Jockey, counter style ....... 


Banker, with swivel base 


Quintette 





PRICES 








CAILLE’S GOOD LUCK 
Size 12 x 10% x 8% inches 
Weight 10 Ibs. 






Reem em eae em 
CPS 74 aay —* 





CAILLE’S BANKER 
Size 15 x 12 x 8 inches 
Weight 12 lbs. 





CAILLE’S 
QUINTETTE 
Size 75 x 24 x 12 inches 
Weight 150 Ibs. 


The Caille Brothers Company 


1300-1350 Second Avenue 


DETROIT 


MICHIGAN 


This is a distributor advertising piece for Caille machines circa 1917 pushing its full line, promoting Caille’s card machines as “old 


standards.”’ Author’s Collection. 


THE 100 MACHINES 57 





Reliable Pin Bosna: 
Target Practice Machine 


Here is a penny machine that has stood the test of time. 
A no-blank merchandise and amusement machine. A 
great trade stimulator. Stands up year in and year out 
and gets the money. Strongly built for tremendous play. 
Foolproof trigger securely bolted to cabinet from inside, 
will not break, clog or loosen. Solid steel back door with 
five holes drilled in for fastening on wall. Pin Board is 
made of half-inch redwood, will not warp. Pins mounted 
for accurate trade stimulation. Allows operator handsome 
profit. Beautifully engraved and decorated nickeled 
aluminum cabinet, finished in red, white, and blue. Size: 
1514 inches high, 614 inches deep and 11% inches wide, 
weight 20 Ibs. Earns its cost back in seven to ten days. 
Runs as high as $25 to $35 and up weekly. Sold on ten- 
day trial with money back guarantee. ‘Ten of these ma- 
chines alone will make an operator a comfortable living. 
Order your sample today—or better still order ten ma- 
chines and get this free gum deal—there is money in gum 
and you know it. Start today building your fortune on 
the demand for gum and the idle pennies of others. 


Sample Machines $12.50 Each 


REE one case (10,000 balls) of Reliable Tasty 
Chu Ball Gum given with each order for 

Deal 10 Targets. Retail value of gum alone 
Good ’till is $100. This offer is made solely to ad- 
vertise our Superior Quality Ball Gum— 

June 15 offer good till midnight, June 15th— 


ORDER NOW! 


Reliable Coin Machine Exchange 
2035-49 W. Charleston St. 
CHICAGO 


This Reliable Coin TARGET PRACTICE of 1928 is identical to the earlier National Coin Machine TARGET PRACTICE of 1926, and the 
later Buckley TARGET of 1930. They all have the same “antler” style base castings with name changes on the playing field. How come so 
many variations of one version? It was the same company changing its name every few years (possibly to keep ahead of the bill collectors?) 
and finally sticking with the name Buckley Manufacturing Company. Author’s Collection. 


58 


In large measure both volumes of An 
Illustrated Price Guide to the 100 Most 
Collectible Trade Stimulators and the 
companion An Illustrated Price Guide to 
the 100 Most Collectible Slot Machines 
volumes — as well as subsequent volumes 
yet to be created — have a goodly number 
of functions. They are designed to go far 
beyond mere pricing in order to create 
basic interest in the machines, provide 
information about the machines known to 
exist and offer factual data useful in find- 
ing and identifying undiscovered machines 
while providing pricing and relative value 
benchmarks useful to buyers, sellers, col- 
lectors and investors. The series started as 
a single book, but the unbounded interest 
in coin machines and their history led to 
the additional volumes. Were we to do it 
over, the initial volume would not have 
included both automatic payout slot 
machines and counter games, as they often 
constitute different areas of collector inter- 
est. This initial error in judgment has been 
straightened out by including some of the 
trade stimulators and counter games con- 
tained in the original An Illustrated Price 
Guide to the 100 Most Collectible Slot 
Machines in this second volume of trade 
stimulators, although the illustrations and 
descriptive copy for these machines is 
completely new. Collectors interested in 
these machines will want both volumes in 
order to have the fuller and more complete 
story. 

In terms of pricing the older trade 
stimulators tend to be quite valuable due to 
their advance age and rarity. Many of the 
more modern counter games of the thirties 
and forties have yet to find their pricing 
levels as their degree of rarity is not yet 
fully known. Publication of the data and 
pricing in these volumes will ultimately 
change all that as a result of increased pop- 
ularity and collector wants. For that rea- 
son alone pricing updates will be required 
in the future. But for now, the prices indi- 
cated reflect current values at the time of 
publication. It takes this knowledge, plus 
your own personal feeling and that sixth 
sense, to know what to buy and sell, or 
keep in a collection. 

Pricing is also dependent upon condi- 
tion, particularly important with trade 
stimulators and counter games as so many 
of them are found in terrible shape. The 
“Excellent” counter game is rare, and to 
date only a small number have been put 
into “Restored” condition. To adjust for 
this and to provide pricing data that fits the 
machines as you find them, the pricing has 
been classified by six degrees of condition 
for each machine as follows: 


Incomplete 
Non-working, missing parts, missing 


TRADE STIMULATORS 2 


How To Use This Book 


graphics, “paper” or decorated glass, rough 
or virtually destroyed cabinet. Requires 
complete restoration. 


Rough 

Rough, well-worn, cracked castings, 
broken parts of glass, worn off graphics, 
but just about everything there. 


Fair 

Can be made ready to play with minor 
adjustment, with general appearance poor 
to fair. 


Good 
Ready to play, but needs some work, 
particularly in appearance. 


Excellent 
Brand new or mint condition with 
some wear acceptable. 


Restored 
Rebuilt and tuned up to mint or even 


>< 


P OND TINY 


~~ ing 


\ en aah : 
ae 


j G JEN aya u 


; 
se 
Rie, . 
Pe ahem To 
x 
aa 





better than the original condition. 


Most of the machines you find will be 
in this list or in the first volume of trade 
stimulators. The first volume lists one 
hundred machines based on their populari- 
ty and their availability, while many of the 
machines listed in this volume are quite 
rare and are sometimes represented by one 
or only a few surviving examples. In all, 
they constitute a broad selection of the 
most popular collectible trade stimulators 
based on play appeal, appearance and 
availability. 

Each of the machines are illustrated, 
described and priced on the following 
pages. A variety of sub-models and paral- 
lel developments are also described, such 
as vending, discount, jackpot, gumball and 
other feature models, bringing the total to 
almost five hundred machine descriptions. 


= OWE 


Re | 
wer 
if 


When the author found this 1935 Superior CIGARETTE BUM VENDER in Michigan in 
1978 it had a typewritten and shellacked reward card, thus a collectible value drop. 
When the dealer who bought it stripped off the homemade card an original reward card 
in full color was still there, thus a collectible value rise. Big lesson: always check your 
finds from top to bottom, inside and out, before parting with them. Author’s Collection. 


a i od all a 


wa. 3 


THE 100 MACHINES 


Manufacturer and Machine 

McLoughlin (Winchester) GUESSING BANK 
McLoughlin PRETTY WAITER GIRL GUESSING BANK 
Weston SLOT MACHINE 

World’s Fair COLUMBIAN FORTUNE TELLER 
Western Weighing NICKEL TICKLER 
American Automatic AUTOMATIC DICE SHAKING MACHINE 
U.S. Novelty (Caille) WINNER (DICE) 
Amusement Machine COMBINATION "JACK POT" 
Western Automatic IMPROVED ROULETTE 
Siersdorfer COIN TARGET BANK 

Griswold BLACK CAT 

Canda BONANZA 

Drobisch ADVERTISING REGISTER 
Waddel DISCOUNT BICYCLE WHEEL 
Drobisch STAR ADVERTISER 

Comstock THE PERFECTION 

Decatur FAIREST WHEEL No. 2 

National (Mills) LITTLE MONTE CARLO 
Fey KLONDIKE 

Mills LITTLE DUKE 

Canda JUMBO SUCCESS 

Decatur FAIREST WHEEL No. 3 

Bell (Wrigley's) DEWEY 

Bennett STUCKEY CIGAR 

F.A. Ruff CRAP SHOOTERS DELIGHT 
August HOODOO 

Kelley FLIP FLAP 

Caille QUINTETTE 

Caille ROYAL JUMBO 

Mills SUCCESS No. 6 (“Little Success’’) 
Mills JUMBO SUCCESS No. 6 (“Big Success”) 
Wain & Bryant (Caille) ZODIAC 

Star STAR TRADE REGISTER 

Canda AUTOMATIC CARD MACHINE 
Park RED BIRD 

Caille JOCKEY 

Fey DRAW POKER 

Progressive WIZARD CLOCK 

Griswold STAR 

Dunn WRIGLEY DICE MACHINE 

Dunn PERFECTION ("Straight Glass") 
Watling DRAW POKER 

Bradford LARK 

Pana Enterprise NEW IMPROVED FAIREST WHEEL 
Royal DICE 

Mills CRAP SHOOTER 

Page SALES INCREASER 

Unit Sales WINNER DICE 

Mills PURITAN BELL 

National TARGET PRACTICE 

Bluebird TARGET 

Jennings FAVORITE 

Atlas (Graham) MIDGET ROULETTE 
Exhibit PLAY BALL 

Monarch (Fey) PEE-WEE ROULETTE 

Caille JUNIOR BELL (“Style 2’’) 

Buckley PURITAN BABY VENDOR 

Field BABY VENDOR 

H.C. Evans SARATOGA SWEEPSTAKES 
Daval CHICAGO CLUB HOUSE 

A.B.C. Coin JOCKEY CLUB 

Bally CUB 

Rock-Ola OFFICIAL SWEEPSTAKES 
Groetchen POK-O-REEL GUM VENDOR 
Keeney and Sons MAGIC CLOCK 

Stock FLYING HEELS 

Stephens PENNY DRAW 

Groetchen GOLD RUSH 

Jennings LITTLE MERCHANT 


Produced 
1878-1880 
1880 
1892-1893 
1892-1895 
1893-1898 
1893-1896 
1893-1922 
1893-1895 
1893-1904 
1894-1898 
1895-1898 
1895-1899 
1896-1899 
1896-1903 
1897-1904 
1897-1902 
1897-1915 
1897-1910 
1898-1899 
1898-1908 
1898-1900 
1899-1915 
1899-1907 
1900-1912 
1900 
1901-1908 
1901-1903 
1901-1913 
1901-1916 
1901-1920 
1901-1920 
1902-1910 
1902-1910 
1903-1907 
1903-1905 
1905-1912 
1905-1916 
1905-1913 
1905-1926 
1905-1908 
1906-1908 
1907-1914 
1907-1916 
1907-1914 
1907-1912 
1908 
1909-1917 
1925-1929 
1926-1927 
1926-1928 
1926-1932 
1926-1930 
1926-1929 
1926-1935 
1927-1930 
1928-1932 
1929-1932 
1929-1932 
1932-1935 
1933-1935 
1933-1935 
1933-1934 
1933-1935 
1933-1934 
1933-1935 
1934-1935 
1934-1939 
1934-1935 
1934-1937 


seg 


Description 
Counter Pointer 
Counter Pointer 
Counter Pinfields 
Counter Pointer 
Counter Pinfield 
Counter Dice 
Counter Dice 
Counter Pinfield, Pointer 
Counter Roulette 
Counter Shooter 
Counter Wheel 
Pedestal Card Reels 
Counter Pinfield 
Counter Wheel 
Counter Pointer 
Counter Pinfield 
Counter Wheel 
Counter Roulette 
Counter Pointer 
Counter Card Reels 
Pedestal Card Reels 
Counter Wheel 
Counter Pinfield 
Counter Wheel 
Counter Dice 
Counter Wheel 
Counter Coin Drop 
Pedestal Card Reels 
Pedestal Card Reels 
Pedestal Card Reels 
Pedestal Card Reels 
Counter Wheel 
Floor Wheel 
Counter Card Reels 
Counter Wheel 
Counter Card Reels 
Counter Drop Cards 
Counter Coin Drop 
Counter Wheel 
Counter Dice 
Counter Marbles 
Counter Drop Cards 
Counter Dice 
Counter pointer 
Counter Dice 
Counter Dice 
Counter Pointer 
Counter Dice 
Counter Number Reels 
Counter Shooter 
Counter Shooter 
Counter Shooter 
Counter Roulette 
Counter Shooter 
Counter Roulette 
Counter Fruit Reels 
Counter Novelty Reels 
Counter Fruit Reels 
Counter Race Game 
Counter Spot Reels 
Counter Horse Reels 
Counter Wheel 
Counter Race Game 
Counter Card Reels 
Counter Pointer 
Counter Wheel 
Counter Spot Reels 
Counter Disks 
Counter Number Reels 


60 TRADE STIMULATORS 2 
70. 130. Daval WIN-A-SMOKE 
tls Wie Mills BLACKJACK 
a2. 32, Exhibit GET-A-PACK 
vos 333. Daval CENTASMOKE 
74. 134. National SMOKES 
dos $53. Great States SANDY'S HORSES 
76. 136. Garden City TURF 
Tes. 137. Garden City GEM THREE OF A KIND 
78. 138. A.B.T. PROSIT 
79, 439. Groetchen ROYAL FLUSH 
80. 140. Groetchen DIXIE DOMINOES 
81. 141. Bally LITE-A-PAX 
82. 142. Jennings PENNY CLUB 
83. 143. Daval BELL SLIDE 
84. 144. Daval JOKER 
85. 145. Daval JOKER GUM VENDOR 
86. 146. Withey SEVEN GRAND 
87. 147. Keeney SPINNER WINNER 
88. 148. Sanders DEUCES WILD 
89. 149. Baker PICK-A-PACK 
90. 150. Daval STAR AMERICAN EAGLE 
of. “i3, Groetchen IMP 
U2. F352, Daval CUB 
93. 153; Daval 1940 DIVIDER PENNY PACK 
94. 154. Liberty TWINS WIN 
95. 155. Sanders LUCKY PACK 
96. 156. Sanders LITTLE POKER FACE No. 2 
Of. Iss, Shipman SPIN-IT 
93. 158. Bradley 7-GRAND 
99. 139. Quality Supply HORSES 
100. 160. Play-Write PLAY-WRITE 


1935-1936 Counter Cigarette Reels 
1935-1938 Counter Spot Reels 
1935-1937 Counter Cigarette Reels 
1936-1939 Counter Cigarette Reels 
1936-1937 Counter Cigarette Reels 
1936-1940 Counter Race Game 
1936-1940 Counter Horse Reels 
1936-1940 Counter Cigarette Reels 
1936-1938 Counter Disks 
1937-1942 Counter Spot Reels 
1937-1939 Counter Dice Reels 
1937-1939 Counter Lighted Symbols 
1938-1940 Counter Cigarette Reels 
1938-1939 Counter Fruit Reels 
1938-1940 Counter Spot Reels 
1938-1941 Counter Spot Reels 
1938-1941 Counter Dice 
1939-194] Counter Lighted Symbols 
1939-1941 Counter Spot Reels 
1939-194] Counter Novelty Dice 
1940-1952 Counter Novelty Reels 
1940-1951 Counter Novelty Reels 
1940-1951 Counter Cigarette Reels 
1940-1942 Counter Cigarette Reels 
1940-1942 Counter Novelty Dice 
1941-1950 Counter Cigarette Reels 
1941-1950 Counter Spot Reels 
1947-1960 Counter Horse Reels 
1947-1949 Counter Dice 
1949-1951 Counter Dice 
1950-1951 Counter Number Reels 


The Collection and the Exceptional Collection 


The beauty of a trade stimulator is 
often restricted to the viewer. Many of 
these machines are less than aesthetically 
appealing, while others are classics of 
craftsmanship and the art of their times. 
Some collectors specialize in classic trash, 
while others go for cast iron. Most counter 
game enthusiasts go for everything. What 
you collect and how you display your col- 
lection is a very personal thing. Yet much 
of the joy of a coin machine collection is 
not only in what you have, but the how 
and why of acquiring each piece. Collec- 
tors have often talked about the possibility 
of high-rollers entering the field and 
instantly creating the largest collections in 


the country — assembled by dint of dough 
alone. But big bucks aren’t the only 
answer to a diversified and interesting 
trade stimulator or counter game collec- 
tion. Frankly, the use of money and 
money alone is a poor way to start out. 
Most of the important collections have 
been based on wit and wisdom, and the 
willingness to go that extra mile to look 
for a machine. Sure, cash helps. But as a 
collector, and later as a trader and enthu- 
siast “working up” your collection to bet- 
ter and better machines, you’ll find that 
insight and intuition are far more produc- 
tive than a pocketful of green. If you get 
out there now and hustle for machines, 


make original finds in basements and back 
rooms, buy cheap and trade up, you’!l soon 
have a collection worthy of admiration by 
all. Many of the dedicated collectors feel 
that in a decade most of the undiscovered 
machines will have been found, making 
the trade stimulator and counter game field 
a seller’s market. That would have meant 
you only had until 1990 to find what was 
out there. But that hasn’t happened, which 
means you’ ve got well into the next centu- 
ry to put yourself on the right side of the 
hottest coin machine collectible in the 
country. Don’t waste a minute. Gas up 
and go! 


THE 100 MACHINES 


61 


McLoughlin (Winchester) 


* ; a 7y of bs - . 
4 ¥ | ’ ae . 
a2 ok d ¥- .. Rd i 
: : ‘ ee eo b 
: 


bed ¥ OG, 





GUESSING BANK 


Produced between 1878 and 1880 





Metisse ( Wictenen) GUESSING BANK. Edwin H. Mosler, Jr. Collection. 


ou’re looking at history, but not the 

y kind you read in history books. 
Maybe that is why many of them 

are so deadly dull. You can read about 
wars and laws and strikes and presidents, 
but did you every read about a president 
marching into a saloon and asking for a 
shot and a beer? Think it didn’t happen? 
Oh, boy, it sure did, and the day the 
GUESSING BANK you are looking at hit 
the market the recently past president of 
this United States probably filled his cup 


more than just a few times. He had both 
reason and opportunity. Like it or not, 
President Ulysses S. Grant (his detractors 
called him “Useless Grant’) was a sot. 
He had just been drummed out of his scan- 
dal-ridden high office in the 1876 election 
and throughout the land it was the Day Of 
The Saloon! 

1878 was a banner year for booze. 
Practically every business corner in most 
towns and cities had a saloon astride both 
sidewalks, and the business of saloon fix- 


tures and soft-core gambling devices was 
booming. All sorts of games and chance- 
taking machines filled the bartops. For 
years you paid the barkeep a nickel, threw 
the dice and spun the wheel and got an 
over-the-counter payout in cash or beer. 
Then a New York City carpenter named 
Edward S. McLoughlin got one hellavan 
idea. Make the machine take the coins and 
other than watching to prevent cheating, 
the bartender isn’t involved unless the 
player wins. McLoughlin called his 1876 
gadget the BANKER WHO PAYS, and 
even got a patent on it in 1877 (you can 
see it elsewhere in this book). The history 
part is that this is the first coin operated 
chance machine ever made. And it’s 
American! 

Maybe McLoughlin didn’t do too 
well with his machine. None of the origi- 
nals have apparently survived. But a sub- 
sequent model is one of the hottest coin 
machine collectibles in the country. If 
you’ve ever seen one there’s a good rea- 
son, and an odd one. McLoughlin sold his 
patent rights to an entrepreneur manufac- 
turer of South Windham, Connecticut, 
around 1878 or so. The buyer took it to 
this factory which was the only foundry in 
town. Thus it was that the Smith, Winch- 
ester and Company — the country’s lead- 
ing producer of paper-making machinery 
— started turning out the renamed 
GUESSING BANK as a pot metal casting 
on its down time. That new name side- 
tracked collectors for years, and it became 
known as an early cast iron toy bank. The 
One in this photograph is from the mar- 
velous bank collection of Edwin H. 
Mosler, Jr. 

The machine isn’t much fun. For one 
thing, it’s very small. But heavy. You 
drop a nickel in the man’s head; it hits an 
arm behind the pointer and spins an arrow 
on the porcelain dial. If you called the 
number it stops on before you played, it’s 
a five-to-one payout by the bartender. A 
latched cash box in the base keeps the 
coins. 

The discovery of the only known 
examples of the GUESSING BANK by 
bank collector Mark Haber in the late 
1940s is a classic. If you missed it in the 
editorial section of this book, go back and 
read it. It’s an inspiration. Educated 
guesses suggest somewhere around a 
dozen of these machines exist, mostly in 
the hands of toy bank collectors who are 
largely unaware of their gambling origin, 
although many of them have suspected it 
for years. A typical serial die stamped in 
the casting is 46, but some examples go 
over 100. 


62 


TRADE STIMULATORS 2 


McLoughlin 


PRETTY WAITER GIRL GUESSING BANK 


his small, virtually unknow and 
rare-as-hell gadget is regarded by 
the few people that have seen it in 
the flesh, so to speak, as the most charm- 
ing coin-operated gambling machine ever 
made. It is a saloon trade stimulator and, 
for some, a stimulator of other sorts. It 
doesn’t stand a foot high, yet the 
McLoughlin PRETTY WAITER GIRL 
GUESSING BANK is the collectible of 
choice for some of the biggest collectors in 
the country. But they can’t lay a glove on 
it. Only one example is known for posi- 
tive, and it’s tucked away in a private col- 
lection in the east. Even finding a picture 
of it was almost as tough as finding the 
machine, and for this shot we are indebted 
to Larry Lubliner. He won’t say where he 
got it. 

As unknown as this piece is, it was 
described in great detail as a cast iron toy 
bank in the April 1972 issue on Hobbies. 
Even then some suspicion of its true origin 
was evidenced, with esteemed bank writer 
F.H. Griffith saying: “The somewhat 
enticing figure of the girl is a rather well 
endowed type, typical of the time, with the 
Lillian Russell hourglass touch. The 
woman’s figure would seem a little ques- 
tionable with respect to being a child’s toy 
saving device.” Right on target F.G.! 

Cupidity isn’t the drive behind this 
toy; it’s pure chance and raunch. The let- 
tering in the casing sets the tone, saying 
“GUESSING BANK. PAYS FIVE FOR 
ONE/IF YOU CALL THE NUMBER.” 
Everything else is the same as the man-in- 
the-chair GUESSING BANK, so it was 
made about the same time and for the 
same reason. What isn’t known is who 
made it. The device is painted white pot 
metal like the Winchester GUESSING 
BANK, but there’s no patent date or serial 
numbers. It could just be that the PRET- 
TY WAITER GIRL GUESSING BANK is 
one of the original McLoughlin machines, 
or that Winchester didn’t make many. 
Other possibilities exist. Maybe a lot were 
made and sold — even outselling the man- 
in-the-chair — and remain to be discov- 
ered. Maybe the surviving stock was 
tossed out and remelted when the puritani- 
cal Victorian Age came along because its 
owners didn’t want to have a girl like that 
around the house. As secretive as the 
whole story is we do know that the first 
example of the PRETTY WAITER GIRL 
GUESSING BANK was “found” some- 
where by a toy bank collector named 
Frank Ball, and that there’s a rumor that a 
second had surfaced in the early 1980s. 

How can we be so Sure these are 
saloon pieces and gambling devices rather 


Produced in 1880 


Hd ose ete crs 
eee ee 
carta 


es KEG 
oo PTR 
ME o> f° Sr-y- 
- my 


> 2’ 
pie 





Mcloughlin PRETTY WAITER GIRL GUESSING BANK. Courtesy Larry Lubliner. 


than banks? That leads to a third version. 
One of the first serious toy bank 
researchers was a guy named Louis H. 
Hertz. He typed up his findings in a 
monograph that bank collector Mark 
Haber published in a limited numbered 
edition in 1947. In it, Hertz talks a lot 


about the GUESSING BANK, and adds, 
“A similar figure exists cast in white 
metal, but with the wheel indications refer- 
ring to drinks.” Wow! DRINKS! Exists 
... where? Now that we coin machine col- 
lectors know what these things are and 
what they look like, let’s find them! 


e jump a dozen years ahead to 
get to the next trade stimulator. 
That gives you some idea of how 


far the McLoughlin and Winchester 
GUESSING BANKS were ahead of their 
times. By the early 1890s coin machines 
were just beginning to hit their stride, and 
after that they proliferated. 1890 was real- 
ly the breakaway year, with the Clawson 
AUTOMATIC DICE machine (described 
in the volume 1 Trade Stimulators book) 





Weston SLOT MACHINE. Tom Gustwiller Collection. 


THE 100 MACHINES 


Weston 


SLOT MACHINE 


Produced between 1892 and 1893 





setting the pace. Copycat machines soon 
followed, both similar and unique. Per- 
haps the most unique take off on the Claw- 
son machine was a trade stimulator made 
by the Weston Slot Machine Company of 
Jamesville, New York, which they simply 
called the Weston SLOT MACHINE. 

The Weston SLOT MACHINE is 
similar to the Clawson AUTOMATIC 
DICE in that it is a tall, bartop device with 
an exposed working wind-up clockwork 


63 


mechanism that goes into action to drive a 
double play feature once a nickel is 
dropped in the slot. But there the similari- 
ties end for the Weston offers its own 
unique entertainment and one that was 
apparently copied by no one else. Instead 
of two dice cups that are thrown the West- 
on operated two miniature bagatelle 
games. Once a coin is dropped the 
exposed clockworks automatically begin 
to grind and an eccentric cam lowers two 
miniature pinfields until they are almost 
horizontal. Then the two playing fields 
are lifted forward with two small ball bear- 
ings in each one dropping down through 
the pins to come to rest in one or more of 
the numbered pockets at the bottom of 
each pinfield. The pockets in each field 
are number from | to 6, and the player 
adds up the totals to get the playing score. 
The big winners — paid off in cigars 
according to the marquee on top of the 
machine — are four ones or four sixes, 
with most scores paying one cigar. The 
whole thing is pretty delicate to have on a 
bar so it probably wasn’t popular for long, 
if at all. 

The Weston SLOT MACHINE has 
other distinctions, ranging from elusive- 
ness to historical interest. There isn’t 
much on the machine that reveals its ori- 
gins other than the notations “Weston Slot 
Machine Co. makers” and “Pat. Apld’ 
for” suggesting a patent. But alas, that 
was not to be, for no patent seems to have 
been issued. That left only the company 
name to trace. It took the author years to 
track it down, and that’s where the histori- 
cal interest part comes in. The manufac- 
ture and date almost came by accident, and 
revealed a business connection that bog- 
gles the mind. While tracking down 
another 1892 machine made by the W. A. 
Smith and Company of Providence, Rhode 
Island, the old company records said, 
“Formerly Weston & Smith, Syracuse.” In 
Syracuse, New York, the records showed 
that former partner Irving A. Weston 
formed his own I.A. Weston And Compa- 
ny to make bicycle wheels with his brother 
Henry D. Weston, with the Westons brid- 
fly making their slot machines on the side 
in the small shop in suburban Jamesville. 
After Henry died in 1893, his widow sold 
her share of the bicycle wheel business out 
from under Irving to a man named Mott. 
Mott’s son moved the business to Utica, 
then to Michigan, to make wheels for 
Oldsmobile and Cadillac. When General 
Motors was formed, C.S. Mott became its 
largest stockholder: GM coming out of 
slot machines! That’s incredible! 


64 


TRADE STIMULATORS 2 


World’s Fair 


COLUMBIAN FORTUNE TELLER 


ne quick glance at the COLUM- 
(es FORTUNE TELLER might 
just be no more than that, at which 
point you could conceivable pass it by. It 
looks like something out of the early thir- 
ties with its colorful recessed dial and 
spinning arrow. Another 1930s indicator 
is its coin slide rather than a slot. It has 
the look of something A.B.T. or Keystone 
Novelty might have made around 1933 
that might not have been too successful. 
Unless you’re really into thirties’ counter 
games, its appearance is hardly a turn on. 
Which just goes to show that no mat- 
ter where your specific interests lie, you’d 
better count on the fact that you don’t 
know much until you just about know it 
all. This game is a great example. It’s an 
automatic token payout cast iron machine 
made in 1892. That’s 1892! The first 
example was found in Kentucky in the 
summer of 1977 by a Des Plaines, Illinois, 
collector name Pete Hansen. The machine 
name was the tip off. Even though it 
looked thirtyish, the name COLUMBIAN 
FORTUNE TELLER was very uncharac- 
teristic. If the machine name had been 
CARD SPINNER or PICK-A-NUMBER 
or something like that Pete never would 
have picked it up. But COLUMBIAN! It 
had an 1890s sound to it, so he lifted it. 
And it was heavy, very heavy. A closer 
look told the finder what he had. The 
lithographed graphics are as clear as the 
day they were printed. The center of the 
flat dishlike dial says, “The 
COLUMBIAN FORTUNE TELLER/The 
World’s Fair Slot Mach. Co./No. 50 Mid- 
dle St./Bridgeport, Conn.” Right off the 
bat you’ ve got a date provided you know a 
little history. The only World’s Fair that 
ever had the name “Columbian” associated 
with it was The World’s Columbian Expo- 
sition in Chicago in 1893, with its name 
promoted and ballyhooed like crazy 
between 1891 and the end of the fair in 
October 1893, with follow-up a long time 
afterward. More intensive research dates 
it farther. The truly remarkable — for its 
day — coin slide carries the notation “Pat. 
May 31, 1892.” The government patent 
records show it to be Patent No. 475,899 
issued to John Schofield of New York City 
for a “Fraud-Preventive Device For Slot 
Machines,” making it one of the earliest 
mentions in print of the name “Slot 
Machine.” Significantly, the patent appli- 
cation is dated December 10, 1891. Stick- 
ing with the John Schofield name (an 
important man in early vending machines) 
another patent was unearthed, No. 
503,686. Bingo! It’s the patent for this 
machine, applied for on December 1, 1892 


Produced between 1892 and 1895 


ee 





World’s Fair COLUMBIAN FORTUNE TELLER. Pete Hansen Collection. 


and issued on August 22, 1893. Only this 
time Schofield is listed as living in Bridge- 
port, so it was probably his company. 

The machine is marvelous. You slide 
in a nickel, and the pointer spins, stopping 
at one of 18 numbers. You get your for- 
tune told, plus a trade check for 5¢ or even 
higher to buy a beer or set up drinks for 
the house. Why beer? Because this is a 
saloon piece; the fortunes prove it. No. 
11 says “Rum is your worst enemy.” To 
keep the play going No. 16 says, “The 
next nickel will be lucky.” The prize is 
No. 7: “A virgin will grace thy bridal 
bed.” 

The first one found was serial number 
5278. A second one was found by another 


collector in the summer of 1978, serial 
5272. There’s at least four more. 


THE 100 MACHINES 


Western Weighing 


65 


NICKEL TICKLER 





ae . * es wth s “we N oe? 
MeO ET t 


Cy aee i oats 
BOP e's S 
Pee Aa eT ere 





Western Weighing 


harles T. Maley, the 1890’s tobacco 

and cigar wholesaler of Cincinnati 

turned slot machine maker first 
mentioned in the Volume 1 Trade Stimula- 
tor book, was a terrific salesman. Not 
only was he the first tobacconist to gain 
national recognition for his cigar premium 
coin machines, he was also the first coin 
machine maker to give his machines high- 
ly promotional names. The Maley NICK- 
EL TICKLER of 1892 started both trends. 
It is a simple wooden cabinet coin drop 
device in which a nickel dances down over 
brass pins nailed to a backfield, all behind 


Produced between 1893 and 1898 





glass, to finally land in one of seven com- 
partments below the pinfield which are 
individually numbered 2-1-1-1-1-1-2, with 
the “2” slots almost impossible to hit. The 
player got as many cigars as the compart- 
ment number behind the resting nickel 
indicated. The “tickle” part was watching 
the coin bounce all over the pinfield before 
finally coming to rest at the base. The 
idea was brand new and the players loved 
it. Maley used the machine for his own 
cigar sales, and sold the machine outright 
under his own name through advertising in 
The National Police Gazette and widely 


distributed mail order catalogues for his 
Charles T. Maley Novelty Company. 

All of that is traceable. It isn’t easy, 
surely, but it is a matter of printed and 
public record, provided you can find it. 
As a result, the collectors that knew about 
the machine fully expected the first living 
and breathing example to carry the Maley 
nameplate. But it didn’t. When the author 
finally found one after checking collec- 
tions all over the country — locating it in 
River Forest, Illinois, only a thirty-minute 
drive away from home — the brass name- 
plate was for the Western Weighing 
Machine Company of Cincinnati, an even 
older firm that was founded in 1889. The 
NICKEL TICKLER doesn’t look that old, 
but it just might be. Later digging 
revealed old ads for the machine being 
sold by Bott Bros. of Columbus, Ohio, 
Hudson-Moore in New York and other 
firms. A typical serial for an early West- 
ern Weighing NICKEL TICKLER is 315, 
with the serial number die-stamped on the 
brass coin slot plate. 

The success of the NICKEL TICK- 
LER led to many imitations with the sim- 
ple coin drop becoming a cigar machine 
standard. Maley continually improved the 
machine, with NICKEL TICKLER No. 2 
of 1893 elegantly trimmed with nickel- 
plated castings on the top, sides and base, 
surmounted by an elaborated marquee 
with winning and losing pockets. NICKEL 
TICKLER No. 3 of 1894 added additional 
reward cards for eight different games 
including straight gambling play with 
counter cash payouts, the latter made in 1¢ 
and 5¢ play as PENNY TICKLER and 
NICKEL TICKLER. 

Examples of all models are known, 
and all tend to be rare. An interesting fea- 
ture of this machine is the fact that the 
coin chute is tilted, thus eliminating any 
possiblity of coin manipulation or side-to- 
side flipping when you play it. 


66 


TRADE STIMULATORS 2 


American Automatic 
AUTOMATIC DICE SHAKING MACHINE 


very impressive, and the game is over 

in an instant. Yet this diminutive dicer 
and the many others like it are the early 
classics of trade stimulator collecting. To 
many collectors, these old saloon dice 
games are kingpin pieces, and in their 
opinion no trade stimulator collection is 
worth a damn unless a Victorian Age dicer 
is included. 

The first Trade Stimulator volume 
barely touched on these ancient machines, 
but in this second volume we’ll make up 
for that. They were originally passed by 
editorially because they are really quite 
esoteric. To the uninitiated they hardly 
seem worth the money they command. 
But to the true trade stimulator enthusiast, 
they are golden, and practically worth 
committing anything short of serious 
crime. 

The American Automatic AUTO- 
MATIC DICE SHAKING MACHINE is 
just about the oldest, and most desirable. 
The thing that is so neat about it is the 
bentwire plunger just over the coin slot on 
some models, a fairly unique “handle” for 
any slot machine. The brass plate with the 
coin slot in this example carries the die- 
stamped lettering “Drop One Cent In 
Slot/Push Upright Bar Down” with the 
reward card paper stuck on front saying 
“REWARDS/FOR CERTAIN THROWS.” 
The award paper is just glued to the metal 
case — remember, these machines were 
cheap in their day, and certainly not made 
to last a lifetime — carries the sellers 
name, saying, “American Automatic 
Machine Co., Room 712, Bennett Build- 
ing, Nassau Street, New York City.” But 
here’s the tricky part. Of the half-a-dozen 
or more of these machines that survive in 
collections, each one is different, either in 
small details, or big. Another one virtually 
identical to the one in the photograph car- 
ries a brass nameplate for the American 
Automatic Machine Co. in Room 712 on 
Nassau Street, plus a paper panel that says, 
“Automatic Manufacturing Company, 655 
First Avenue, New York.” Still a third ver- 
sion is shown in detail in the Hudson- 
Moore catalog sheet produced in the edito- 
rial secion of this book. Hang on; we’re 
just beginning! A Scarsdale, New York, 
collector has one that is just about the 
same, only his has a flat top plunger 
instead of the bentwire bar. Other identi- 
cal machines showing different name- 
plates in both bentwire and plunger ver- 
sions were advertised by Samuel Nafew 
Co. in 1896 and 1897. 

Exciting as this machine is in itself, 
it’s the paper and the company name 


I: small. It’s simple. It isn’t really 


Produced between 1893 and 1896 





graphics on newly discovered examples 
that create the most excitement. Can you 
find one? Why not; the editorial section of 
this book tells about a neophyte collector 
that found one in the basement of an old 


American Automatic AUTOMATIC DICE. Bill Whelan Collection. 





hardware store in his own town, getting it 
for peanuts. The graphics on that example 
added the name Ogden, so you never 
know what you’ II find. 


THE 100 MACHINES 


67 


U.S. Novelty (Caille) 


WINNER (DICE) 


Produced between 1893 and 1922 





U.S. Novelty (Caille) WINNER (DICE). Bill Whelan Collection. 


t least two decades before coin 
A necnines were being made the 

mechanical dicer was a common 
sight in saloons and pool halls. It was usu- 
ally a tall glass dome on a wooden or 
metal base with anywhere from two to five 
dice under the glass, depending on the 
game. Sticking out of the base was usual- 
ly a hand-operated lever, plunger or dial 


connected to a platform kicker that agitat- 
ed the dice to simulate a throw. When the 
coin-operated machine came along, all that 
was needed was the addition of the coin 
slot, a coin releasing mechanism and a 
cash box. Virtually everlybody tried their 
hand at it, and there are dozens of different 
kinds of coin-operated dicers from the 
early 1890s. 


The one that stands out as the most 
popular is the one that lasted the longest, 
being sold as a new machine longer than 
any other slot machine ever made, before 
or since. It was introduced by the U. S. 
Novelty Company, one of the first Chica- 
go coin machine producers, in 1893. The 
mechanism is very simple, and reliable, 
and the cabinet was easily assembled out 
of highly decorated cast-iron sides. They 
called it WINNER. These machines are 
quite rare and very valuable. They were 
made in penny and nickel play. A typical 
serial is 1955. 

When U. S. Novelty went defunct in 
the middle 1890s the machine was picked 
up and produced by other makers, finally 
ending up with Caille Brothers Company 
in Detroit, who made it between 1907 and 
the early 1920s as WINNER DICE, with 
payout indicated in cigars. Play was I¢ 
and 5¢ and the cast iron cabinet design is 
virtually identical to the U. S. Novelty 
original. Watling also made WINNER 
DICE. Then, when Caille stopped, a raft 
of smaller producers came out with their 
own versions, often adding casting trim in 
the form of their company name. Key- 
stone Novelty and Manufacturing Compa- 
ny in Philadelphia started making the 
machines as the Keystone WINNER 
around 1924, producing the cabinet in alu- 
minum in 1¢, S¢ and 10¢ play. The Unit 
Sales Corporation, located in unlikely Lin- 
coln, Nebraska, started making the 
machine in both cast iron and aluminum as 
WINNER DICE in 1925, and not much 
later the Southern Novelty Company in 
Atlanta, Georgia began to make the dicer 
in aluminum as CHUCK-O-LUCK, with 
the IMPROVED CHUCK-O-LUCK made 
for dime play coming out in 1926. And 
that is not all as they keep cropping up. 
Newly discovered machines continue to 
add new company names. Obviously, 
WINNER was a winner! 


68 


TRADE STIMULATORS 2 


Amusement Machine 
COMBINATION “JACKPOT” 


Produced between | 
‘sit a 


ou are looking at what was thought 

\ to be the only know surviving 
example of a machine that has ded- 

icated trade stimulator collectors biting 
their nails. And would you believe it, this 
almost pristine example of the unique 
Amusement Machine Company COMBI- 
NATION “JACKPOT” isn’t even in a coin 
machine collection. It’s part of the wall 
display of a theme restaurant in Louisiana. 

There’s quite a story behind this 
machine, and the others that grace the 
walls of this eatery. It seems that when 
the restauranteur was putting his establish- 
ment together he decided he wanted some 
local atmosphere, and aimed for a Missis- 
sippi River steamboat decor. So he went 
to auctions to pick up old riverboat junk, 
bidding on wholesale lots. Piled in with a 
lot of Old Man River stuff was a bunch of 
old countertop slot machines that had been 
operated on the boats. The buyer was told 
that this particular pile of stuff dated from 
the pre-Civil War era, so up they went on 
the restaurant walls as pieces from the 
1860s. 

One balmy evening Cincinnati gam- 
bling paraphernalia collector Bob Rosen- 
berger strolled into said restaurant with a 
business associate and sat down to one of 
his famous hearty meals. After a few 
pops, and once the steak was ordered, Bob 
went to the salad bar, piled up his plate, 
poured on the salad dressing and looked at 
the wall. He damn near dropped his plate. 
He didn’t know what he was looking at, 
but he knew whatever they were — and 
there are about a half-a-dozen different 
old machines from the early 1890s on dis- 
play on small shelves supported by chains 
— they were rare, and old, and unique. 
After seeing this vision of coin machine 
loveliness, he couldn’t eat another bite. 

Since that time Bob, and wads of 
other people, have hit on the restauranteur 
to sell the machines, but the owner stead- 
fastly refuses to give up his “Civil War” 
momentos and end up with two blank 
walls. So there they sat for years until one 
dealer finally cracked the sale. Since the 
discovery was made, and once collectors 
knew what a whole new assortment of 
really old machines looked like, every sin- 
gle one of them were soon found else- 
where — except one! That was this 
machine, thought to be called PERFECT; 
the machine name was known from an old 
catalogue but the maker remained uniden- 
tified. 

Then collector-dealer Larry Lubliner 
of Highland Park, Illinois came up with 
one found in Wisconsin in the fall of 1979. 
This time around astute coin machine col- 


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lectors got a chance to see this incredible 
mechanism. It’s early, and crude, but 
clever as the dickens. For every coin 
played that doesn’t win, a clockwork 
pointer advances a notch one at a time up 
to 75. If the coin goes into one of the two 
winning pockets, the payoff is made 
according to the paper, which reads, 
“FREE CIGARS. When coin goes in 
either pocket you are entitled to number of 
cigars indicated by pointer.” That way the 
merchant got a nickel for every cigar, and 
some lucky player hit a cigar bonanza. 
Lubliner’s machine added more knowl- 
edge, too. It has a nameplate saying, 
“Amusement Machine Company, 587 
Hudson St., NY.,” identifying it as one of 
the few known machines made by the first 
full-line slot machine producers in the 
country, and as such, a very historical 
machine. 


893 and 1895 


ae 





2 wit 5 
te y 


Amusement Machine COMBINATION“JACK POT. Courtesy Larry Lubliner. 


Since then an actual Amusement 
Machine Company mailer has been found 
that identified it as the COMBINATION 
“JACKPOT” with the PERFECT name 
assigned to a Clawson machine. That is 
how knowledge is assembled, by the inch- 
és. 





THE 100 MACHINES 


Western Automatic 


IMPROVED ROULETTE 





Western Automatic IMPROVED ROULETTE. ChicagoLand Show, March 1985. 


he principle of the roulette game 
"| farctea coin machine makers 

from the very beginning, both 
because it had long been a well-known 
chance game format and because it is rel- 
atively simple to mechanize, at least at its 
disc-and-ball-spinning level. It would be 
a decade before slot machine makers fig- 
ured out how to create an automatic-pay- 
out coin-operated roulette game, and until 
that was achieved the roulette principle 
reigned supreme as one of the best known 
trade stimulator formats. 

Hudson-Moore in New York appar- 
ently made it first as the AUTOMATIC 
ROULETTE countertop trade stimulator 
with a circular paper reward card in the 
center of the roulette wheel that say “Free 
Cigars,” with payouts of from zero to five 
cigars, depending in which hole the free 
spinning ball bearing lands. The disc 
spinning mechanism is in a circular oak 
and metal cabinet about nine inches high, 
with the action taking place under clear 
glass. The weight of the coin releases a 


lever which is pushed down to quickly 
spin the disc. Only a few of these circu- 
lar machines exist. 

The original mechanism was easily 
manipulated for free plays and jammed or 
otherwise screwed up, so a sturdier mech- 
anism was worked out. At that point 
everybody got into the act, with Hudson- 
Moore making the IMPROVED AUTO- 
MATIC ROULETTE while _ the 
IMPROVED ROULETTE was made by 
over half a dozen producers. The newer 
model was housed in an oak box from ten 
to eleven inches square, around seven 
inches tall, with castings and trim as well 
as marvelously detailed decals, depend- 
ing on the manufacturer. The circular 
reward card still says “Free Cigars” under 
glass, with the coin slots and push levers 
varying from one maker to another. 

IMPROVED ROULETTE was made 
by Clawson, Maley, The Leo Canda 
Company in Cincinnati, the Mansfield 
Brass Works in Mansfield, Ohio, and 
other eastern producers. Machines also 


Produced between 1893 and 1904 


carry the nameplates of The Kernan Man- 
ufacturing Company and Ogden And 
Company, both of Chicago; Samuel 
Nafew Co. of New York and Chicago; 
and T.J. Nertney of Ottawa, Illinois; with 
most surviving machines made by The 
Western Automatic Machine Company of 
Cincinnati. Sadly, most of the surviving 
IMPROVED ROULETTE machines are 
in poor condition with stamped brass or 
decal nameplates missing so it’s often 
hard to tell whose machine you’ ve got. A 
typical serial number is 30, die-stamped 
in the oak cabinet at the back. 


69 


70 TRADE STIMULATORS 2 


Siersdorfer 
COIN TARGET BANK 


Produced between 1894 and 1898 

e’re back in business with the 

W mechanical toy bank people, or 

more accurately, they’re back in 
business with us. Here’s another one of 
these amazing machines that first seemed 
to be a child’s toy bank when in reality it 
is a gambling device. As chance machine 
collectors, we’re all probably lucky that 
this identification error was made years 
ago, because if it hadn’t been, these great 
trade stimulators might have been lost for- 
ever. Proof of that pudding is the fact that 
the only examples known are, or were, in 

toy bank collections. 

This beautiful example of the Siers- 
dorfer COIN TARGET BANK is in the 
Edwin H. Mosler, Jr. Collection. The art- 
fully lighted picture was taken by New 
York area coin machine collector Ken 
Rubin, and you can just about make out 
the lettering in the front end casting. What 
it says is, “THE HILLMAN/COIN TAR- 
GET BANK/Mfe’d By/M. Siersdorfer & 
Co./Cin. O.” It’s that word “Bank” that 
missleads, but it was meant to. Back in 
1894, the idea of gambling and slot 
machines was bad berries to a lot of peo- 
ple, so when straight manufacturers got 
into the business they liked to cover their 
tracks. Siersdorfer seemed to be as 
straight as they come, making bottle stop- 
pers, apple corers, ink wells and towel 
holders. And “Banks.” Or so it seemed. 
Research proves otherwise. Old National 
Police Gazette ads in 1894 show “M. 
Siersdorfer & Co., Cin’ti, O.” as offering 
“3 Slot Machines Free” to anyone who had 
saloon and cigar store contacts and wanted 
to act as a Siersdorfer sales agent. Old . 

R.G. Dun & Co. financial reference books é Wes a grees ee *'eS 
for 1894 list Siersdorfer _ making Sieraioree COIN TARGET BANK. Edwin H. Mosler, Jr. Collection. 
‘Wholesale Patent Novelties,” and Cincin- 

nati records show the company in business 


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between 1890 and the end of 1894. COIN TARGET BANK ready for play. 
The real clinchers come from other Sol say we should keep all little children 
sources. The “Hillman” machine (whoev- out of those saloons and teach them to 


er Hillman was; I’ve never been able to _ save their money in a sock. 
find out) is advertised as the COIN TAR- 
GET BLANK (the latter a typo for 
“BANK’’) in the 1897 Samuel Nafew Co. 
catalogue along with their slot machines. 
The description is great, and proves its 
use. “Place your coin in the pistol, take 
aim and shoot. If it goes through one of 
the three openings you will be rewarded 
according to number of cigars called for 
on the prize card which we furnish with 
each machine.” Little kids shooting pen- 
nies for cigars? Banks, my behind! But the 
prize winner is an old saloon interior phot- 
graph from 1898 that I picked up a while 
back. Sitting next to a Sittman & Pitt 
MODEL card machine is a Siersdorfer 





hen you got it, flaunt it! In mar- 
keting and promotion, that idea 
is as Old as the hills; it goes back 


a long way. Rare is the coin machine idea 
that hit it big that wasn’t spun off into 
another idea or two, or three. Equally rare 
is the spin-off idea that hit it as big as the 
original, or even came close. The Gris- 
wold BLACK CAT is a good example. 
The large automatic payout slot 
machine collectors hardly know the Gris- 
wold name, but the trade stimulator collec- 
tors accept it as part of their jargon. With- 
Out question, the most common really old 
trade stimulator is the Griswold WHEEL 
OF FORTUNE of 1893 and years after- 
ward as described in the first volume of 
this, “An Illustrated Guide to 100 Col- 
lectible Trade Stimulators” series. Milton 
O. Griswold — a Rock Island, Illinois, 
machinist— made quite a name for him- 
self in the early 1890s with the machine 
and continued to do so for years ahead as 
evidenced by the Griswold STAR, 


THE 100 MACHINES 


Griswold 
BLACK CAT 


Produced between 1895 and 1898 


described in later pages of this volume. 
But between the popular half-wheel 
machines of the 1890s and the 1920s, 
Griswold tried a few other ideas that didn’t 
come off as well, and in so doing, created 
some of the most desirable Griswold col- 
lectibles of all. 

The original Griswold WHEEL OF 
FORTUNE idea of 1893 consisted of a 
heavy cast iron flywheel in a box with a 
decorated wheel on its face. The wheel 
was spun by pushing down a lever on the 
front of the machine that was released for 
play when a coin was dropped in the slot. 
Only the top half of the spinning disc was 
exposed, with a stop arm at the top indicat- 
ing the winning (or most often, losing) 
number for a single or multiple cigar pay- 
off. A year or two after Griswold’s 
machine started to hit the cigar stores, 
saloons and barber shops of America, Gus- 
tav F.W. Schultze in San Francisco and 
Daniel N. Schall in Chicago started mak- 
ing the first of the nationally popular auto- 


71 


matic payout counter wheel coin machines 
that really started the slot machine boom 
of the middle and late 1890s. Already 
having a patent on a trade stimulator that 
looked a lot like the Schultze and Schall 
machines — although it was smaller and 
didn’t make a payout — Griswold aped 
the big guys and came out with the 
BLACK CAT. It’s probably the best look- 
ing Griswold ever made, both because of 
its full-face decorated wheel and its mar- 
velously detailed directions and reward 
card frame castings. 

Particularly unique is the play handle 
on top — not on front — of the machine. 
You grip it with your thumb and forefinger 
and squeeze the two together after drop- 
ping a coin. The directions say “Drop 
nickel in slot, press lever up and let fly 
back.” But watch it. This little scissors 
grip devil has a nasty way of nipping your 
fingertips. Maybe that’s why it is a fairly 
rare piece. 


72 


about coin machines might take the 

Canda BONANZA to be a gas-fired 
backyard outdoor barbeque at first glance. 
It has the same pot-bellied look and is 
made of the same cast iron. Who says that 
industrial art doesn’t repeat itself? 

It is that distinctive pot-belly cabinet 
that makes the Canda bonanza such a 
desirable machine; that, and its name. 
Unless you really know your cast iron, it is 
difficult to tell the floor pedestal card 
machines apart. If you think in dollars it 
almost doesn’t make much difference as 
most of them go for just about the same 
money. But if you’re into the aesthetics of 
the really old machines, there’s a great 
deal of difference between one machine 
and another, oh my yes. What really 
makes the Canda so neat is the fact that it 
is the product of the first producer that 
really popularized this machine class. 

The BONANZA isn’t nearly as well 
known as its older sister, the Canda SUC- 
CESS. Actually, it’s a trasition machine 
and didn’t last as long. Where the older 
“Tron Card’? machines — the generic class 
name for these machines in their heyday 
— slid their coins down to a cash box in 
the base, the BONANZA kept its coins in 
its deep cabinet. Later models of the 
SUCCESS did the same thing. 

One nice touch on the machine illus- 
trated is the original marquee, a cast iron 
frame held on by bolts from the inside that 
acted as a frame for the reward card. 
Sadly, many of the old card machines that 
are found have this highly decorative piece 
missing. That’s the bad news part. The 
good news part is that a wide variety of 
these old plated cast iron frames have been 
recast from originals, so no old Iron Card 
machine needs to go on display without a 
header. 

The next problem is the paper. This 
too has been reprodeced, but generally for 
Mills or Caille Bros. machines. Only 
recently has the Canda panel been repro- 
duced by Bill Whelan, probably because 
so few in good condition exist. But when 
old marquee paper finds are made they are 
sometimes made in multiples. It has hap- 
pened often enough to indicate an active 
policy of the past. Some lucky collectors, 
removing their marquee for replacing or to 
get a good look at the condition of their 
reward card, have found one, two or even 
three more cards in practically brand new 
condition underneath, often with slightly 
different payouts indicated. It seems the 
factory often supplied a variety of cards so 
the owner could run it under anyone of a 
number of “plans.” There’s no better way 


S omeone who didn’t know anything 


TRADE STIMULATORS 2 


Canda 
BONANZA 


Produced between 1895 and 1899 





Canda BONANZA . Tom Gustwiller Collection. 


to protect paper over the years, so if 
you’ve never peeked under your original 
marquee, take a look. 


Incidently, the price of a new Canda 
BONANZA in 1898 was $14. 


THE 100 MACHINES 


Drobisch 


Fhe 


ADVERTISING REGISTER 


Produced between 1896 and 1899 





Drobisch ADVERTISING REGISTER. Photography by Ken Rubin. 


hen you take your first look at an 
old slot machine or trade stimu- 
lator, you get a quick impres- 


sion. If you’ve fooled around with this 
stuff long enough, you can practically date 
it within a five to ten year time frame and, 
based on its design details, even name the 
manufacturer. There has been enough old 
catalog reprinting and fanzine press in The 
Coin Slot and other publications to 


acquaint most serious collectors with the 
general run of machines. I’m not saying 
it’s easy, but before you know it, you 
know more than you think you do. 

Until you get the first look at a really 
strange machine, particularly if it looks 
unlike anything you’ve ever seen before. 
What do you do then? Guess? That’s a 
poor approach to machine identification, 
but sometimes — if there is no other alter- 


native — it’s the only way to go. But 
make guesswork the last step if at all pos- 
sible, because your guess becomes the 
next collectors’ “fact,” and suddenly it 
starts enduring as oral and ultimately, writ- 
ten history. We’re facing enough of that 
early collector guesswork already, with a 
lot of it polluting the atmosphere for the 
serious researcher. I won’t even suggest 
how misleading it can be in a buying or 
selling situation, and what it can mean in 
terms of the price paid vs. actual value, 
both up or down. That’s one of the major 
reasons why these illustrated price guides 
were created, both to identify known 
machines and provide a platform for the 
identification of the unknown models. 
Someday virtually all antique coin 
machines will be identified, but at the rate 
the mavericks are still showing up, it’s 
obvious that will take a long time. 

No matter! The machine itself can 
usually tell you a lot, even if it is a strange 
one. The Drobisch ADVERTISING REG- 
ISTER is a classic example. When Illinois 
collector Allan Pall picked up the example 
illustrated, he wondered what it was. Sub- 
sequent digging proved it to be exactly 
what it said it was on the machine. The 
beautifully colored and detailed printed 
graphics for Weimer’s Perfecto Cigars 
under the pin field has a small, printed 
panel at the top that says, “ADVERTIS- 
ING REGISTER/Patented December 16, 
1896/Drobisch Bros. And Co. Manufactur- 
ers Decatur, Ill.” Few collectors had ever 
heard of Drobisch, so it was classified as a 
“Mystery Machine.” 

In the meantime, a few other collec- 
tors also had different machines carrying 
the Drobisch name — the firm is described 
in some detail in the Volume I Trade Stim- 
ulator book — and slowly but surely a pic- 
ture of the diversity of Drobisch produc- 
tion began to take shape. The final steps 
were a check of the original patent, reveal- 
ing an application for a “Bonus — Deter- 
minging Device” dated June 22, 1896 that 
shows the ADVERTISING REGISTER in 
full detail. Then, the author’s collection of 
old slot paper revealed the same machine 
in the Ogden & Company 1898 catalogue 
in which it was called the ADVERTISING 
REGISTER, only the printed graphics 
were different. So we have the whole 
story except one, where are these 
machines? To date, the one illustrated, one 
shown in a Western collectibles book and 
one that showed up at an auction are the 
only known surviving examples. 


74 


TRADE STIMULATORS 2 


Waddel 


DISCOUNT BICYCLE WHEEL 


ne of the greatest aspects of antique 
()=" machine collecting is the enor- 

mous diversity of its unknowns. I 
often ask myself why so many collectors 
spend so much time, effort and money on 
a bunch of beat-up old store machines that 
hardly anyone knows anything about when 
they could spend a hell of a lot less on 
antique clocks, guns, coins or bottles that 
are well catalogued and rigidly priced. 
The question answers itself. For me, any- 
way. There’s a lot of excitement in not 
knowing what something is or when it was 
made, and then finding out — if you can. 
Often you can’t, or you’re wrong. I won’t 
say that collecting things that are well 
researched or don’t experience major 
Swings in value isn’t exciting, but I can 
unequivocally state that coin machine col- 
lecting and fact-finding is never boring. 
Never! 

Just imagine this. In the over one 
hundred years that slot machines and trade 
stimulators have been an important part of 
the American marketing scene, no one 
ever sat down to do their history until now. 
A whole class of indigenous American 
machines with thousands of different vari- 
eties, and the obvious was never done. 

That means it’s up to you and me to 
bring sense and logic to a cluttered past, 
with the discovery of a “new” old machine 
or just a piece of paper adding to or chang- 
ing the history we are so laboriously build- 
ing bit by bit. Museums aren’t doing it, 
nor are well-paid subsidized researchers. 
So this recreation of an all but forgotten 
chunk of American history 1s left to part- 
time enthusiasts, researchers and collectors 
who do it because they like to, squeezing 
out the time to find another machine or get 
things right amid the pressures of working 
for a living and keeping the lawn mowed. 
Someday the major publishers and the 
well-funded public museums will embrace 
our interests and literally take it away from 
us, and start to tell us what’s real, and 
right, and charge us admission for the 
privilege. But they’ll only be able to do so 
because we laid the groundwork and gave 
it away for all to share. 

In the meantime, this small corner of 
the collecting world is ours and every 
machine we find or fact we learn is a 
shared experience. The learning part is 
just as exciting as finding because just 
when you think you know something cold 
you sometimes find out you’re absolutely 
wrong. The Waddel wheel is a good 
example. The original Volume | Trade 
Stimulator book dates the Waddel THE 
BICYCLE WHEEL between 1893 and 
1908, and mentions the even rarer Waddel 


Produced between 1896 and 1903 


DISCOUNT BICYCLE WHEEL iillustrat- 
ed here. All of these Volume 1 comments 
are valid, but one fact was iffy. That’s the 
starting date. Not one known example of 
the Waddel THE BICYCLE WHEEL car- 
ries a date or mention of a patent and no 
old advertising yet found even illustrates 
or describes the machines. So the date of 
origin had to be assumed based on known 
technologies. The guess was close. In 
March 1979, seeing a large private collec- 
tion in Las Vegas for the first time, the 
author spotted an entirely different Waddel 
machine previously known from an old 
store interior photograph. It carried the 
patent date May 11, 1897. When the 
patent was looked up, it showed the DIS- 
COUNT BICYCLE WHEEL exactly as 


wen 


s hae ae 


Waddel DISCOUNT BICYCLE WHEEL. Gene Foster Collection. 





ie 


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illustrated here, with an application date of 
November 14, 1896. 


THE 100 MACHINES 


Drobisch 


75 


STAR ADVERTISER 


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Produced between 1897 and 1904 


_ 


Drobisch STAR ADVERTISER. Bill Whelan Collection. 


Drobisch ADVERTISING REGIS- 

TER and Waddel DISCOUNT 
BICYCLE WHEEL on the two previous 
pages, this description of the Drobisch 
STAR ADVERTISER, and the Comstock 
THE PERFECTION = and Decatur 
FAIREST WHEEL No. 2 descriptions that 
follow are the most significant pieces of 
copy in this book. They tell a lot about the 
process of identifying old machines and 
come to grips with some of the real joys 


Re my money the descriptions of the 


and real problems of our chosen antique 
avocation. The enthusiasm is enjoyable 
but it’s also hard work. Paradoxically, it’s 
the work that makes it the most fun. 
Tracing the history of machines like 
the Drobisch STAR ADVERTISER just 
goes to show how hard the work can be. 
About a dozen of these machines are 
known to exist, and there may be more. 
This practically mint example from the 
Bill Whelan collection in California pro- 
motes the W. L. Kline Company in St. 
Louis, MO and, like most other known 


examples, seems to carry all the identifica- 
tion data needed to establish its origin and 
place in time. “Seems to” are the key 
words, for in reality it doesn’t, and the 
directions it leads the researcher can be 
very confusing. 

In letters clear as a bell this machine 
carries the legend, “TRY OUR CHOICE 
CIGARS/Pat. Allowed Feb. 17, 
1897/STAR ADVERTISER/WE HAN- 
DLE THE BEST.” Seems easy enough; 
just look up the patents for February 17, 
1897 date. No such patent. The next step 
is to search the ten or twelve thousand for 
the year, and you can see how impractical 
that is. But I did it. Still nothing. When 
checking patents you’d better have a real 
patent date or number, an inventors name, 
or a makers name with an approximate 
date for the latter two, or you’ ve got noth- 
ing to start with and nowhere to go. 

Luckily for all of us, other collectors 
in Ohio, California and New Jersey have 
STAR ADVERTISER machines with two 
having equally clear graphics. They both 
say, “WE SMOKE THE TROPHY 
CIGAR/Pat’n Feb. 17, 1897 STAR 
ADVERTISER” with one of the two and 
the worst of the three adding the copy 
“Drobisch Bros. & Co. Mnfrs.” So the 
Drobisch identification is clear. There is 
also an interesting patent assigned to Dro- 
bisch about the same time. It’s a design 
patent issued to William S. Graham of 
Decatur, IlInois on May 25, 1897 that 
shows the same diagonal machine face, 
only itis tilted on its stand. Graham 
applied for it on March 27, 1897. It’s an 
incremental way of tracing a machine’s 
history, but as shaggy as it is, it works. 

Back to the patents and one to Dro- 
bisch on April 6, 1897. Same machine, 
only circular. The patent may have been 
“allowed” on February 17, but it wasn’t 
issued until April 6. To add to the confu- 
sion, an almost duplicate model to the 
STAR ADVERTISER was also made by 
Drobisch as THE LEADER. 


76 


hat’s not a PERFECTION you 
might say after taking one look at 
this old coin drop. As proof, you 
might be tempted to turn to the Volume 1 
Trade Stimulator book, and you’d have 
me. But not for long. The name “Perfec- 
tion” was probably used for more coin 
machines than any other, and only the 
names “Jackpot,” “Operators Bell,” “21” 
or “Ace(s)” come close. But not close 
enough. PERFECTION machines were 
made by a steam tractor company, a 
machine tool maker, a coffee grinder 
maker, as well as Mills, Canda, Caille, 
Dunn, Watling, Maley, Western Weigh- 
ing, White, Perfection Novelty Company 
and a dozen other coin machine makers, 
including Comstock. 

Who’s Comstock? That’s what I 
asked myself when the first one of these 
things showed up. In all candor, I was 
way off on it and judged it to be an early 
1900s machine. New York collector Ken 
Rubin found the first one early in 1976. 
It’s the same old story. The machine 
seemed to carry its history, but really 
doesn’t as it is quite misleading. It’s a 
fairly standard-looking trade machine giv- 
ing the player a chance at one, two or three 
times the amount played in trade. Except 
it is very tall and larger than it looks. The 
fortunate brass nameplace on the back 
(you can view its play action from both 
sides, so the storekeeper saw the same 
results from behind the counter as the 
player did in front) carries the copy “THE 
PERFECTION/Comstock Novelty Works, 
Fort Wayne, Ind./Patented Jan. 23, 1900.” 
The Indiana origin was surprising, but that 
date wasn’t, not until the patent was dug 
up. When it was, it turned out that the 
application date was December 30, 1897, 
over two years before the patent was final- 
ly issued. Also, another surprise. The 
patentee was a coin machine unknown 
named Charles D.C. Huestis of Fort 
Wayne, no company name. The fact that 
the machine carried that 1900 patent date 
meant that it was made in February 1900 
or later and suggested that poor old Char- 
lie Huestis might just have been sweating 
blood waiting for that patent. In those 
days a patent was usually issued six 
months after application, so a wait of over 
two years just might have indicated that it 
might never have been issued. 

Then another example of THE PER- 
FECTION showed up at an auction in Per- 
rysburg, Ohio, in January 1978. Ohio col- 
lector Bob Legen got it, and this time the 
name plate said ‘Patent Pending,” indicat- 
ing earlier production between December 
1897 and December 1899. That’s the 





TRADE STIMULATORS 2 


Comstock 
THE PERFECTION 


Produced between 18 


AR} 


rte 
ay in 


machine in this photograph. 

Now we add another mystery of sorts. 
When Charles D.C. Huestis and the Com- 
stock Novelty Works were checked out in 
old records in Fort Wayne, Indiana, it 
turned out that Huestis left town for Seat- 
tle in 1902, apparently selling out his 
wholesale grocery business. Groceries? 
Then who in hell was Comstock? No such 
company name ever appeared in the city 
directories or telephone books, and state 


97 and 1902 





Comstock THE PERFECTION. Bill Whelan Collection. 


SATS IY tic. 





incorporation records only carry a Com- 
stock Novelty Company formed in Hunt- 
ington, Indiana, in 1901. From here it 
takes guesswork; Charlie Huestis probably 
formed his own company to make the 
machine, or jobbed it out, but we just can’t 
know for sure. 


THE 100 MACHINES 


Decatur 


7 


FAIREST WHEEL No. 2 


Produced between 1897 and 1915 





Decatur FAIREST WHEEL No.2. Photography by Bill Whelan. 


hen you learn only one thing for 
sure, a lot of other things often 
fall in place. Now that we know 


that the Waddel DISCOUNT BICYCLE 
WHEEL and THE BICYCLE WHEEL 
came out late in 1896, almost two years 
after the introduction of the Decatur THE 
FAIREST WHEEL of February 1895, the 
achievement of the Decatur Fairest Wheel 
Company and wheel inventor James G. 
Huffman take on a new glow. Huffman 
was first by a country mile, and everything 


else he did obviously led the pack. 

The first THE FAIREST WHEEL, as 
described in the Volume 1 Trade Stimula- 
tor book, was a big machine with a wood- 
en coin chute at the top and a sturdy wood- 
en base. Drobisch, Waddel and others, 
taking their lead from the pioneering THE 
FAIREST WHEEL, made smaller and 
lighter machines and quite obviously 
enjoyed a great deal of sales success 
because they were easier to handle. Com- 
petition being what it is and always was, 


this is probably the reason Huffman made 
a smaller version of the original wheel 
with a brass coin entry, which any reason- 
able assumption might suggest an identifi- 
cation as FAIREST WHEEL No. 2, except 
it wasn’t, as No. 2 was a further modifica- 
tion of the smaller wheel with a dual coin 
head with chutes left and right of the cen- 
ter. 

Rare as the original large THE 
FAIREST WHEEL is, this is even a rarer 
model. It now seems that the production 
of the large wheel lasted only as long as 
the original Decatur Fairest Wheel Com- 
pany, with the latest and last models hav- 
ing a glass walled boxlike base that served 
as a cash box. By 1897 the firm had 
become The Decatur Fairest Wheel Works 
and was making a much smaller and 
lighter wheel with a similar glass-walled 
cash box as shown in the photograph. 
Other weight-saving and cost-cutting 
tricks were applied, with the name “‘Fairest 
Wheel” stencilled on a wooden header 
while the patent date “May 7, 1895” is 
rubber stamped on the base. The earliest 
models of the smaller wheel also carry the 
die-stamped identification “The Fairest 
Wheel Co./No. 2/Decatur, Ill.” on a light 
stamped tin center hub for the wheel. This 
part is often missing from the surviving 
wheels and most collectors don’t even 
know it was originally there as the wooden 
hub is so well finished. 

The visible cash box idea on the 
FAIREST WHEEL No. 2 seems to have 
been a direct steal from the Waddel and 
Drobisch wheels, but it’s the least the lat- 
ter makers could contribute to Huffman 
after swiping his original idea. This is also 
the only model of THE FAIREST 
WHEEL that could control the spin in 
either direction, depending on which of 
the two coin slots, left or right, were used. 
Most of the surviving FAIREST WHEEL 
machines are of the visible cash box vari- 
ety and it seems to have been sold for a 
long time. The earliest ads showing the 
machine seem to have appeared in 1898, 
and the device was still being illustrated 
and sold out of saloon and cigar store sup- 
ply catalogues as late as 1916. One pur- 
veyor even put their own nameplate on the 
machine, adding a small brass plate over 
the cash box that said “Albert Pick & 
Company/Chicago.” Naturally, because of 
the added graphics, these examples are 
prime. 


78 TRADE STIMULATORS 2 


National (Mills) 
LITTLE MONTE CARLO 


Produced between 1897 and 1910 
he last half of the 1890s was an | 
exciting time in terms of American 

population, marketing and industrial 
growth. Machinery literally went public, 
and the beginnings of electrical appli- 
ances, automobiles and even the airplane 
were being seen, soon to be the province 
of every man. Mechanical devices picked 
up a lot of sophistication in a few short 
years, with coin-operated chance machines 
moving forward as rapidly as the age, 
sometimes faster. 

Slot machine companies — usually 
established by somebody with an idea or 
two — sprang up like sunflowers. One 
early producer was The National Manufac- 
turing Company of New York City, a 
small producer of automatic payout gum 
vending, strength test and trade stimulator 
machines. National introduced the plain 
Sheet metal cabinet MONTE CARLO, 
shown here, around 1897 as a much stur- 
dier, more sophisticated and more colorful 
version of the older wooden box IM- 
PROVED ROULETTE class of counter 
cigar machines. MONTE CARLO was lit- 
erally the first of the metal cabinet 
machines so sought after by collectors. It 
allows 5-way multiple play, with counter 
payouts based on the color played, with 
increasing odds of from 2:1 to 12:1 paid 
in merchandise for plays on red, black, 
star, “O” or “O00.” 

By the end of 1899 National had been 
bought out by The Mills Novelty Compa- 
ny of Chicago, the latter well on its way to 
becoming the largest coin machine pro- 
ducer in the country. Mills continued to 
sell MONTE CARLO as a Mills machine, 
ultimately modifying and improving the 
mechanisms now packaged in an elabo- 
rate highly nickel plated cast iron cabinet 
detailed and upping the payout odds to 
15:1 and bringing the machine out as the 
LITTLE MONTE CARLO. A one coin 
play single-slot conversion plate also came 
with the machine so it could be runasa5- fas : ie ts Ske ee AP 
way or single play machine. In its day Tt eae ee ait tg ee an Me oa 2 oe a 
LITTLE MONTE CARLO sold drinks and a eer ipo So gee we He PT Sy igh i ag YE ays aN 
cigars, to be sure, but also expanded trade iw 6 te OS Py eee eee Mia Re i Tie : 
stimulator horizons to costume jewelry, National (Mills) LITTLE MONTE CARLO. John Fults Collection. 
store merchandise, and straight cash pay- 
outs. The Mills LITTLE MONTE 
CARLO is a classic cast-iron piece, while 
the original National MONTE CARLO is 
a treasure; it’s rare as the dickens. 





THE 100 MACHINES 79 


Fey 
KLONDIKE 


Produced between 1898 and 1899 


Charlie Fey had his shop in San Fran- 
cisco, and in his early years (from 1895 to 
1906) he made machines for California 
alone, specifically for his own coin 
machine routes. An original thinker, Fey 
still wasn’t above appropriating an idea or 
two as long as it suited his purpose. 
KLONDIKE is such a machine. Drop a 
coin in one of the six slots and a pointer 
automatically spins. If it stops on the 
color you picked based on its color coded 
slot, you got paid off in trade accordingly, 
with green, white, yellow and blue paying 
off in higher amounts based on fewer 
stops. The whole idea is almost an exact 
duplicate of an earlier five-way machine 
made by the Cowper Manufacturing Com- 
pany in Chicago called THE MIDGET. 
But the MIDGET wasn’t in San Francisco, 
and Fey was. So he spun the sales his way. 

Apparently only two of these 
machines are known, the one shown in this 
photograph in the collection of Marsh Fey 
in Reno, Nevada. If you have a copy of 
Fey’s exceptionally fine book Slot 
Machines, you'll find an actual location 
photograph of this machine around the 
turn of the century on page 19 of the later 
editions. 

The dating of the machine is fairly 
easy. The news of the Klondike Gold 
Rush (also spelled Klondyke, and, in the 
very early days of the gold fever, 
Clondyke, in the manner of the original 
Canadian-Indian name) hit San Francisco 
in the summer of 1896 like a thunderbolt. 
The gold rush in California half a century 
earlier had become a legend, and suddenly 
gold was to be had for the pickings once 
again. That’s what the people said who 
came back. Even though most of the 
returnees were broke, people believed 
them anyway. By 1897 the name 
Klondike was on everyone’s lips, and on a 
lot of coin machines to stimulate the play. 
The Fey KLONDIKE has a touch of this 
Opportunism in its name, and on the 
machine. 

The KLONDIKE name doesn’t really 
fit the center circle very well, giving it the 
look of a makeshift addition. My hunch is 
the award card was entirely different on 
the original machine, with the machine 
name changed to capitalize on the gold 
strike. Fey was not only a mechanical 
brain, he was also a hot dog promoter. But 
what was the earlier name? 





Fey KLONDIKE. Marsh Fey Collection. 


known name to collectors after Mills. If 

ey! Possibly the single most signifi- | the name of Charles A. Fey is new to you, 

Hen: name in coin operated chance _ you are new to the field of trade stimula- 
machines of any kind, and the best tors and slot machines. 


80 TRADE STIMULATORS 2 


Mills 
LITTLE DUKE 


Produced between 1898 and 1908 


ITTLE DUKE is a famous name in 
| Be machines. Collectors who 

know both trade stimulators and 
slots immediately think of the star and 
moon or fruit symbol Jennings LITTLE 
DUKE automatic payout slot machine of 
1931 and afterward when they hear the 
name. But that’s not where the name 
came from. The name originally came out 
of playing cards, with a small, miniatur- 
ized deck known as Little Duke cards. 
Therefore, when the small countertop card 
machines came along, the LITTLE DUKE 
name was perfect for machines that uti- 
lized the small cards as reel symbols. The 
wonder is that the name wasn’t used more 
often for card machines, yet it doesn’t 
seem to have been. 

The only machine that seems to have 
commandeered the name in the beginning 
was a five-reel card machine made by the 
Mills Novelty Company of Chicago. 
Rumor has it, according to old times and 
early writings in the coin machine busi- 
ness, that the LITTLE DUKE was the 
third machine to be produced by what was 
to become the mighty Mills Novelty Com- 
pany of Chicago, but this seems unlikely. 
Mills was formed in the summer of 1897 
and started out with a number of automatic 
payout counter wheel slot machines called 
the IMPROVED KALAMAZOO, THE 
AMERICA and, logically for the date, 
THE KLONDYKE. But maybe the LIT- 
TLE DUKE was the third machine created 
by Herbert S. Mills himself — the others 
were the product of the fertile brain of his 
father — and therefore got the rep. Little 
mind, for suffice to say LITTLE DUKE is 
an early Mills machine, and not a very 
unique or inspired one at that. Except for 
the fact that it looks so great. The 
machine survives in nickel plated and cop- 
per oxidized examples, and they are clear- 
ly cast iron classics. Another classic touch 
is the swivel base, permitting the machine 
to be spun around for confirmation of a 
winning play by a customer. One example 
in a midwestern collection has a serial 
number 1357 die stamped in its wooden 
base indicating some degree of productive 
multitude, or suggesting that all Mills card 
machines had a serialization of their own. 

The midwestern example has actual 
reproduced Little Duke cards as reel sym- 
bols, complete with its Little Duke No. 24 
Ace of Spades. 

Cowper LITTLE DUKE machines 
have been rumored, as well as other Mills 
models. But they haven’t been confirmed. 








< y \, 
—— er >" 4a 
BAe py are tne aed: Se “4 
os — 1s A 


he Canda “Iron Card Machines,” as 

they were called in their day, were 

the most famous and most success- 

ful slot machine formats to be created by 

this pioneer Cincinnati firm. Their fame, 

and names, lived long after Leo Canda 

packed it up and the coin machine industry 

all but moved lock, stock and barrel out of 
this early industrialized Ohio river city. 


THE 100 MACHINES 


Canda 
JUMBO SUCCESS 


Produced b 


= 


ee 


he Si 


a 


The most successful were the SUC- 
CESS and JUMBO SUCCESS machines, 
only it wasn’t only Canda production that 
made this so. It all started with the Canda 
SUCCESS of 1895, a floor standing five 
reel card machine on a decorated cast iron 
pedestal made for saloon placement that is 
described in the first volume of these 
Trade Stimulator books. The playing card 


etween 1898 and 1900 


81 


symbols on the contra-spinning reels were 
somewhat smaller than standard deck of 
cards used in table play, but that was to be 
expected in a coin machine as they always 
had been on the small bartop and floor 
stand card machines they were beginning 
to dot the countryside up to that date. 
Canda spun the SUCCESS idea out in a 
few directions, creating the similar cast 
iron BONANZA pedestal floor machine 
and the similar wooden cabinet countertop 
PERFECTION, PERFECTION FIGARO, 
UPRIGHT FIGARO and UPRIGHT PER- 
FECTION machines. SUCCESS begat 
success as the beginning of a whole breed 
of card machines. 

While the begatting was under way, 
Canda begot another card machine idea 
that opened the door to a whole new series 
of card machines that paralleled the SUC- 
CESS developments. It started with a 
large wooden counter card machine called 
JUMBO, also available as a floor machine 
when placed on a masssive matching 
wooden stand. JUMBO wasn’t really any 
different than the earlier Canda card 
machines except for the fact that it was so 
blasted big. The cards were not only full 
size, they were a big full size. That gave a 
new lease on life to a number of Canda 
card machines that used JUMBO as part of 
their name. The floor model GIANT 
CARD machine of 1895 became the 
JUMBO GIANT of 1897, and the pedestal 
base SUCCESS upped its card symbol size 
and its corresponding cast irton cabinet 
and stand to become the JUMBO SUC- 
CESS of 1898, with the Canda SUCCESS 
and JUMBO SUCCESS standing side by 
side for the next few years as an either-or 
alternative to the card machine. Both 
became so successful they were practically 
inseparable in sales and promotion. For 
one thing, they almost always ended up on 
the same catalogue page together. 

This togetherness didn’t end when 
Canda did, for both machines were picked 
up for production by the numerous subse- 
quent producers of the most successful of 
the Canda machines. When Caille Bros., 
Mills Novelty, Dan Schall, Watling Manu- 
facturing Company and the Automatic 
Machine And Tool Company started mak- 
ing card machines based on the Canda pro- 
totypes, they all made both SUCCESS and 
JUMBO SUCCESS models. These later 
variants are highly decorated with multi- 
metal plated and painted trim, making 
them a far cry from the earlier plain-Jane 
Canda models. But it was the Canda 
model that started it all, making this less 
than ornate version a prime collectible. 


82 


TRADE STIMULATORS 2 


Decatur 


FAIREST WHEEL No. 3 


fficially there may or may not have 
(== a Decatur FAIREST WHEEL 

No. 3. We know for sure that the 
original THE FAIREST WHEEL as 
described in Volume 1 was a large counter 
wheel trade stimulator patented May 5S, 
1895, and that it was revised downward in 
size aS a smaller No. 1. Later it was 
reduced in weight as the FAIREST 
WHEEL No. 2 as described some pages 
back. The No. 2 model was based on the 
Same patent (a rubber stamped patent date 
on most machines proves that) and was 
clearly the second model, with die 
stamped wheel hubs marked “The Fairest 
Wheel Co./No. 2/Decatur, Ill.” proving 
that point. But from there on out we’ve 
got to make assumptions. 

Clearly the wheel shown here is dif- 
ferent. The name display header at the top 
and the wheel hub are different with the 
coin entry a single hole at the top center. 
The wheel could still spin right or left, 
depending on the spin put on the coin. But 
most everything else is just about the 
same, suggesting that the nebulous No. 3 
is nothing more than later production of 
No. 2. Some of these machines have No. 
2 die stamped on the center hub with the 
patent date die stamped on top of the base. 
Both of these smaller FAIREST WHEEL 
models were produced simultaneously, 
with No. 3 showing up sometime after No. 
2. It’s dumb little things like this that 
make it so hard to separate fact from fabri- 
cation, and researchers don’t really know 
when they’re making things up by 
embarking on a journey of wishful think- 
ing. Sure, logic is a lot easier to handle 
than looseness — expecially if you’re try- 
ing to tabulate someting — but some- 
times any attempt to impose logic on an 
illogical base can only lead to misrepre- 
sentation. So was there really a FAIREST 
WHEEL No. 3, or do we just want to 
make one up in order to catagorize some- 
thing that resists order? You decide for 
yourself. 

The facts are these: In 1899 or 1900 a 
Chicago saloon equipment and hotel glass- 
ware purveyor called Arthur Schiller & 
Co. issued a catalogue showing the glass- 
walled cashbox FAIREST WHEEL No. 2. 
Then, in 1907, an outfit called the White 
Vending Company on West Madison 
Street in Chicago — all that was left of the 
once-mighty White Manufacturing Com- 
pany that used to make large floor model 
automatic color wheel payout slot 
machines a few years earlier — came out 
with an advertising folder showing the 
solid-walled cash box FAIREST WHEEL, 
saying “The wheel will increase your cigar 


Produced between 1899 and 1915 





ae I ° ae ups foPes % Le 
" : , ' : 2 CA SRE ic Sere 
ote ? : DK ~ aes Se Peta 
= x tha hale ss eee Wear A FN 
“a Fh te EPs ae et 
¥ - aa are opts = <. aa 5A OSes WS oe 
E : sn 1 SRB ie < BRAC 2 pat tes 
F Laem } : eve & 
‘ v - pein k. . 
rae oh = 
*> ¢ 
ae " i 
= Nee) 





Decatur FAIREST WHEEL No.3. Bill Whelan Collection. 


sales for 10 to 100 percent and will pay for 
itself in 2 months.” Then the glass-walled 
cash box model seemingly came back, fea- 
tured as it were in 1911 and then the 1913 
Albert Pick & Company catalogues direct- 
ed toward saloons, restaurants and hotels. 
So is this a separate model, or an interim 
model, or just part of the FAIREST 


WHEEL No. 2 production? Until some- 
one comes up with one with a wheel hub 
that says No. 3, or No. 4, or something dif- 
ferent, we won’t know for sure. Oh, 
there’s also another surviving version that 
has the solid wall cash box with a small 
glass window. No. 5? 





Bell (Wrigley’s) 
DEWEY 


Produced between 1899 and 1907 


Bell (Wrigley’s) DEWEY. Tim LaGanke Collection. 


are enough to send a ripple of 

excitement through any coin 
machine collector’s heart. “Only it isn’t a 
DEWEY like a regular DEWEY;; it’s a 
DEWEY like a LITTLE DREAM.” What 
kind of DEWEY is that, you say? At least 
four coin machine collectors (maybe 
more) have had the same experience, and 
the same reaction. It’s a DEWEY all right 
— the small countertop device couldn’t 
possibly have any other name based on 


6 ° [acre a DEWEY!” Those words 


that well-known face behind the big brass 
pins — but it’s like no other DEWEY 
you’ve ever seen before. It’s also quite 
rare. 

This is one of those classic examples 
where the identification of the machine 
came out of the machine itself to be later 
confirmed by a piece of original slot 
machine literature. The device is a signu- 
larly unique countertop trade stimulator 
coin drop with pockets that offer payouts 
of a penny in trade for a penny played, or 


83 


maybe two. The coins stay in view until 
relased by a lever behind the machine to 
drop into a large cash box in the wide 
base. Seven of the nine pockets say 1; 
only two of the nine say 2 (with some 
store keepers fudging the last “1” into a 
3”), so the machine doesn’t really give 
much away. What it does do is command 
your attention because of the colorful 
lithographed reproduction of the bust of 
Admiral George Dewey, the Spanish- 
American War hero, which covers the 
whole pinfield while the rest of the 
machine front serves as a picture frame. 
The only illogical part is the patent date 
stamped on the machine. Dewey was a 
non-entity until he blasted the Spanish 
fleet in Manila Bay in May 1898, and his 
real fame spread late in 1899 when he 
arrived in New York for a hero’s wel- 
come. Starting around August 1899 
Dewey’s face was plastered all over the 
country, and the political powers that be 
even touted the otherwise unassuming 
Admiral as a potential presidential candi- 
date for the 1900 election. Everybody 
heard of the guy and, short of Teddy 
Roosevelt, he was the most popular man in 
the country. Yet, on this machine the 
patent day is noted as June 22, 1897 — a 
year before any of this started to happen. 
The only coin machine patent issued on 
that date that has any likely connection to 
a trade stimulator is Patent No. 585,077 
issued to a “Jonas N. Bell’ of Chicago for 
a single-reel trade machine know to be 
made as the NICKELSCOPE in 5¢ play 
and the PENNYSCOPE in 1¢ play. Fur- 
thermore, Bell’s Company made the 
machine for a gum salesman named 
William Wrigley, with known examples 
carrying a namecard that say “Mfg’d by 
Wm. Wrigley Jr. & Co., Chicago, 
Philadelphia.” The real maker was the 
Jonas D. Bell And Company (middle ini- 
tial “D,” not “N’’) of Chicago as proven by 
an old trade card showing the machine and 
discovered by collector Ira Warren at a 
Gaithersburg, Maryland, Flea Market. 

Then the author stumbled across an 
original piece of Wrigley gum advertising 
in the hand of collector Fred Fried that 
showed not only the Bell PENNYSCOPE, 
but also this machine, calling the latter 
“Wrigley’s Dewey Pin Machine Assort- 
ment.” That patent date proves Bell made 
them both. The original Wrigley ad for 
the DEWEY is reproduced in the editorial 
section of this book. Would you believe it 
— both were given away for free when the 
store keeper bought a tie-in selection of 
Wrigley’s gum. As an aside, so was THE 
BICYCLE. 


84 


vaguely familiar look, it’s not surpris- 

ing. It was illustrated in the first vol- 
ume of this Trade Stimulator book series. 
When the landmark An Illustrated Price 
Guide to the 100 Most Collectible Trade 
Stimulators was published in November 
1978 the Bennett machine had just been 
discovered and little was known about it. 
The first, and to date, only, known exam- 
ple was found by a western collector, sold 
to collector-dealer Larry Lubliner in High- 
land Park, Illinois and subsequently resold 
to another western collector early in 1979. 
Such rapid machine movement is typical 
for a rarity such as this as other collectors 
see a single known example of a machine 
for the first time and then “just have to 
have it.” 

There’s an enduring coin machine 
collectors’ adage that once the first exam- 
ple of any machine is found, a second one 
comes along in rapid order. The marvel of 
this thinking is the fact that this has hap- 
pened countless numbers of times, and 
whenever collectors swap stories along 
with their machines, the finding of the 
“second machine” — no matter what the 
machine is — is often widely discussed. 

It didn’t happen quite that way with 
the Bennett STUCKEY CIGAR; but it did 
happen. There are usually two ways that 
any “‘second machine” is found. The first, 
and the hardest, is through original discov- 
ery, that being the finding of a “second 
machine” through pure luck or happen- 
stance, but based on the fact that now the 
finder knows what to look for, or can 
quickly recognize the find. That circum- 
stance, more than any other, is what makes 
these illustrated price guides invaluable to 
the collector, picker, dealer or antique coin 
machine investor. The second way that a 
“second machine” is discovered is far 
more common. What happens is that a 
collector spots a rarity in print for the first 
time and says, “Hey, I’ve got one of those, 
only I didn’t know what it was.” That’s 
how the Bennett STUCKEY CIGAR was 
duplicated, only not quite. 

When Larry Lubliner showed up with 
the first example of this machine, the 
author went to work on its history. Large 
letters on the bottom of the front paper 
say““Manufactured for Stuckey Cigar Co., 
Lancaster, Ohio” while small copy at the 
upper left and right corners states “This 
machine manufactured by Bennett & 
Co./Kalamazoo, Mich.” Experience sug- 
gested that the machine had “an early 
1900s look” as described by the author. 
Once given the facts at hand, the Kalama- 
zoo Public Library was able to come up 


|: the Bennett STUCKEY CIGAR has a 


TRADE STIMULATORS 2 


Bennett 


STUCKEY CIGAR 


Produced between 1900 and 1912 





Bennett STUCKEY CIGAR. Tom Gustwiller Collection. 


with an identification of the firm and some 
dates, showing a Bennett & Company to 
be active between 1900 and the 1920s, 
making cigar cases and “novelties” 
between 1900 and 1912, and furniture 
thereafter. Coincidentally the Lancaster, 
Ohio Public Library identified a Stuckey 
Cigar Company that was active between 
1899 and 1918. So it looks like an Ohio 
cigar company contracted with a Michigan 
cigar case maker to have them produce a 
cigar trade stimulator. 


As for the “second machine,” when 
Chicago collector Joe Vojacek saw the 
picture of the Bennett STUCKEY CIGAR 
in the first trade stimulator volume he said, 
“Hey, I’ve got one of those, only I didn’t 
know what it was” and added, “because 
mine is called RED BIRD and it’s made 
by an outfit called the Park Novelty Com- 
pany in Kalamazoo.” Park? Who’s Park? 
Sorry, but you’ ll have to wait eleven pages 
for the end of the story. 


THE 100 MACHINES 


E.A. Ruff 


85 


CRAP SHOOTERS DELIGHT 


Produced in 1900 


Crap 
Shooters 
Delight 





F.A. Ruff CRAP SHOOTERS DELIGHT. Mel Getlan Collection. 


e know what this machine is 
worth and how rare it is. So far 
only one of these small cast iron 


beauties has shown up, so it’s rare. Its 
value hasn’t been tested on the auction 
block in recent years and you probably 
couldn’t buy it from its owner at the prices 
listed even at the upper end, so it’s valu- 
able. The prices listed here only provide 
an equivalent value in the event another 
machine shows up, or two or more. It’s 


just something to shoot at if you’re ever 
faced with the opportunity to pick up a 
CRAP SHOOTERS DELIGHT. If there’s 
any question in your mind about getting 
the machine at such a time, the answer is 
simple. If you like it — and a lot of col- 
lectors do, but they haven’t been able to 
touch it — and the cost is anywhere near 
these listed values, get it. If the cost is any 
lower, grab it! 

The Ruff CRAP SHOOTERS DE- 


LIGHT is one of those machines that 
seems to tell its whole life story on its face 
and body, but like a well-conditioned 
mature man or a beautiful older woman, 
age can be very misleading. Walk down 
the street someday and play a game; esti- 
mate the year of birth of the people you 
pass. To make it easier, accept the latitude 
of two years either way — that gives you a 
five year spread for error — in the same 
way the old carnival and amusement park 
weight guessing spielers used to make a 
bundle off the suckers with their spring- 
suspended weighing chains. Try it. 
You’ ll learn something fast. Younger peo- 
ple, even children, are fairly easy to figure 
within that five year range. Guess, and 
ask. Most people will level with you fast 
and tell you their date of birth. But the 
moment you get people in their forties, 
and especially past their fifties, male or 
female, it’s anybody’s guess. 

It’s the same with machines. If you 
didn’t read the date at the top of this page, 
block it off and guess the date of the 
CRAP SHOOTERS DELIGHT, starting, 
and ending. Write it down, and read on. 

When New York collector Mel Getlan 
first picked up the machine — and he still 
owns it at the time of this writing — he 
asked the author the date of the manufac- 
ture. The available data suggested it 
should have been easy to find, only it 
wasn’t. The front of this unique dice 
machine says “Mfd. by F.A. Ruff, Detroit” 
in a cast iron nameplate, while the reward 
paper says “CRAP SHOOTERS DE- 
LIGHT/FREE CIGARS/DROP COIN IN 
SLOT YOU WISH TO PLAY.” Five slots 
take either a penny or a nickel with from 
one to three cigars paid in trade for the 
penny winners and five times as many for 
a nickel. 

All that remained to be done was 
identify the F.A. Ruff firm in Detroit and 
its tenure by dates. The old directories 
were consulted in the Detroit Public 
Library, starting with 1916 and going 
backward because the machine seems to 
have a “teens” look. Three hours of 
searching and no luck back to 1905. The 
next trip to Detroit was two hours of dig- 
ging and no luck from 1917 to 1928. A 
third trip to Detroit with the search starting 
in 1896 found Frederick A. Ruff in the real 
estate business. Then pay dirt. Ruff was a 
manufacturer of electrical switches from 
1897 to 1900, and was back in real estate 
in 1901. There was a six or seven month 
gap between the two ventures in 1900, and 
that has to be it. A machine made for only 
a few months in 1900; no wonder they’re 
rare. Correction; it’s rare. 


86 


ost of the machines described and 

priced in this book, as well as in 

other illustrated price guides in 
the trade stimulator and automatic payout 
slot machines series published by Coin 
Slot Books, are available in some num- 
bers. That is not to say they are common, 
but rather are recognized collectibles. 
Then there are the rarer machines avail- 
able in limited numbers and the rarest of 
all, those represented by a single surviving 
example. 

The single surviving example 
machines are often puzzling. The puzzle 
isn’t as troublesome as it might be if the 
machine carries a nameplate, maker’s 
name, date or patent number. Any one of 
these graphic features can lead to proper 
identification and dating. Any combina- 
tion of two or more can make the job a lot 
easier. But a single example unknown 
machine with no date or name or patent 
number or clue to who made it can be a 
puzzlement of the highest order. There’s 
only two ways to make identification. The 
first is the easiest, and that’s the longshot 
hope that someone else has a similar 
machine that carries identification. Once 
the “mystery machine” is illustrated and 
described, the other owner has a chance to 
see it, raise a hand, and come through with 
clues to its origin. That happens more 
often than you think as collectors trade 
color Polariod pictures or carry the pic- 
tures in their books to auctions and other 
gatherings that attract coin machine collec- 
tors. This interchange of information is 
invaluable to coin machine collectors and 
dealers and one of the primary reasons 
why coin machine auctions and shows 
(such as major Flea Markets, the annual 
advertising antique shows at Gaithersberg, 
Maryland and Indianapolis, Indiana, and 
the major slot machine shows and auctions 
that have been conducted in Illinois, Neva- 
da and California) have become so popu- 
lar. 

But what of the truly orphaned single 
example machine that carries no marks of 
any kind? There’s only one way to pin it 
down, and it depends on luck. Someone 
— anyone will do — has to know that 
such a machine once existed and be able to 
spot it on sight if it ever shows up. Even 
here there’s an easy way and a tough way. 
The as yet undiscovered machines that 
have appeared in old catalogs, in catalog 
reprints, or in old ads in The Billboard, 
Automatic Age, The Coin Machine Journal 
and other trade publications, are known to 
a number of collectors and slot machine 
history enthusiasts. So when such a 
machine shows up, chances are someone 


TRADE STIMULATORS 2 


August 
HOODOO 


Produced between 1901 and 1908 





will say, “Hey, I know what that is; it’s a 
whatchamacallit.”” That’s the easy way to 
identification. 

And the tough way? One person 
knows of the prior existence of the 
machine and as luck would have it the one 
person that has the only known surviving 
example of the machine just happens to 
ask the one who knows. In 1975 the 
author was plowing through a bunch of old 
patents and found drawings for a mar- 
velous old trade stimulator called 
HOODOO for restaurant cashier place- 
ment that carried a marquee that said 
“Who Treats/You Do — I Do” and the 
name “THE HOODOO” at its base. The 
maker was the August Grocery Co. of 
Richmond, Virginia, a wholesale food sup- 
plier. Six months later a collector sent the 


pee es.” : ee 
August HOO DOO. Anonymous Collection. 









» 


author a photograph of the very same 
machine in the flesh, so to speak, and the 
answer was rushed back. “It’s an August 
HOODOO, of course!” The collector 
never got over the instant return-mail iden- 
tification. 


THE 100 MACHINES 


Kelley 
FLIP FLAP 


Produced between 1901 and 1903 





Kelley FLIP FLAP. Bill Whelan Collection. 


oking around in ancient coin 
Proastne history can be a lot of fun, 

and exciting if the results add to your 
knowledge or lead to the identification 
and/or dating of a machine. The experi- 
ence of Chicago coin machine collector 
Joe Vojacek is a classic example. In trad- 
ing around in late 1977 and early 1978, 
Joe suddenly found himself the owner of a 
truly unique trade stimulator. Drop in a 
penny at the chute at the top right and it 
spins around a runway gathering speed to 
shoot into the playfield. Joe had never 
seen one before. That’s no small trick 


because Joe has been collecting for a long 
time. 

The only clue to the machine’s origin 
is a nameplate on the cabinet base that 
says “Kelley Mfg. Co. 80-82 Wabash 
Ave., Chicago, Ill.” If Joe had acquired 
the machine only nine months later and 
after publication of the first An /llustrated 
Price Guide to the 100 Most Collectible 
Trade Stimulators volume near the end of 
1978, he might never have started search- 
ing for its origins. The reason, according 
to Joe, is that the first trade stimulator vol- 
ume illustrates and describes a machine 


87 


called THE KELLEY made by the Kelley 
Cigar Company of Chicago under the Kel- 
ley Manufacturing Company name, with 
the copy including a very brief history of 
the Kelley firm. After reading the copy, 
Joe would have let it go at that, figuring 
that the firm had been identified and that 
his machine was one of many made by the 
firm between 1901 and 1903. 

But Joe didn’t know any of this at the 
time, so he embarked on his own research. 
As he got deeper and deeper into the dig, 
he realized that the process of tracking 
down old coin machine history is time- 
consuming, labor intensive, and interesting 
— provided you find something. And he 
did. So he put all this thoughts and his 
notes down on paper and submitted the 
whole thing to the collector publication 
Loose Change as an article. Loose 
Change ran the article under the title’, The 
Time Machine” in their August 1978 
issue, and coin machine collectors were 
suddenly staring at the picture of a 
machine that none of them had ever seen 
before. 

Joe’s findings and his interpretations 
of these findings were interesting and cor- 
rect. Quoting from the Loose Change arti- 
cle, “If we take the (City of) Chicago 
directories (in the Chicago Public Library) 
literally, there never was a Kelley Manu- 
facturing Company at 80-82 Wabash. The 
address was occupied 1901-1903 ... at 15 
and 17 Dearborn. Evidence indicates that 
the penny drop was made at the Wabash 
address ... before the manufacturing com- 
pany merited a directory listing of its own. 
Consequently, the penny drop was most 
likely made sometime during 1903.” 

If Joe had kept digging in the Chicago 
directories after 1905, he would have dis- 
covered that the name Kelley Cigar Co. 
reappeared in 1906, lasting until 1908, 
indicating that the Kelley Manufacturing 
Company name was never the primary 
firm name and was only used to stick on 
coin machines. But history digging isn’t 
easy and takes a long time, according to 
Joe. And that’s for sure. As for the 
machine name, at the time it came out in 
the 1901-1903 period, a popular looping 
roller coaster ride called the “Flip Flap 
Roadway” was in operation at Young’s 
Pier along the Boardwalk in Atlantic City, 
New Jersey, having been set up in 1898, 
so the name has been applied to the 
machine by the author. It’s a guess, but 
probably as close as we’ll ever get unless 
one with a name plate shows up. By 1906 
the looping roller coaster was off the mar- 
ket because it had killed a bunch of peo- 
ple. And so was the Kelley FLIP FLAP. 


88 


hat an absolutely marvelous 
machine this is! Imagine taking 
five counter UPRIGHT PER- 


FECTION trade stimulators and gluing 
them all together to make one large cabi- 
net, and then sticking that cabinet on a 
marbelized floor pedestal. Fantastic! But 
that’s exactly what has been done to create 
the Caille QUINTETTE. 

Actually Caille Bros. Co. of Detroit 
didn’t create the machine. The idea came 
out of the fertile and imaginative shops of 
the Leo Canda Company in Cincinnati, 
Ohio in January 1900. Canda had devel- 
oped a five-reel card machine called the 
MODEL CARD MACHINE around 1893. 
By 1896 it had been refined as the small 
countertop PERFECTION CARD 
machine, and soon the mechanism was 
modified, enlarged and improved to 
appear in a whole line of countertop and 
floor model card machines. One of the 
most popular variation was a boxy model 
call the COUNTER PERFECTION or 
UPRIGHT PERFECTION. Then on Jan- 
uary 9, 1990, Cincinnati inventor Leo 
Canda applied for a design patent on a 
monster version that put five UPRIGHT 
PERFECTION machines together to creat 
the ultimate card machine with 25 reels. 
Canda called it the CARD MACHINE, 
and if you have seen or own one of the 
Sicking Manufacturing Company poster 
reprints produced from originals in the 
author’s collection some years ago, you’ll 
see the machine in a commanding position 
on the back of the sheet. By the end of 
1901 when both the Mills Novelty Compa- 
ny of Chicago and The Caille Bros. Co. of 
Detroit (to be later followed by The 
Watling Manufacturing Company of 
Chicago in 1902) picked up and started 
producing the Canda machines, the 1-way 
Canda CARD MACHINE was being pro- 
duced by Caille as the 5-way QUIN- 
TETTE. For some strange reason, Mills 
passed it by, giving Caille an exclusive 
with the machine. 

Only two or three of the original 
Canda machines survive, and interestingly 
they don’t command the prices of the later 
Caille version. The reason is obvious! 
The five slot Caille QUINTETTE is far 
more elegant than the earlier Canda 
CARD MACHINE, and the difference is 
in the castings and trim. The Canda model 
is very plain, in a largely underrated 
wooden cabinet. But the Caille Model: 
WOW! The trim fairly drips, it’s mar- 
velous. 

This is a machine that suddenly found 
its price level. In the middle 1970s three 
or four were known, and while they were 


TRADE STIMULATORS 2 


Caille 
QUINTETTE 


Produced between 1901 and 1913 


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BY 

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Sk 

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Lita ‘ 


Ra PALS te pe aaa 


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stated 
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i 


ayaa 
& | Mi = 
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Me ' ta! caer | 
ers! 
Se a eT < 5. Rug oie os 
ae ae jm SET =: yal’ ‘ by es 
ee APR PEE eres oo ? ras 
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a" 4 ahs | 


230 


a ey Sic Fa , ies 
[a8 ee a * 
tah i it & 3 = 

: Call ai 
| 2 2 a w | ec 
1 

m . 


Caille QUINTETTE. Gil Shapiro, Urban Archeology. 


commanding and interesting, they didn’t 
really turn the collectors on. Fortunately 
most of their owners like them and kept 
them. It wasn’t until three or four more 
were suddenly available, reprint Caille cat- 
alogues began to make the rounds, and 
collectors began to recognize the charm 
and financial value of non-payout trade 
stimulators that the QUINTETTE took off. 
It’s a machine that seems to have been 
popular in hotel lobbies and old cigar 


counters, with old estate and hotel auctions 
adding new examples to the mix. When 
the old Keefer Hotel in Hillsdale, Michi- 
gan auctioned off its goods in the spring of 
1975, a QUINTETTE in excellent condi- 
tion went for $850. The dealer that bought 
it turned it for less than $1500 and thought 
he did pretty well at that. That’s not that 
long ago, and today you couldn’t even 
touch a basket case QUINTETTE for any- 
where near that money. 


THE 100 MACHINES 


Caille 


ROYAL JUMBO 


Produced between 1901 and 1916 


% bay, - 
. 
Ott th hh: »\ ¥ > 
now ) } ’ 2 
9 ” : * ey, 
3 
See * F 


ERS 


Wa) 


ey) 


4 
(Gas Tm Scant Nhs 


: 2 eet anil 


eta 
grt 2 : 


bn ae e 


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“t 
& > 


Caille ROYAL JUMBO. Gene Foster Collection. 


sk any trade stimulator, payout slot 
Ak arcade machine collector, dealer, 

restorer or investor who knows 
anything at all about coin machines and 
you’ ll get the same answer: there definite- 
ly is a “Caille Look.” Pressed for a 
description they’ll be hard put, except to 


say that Caille machines are a lot more 
elaborate in trim and color, and especially 
in castings. To pin it down, it’s always the 
castings that win. No matter how many 
plated pieces or casting trim any maker put 
on their machines, for the equivalent 
machine The Caill Bros. Co. put on more. 


89 


The resulting display is nothing short of 
dazzling. It looks that way today, and it 
was just as outspoken years ago when the 
machines were in their prime. 

Caille trim borders on overkill, but 
obviously the customers liked it. This 
overabundance of plated trim was the 
Caille secret weapon against the competi- 
tion, and they used this advantage repeat- 
edly. When Caille machines were in an 
eyeball-to-eyeball competitive situation 
with the machines of other makers, Caille 
came out with a newer and later model 
that sank the competition in a sea of nickel 
plating. They did it with their PERFEC- 
TION CARD machine by making it the 
GOOD LUCK, and in 1901 theye did it to 
the JUMBO SUCCESS to create the 
ROYAL JUMBO. Actually, that’s not 
exactly true, for the basic machine idea 
was another Canda pick-up. The Leo 
Canda Company of Cincinnati had created 
a fairly elaborate counter card machine 
along the lines of its JUMBO SUCCESS 
called the ROYAL CARD machine. None 
have ever shown up as collectibles, but it 
was illustrated and described in the 1898 
Ogden And Co. catalogue. The old cata- 
logue copy describes it as a counter 
machine made in penny and nickel play 
models that is “made up in such a manner 
that the outer appearance should not 
become shabby after short use,” a problem 
that plagued a lot of the other Canda card 
machines. Canda may have made a 
ROYAL JUMBO, and Caille may have 
made the counter ROYAL model in 1901 
or thereafter, but there is no evidence to 
confirm the existence of either of these 
theoretical models. What is known is the 
Caille ROYAL JUMBO of the 1901-1916 
period, which is hands down the most 
highly trimmed and elegant pedestal- 
mounted “Iron Card Machine” ever pro- 
duced. Caille made the same claim for it 
in their 1912 “Booket M” catalogue. Ear- 
lier, in their 1909 “Catalog 509,” Caille 
stated that they were “safe in stating that it 
is the highest type of this class machine 
ever attempted.” They added that “ele- 
gance of style is embodied in every detail 
of construction and finish” and the “The 
ROYAL JUMBO has a striking appear- 
ance and an individuality which ‘stick out’ 
and makes it quite different from any other 
floor machine.” 

They didn’t exaggerate as one look at 
this picture will prove. It’s a beautiful 
machine from its highly trimmed cabinet 
to its marbelized pedestal and detailed 
base. This is the top of the line in standing 
iron card machines. 


90 


TRADE STIMULATORS 2 


Mills 


SUCCESS No. 6 (“Little Success’’) 


he most successful thing about the 
SUCCESS pedestal card machine is 
the fact that it seems that just about 
everybody made one. The thing that 
makes the Mills SUCCESS unique is that 
in the long run, Mills made more out of it 
than anyone else did. Few coin machines 
indeed had the production run of the Mills 
SUCCESS — unless you count the Mills 
JUMBO SUCCESS that comes next — 
with models running for over twenty years 
from 1898, very early in coin machine his- 
tory, untill 1920, the beginning of the 
modern age of coin machines. 

Mills didn’t create the SUCCESS 
card machine; Canda did, and started mak- 
ing it in 1895. The Canda model and a 
number of its derivatives are illustrated 
and covered in detail in the first volume of 
IIlustrated Guide to 100 Collectible Trade 
Stimulators. If you haven’t read that yet, 
you should as the background is interest- 
ing. 

Mills took it from there. When the 
Canda machines suddenly became all but 
public property in 1901, both Mills and 
Caille (and later, once again, Watling in 
1902) made SUCCESS (“Little Success’’) 
and JUMBO SUCCESS (“Big Success’) 
machines. Plain as the original Canda 
machines were, Mills and Caille hyped 
their models. Caille, typically, added a lot 
of elegant casting trim. Mills went 
halfway, adding trim, but nothing as ele- 
gant or complicated as the Caille models. 
Mills didn’t have to go as far as the others 
did in reproducing their version of the 
SUCCESS for they had something no 
other coin machine producer had, that 
being massive coast-to-coast coin machine 
distribution supported by factory display 
offices and dealers all over the country. 
The moment Mills made the SUCCESS — 
already a highly popular saloon, cigar 
stare, cigar counter, barber shop, pool hall 
and hotel lobby machine — the Mills 
model was on its way to location place- 
ment any and everywhere that coin 
machines proliferated. Starting with the 
Original “Little Success” in 1898, 
improved models No. 3 of 1900, No. 4 of 
1901 and No. 5 of early 1902 led to the 
most successful model of all, No. 6 of 
1902. The Mills “Little Success’? went up 
to No. 8, but it is No. 6, with the model 
number in the casting below the visible 
window, that was the most popular. 

Mills Novelty pulled another stunt 
that was exceedingly clever. They made 
“Boys and Girls” fortune telling versions 
of both machines including the SUCCESS 
FORTUNE TELLER in the case of the 
“Little Success,” and sold them in black 


Produced between 1902 and 1920 





Mills SUCCESS No.6 (“Little Success”). Bill Whelan Collection. 


with yellow trim, the same as the card 
machine, or painted bright red as pre- 
ferred. Caille, suddenly facing the need to 
play catch-up, did the same thing with 
their JUMBO SUCCESS, but never did it 
with their smaller SUCCESS card 
machine, leaving the field open to Mills at 
the low price end of the line. The intro- 
ductory ad featuring this version of the 
Mills SUCCESS as it appeared in the June 
27, 1903 issue of The Billboard, is repro- 


duced elsewhere in this book. Don’t miss 
the ad copy; it’s totally charming and typi- 
cal of the period. 

The Mills SUCCESS has distinctive 
Mills trim in the form of iron scrollwork 
included in the casting of the reel window 
frame. It’s the only way to superficially 
tell the Mills, Caille, Watling and Auto- 
matic Machine and Tool Company models 
apart. 


THE 100 MACHINES 


Mills 


91 


JUMBO SUCCESS No. 6 (“Big Success’’) 





PRR PTO mF) 


Produced between 1902 and 1920 





Tt i OPCS fain 
nay 
ABO Me 
' aoe es” Oe 
1, ’ . - “es a 
_ 4 ‘ 


ave A phe 


Mills JUMBO SUCCESS No.6 (“Big Success”). Harold’s Club Collection. 


he primary difference between the 
Mills “Little Success” SUCCESS 
and the “Big Success” JUMBO 
SUCCESS is self evident. The JUMBO 
SUCCESS is bigger! It was also more 
expensive. The jumbo name doesn’t come 


from the difference in the size of the 
machines but rather from the size of the 
cards on the five reels. Even that goes 
back to the Leo Canda Company of 
Cincinnati. Canda first made the PER- 
FECTION CARD machines with the small 


“Little Duke” size playing card symbols, 
and followed that up in 1897 with a 
counter or pedestal cabinet floor card 
machine called JUMBO, the latter name 
indicating that full size playing card repro- 
ductions were used on the reels. Canda 
kept the name action going with the SUC- 
CESS line, adding a JUMBO SUCCESS 
model with full-size card illustrations to 
the line. So when pickup time came along 
and the Canda machines were copied, both 
SUCCESS and JUMBO SUCCESS mod- 
els were made. 

The Mills JUMBO SUCCESS has the 
same relationship to the Caille JUMBO 
SUCCESS as the smaller SUCCESS mod- 
els do to each other. The Caille JUMBO 
SUCCESS has more trim, whereas the 
Mills model is fairly plain while still a 
stylish improvement over the deadly dull 
Canda version. The recognizable Mills 
scroll work — similar to that of the Mills 
SUCCESS, only larger — quickly identi- 
fies this as the Mills model, but in this 
case the Caille trim is quite close. The 
real difference often shows up on the mar- 
quee, the cast iron and plated metal frame 
around the paper reward card at the top of 
the machine. Here again, the Caille frame 
is more ornate than the fairly plain Mills 
frame. More often than not, the Mills 
paper also carries a line at the bottom that 
identifies the Mills Novelty Company in 
Chicago. Models were the first model in 
1898, No. 2 in 1900, No. 4 in 1901, No. 5 
early in 1902 and No. 6 later in the year. 
The models went up to No. 7 in 1903, but 
No. 6 has the largest suviving population. 

While the Caille machines seem to 
outnumber the Mills machines in collec- 
tions, there are quite a number of both 
models around. This isn’t surprising as 
these machines ran longer on locations 
than most, with cigar counters, older bowl- 
ing alleys, and pool halls still having them 
in use as late as the middle 1930s. The 
rusty old hulks of these “Iron Card 
Machines” were often tossed into the alley 
or a garbage truck in the late thirties and 
throughout the forties as these old loca- 
tions were remodelled or closed. At the 
time few people cared about “old store 
junk” so the machines went to their maker 
to be plowed under in garbage dumps and 
land fills across the country. Many of the 
Surviving examples have been found 
among the possessions of old pre-prohibi- 
tion saloon or early post-prohibition tavern 
owners, and they keep turning up. These 
heavy floor card machines are finally 
beginning to make it to museums, with the 
example illustrated in the Harold’s Club 
collection in Reno, Nevada. 


92 


TRADE STIMULATORS 2 


Wain & Bryant (Caille) 


kay, what is it? This one has had 
()« experts stumped for a long 

time, and the mystery isn’t com- 
pletely solved. But the answers are close. 

The machine class is that of a minia- 
ture color wheel or small countertop trade 
timulator version of the big automatic pay- 
out color wheel floor machines. There are 
a number of such machines that are active- 
ly sought by collectors, such as the Caille- 
Schiemer (later just Caille) BUSY BEE of 
1901, the Caille SEARCHLIGHT of 1902, 
the Caille WASP of 1904, the Mills 
BULLS EYE of 1902, the Caille LIN- 
COLN of 1912 and a number of others. 
All of them tend to be rare, and valuable, 
with the value based on more than the rari- 
ty. They’re worth big money because they 
look so good. The machines are cast iron 
— a magic material to the antique coin 
machine collector — which means that are 
are old (or before the use of aluminum in 
the early 1920s), highly decorated (the 
details in cast iron are well known), richly 
trimmed (with the iron usually plated in 
nickel, copper or a marbelized alloy) and 
made by major makers. The name Mills 
or Caille or Watling on any machine made 
in the first decade of the 1900s is worth 
something. On a cast iron machine, it’s 
money in the bank. 

Then this machine came along. It has 
a five-way coin head and an unmistake- 
able Caille look, but no Caille name on it. 
And that’s surprising. The Caille Bros. 
Co. was a cast iron wonderland, with 
Caille cast iron trim almost legendary, as 
was Caille-Schiemer cast iron before it. 
You can spot the machines by their looks 
more often than not because they look so 
different. After that confirmation is easy 
because these considerate producers 
proudly proclaimed their parentage by 
putting their identification in and on their 
machines. Study the castings and you’ll 
find “CS” somewhere in the trim for 
Caille-Schiemer, circa 1899-1901, or 
“CB” for Caille Brothers, circa 1901 up to 
about 1916. 

But not on this machine! There’s 
absolutely nothing to indicate the maker. 
The only markings on the cabinet are 
design elements at the top, a woman’s 
head, circa early 1900s, and the copy 
“FOR TRADE ONLY.” But the most 
interesting markings are the bas-relief 
signs of the zodiac on the bezel of the col- 
orwheel. Only one other machine looks 
like this, and it even carries the copy 
“FOR TRADE ONLY” on its five-way 
coin head. It looks either like the Caille 
Bros. SEARCHLIGHT of 1902 or WASP 
of 1904. But neither one of these two sim- 


ZODIAC 


Produced between 1902 and 1910 





ilar machines has the astrological figures. 
SEARCHLIGHT does provide clues 
to its origin, however. The Caille advertis- 
ing says SEARCHLIGHT has a “New 
large size. New mechanism” and was 
patented April 15, 1902. A patent check 
proved it out, only it isn’t a Caille patent. 
Design Patent DE-35,872 shows the 
machine and credits it to William C. Mur- 
dock and Ellsworth S. Bryant of Detroit. 
Surprise of surprises, a check on both 
names in the 1903 Detroit directory (they 


don’t show up before or after) reveals a 
slot machine producing firm called Wain 
& Bryant Co., with Murdock as a pattern 
maker. The theoretical name ZODIAC 
has been given to this machine because it’s 
logical. Two are known, and apparently 
both were found in Michigan. Caille prob- 
ably picked it up when the firm went 
blooey at the end of 1902 and changed the 
cabinet and the name to create the 
SEARCHLIGHT and WASP. 


THE 100 MACHINES 


Star 


93 


STAR TRADE REGISTER 


hings move fast in antique coin 
machine collecting once people 
know what they’re looking for. 

Take the STAR TRADE REGISTER as a 
classic example. When the first volume of 


Star STAR TRADE REGISTER. Allan Pall Collection. 


Produced between 1902 and 1910 





——.. ~~ | 





An Illustrated Price Guide to the 100 Most 
Collectible Trade Stimulators came out in 
November 1978, the Star machine was 
briefly mentioned in the copy for the Yale 
AUTOMATIC CASHIER AND DIS- 


COUNT MACHINE. The copy says “But 
if you stumble across a STAR TRADE 
REGISTER, borrow money and buy it. 
Until 1977 none were known to exist, then 
two suddenly surfaced in Vermont. But 
that’s all.” 

That was true, then. What wasn’t 
mentioned was that both of the known 
examples were tied up in museums and 
never could have made it to private collec- 
tions. But that ever-present rule of finding 
and collecting held true. If there’s one, 
there’s more. Indeed there are, for two 
more have shown up since then, one in 
New England and one in Pennsylvania, 
with some of the trade tokens spat out by 
these monster trade stimulators showing 
up in New Jersey — with serial numbers 
different than any of the four machines 
known to date. 

The manufacturing company is the 
Star Trade Register Company of Montpe- 
lier, Vermont, first identified by tracking 
down the customers buying Regina music 
boxes as OEM (Original Equipment Mar- 
ket) components. Star bought Style 15, 
Style 11 and Style 11 movements only in 
modest quantities between 1900 and 1908 
or 1909. With the company name now 
known, patents were checked, and the 
whole machine revealed itself in U.S. 
Patent No. 740,935 applied for on October 
17, 1901. Corporate records of Vermont 
show that the firm was incorporated June 
5, 1903 for the purpose of “Manufacturing 
and selling at wholesale and retail the Star 
Trade Register and all other machines or 
devices employing a similar mechanism.” 
But still no machine. 

Then the Vermont Historical Society 
in Montpelier came up with one, then a 
second finding, the latter still on location 
in a small country store. They are mar- 
velous. Put in a nickel and music plays, 
lights flash and a dial spins and then ... 
clunk ... you get a trade token for one, two 
or three times the value of your nickel. 
The museum has put their original find 
back in shape, spitting out special museum 
tokens on each play. The machine is serial 
number No. 6, produced after 1903. 
Tokens are known as high as serial num- 
ber 69 with the author having a complete 
set. 

Then: bang! bang! Two more 
machines showed up, going to collectors, 
both needing restoration and both probably 
fixed up by now. So if there’s four, maybe 
there’s more. Now that a picture of the 
machine has been published here it might 
help identify some basket cases, or flag an 
old machine sitting against the back wall 
of an old store. Rumor has it that it has. 


94 


AUTOMATIC CARD MACHINE 


Produced between 1903 and 1907 


here aren’t many collectors of 
Canda machines around because, 
frankly, there aren’t many Canda 
machines. It’s a name you should remem- 
ber, because if you ever see a machine in 
an antique shop or at a Flea Market that 
carries the Canda name, borrow money 
fast and buy it. I don’t have one; I wish I 
did; someday I will. When I get my 
Canda, I can only hope I get one as great 
as this. 

This is the Canda AUTOMATIC 
CARD MACHINE, and it’s gorgeous. 
But it wasn’t always that way, and it took 
a lot of vision to pick it up. When the col- 
lector found the machine, it had been 
thickly painted with a few remaining 
details hidden under a thick coating of 
grime. Cleaning suggested that there was 
more to be found under the paint, so it was 
painstakingly stripped. What came out 
was enough to make even the most jaded 
collector gasp. The cabinet front is deco- 
rated in delicately colored decals of flow- 
ers, and the reward card revealed a 
rewarding “DROP ONE CENT IN 
SLOT/The Leo Canda Mfg. Co., Cincin- 
nati, Ohio” panel of paper under the glass 
in the beautifully cast marquee. But the 
real find is the graphic display over the six 
coin slots across the front of the machine. 
The player had a choice of any one of six 
slots, with the favored poker hand illustrat- 
ed as a hand held “hand” with the cards 
fanned out to provide a complete visual 
display of what it took to win at poker. 

The Canda AUTOMATIC CARD 
MACHINE is a very topical machine. It 
looks a lot like the earlier Sittman & Pitt 
drop card machines, but has five reels in 
the manner of the BONANZA “Tron Card” 
machine instead of the flipping cards of 
the earlier counter machines. It was made 
in penny and nickel play models, and 
seems to have been influenced by a whole 
raft of machines. After The Mills Novelty 
Company took over so many Canda 
machines around 1901, the Mills influence 
on the Canda AUTOMATIC CARD 
MACHINE seems to have been signifi- 
cant. The five-reel Royal Novelty Compa- 
ny ROYAL TRADER made in San Fran- 
cisco in 1902 is practically a prototype, 
push-down lever and all. Only the cast- 
ings are more elaborate. Even the Mills 
YOU’RE NEXT of 1900 has similar cabi- 
net graphics, while substituting flipping 
cards and a plunger. Both of these 
machines are illustrated and described in 
the Volume 1 Trade Stimulator book. 

The machine was also produced and 
sold by the F.W. Mills Mfg. Co. of Hobo- 
ken, New Jersey, in the early 1990s as the 


TRADE STIMULATORS 2 


Canda 


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Canda AUTOMATIC CARD MACHINE. Gary Sturtridge Collection. 


SiX-way AUTOMATIC CARD 
MACHINE, with the same name and 
graphics as the Canda. F.W. Mills was 
really Frank Mills, brother to Herbert S. 
Mills of the Mills Novelty Company, so 
you can see how interlocked this whole 
business was in its early days. Only a cou- 
ple of these artful Canda machines are 
known, but there may be others under a 
thick coat of paint somewhere. 


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ec Sa 


- 








THE 100 MACHINES 


Park 
RED BIRD 


Produced between 1903 and 1905 


; 
’ 
\ 
: 
: 


Park REDBIRD. Joe Vojacek Collection. 


o pick up where we left off some 
Teste: back, when the Bennett 
STUCKEY CIGAR stuck its face 
out on the pages of the first trade stimula- 
tor volume, it sparked the light of recogni- 
tion. Chicago collector Joe Vojacek 
popped up to say, “Hey, I’ve got one of 
those, only ... mine is called RED BIRD 
and it’s made by an outfit called the Park 
Novelty Company in Kalamazoo.” 
For sure, for sure! Compare the Park 
RED BIRD to the Bennett STUCKEY 
CIGAR and you’ll practically be looking 


at mirror images. There are differences, of 
course, but it’s the similarities that are so 
obvious. No other trade stimulators have 
this distinctive look, yet here are two 
machines made by two companies in the 
same town, Kalamazoo, Michigan. Obvi- 
ously one copied the other. But which one 
came first? Guessing is a bad business. 
It’s like research, described by marketing 
people as ‘“‘an assemblage of all the facts 
and figures necessary to enable you to 
come to the wrong conclusion.” It’s said 
in a variety of ways, but the point’s well 


95 


taken. Guessing is just that, only a guess. 
The odds are never better than 50:50, and 
usually worse. That’s why hard facts are 
sought as aggressively as possible, to at 
least better the guessing odds, or hopefully 
even come up with the answer. 

So the tried and true procedure fol- 
lowed for the identification of the Bennett 
STUCKEY CIGAR was followed. With 
lots of hope and confidence, the Kalama- 
zoo directories were checked for 1900 
through 1905. Nothing. So the spread 
was widened from 1893 through 1913. 
Still nothing. So the Dun & Bradstreet 
Reference Books were checked for the 
1890s. Nothing. The only thing that 
showed up was a building contractor 
named Davis Park, but that’s illogical. So 
the Michigan State directories were 
checked for 1895 throught 1915. Big flat 
nothing. 

Next the Secretary of State, Corpora- 
tion Division, State of Michigan was 
checked for incorporation records. Noth- 
ing. Also, no old ads, catalogues or any- 
thing like that that’s known shows RED 
BIRD, or the Bennett machine for that 
matter. So all we have to go on is what 
the machines tell us. It says “RED/BIRD, 
NIC,KLE MACHINE. Manufactured by 
Park Novelty Co., Kalamazoo, Mich.” So 
we know its name, function, coinage, 
maker and origin. But to coin machine 
collectors that’s not enough. If you could 
only know one single fact about a 
machine, what would it be? Name? Man- 
ufacturer? Hardly! Most collectors agree 
the key fact is the date. Once you know 
that, much of the remainder can be sur- 
mised,, or discovered. And that’s the one 
thing we don’t know about RED BIRD. 

So we guess! The cabinet looks 
newer than the Bennett STUCKEY 
CIGAR, with the Bennett machine having 
a coin drop similar to the Waddell THE 
BICYCLE, while the RED BIRD is 
enclosed, with a changeable reward card. 
We do know that the Park Novelty Com- 
pany was a viable producer, as Park gum 
vending machines have shown up. 

Then another machine showed up, 
and we learned more. Collector Jack 
Freund found one with a small cork circu- 
lar disc under the glass that bounces all 
over when the wheel spins, to finally settle 
at the bottom to indicate the number. And 
Jack came up with the reason for the 
name. It was made for the RED BIRD 
cigar, “choice quality since 1893. Title 
and design copyrighted by Van Dam Cigar 
Co., Grand Rapids, Michigan,” the next 
city north of Kalamazoo. 


96 TRADE STIMULATORS 2 


Caille 
JOCKEY 


Produced between 1905 and 1912 


ost trade stimulator and slot 
Mieextit collectors think of the 

large 3-way counter JOCKEY 
card machine as a Mills product. Indeed it 
is, and it is covered as such in the compan- 
ion Illustrated Guide to 100 Collectible 
Slot Machines Slots 1. But Caille Bros. 
also made the machine, and a lot of them. 
The surprising fact is that just about as 
many early Caille JOCKEY machines 
seem to have survived as Mills machines, 
and in all probability some JOCKEYS 
believed to be of Mills manufacture are 
actually Cailles. The difference is fairly 
evident when you compare both machines, 
with the point of difference seemingly 
going against all that collectors believe to 
be true. 

The unspoken rule has long been that 
Mills made strong, reliable machines in 
fairly plain cabinets whiile Caille made the 
same machines with weaker insides but 
then loaded the cabinets with gingerbread 
and castings. The Caille JOCKEY coun- 
ters all of that. For one thing, it is plainer 
than the Mills machine, and it didn’t stay 
in the Caille line anywhere near as long as 
Mills sold their JOCKEY, first in its 
orginal elegant early 1900s cabinet, and 
later in its unimaginative and plain late- ee yee 
twenties and early-thirties cabinet. Caille, ee ere, cree 
it seems, sold their JOCKEY in the final : 
heyday days of large card machines, and 
yanked the machine when the going got 
tough and the smaller counter machines 
took over the sales. The Caille version 
does have one distinguishing characteris- 
tic, an enormous and elaborate marquee . 
Two or three versions seem to have been 
produced. 

The Mills and Caille JOCKEY 

machines had a common point. The 
machine was first made in 1899 by The 
Charles Moliter Novelty Manufacturing 
Company in Chicago, quickly picked up ae 
by The Automatic Machine & Tool Com-  & 5 sae or = 
pany in Chicago, and by Mills. Automatic leg SSE 2 ines ag 
did more with the JOCKEY than anyone oe ee “2 Boe ne 5ST 
before or apparently after, producing it in _ ” Caille JOCKEY. Allan Pall C Cotleenon’ 
counter and floor stand models, and as a : 
floor model MUSICAL JOCKEY with a 
musical attachment that plays ten songs. 
There’s nothing that says that Mills or 
Caille ever made a musical JOCKEY, but 
the tantalizing prospect exists that they 
did. A lot of machines were neither cata- 
logued nor advertised. Find one and you 
can throw this or any other price guide 
away. A machine like that is a 500-pound 
gorilla and is worth exactly what you say 
it is. 


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Chances 


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mail 


Fey 
DRAW POKER 


Produced between 1905 and 1916 


abit ache 


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Fey DRAW POKER. Marsh Fey Collection. 


6 ‘Cm Exhibiting” machines are 
among one of the most sought 
after class of trade stimulators. 

Quite a number were made, starting with 

the very early Sittman & Pitt and later 

Monarch LITTLE MODEL CARD 

MACHINE of 1891, on up through the 

Reliance Novelty Co. and later Caille 

Bros. Co. RELIANCE and Mills VICTOR 

of 1896, the Clune VICTOR and later 


Mills COMMERCIAL of 1900, the Canda 
and later Mills AUTOMATIC CARD 
MACHINE and YOU’RE NEXT of 1900, 
and on and on. By now you’ve noticed 
something. Seemingly, more than any 
other machine class the card-flipping drop 
card machines were lifted from one firm 
by another with nary the bat of an eye or a 
basic change in design, and more often 
without a change of name. 


oy 


Think that’s not confusing? Boy, it 
sure is. Hear the name of a “Card Exhibit- 
ing” machine (“Card Exhibiting,” later 
‘Drop Card,” is the machine class name 
assigned to the first such device, invented 
in 1890 by a Chicagoan named Frank 
Smith and made by the Ideal Toy Compa- 
ny. Only one Ideal “Card Exhibiting” 
machine has been found) and a maker 
jumps to mind. Hear RELIANCE and you 
think Caille; hear COMMERCIAL and 
you think Mills. Hear DRAW POKER 
and you think Mills, or at least most peo- 
ple do. But you could also think Caille 
and, surprisingly, Watling. If you’re 
thinking origins, you’d best be thinking 
Fey, or maybe even John L. Foley, who 
first made a modified cabinet machine in 
Chicago. 

To most people that’s a surprise 
because the Mills and Caille catalogues 
and old ads are so positive in their propri- 
etary approach to the machine. Caille 
“Booklet M” of 1912 — commonly called 
the “Little Blue Book” — states that “The 
Caille Draw Poker machine ... is almost 
human in its movements and proves 
extremely fascinating.” Mills goes farther. 
In the 1907 Mills trade stimulator cata- 
logue — commonly called the “Little Yel- 
low Book” — the copy says that “The 
invention of the Mills Draw Poker 
machine was a veritable stroke of genius. 
To make a machine which, when played, 
give the same thrilling pleasure and some- 
thing of the excitement of an actual game 
is nO mean accomplishment.” Indeed not, 
but the Mills accomplishment wasn’t the 
machine. That was probably done by 
Charlie Fey in San Francisco, the Caille 
words and the Mills silver-tongued copy 
notwithstanding. 

A lot of heat has been generated over 
the argument that Mills “stole” the LIB- 
ERTY BELL slot machine from Fey, and 
that Caille and Watling copied Mills. Yet 
here’s a trade stimulator that seem to be a 
year or so older, with the same thing hap- 
pening. Is it at all possible that Fey actual- 
ly sold or traded his machine right to the 
“Big Three” of the early 1900s, Mills, 
Caille, Watling? Or maybe Foley? The 
total technical transfer and the speed with 
which it was done — and the fact it only 
seemed to happen so completely with Fey 
machines — suggests this possibility no 
matter what has been written so far. In 
any event, you get two spins for one nick- 
el, and can hold cards with their buttons to 
build the hand on the second spin. And 
who was John L. Foley? That'll be in 
Trade 3! 


98 


rom a collector’s 
point of view, the 
Progressive WIZ- 


ARD CLOCK and its 
many similar compatriots 
share a unique distinction. 
They’re the only coin- 
operated chance machines 
of fairly substantial value 
that can sometimes still be 
picked up for less than a 
hundred dollars at flea 
markets and in antique 
shops — even some clock 
shops — for the simple 
reason that many dealers 
don’t know what they are. 
Of course, now that the 
word has appeared in 
print the chance of finding 
such bargains in the future 
can only get dimmer and 
dimmer. But not every- 
body reads the same book 
at the same time, so if 
you’re On your toes and 
you know what you’re 
looking for, your odds of 
coming up with a token 
vending clock are better 
than most. 

Mantle clocks for the 
home in classic cases with 
pillars were the rage from 
the 1880s to the 1920s, 
equivalent in popularity to today’s CD 
player. Antique shops reflect this, and you 
can find shelves full of them today selling 
for $50 to $300, depending on the model 
and age. 

To go back, ir i9U3 an inventor in 
Niantic, Illinois, coverted one into a token 
vender with a coin slot on top, an operat- 
ing plunger on the side, and a payout cup. 
The player always gets one token, some- 
times two or three. Each token is worth a 
cigar. By 1904 the trade stimulator clock 
had been made fully automatic. When you 
drop the nickel in the slot, the clockwork 
mechanism inside does the rest. Produc- 
tion started in Niantic on a small scale, but 
soon the idea caught fire for cigar shops. 

Arrangements were made to market 
the machine from St. Louis, first by The 
William M. White Company, and after 
1912, by the Loheide Manufacturing Com- 
pany, a tobacco, cigar and chocolate deal- 
er. Loheide called the machine WIZARD 
CLOCK. Meanwhile, back in Illinois, 
James G. Huffman (remembered as the 
1895 inventor of THE FAIREST WHEEL) 
had opened a new trade stimulator factory 





TRADE STIMULATORS 2 


Progressive 


WIZARD CLOCK 


Produced between 1905 and 1913 


in Pana, Illinois, which he ultimately 
called the Progressive Manufacturing 
Company, making an even more improved 
version of the WIZARD CLOCK as well 
as a model he called the DIXON SPE- 
CIAL. 

By 1910 there was hardly a cigar 
counter in the country that didn’t have 
one. Loheide WIZARD CLOCKS seem to 
be the most common, with the Progressive 
DIXON SPECIAL coming in second. The 
amazing fact is how many of these clocks 
found use. On one particularly good 
antique “hunting trip” I picked up 4 or 5 
old store photos from as many dealers at a 
show in Milwaukee. When I got them 
home and put the pictures under the glass, 
3 of them had WIZARD CLOCKS on the 
counter. That couldn’t happen unless the 
clocks were endemic. 


Progressive WIZARD CLOCK. Marvin Halpert Collection. 





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he sheer numbers of the different 
"[ispes of trade stimulators can be 
staggering. One of the fascinating 
facts about these coin operated games is 
the constant outpouring of new ideas over 
the years. Games got to be old hat in a 
hurry. To their everlasting credit the game 
makers shrugged and came out with newer 
games, year after year. When the first 
trade stimulator volume in this series was 
written in 1978, it was assumed it would 
be the only one. Before the ink was dry 
the research data and photos were assem- 
bled for this second volume, and since 
then enough new trade stimulators have 
been found in collections, or just found, to 
run this series past five or six volumes. As 
long as collectors buy these books and 
cover the risk capital of the writer and 
publisher so we don’t collectively and 
totally lose our shirts, these volumes will 
keep coming. 
Six trade stimulator volumes means 
six hundred different machines, plus their 





THE 100 MACHINES 


Griswold 
STAR 


Produced between 1905 and 1926 


» 


j 


variations, running the known machines 
well over a thousand. And all we illustrate 
and describe are the machines that still 
exist. We can only assume that an equal 
number (possibly more) haven’t yet been 
found, or haven’t survived the years if old 
advertising and catalogues are any clue. 
That’s a bunch of machines, and shows 
how many were constantly turned our to 
keep catching pennies and nickels or what- 
ever. Take a look at the list at the back of 
this book and you’ll find over a thousand 
made in the late 19th century up to 1919. 
An equally fascinating fact is the 
durability of some of the machines and 
their play principles. Feature this: some of 
the really old machines, such as the 
FAIREST WHEEL, THE BICYCLE, THE 
BICYCLE WHEEL and others were still 
on location in the late 1920s and into the 
1930s, and probably right up to World 
War II. Better yet, some of them were still 
being produced in the twenties and thirties. 
WINNER DICE was one, and the Gris- 


99 


wold wheels were another. 

Remember the Griswold WHEEL OF 
FORTUNE of 1895 (it’s in Trade 1) and 
the Griswold BLACK CAT earlier in this 
volume? Both used the cast iron flywheel 
idea patented by Griswold and made by 
the M.O. Griswold Company of Rock 
Island, Illinois, with the earlier model 
showing half a wheel and the latter a full 
wheel. As the times changed, so did busi- 
ness, and so did Griswold. In 1905 the 
firm became the Griswold Manufacturing 
Company, and in 1922 it became the 
Thomas-Kerns Company, Not Inc. Maybe 
the company changed, but the machines 
didn’t. Not the old-time Griswold wheels 
in any event. Griswold just changed the 
cabinet of the old WHEEL OF FORTUNE 
in order to show the full wheel, kept the 
old play handle and delicate gold-striped 
black background glass and made an old 
game new as the STAR. It was a typical 
drugstore change counter fixture in the 
1910s and 1920s through the 1940s, most- 
ly in small towns. 


100 


WRIGLEY DICE MACHINE 


Produced between 1905 and 1908 


ake heart, my friend. When 

you start thinking that all 

the good stuff has already 
been found by other people and 
that the only way for you to build 
up a trade stimulator collection is 
to spend a lot of money just to get 
what everybody else has already 
got, stop a moment and think 
about the Dunn WRIGLEY DICE 
MACHINE. 

Until the summer of 1978 
nobody even heard of this thing, 
much less ever saw one. Then an 
Iowa collector found one in the 
basement of an Iowa country 
store. There were a lot of confus- 
ing things about the machine. It’s 
small, with the dice thrown under 
a small, thick glass dome. Or so 
it appeared. But the dice were 
missing, and they must have been 
awfully small to fit in that tiny 
dome. Also the machine label 
says “You Can’t Lose” and car- 
ries advertising for “Juicy Fruit” 
gum with the name “W.K. 
Wrigley Jr. & Co., Chicago, Ill.” 
Wrigley’s gum? How come, and 
when?Fortunately the machine 
carries two other pieces of infor- 
mation. In small type the reward 
card states that the maker is Dunn 
Brothers of Anderson, Indiana. 
The card also states that the play- 
er gets double the value of the 
coin played “Whenever you throw 
a two.” That left two mysteries to 
be solved. Who is Dunn — more 
importantly, when is Dunn — and 
how do you throw a two? The 
answers to both came out of luck. 

Dunn Brothers turns out to 
be an Anderson, Indiana producer 
of business fixtures “ ... for store 
and factory” that was a going 
concern in the early 1900s. The 
firm made commercial size 
cheese cutters, computing scales and “‘nov- 
elties.””. The dice machine is one of the 
novelties. 

Then the biggest mystery of all was 
solved. Collector and antique dealer Bob 
McGrath of Indian Rocks Beach, Florida 
picked one of these dice machines up in 
Georgia. It didn’t have dice; it had only 
one die. According to McGrath, “You 
deposit a nickel and depress the plunger. 
The single dice flies up two or three inches 
and then rests at the bottom. All the sides 
show a 1, with only one side of the die 
showing a 2.” 

This machine is very well made, if 


TRADE STIMULATORS 2 


Dunn 





Dunn WRIGLEY DICE MACHINE. Rich Penn Collection. 


not a bit crude in finish. The nifty part is 
that the simple lever mechanism is com- 
pletely visible behind glass. Trade stimu- 
lator mechanisms are marvels to contem- 
plate, but when their workings are visible 
for all to see, they’re also an absolute mar- 
vel to watch, too. 


THE 100 MACHINES 


Dunn 


101 


PERFECTION (Straight Glass) 


Produced between 1906 and 1908 





Dunn PERFECTION (“Straight Glass’). Allan Pall Collection. 


he word is synergism! That’s when 

One thing leads to another, but 
where nothing would have happened 

if the first event hadn’t taken place. When 
pictures of the Dunn WRIGLEY DICE 
MACHINE were circulated among 
advanced collectors to find out if any more 
existed, a River Forest, Illinois collector 
said, “Hey, I’ve got one of those, only I 
didn’t know what it was.” The interesting 
part is that this latest addition to the Dunn 
Brothers list of “novelties” isn’t a dice 
game at all, but rather a small roulette 
game. The base, cabinet, glass walls and 


lever mechanism are the same, but not the 
game. Instead of the small, thick glass 
globe of the dicer, the Dunn PERFEC- 
TION has a tall glass cylinder topped with 
a metal cap. A wise move! The action 
under the glass is a lot more enthusiastic. 
The original model has the same _ round 
globe as Dunn’s WRIGLEY DICE 
MACHINE, but the tumbling marbles 
soon led to this “straight glass” version. 
The way the game works: there are 
eight holes at the bottom of the glass 
cylinder, two each painted yellow, orange, 
white and blue. Two marbles are popped 


into the glass by the plunger, and if the 
colors match — be it two yellows, two 
orange, two white or two blue — you get 
twice the purchasing power of your nickel. 
While all this play is going on the coins 
are dropped to the floor of the glass walled 
cabinet so the merchant can see how much 
has piled up. 

These machines have got to be rare. 
Dunn Brothers wasn’t in business in 1902, 
and by 1910 the firm had become the 
Computing Scale Company. It is reason- 
able to assume that these machines were 
only made for a few years, and their rarity 
today suggests they weren’t the hottest 
thing on the counter three or four genera- 
tions ago either. They are definitely 
super-desirable because of their exposed 
mechanism and their interesting play and 
scoring principles. The Dunn PERFEC- 
TION is particularly interesting as skill 
played a part in the outcome of the play. 
After a lot of practice, some control over 
the bounce and placement of the marbles 
in the colored holes can be achieved by 
working the plunger. Maybe that’s what 
killed this unique trade stimulator because 
no merchant in his right mind would have 
a trade stimulator on open display that 
didn’t absolutely screw the customers. 
That’s another thing that makes trade stim- 
ulators so much fun. The chances of beat- 
ing the game are mighty slim, but when 
you do it, it’s almost like hitting the jack- 
pot on a big slot. 

Has anyone checked out Anderson, 
Indiana? Who knows, there just might be 
an old barn or warehouse there full of 
these things. As a starter clue, the Dunn 
Brothers address in 1906 was “Office and 
factory, rear of 520 W. 10th.” Happy 
hunting. 


102 TRADE STIMULATORS 2 


Watling 
DRAW POKER 


Produced between 1907 and 1914 


hat a beautiful machine — and 
what a rare one, too! This is the 
Watling DRAW POKER in the 


Harrah’s Museum collection in Reno, and 
it’s practically mint. But you know the 
rule: If there’s one, there’s more. 

Compare this beauty to the Fey 
DRAW POKER some pages back, and 
the Fey machine pales. But so what; 
they’re different machines made by differ- 
ent people for different tastes and reasons. 
And the comparison is interesting. The 
Fey trim is naive with flowers and a sim- 
ple marquee. But the Watling is elegant 
and stunning. The Watling is also on a 
swivel base so the bartender could turn it 
around from behind the bar to check the 
show. 

How come Watling made this ma- 
chine, anyway? That’s the surprising part, 
for Watling made far many more machines 
than most historians realize they did. 
Watling Manufacturing Company was a 
highly creative outfit, making a lot of 
machines that no one else made. But that 
was only the price of admission, for 
Watling literally copied everything that 
anyone else made at the same time, pro- 
ducing a line so broad it was never com- 
pletely catalogued. To this day, if a “new” 
machine is found that was made by the - 
Big Three — Mills, Caille and Watling — at: TAP Cpe 50 STRAIGHT 


s for Onc Nicket 


Ten Cent Drinks or Cigars | 


it’s generally a Watling machine that has { STRAIGHT FLUSH 20 3 ACES 
been discovered. 4 ACES ds ts si aaa 

The workings of the Watling DRAW ti anna | eu e meee 
POKER are intricate, and that adds to the paneer oucees 6 ACES UP 
charm of the game. On the reward card | FULL WAND "  NDER ACES 


you can read the payout, made in drinks or | | FLUSH 2 ACES 


cigars. The interesting paper is above that. 
as the tilted mele the flipping WATL * MEG. G0,, 153- end = jneasen st. « Chicage | 
cards the copy says: . , — 

TWO PLAYS FOR A NICKEL 

1. Drop nickel and push lever down. 

2. Hold any cards you wish by press- 

ing down corresponding button top 

3. Prizes paid only on second play 

when nickel shows. 

Get that neat touch. The anti-slug- 
ging coin window doesn’t show the last 
coin played until that second lever push. 
Also, if you got a pair of Aces, at least you cas si ie 
got your money’s worth, with two Aces Watling DRAW POKER. Harrah’s Museum Caliestion 


paying I. 








a ae 
* tae 


THE 100 MACHINES 


Bradford 
LARK 


Produced between 1907 and 1916 


Bradford LARK. Bill Whelan Collection. 


‘ , Phen trade stimulator collector 
Bill Whelan of Daly City, Cali- 
fornia first entered the gloomy, 

mud caked basement of the old building in 
the Russian River area , his eyes could 
hardly make out the shapes on the floor. 
Later, when his eyes were accustomed to 


the faint light, things weren’t much better. 


They were obviously coin machines, but 
they had been flooded and buried in mud. 
They were rusty. Rusty? That means 
iron. The deal was struck, and another 
collector find was hustled home for a care- 
ful analysis of the trove. 

Most antique enthusiasts, faced with 
chunks of reddened, rusted iron, are fairly 


103 


quick to trade or sell off any unidentified 
pieces of metal. But coin machine collec- 
tors have a sixth sense about their buffery. 
Show them a pile of old iron and they’ll 
reach in deep and pull out a plum (without 
batting an eye to indicate enthusiasm, or 
value) that was once a glittering game. 
The stories are legendary. 

Bill Whelan’s Bradford LARK is one 
of the legends. When he got the pile of 
stuff home, the most interesting chunk was 
a warped and super-rusty base with five 
metal tubes on top. A little cleaning 
revealed the name “THE LARK” on the 
face casting, and the tubes turned out to be 
dirty etched glass columns. Tender loving 
care, sandblasting, nickel-plating, filing 
and polishing led to the beauty you see 
here, the Bradford Novelty Machine Com- 
pany LARK, produced in San Francisco. 
Once the cleaning and restoration got 
underway, the machine virtually told its 
own story as often happens. The award 
card carries the name “Bradford Novelty 
Machine Co., S.F.,” while the base has the 
name “W.J. Young & Co., S.F.,” the name 
of the operating firm. Tokens with the 
Young name have also shown up. Even 
the original paper survived behind the 
glass, although in fairly poor shape. It 
added the information that the Bradford 
firm was located at 2144 Market Street. A 
check of the San Franciso directories iden- 
tifies the date of this address as 1912. 

The restoration as shown in the pho- 
tograph is not complete. New glass cylin- 
ders have replaced the originals, some of 
which were broken. The final step is to 
frost the bottom inch of the glass cylinders 
in the manner of the originals. That way 
the dice could only be viewed from the 
top, avoiding misreads from the side. 

The Whelan LARK was long thought 
to be the only surviving example. Then 
the author had a chance to view a large 
antique coin machine collection in Las 
Vegas. Tucked in a back corner was ... 
another Bradford LARK! It didn’t carry 
the name “W.J. Young” but did have the 
serial number 861. That suggests there 
should be other rusted LARK hulks else- 
where. But where? 


NEW IMPROVED FAIREST WHEEL 


Produced between 1907 and 1914 


his unique machine was in the win- 
dow of a Miami, Florida antique 
shop for over three years between 
1975 and 1978 before a smart antique slot 
machine dealer snapped it up. It is the last 
and final version of the James G. Huffman 
THE FAIREST WHEEL, and any trade 
stimulator collector worth their salt should 
have spotted that right away. The tipoff is 
the legend “Over 250,000 in use” on the 
face of the machine. Only one machine 
from this period in time could make a 
claim like that. The next tipoff is on the 
brass plate below the numbered disc, 
which says “Pana Enterprise Mfg. Co., 
Mfrs. of Wood and Metal Novelties, Pana, 
LL” 

That’s where knowing something 
about coin machine history pays off. 
James G. Huffman made the first THE 
FAIREST WHEEL in Decatur, Illinois in 
1895. Later Huffman moved to Pana and 
set up the Pana Enterprise Manufacturing 
Company to make later versions of the 
popular trade stimulator wheel. Then 
Huffman changed the firm name to the 
Progressive Novelty Company to make the 
WIZARD CLOCK, described some pages 
back, plus some other trade stimulatiors. 
For a while both Pana firm names were 
concurrently in use. 

An interesting feature of this defini- 
tive version of THE FAIREST WHEEL is 
the hub, marked “Advertising Space.” 
The idea was to have the storekeeper glue 
on the store name, or a cigar advertise- 
ment. The cigar companies supplied stick- 
ers to fit, so the merchant had a choice. 

A basic FAIREST WHEEL feature is 
that the winning number (be it 1, 2 or 3) 
could also be viewed from the back behind 
the counter for a verified trade payoff. 
Finally, the wheel is spun by the handle at 
the bottom once a coin was dropped. And 
that handle gave the wheel a hellava spin, 
suggesting that a lot of these wheels were 
broken, which might account for the rarity 
of the machine. Well, they appear to be 
rare as only a few are known for sure. 

These advancements in design literal- 
ly changed the name of the machine. 
When this advanced model first came out, 
it was called the NEW IMPROVED 
FAIREST WHEEL. Bf that didn’t last 
long, and the tried and true THE 
FAIREST WHEEL name was soon back 
in favor. 

Why did so many collectors pass this 
thing by in the antique shop? That’s hard 
to figure, except that the shop owner kept 
moving the price up as coin machines 
increased in popularity. First selling in the 
hundreds, by the time it was purchased for 


TRADE STIMULATORS 2 


Pana Enterprise 





Pana Enterprise NEW IMPROVED FAIREST WHEEL. Bill Whelan Collection. 


somewhat over a thousand dollars, it was a 
bargain. 

The real bargain was its introductory 
price. In 1912 this device sold for $15.00, 
and they could hardly move them at that. 
I’ve always thought there should be some 
of these in Pana, Illinois, but never 
checked it out. Maybe you should. 





ow! What a beauty! This fabu- 
lous dicer is in the Joe Welch 
Museum Collection and seem- 


ingly none are in private collections, 
although the Harrah’s Museum has one. 
More’s the shame, as this game is a 
charmer. The maker is the Royal Novelty 
Company of San Francisco, the same out- 
fit that made the Royal TRADER 
described in the first trade stimulator vol- 
ume. Royal got started in 1893, and ran 
right through World War 1 through the 
end of the teens. Prohibition probably 
knocked them out as the Royal machines 
were strictly saloon pieces, although they 
did get into the side vender Bell field dis- 
pensing gum. 

The Royal DICE is by far their most 
unique machine. It is 13-way play. That’s 
right; this gadget can take up to thirteen 
coins, or six each for each dice spinner. 
You have the choice of playing under 7 or 
over 7 with two dice, on the left side for 
one drink for a nickel, or double for a 
dime. But the third slot is for two drinks, 
or double, if you total 7 or 11. Next is one 
drink for 2-3-4, 9-10 and 11-12; slot five is 


THE 100 MACHINES 


Royal 
DICE 


Produced between 1907 and 1912 


Royal DICE. Joe Welch Collection. 


for four drinks for 2-3 or 12 and finally 
one drink for 6 or 8, with all plays doubled 
on a dime. On the right you can play for 
two drinks for two pair, two drinks for 
three of a kind, five drinks for a straight, 
six drinks for a full house, ten drinks for 
four of a kind and fifty drinks for five of a 
kind, all doubled on a dime. 

But it’s the thirteenth coin — for one 
coin only play if that’s the way you like to 
play — that takes the cake. It’s got to bea 
quarter and plays for both spinning mina- 
ture dice tables. If you get six of a kind 
the payout is $30.00 in trade or $75.00 in 
trade for seven of a kind. That’s a lot of 
money for 1907. 

The real beauty of the game is the fact 
that everything happens under clear glass; 
you see the whole thing at work. You 
even see the money pile up in the cash 
box. 

All sorts of attempts have been made 
to buy or trade the Harrah’s Museum out 
of its machine, but to no avail. The only 
thing that’s left is to find one. It’s strictly 
a California, and, most likely, strictly a 
San Francisco machine. The many, many 


105 





different machines that were created and 
operated in San Francisco and the bay area 
between 1892 and World War I must have 
representatives existing somewhere. 
Where, you ask? Well, if it was me, I'd 
start looking up the names of old pre-pro- 
hibition saloon owners and try and track 
down the heirs. It has worked in Minneso- 
ta, Michigan and Illinois, so why not Cali- 
fornia? 


106 


Ome coin machines stand alone in 

stature, desirability and historical 

interest. The Mills CRAP SHOOT- 
ER is one of these machines. It has both a 
familiar and an unfamiliar look, with both 
an outgrowth of its coin operated design 
heritage. Counter dice trade stimulators 
were nothing new in 1908; by that time 
they were fairly common and had a history 
that went back almost twenty years. So 
that’s familiar. The unfamiliar part is the 
fact that on the Mills CRAP SHOOTER a 
player could play up to six coins depend- 
ing on the bet. The counter pay was $2 on 
a 25¢ bet on craps, 40¢ for a dime bet on 
getting 7 or 11, 20¢ for a dime bet on the 
field, and three nickel chances that paid 
20¢ for a 7 or 11, 10¢ for getting over 7 
and 10¢ for getting under 7. 

All of this action is produced by two 
elegant round-corner red dies with flowery 
numbers in white. Play a coin or more, 
push down the finger-fitting plunger, and 
whoose ... the green felt platform spins 
and the dice start bouncing under the 
domed glass top. That’s familiar, but on 
the Mills CRAP SHOOTER the heft and 
weight of the game is astounding. This is 
a classic cast iron machine, and it’s heavy 
as hell. That was great for the rascals who 
liked to lift and shake the smaller and 
lighter dicers that were so common in the 
saloons of the day. But try that with a 
Mills CRAP SHOOTER and you risk a 
hernia and a broken finger, plus a ringing 
bell. That’s unfamiliar. 

Mills took two short cuts with the 
CRAP SHOOTER. First of all, it’s practi- 
cally a direct steal from the Fey ON THE 
LEVEL, a machine that had the same play 
action in an almost equally heavy cabinet. 
But Mills swiped the cabinet, too, by tak- 
ing the existing PILOT token payout sin- 
gle-reel slot cabinet, (which they picked 
up from the Paupa And Hochriem Compa- 
ny a year earlier), made it narrower, and 
stuck the dice on top, blocking out the 
reel. The cabinet added a name to the 
trim, with “Mills Crap Shooter’ in a sepa- 
rate casting bolted on. But the PILOT her- 
itage is solidly there, from the keeled-over 
sailboat on front to the oarsmen in the 
open boat on the side. That’s familiar. 

This is a rare machine on three 
counts. First, it never seems to have 
shown up in any of the early Mills cata- 
logues (unless some collector is hiding a 
key piece of slot paper) and so is one of 
the little-known “uncatalogued” machines. 
Secondly, only two are clearly known to 
exist in collections. There may be more, 
but that’s the knowledgeable count to date. 
Thirdly, and most uniquely, the Mills 


TRADE STIMULATORS 2 


Mills 
CRAP SHOOTER 


Produced in 1908 





- 


. 


CRAP SHOOTER had a super-short pro- 
duction life. Mills quickly gave up the 
ghost, and soon after the CRAP SHOOT- 
ER was introduced, its name was changed 
to (you guessed it!) ON THE LEVEL, 
with a cabinet casting changed according- 


ly. 





Mills CRAP SHOOTER. Joe Welch Collection. 


THE 100 MACHINES 


Page 


107 


SALES INCREASER 


3g oho - Se, As es 
hy et tas s y hx Dad 
2 Se, ' rs Line yoo 
nye . a al a, es nd 
slay rt, + id as DS sien an Sots 
nk arty Pie aes rae n * 
j RE Oi eer. MO kei 
ig =¥ 


* Ja * rs 
wad pe es ae ' it th rhe on ‘ ‘ 
% fees ee, eae : i he Sort Sue hte hg Mane ca 
Bah A ARS EL ny ere Ea 2 AS aaa Ae Bae ia 


Produced between 1909 and 1917 





w . 
* AE hs arly ae a as 


eS 


Page SALES INCREASER. Bill Whelan Collection. 


tor collectors think they know just 

about everything there is to know 
about their super-select corner of the 
world of collectibles, something comes 
along to blow them out of the water. 

You’re looking at one! This mar- 
velous gadget, with its “Drinks on the 
House” placard, was almost undiscovered. 
It sat in an antique shop in California gold 
country for a long, long time while collec- 
tor after collector passed it by. The price 
was stiff for a “mystery” piece, but 
peanuts for a coin op trade stimulator from 
the teens. The fact that it was dirty as the 
dickens camouflaged the fact that it was a 
classic piece. You have to really know 
what something is before you take a shot 


J ust when coin operated trade stimula- 


like this one. 

Well, maybe not. California trade 
machine collector Bill Whelan didn’t 
know how rare it was. When he first saw 
it, he passed on it. It wasn’t until two 
weeks later that he finally bought it and 
took it home. A vacuum cleaner, polish, 
elbow grease and imagination produced 
this gleaming beauty. But what was it? 
The scroll saying “Amount Purchased” 
was the clue, and suggested a cash regis- 
ter. So Whelan tracked down a cash regis- 
ter collector. When they stuck it on top of 
an old National and rang up a sale, a rod 
came up through the top glass, pushed a 
lever gear in the mechanism and spun the 
pointer. Wow! The rest was easy to fig- 
ure out. If the arrow points to the exact 






amount of the sale, the drinks are on the 
house, with the bartender no doubt hoping 
the house was damn near empty. 

Suddenly, with this discovery, it was 
obvious that the gadget is indeed a coin 
operated trade stimulator. Sure, the coin 
can be coins or bills or whatever else goes 
into the cash register, but they are coins, 
and that’s what it takes to play. As for 
stimulating sales, anything that sets up 
drinks for the whole house is stimulating 
as all get out. 

It wasn’t long before the rest of the 
mystery was solved. Once people knew 
what it was, the job of supporting the 
device with data got easier. When the 
author was going over a lot of coin 
machine paper with New York collector 
Fred Fried after an eight course 2 A.M. 
feed in a Chinese restaurant, Fried pro- 
duced a 1913 Albert Pick And Company 
catalogue. And guess what? There was a 
full page of these things, with a “Profits 
Shared” version, with Page SALES 
INCREASER models for National, Ideal, 
Defiance and Challenge cast registers. 
Later checking of other catalogues showed 
that the Mills Novelty Company also made 
a line of these things in single dial, double 
dial and wall-hanging models called the 
PROFIT SHARING REGISTER. One 
mystery remains. If Page made the 
SALES INCREASER, who is Page? And 
where were they? It took years to discover 
that the firm was the Page Manufacturing 
Company located in Chicago, with a 
patent on the device allowed in 1910. 
Since then a third example with the copy 
“Free Merchandise” has been discovered 
by vintage machine dealer Bernie Gold. 


108 


he durability of some trade stimula- 
| tor forms is absolutely amazing. 
Particularly since so many truly 
clever coin games and chance devices had 
short lives, while other lasted little longer. 
There are some logical cutoffs in designs. 
Most of the older wooden trade stimula- 
tors conked off around the turn of the cen- 
tury. A bunch more folded shop after the 
financial panic of 1907 and the hard times 
that came back a dozen years after the 
grinding recession of the middle 1890s. 
The biggest juncture (to pick up a typical 
World War 1 staff officer expression that 
worked its way into American business 
talk in the 1920s. In the middle of a con- 
versation one of the meeting attendees 
would burst out, “At this juncture, I’d like 
to ...” and swiftly change the subject 
because he wanted to while everyone else 
wondered what “juncture” had come to 
pass. Anyone that ever worked with a for- 
mer World War 1 officer has heard this 
old turkey hundreds of times) was The 
Great War of 1914-1918. It stopped coin 
machine production, and when the 
machines came back in 1918 and 1919, 
and in the early twenties, everything had 
changed. Plated cast iron had gone down 
the chutes, soon to be replaced by alu- 
minum. Wood gave way to painted and 
baked sheet metal. Brass, copper and tin- 
work bowed to white metal and pot metal 
castings. Curved glass, glass domes and 
decorated glass gave way to bezels and flat 
and often protected glass. In the eyes of 
many — including a lot of today’s trade 
stimulator collectors — the style of the 
past had given way to the mediocrity of 
the future. 

But what’s this? WINNER again? 
You betcha! This time the maker is the 
Unit Sales Company of Lincoln, Nebraska 
with the cabinet still cast iron. Unit Sales 
picked up the WINNER DICE name from 
Caille Bros., and seemingly the whole 
machine. They probably had a right, as 
you'll see. The oldest examples of these 
post-Caille machines carry paper that says 
WINNER DICE and side or inside mark- 
ings that credits the production to the Win- 
ner Novelty Company in David City, 
Nebraska. These oldies have cast iron 
cabinets. Later (but not much later) exam- 
ples also called WINNER DICE and in 
cast iron cabinets carry paper that says 
“Made by Winner Novelty Company, 
Owensboro, Kentucky and Lincoln, 
Nebraska.” So we see how the machines 
made it to Lincoln, Nebraska. One enter- 
prising Owner — antique collector/dealer 
Larry Lubliner no less — took his machine 
apart to see if he could learn more. He 


TRADE STIMULATORS 2 


Unit Sales 
WINNER DICE 


Produced between 1925 and 1929 


ag 


certainly did! Even though the machine 
carried paper that said it was made by 
Winner Novelty the insides of the casting 
carried the unmistakeable “CB” markings 
of Caille Bros. So Winner used Caille 
machines, or parts, or the old molds. 

Unit Sales was formed in Lincoln, 
Nebraska in 1925, and first came out with 


ee 
, ey —_ 
“~ . +. eas 
y # o 
* * 


ae - ’ My R x 
a ; rz " 
pet “ a a0 


Unit Sales WINNER DICE. Bill Whelan Collection. 





f . - 4 ». *, ‘ - ° 4 
» Age = ae: b a, 
3 ? : ‘ 
Md os 


~ 2 x 
. = _ - 
v 


WINNER DICE in cast iron, and later in 
aluminum with the name “Lincoln, Neb.” 
cast in raised letters on the right side. As 
testimony to the great desirability of the 
style, no matter what age of cabinet mate- 
rial or what maker, WINNER DICE values 
hold true. 





Mills PURITAN BELL. 


ere’s another familiar face from the 
He cloaked in the wave of the 

future. But cloaked wasn’t enough 
because soon it croaked. You probably 
think you’ve seen a lot of these machines, 
but be careful. There’s a trick to it. It’s 
the cabinet and the reels. 

The best way to explain all this is to 
lead you to where it’s already explained in 
detail. Go back to the Trade 1 trade stimu- 
lator book and you’ll see the early Puritan 
cast iron PURITAN and the later Mills 
PURITAN. The reels have numbers on 
them. The machine is a lot older looking, 
with teeny tiny reels. In 1926 Mills 
upgraded the machine and modernized the 
cabinet, made the reel opening bigger, and 


THE 100 MACHINES 109 


Mills 
PURITAN BELL 


Produced between 1926 and 1927 


Bell slot machine, and logically so. If you 
find a bargain payout slot with number 
reels it’s usually a tip off to a foreign 
machine. But number reels had their 
vogue in America first —that’s where the 
Brits got them — and survived in small 
production numbers until the late 1920s. 
The Mills PURITAN BELL trade stimula- 
tor about put them to bed, however, as the 
machine didn’t really click. The reels are 
numbered from 0 to 9, with payouts based 
on matching three of the same number or 
the same colors. 

It seems to have worked for some 
people. A Mills advertising flyer printed 
in July 11927 quotes a druggist as saying 
that “The Mills PURITAN ... has been in 
my drugstore for about one year now and 
during that time has taken in 86,000 nick- 
els or about $4,300.” Imagine that, in 
1927 taking in over four thousand bucks 
without work. Even if the payout was a 
thousand dollars — a payout rate of 25% 
was about right — that’s still enough to 
buy 150 of the machines new back in ‘27. 
The PURITAN BELL was also important 
enough to the Mills Novelty Company to 
give its name to a company bowling team 
in 1928. If you’re interested, other Mills 
bowling teams were OWLS, FIREFLIES, 
WIZARDS, BELLS and VIOLANOS. 


Charles Deibel Collection. 


did the cabinet in aluminum as the PURI- 
TAN. Then they also made two models of 
a newer PURITAN BELL, the first having 
number reels and the latter having fruit 
symbol reels. 

Which makes the 1926 Mills PURI- 
TAN BELL unique. The fruit symbols 
were so hot, the number symbols in red, 
white and blue were soon joined by Bell 
symbols with production of both versions. 
So as a result they called the machine the 
PURITAN BELL (the name can be seen in 
the top casting) in spite of its number 
reels. 

Number reels are a rarity on Ameri- 
can machines, and most collectors associ- 
ate them with the English TOTALIZER 


110 TRADE STIMULATORS 2 


National 
TARGET PRACTICE 


Produced between 1926 and 1928 
he parallel between Ed Pace of the 
Chicago Slot Machine Exchange, 

later the Pace Manufacturing Com- 
pany, and Pat Buckley of The National 
Coin Machine Exchange, later his own 
Reliable Coin Machine Exchange, and 
even later the Buckley Manufacturing 
Company, is just short of uncanny. Both 
men were old stagers in the slot machine 
business; both went into the used machine 
business in Chicago in the twenties and 
Started to make their own machines in the 
late twenties; and both went on to become 
major manufacturers of slot machines 
sharing major portions of the booming 
Nevada gambling machine market in the 
forties and fifties. 

In the beginning they even made the 
same machines, although Pat Buckley 
added a few promotional touches of his 
own. Buckely started making virtually a 
direct copy of the Mills TARGET PRAC- 
TICE under the National Coin Machine 
Exchange name called, naturally, TAR- 
GET PRACTICE. Buckley continued to 
make TARGET PRACTICE when his firm 
became the Reliable Coin Machine 
Exchange. Like Pace, he stuck his name 
on the machine. The name “Buckley” is 
molded in block letters on the shooter of 
the later Reliable models. That’s some- 
thing to look for when you’re checking 
TARGET PRACTICE machines. Buck- 
ley’s later machines also have a gum ball 
vender. 

The original Reliable Coin advertis- 
ing claims that the TARGET PRACTICE 
was the “only TARGET have solid alu- 
minum cabinet” and that the Reliable was 
also “the machine formerly made by the 
old National with many added features and 
improvements.” Then Buckley enlarged 
the cash box and changed the 5/2/1/G/G/ 
G/G/G/1/2/5 reward chutes to three stars 
and G/G/G/G/G/1/2/5 and produced the National TARGET PRACTICE. Bill Whelan Collection. 
machine as the OPERATOR’S TARGET. 

When the firm name was changed to 

Buckley the whole line continued. If allof | TICE, while lesser or earlier models had a 
this sounds confusing, believe me, it is plain cabinet. He kept both versions 
clearer than finding a room full of “Tar- —_ through the Reliable and Buckley models. 
gets” with National, Reliable and Buckley 

names all over them and wondering what 

they are. They’re all Buckleys, that’s what 

they are. 

There’s another way to spot them in a 
flash; it’s the cabinet base design. The 
early 1918 Mills TARGET PRACTICE 
has a diamond design, while the later 1925 
model has discus throwers. The Jennings 
version, called TARGET, has Indian 
archers. Buckley went distinctive with an 
“antler” pattern scroll design shown here 
on the original National TARGET PRAC- 





THE 100 MACHINES 


Bluebird 
TARGET 


Produced between 1926 and 1932 


we PPE He es el 


POS haa hing ba are amd ee aot 





ee Le 


Sur ges ae WA A seriglise 





PSS iy, MONS ae 
om tangs Pek, ia is pabeibaess + 


Bluebird TARGET. Anonymous Pennsylvania Collector. 


hades of the Mills TARGET PRAC- 

TICE and the National TARGET 

PRACTICE and all the others, only 
tinny and garish. Up until the middle 
twenties trade stimulators had been rather 
sedate, usually made of wood, glass, brass, 
cast iron and finally aluminum. But just 
about the time they were starting to be 
known as counter games, they also started 
to take on the colorful characteristics of a 
mechanical sideshow. Once again it was 
the materials used in their construction 
that led the way to a change in appearance. 


Because of the hard usage inflicted on a 
trade machine, great care had to be taken 
to be sure the cabinet finish stood up long 
and well. The available paints easily 
chipped or wore off of wooden or cast iron 
cabinets. So the wooden cabinet machines 
were usually stained and thickly varnished 
(the latter a nightmare to a restorer) while 
the iron cabinets were usually plated. 
When aluminum came along, it looked so 
good all by itself that little was done to 
alter its appearance. As the years went by, 
casting details were brightly painted and 






111 


design panels were filled in with bright 
colors giving the aluminum cabinet 
machines their own paint can rainbow 
look. 

But it was the stamped sheet steel 
machines that turned out to be the colorful 
ones. In fact, the availability of cheap thin 
sheet metal, medium size stamping presses 
and baked enamel finishes quickly made 
itself felt on counter games. The results 
are — well, the best word is probably 
tacky. The Bluebird TARGET is the trash 
classic machine. It is a straight copy of 
the Mills TARGET, only it’s all metal 
with a wooden pinfield. Bluebird 
described the finish as “our own special 
crackle paint in turquoise blue,” adding the 
offer of “special colors on request on 
orders of 100 or more — no additional 
charge.” Thousands upon thousands of 
these inexpensive machines were sold, so 
you can just imagine the variety of “spe- 
cial colors” that are out there in the world. 
You could make a collection out of the 
varieties. As for telling possible repros 
from the reall thing, that’s easy. Modern 
paints don’t chip. The old paints did. A 
lot. 

A word about Bluebird: The firm was 
located in Kansas City, Missouri, and was 
called Bluebird Products Company. They 
made a wide variety of counter games. 
Bluebird TARGET was made in both plain 
and gum ball models. 


112 


auction buyers and coin machine col- 

lectors in general at their word, the 
Jennings FAVORITE is a favorite. It 
would seem that the only people who 
don’t like the machine are those that 
haven’t seen it yet. Why such an outpour- 
ing of adoration for a coin-shoot target 
machine, for that’s what it is. Its good 
looks lead the way; there is no other target 
game quite like it, and the only ones that 
come anywhere near its heft are some 
Strange baseball and gum vending targets 
made in wooden cabinets by a number of 
almost secret and very short-lived makers. 

The Jennings name also adds some of 
the charm to the FAVORITE, and the 
horse race graphics in bold and brassy col- 
ors top it off. The Jennings FAVORITE 
was originally promoted as a companion 
piece to the Jennings TARGET, literally 
putting Jennings in the trade stimulator 
and counter game business for the first 
time. The original advertising in Novem- 
ber 1926 called the FAVORITE, “‘the lat- 
est addition to the Jennings line. It is a tar- 
get machine with a ball gum vending 
attachment. A ball of gum is automatical- 
ly vended on each play. The exceptionally 
attractive appearance and the simplicity of 
this little machine truly make it a 
favorite.” Later advertising in the summer 
of 1927 added the fact that “The 
FAVORITE gumball vender will stimulate 
trade. It’s a real game of skill with the 
novel reward card provided eliminating 
any objectionable characteristics.” 

If the Jennings FAVORITE had any 
problem it was Jennings. Long known as 
a major producer of heavy-duty payout 
Slots, the Jennings firm was never deeply 
committed to the field of trade stimulators 
and it was just about this time that the coin 
machine field started to get crowded with 
smaller makers batting out the new 
counter games in droves. As counter 
game specialists they picked their market 
and set to work to pick its bones. The Jen- 
nings firm just wasn’t constituted that 
way, and wasn’t willing to scrap with a 
bunch of cat-and-dog producers for the 
nickel-and-dime counter game business. 
Even their later FAVORITE promotion 
proved the point. By the end of 1929 Jen- 
nings was promoting the FAVORITE as 
“a territory opener (that) develops loca- 
tions for larger play machines.” 

Jennings showed where their heart 
was, and FAVORITE was off their list by 
1931. In much the same way, only in 
reverse, collectors now show where their 
heart is ... with money. The Jennings 
FAVORITE is valued higher than any 


|: you take the finders, owners, dealers, 


Jennings 
FAVORITE 


Produced between 1926 and 1930 





Jennings FAVORITE. Bill Whelan Collection. 


other counter target game ever made, no 
matter how old, and is worth many times 
the value of its contemporary targets. 


THE 100 MACHINES 


ATLAS (Graham) 


113 


MIDGET ROULETTE 


2x 
Ree 


3.2) : ey * 
- 


( Nhat yu Confusing! Confusing! 
What you’ re looking at is one of the 
many, many locally assembled 

MIDGET ROULETTE counter games 

originally produced as components by 

Charlie Fey in San Francisco and shipped 

all over the country in parts and pieces. 

Fey had a good thing going with his small 

aluminum cabinet dice and roulette 

counter games in the middle 1920s. He 
made them for himself, and then gave 
every back-alley, basement and garage 
shop across the country a cheap chance to 
produce their own exclusive machines. 

The outfit that made a big deal out of it 

was Mills Sales Company in Oakland, 

California, and their MIDGET (they called 

it the 36 LUCKY SPOT) is described in 

detail in Trade 1. No one else made that 
much of a splash. 

As for the many others, their produc- 
tion track isn’t quite as clear. A guess 
suggests that Fey sold at least a dozen pro- 


ye ian} SF 
ASS 
eS 
fhe 
a% "e 
} a 


Atlas (Graham) MIDGET ROULETTE. Bill Whelan Collection. 


Produced between 1926 and 1929 


a 
Pees 
— Nie ocr , ay F 
> A Eh pate t yg 
tlt hoiahaes 
‘; ae ie 
* mit 


~ 
ee 





ducers on the idea, and to this date only 
half of them are known. In large measure 
the area where the machine is found gener- 
ally indicates the maker, if not by name, at 
least by geographic area. What Fey did 
was travel the country and sell the idea 
wherever he stopped. A big stop was to 
visit his friend, Billy Schmidt, in Fond Du 
Lac, Wisconsin, a trip he frequently made, 
probably to go fishing and buy cheese. It 
was at one of the big cheese stops, at 
Kaukauna, Wisconsin, that Fey sold the 
Ristau brothers on the idea of making the 
MIDGET to add to their line of automatic 
photographs produced by their Atlas 
Manufacturing Company. So by the 
spring of 1926 Atlas was in the trade stim- 
ulator business. When asked about the 
venture years later by the author, the sur- 
viving brother said that the parts for the 
MIDGET ROULETTE and the dicer were 
shipped in, assembled and boxed by Atlas, 
and the venture was a flop. Fact is they 


had boxes of the parts around in their 
garage and basement for years until they 
threw them out a few years before I asked 
the question. Ditto for their juke box (they 
made four models) which also didn’t do so 
well. 

The other fairly identifiable maker 
(assembler to be exact) is the L.C. Graham 
Company of Albany, New York. Graham 
made the Fey MIDGET and 3-IN-1 dicers 
and the MIDGET ROULETTE machine. 
Even though these machines practically all 
look alike, at least on some the paper is 
different. Incidentally, a variety of reward 
cards for these machines have been 
reprinted by collector Bill Whelan, P.O. 
Box 617, Daly City, CA 94017, so if 
you’ve got one of these machines to spiff 
up, or any trade stimulator for that matter, 
contact Bill. 


114 


verybody and anybody made the 
Hiakcer. and when they didn’t 

make it as the TARGET, OPERA- 
TORS TARGET or TARGET PRACTICE 
they made it as something else. But it was 
the Exhibit Supply Company of Chicago 
that carried the whole idea the extra mile 
and even farther. Exhibit created a whole 
line of chance, vending, amusement and 
trade stimulator machines out of the lowly 
TARGET to fill a catalog and the change 
counters of the country with target coin 
shooter machines with different names and 
different play fields that all operated basi- 
cally the same way. 

This one is PLAY BALL, and the 
play field is a baseball diamond with holes 
at the catcher position, bases and key 
infield and outfield spots. Fact is, the play 
is in direct reverse of what is normally 
expected with a coin machine. Getting 
caught in one of the holes, or catcher’s 
mitt, is out. You’ve got to shoot the penny 
around and through the holes to score, and 
if the penny makes it past the playing field 
and into one of the “hit” slots at the bot- 
tom, it comes right back out so you can 
play it again, or take the money and run. 

When you get games like this the 
paper and instructions are very important 
Or you just might never ever figure out 
how the game is played. The key paper on 
the Exhibit PLAY BALL is a small panel 
at the top of the play field originally held 
in place by six brads that says “A Game 
of Skill/Test Your Batting Eye/Make a Hit 
and get your Penny Back.” That explains 
the play action fairly well with one excep- 
tion. What happens if you get a run or 
two? That’s where trade stimulator 
knowledge comes in huiidy, because that’s 
something you’c never find on a machine 
for the simpie reason that it would have 
been illegal in lots of places. For the 
Exhibit PLAY BALL also paid off. Over 
the counter to be sure, but the spice of 
trade stimulator life is here, only hidden. 

When the games don’t reveal the 
award schedules you’ve got to get lucky 
and find the original instruction paper 
(sometimes pasted or loosely tossed 
inside), old advertising or a catalog that 
tells the secrets. The 1931 Exhibit Supply 
Catalog, which is available as a reprint, 
tells the story. 

“The fastest and most profitable 
penny machine made ... a big repeater. 
You bat the penny like a ball. If the penny 
drops into a player’s hands, you’re out. If 
you’re skillful enough to bat the penny 
through the outfield, you score a 1, 2, 3 
base hit, and get your penny back. A prize 
can be given if the penny goes into | Run, 


Exhibit 
PLAY BALL 


Produced between 1926 and 1935 


; “A GAME OF win > 
Tre oun BATT ie, tre 
PERS & ote 2&E 


ee vee 


* =. 
a 
° od - 


Ne ab ak ee VF ite? 
n 4 See + ee 
APTS bel sea UT 
FS ak ‘ a 
* ie te Sd : 
ae 2 Ae wks eee Se . 
; 2 ; 3 3 
4 a, We Par eae . 
- 98 =e 
a ss ‘ + pe 
_ : ee ee ee pclae ni A : 
Sr” cele ja heehee: ytd ee ‘3 pe ba» P ed gee: 
4 fear eae ane - phe a perme Neg 3 
‘ *gF 
> San : x . Ay ' ‘ 
Se yor! Male if 
s ‘ Pes ca a * 





A uit: A ei gO espe wie oe atl cox 
“— a < «! ak os « = - foun 2 ony 


Exhibit PLAY BALL. Bill Whel 


2 Runs or a Home Run.” 

Because of its baseball features some 
collectors might want to classify PLAY 
BALL as an arcade game. But its chance 
features make it a true trade stimulator, 
putting it squarely in this book and not 
another. 





n Collection. 


THE 100 MACHINES 


Monarch (Fey) 


iS 


PEE-WEE ROULETTE 


Produced between 1927 and 1930 





me eS A Rs 
Ot a RO’ Meet Oe BOP foot 
ee PAS oO ail Pe aoe 

¥ - > o os > 2 De 





Seg ey a 


onarch (Fey) PEE WEE RO 


game in two versions, as a dicer and 

as a roulette wheel. The MIDGET 
was made both ways, and just as Fey got 
everyone accustomed to that name, he 
redesigned and came back with the same 
two games as the PEE-WEE. The basic 
game isn’t much different, but the cabinet 
is somewhat refined. What PEE-WEE 
really did was give Fey a chance to offer 
new exclusives and “different” machines 
to his next batch of parts customers, giving 
the confusion a chance to start all over 
again. 

As before, Fey made PEE-WEE for 
himself, as well as for others as parts and 
components. The big PEE-WEE assem- 
bler and marketer was the Monarch Sales 
Company of Indianapolis, Indiana, a divi- 
sion of the Silver King Novelty Company. 
Monarch started out with the Fey PEE- 
WEE in the summer of 1927 in both dicer 
and roulette models. They called the dicer 


He made his classic plunger counter 


~~. “74 
Ss me 


ULETTE. Bill Whelan Collection. 


PEE-WEE DICE and had an award card 
called 36 LUCKY PLAY. The roulette 
model, as illustrated, was called PEE- 
WEE ROULETTE. 

Then Monarch got uppity. By the fall 
of the year, the firm name was changed to 
the Monarch Manufacturing and Sales 
Company, and a whole new PEE-WEE 
made its appearance, only this time the 
PEE-WEE name was missing. Instead 
Monarch re-cast an enlarged cabinet with 
a built-in gumball vender to put bulldog 
heads on the side. They called the game 
BULLDOG DICE, and it’s probably the 
rarest of the Fey-type counter games. 
Monarch kept the 36 LUCKY PLAY 
award card, but made the six dice on the 
platform spinner two of one color and four 
of another. That let the player count the 
spots faster, or play craps on the side. 

If you think this wraps up these Fey 
counter games with four photos and 
descriptions in two volumes, you’ve got 


another guess coming. There’s wads of 
models of these games and a proliferation 
of names. Here’s a few: 3-IN-1 3-PLAY- 
IN-1, 3 MUSKETEERS, 36 LUCKY 
SPOT, 36 LUCKY PLAY, 36 LUCKY 
SPOT MIDGET, LUCKY SPOT 
MIDGET, PEE-WEE, 36 ROULETTE, 
MIDGET, ROULETTE, 36 and on and on. 


116 TRADE STIMULATORS 2 


Caille 
JUNIOR BELL (“Style 2”) 


Produced between 1928 and 1932 


he Caille center-lever FORTUNE 
VENDER and its subsequent Caille 
JUNIOR BELL development were 
just about the end of the line for the 
BABY BELL and BALL GUM VENDOR 
style of counter trade machines as 
described in the first trade stimulator vol- 
ume. They all look so much alike it is 
hard to tell them apart, but by 1930 they 
all looked so familiar they were quickly 
dated and up for replacement by newer 
counter games. Caille first made the FOR- 
TUNE for the Superior Confection Com- 
pany in Columbus, Ohio, a combination 
Operator-jobber organization run by a 
well-known slot machine figure named 
Gus Snyder that had operator tentacles that 
reached from Ohio into Pennsylvania, 
Indiana, Michigan, Kentucky and other 
states around its periphery. The Superior 
FORTUNE of late 1926 has fruit symbols 
with very corny fortunes that didn’t hide 
the reward rate very well. For instance, a 
“12” winner with three plums led to a for- 
tune that said “You are most generous, 
which is indicated by your large, well- 
formed ears. You couldn’t be more gener- 
ous if your ears were 12 times as large as 
they are.” The other winning combina- 
tions were equally open and, well, not 
exactly flattering. 

The all-but-identical Caille FOR- 
TUNE VENDER of 1927 used colored 
shields as symbols with equally innocuous 
copy in the shields. Coin play was “penny 
to quarter,” with a thick little window 
revealing the payout rate based on the visi- 
ble last coin played. 

The end of the line was this Caille 
JUNIOR BELL (Style 2) of 1929, practi- 
cally the same darn iiachine, only this 
time it has fruit reels including the funny 
fortunes. Caille said it “Makes good 
everywhere. 3 machines in |. Tells for- 
tunes. Vends ball gum. Miniature Bell — 
Fortune teller — Ball Gum Vender.” By 
the early thirties the tall, upright “Baby 
Bell” style was already an antique. So was 
Caille Bros. The firm that had at one time 
been the only major rival to Mills found 
itself in trouble as a fifth-rate producer, 
ranking behind Mills, Jennings, Watling 
and Pace. So they sold out, with the new 
owner quickly cutting out counter games. 
Bad fortune. 


7s Se = aia ohne es rig WE a Fes a ae tf = - 
hy 4 . “ . ~~ : ¥e 
_ oe hy : be 
” 4 - —e ba 
* : ¢ . 4 - ~~ x : 
; : : i * : 2 ” v ¥ “a 3 





t 


Caille JUNIOR BELL (“Style 2”). Bill Whelan Collection. 


THE 100 MACHINES 


Buckley 


117 


PURITAN BABY VENDOR 









¥ & TEs 
- % *~' - 
> wey a 


F ial 


Buckley PURITAN BAB 


ounter game producers were always 
looking for something familiar for 
fear of shaking up their operator- 
customers. It’s a hard business, coin 
machines (it still is) because the only thing 
that counts is the take. The measurement 
of machine effectiveness is the number of 
coins in the cash box at collection time, no 
matter how clever the game or how good 
looking the cabinet. The performance of 
past machines was always well known to 
the people in the business, and in order to 
capitalize on the record of a successful 
machine as well as put over a new one, the 
makers often took old names and stuck 
them on new games. 
The machine format that ushered in 


‘VENDOR. Carole Whelan Collection. 


Produced between 1929 and 1932 


‘er es 





: y* iy * 


the Golden Age of counter games was 
introduced just that way. A Chicago tool 
and die man named J.M. Sanders engi- 
neered an even smaller counter game than 
the BALL GUM VENDORS of the twen- 
ties, making the machine under his own 
name and selling it prefabricated under 
private label. The case is boxy, the mech- 
anism simple, and the design right in keep- 
ing with the newly found Art Deco envi- 
ronment of its era. One of the first to grab 
the machine for his own distribution was a 
Chicago operator and used machine dealer 
named Pat Buckley. Buckly had set up a 
business called the Reliable Coin Machine 
Exchange on the near west side of Chica- 
go, selling Caille and Mills machines, and 





any old machines he could get his hands 
on, as well as a growing line of his own 
machines first made elsewhere, and later 
in his own facilities. The boxy Sanders 
machine entered the Reliable line as a 
“penny to quarter” machine called the 
PURITAN BABY BELL, a name that 
combined the profit-making history of the 
earlier PURITAN with the acceptance of 
then current “Baby Bell” machines. Over 
2000 were sold between May and Decem- 
ber 1928 alone with sales climbing. 
Buckley jumped into the manufacturing 
business as the Buckley Manufacturing 
Company, producing the machine in one 
form or another until the late thirties. 

Buckley produced the machines by 
the jillions, with most of them going pri- 
vate label. One big customer was the Lion 
Manufacturing Company, a forerunner of 
the Bally Manufacturing Company. Lion 
bought the machine with its ball gum 
vending attachment and sold it through its 
Midwest Novelty Manufacturing Compa- 
ny division as the Lion PURITAN BABY 
VENDOR. Does all that sound important 
enough? Well, actually, it was all one 
man with a lot of corporate names on 
paper. Lion Manufacturing Company was 
the name of a family-held holding compa- 
ny, and when Ray Moloney, the genius 
behind all this, formed Bally a few years 
later he even made that a division of Lion. 
Imagine that, the mighty Bally coming out 
of counter games. 

The preferred moded in all this is the 
1932 Buckley version shown here, with its 
fortune Black Cat and horseshoe reels. A 
rare addition is the penny-only coin 
accepter, which added up to a lot of 
machinery for a counter game. 


118 


and probably ugliest baby bell type 

counter game ever made, yet one with 
an amazingly high degree of collector 
interest. The word “it” is used advisedly 
as the machine doesn’t give away its ori- 
gin. Actually it often does, but collectors 
aren’t aware of the meaning of the “F”’ or 
the mention of “Field” that sometimes 
appears on the paper or the casting. 
“Sometimes” is used advisedly, too, as 
there is a wide variety of these machines 
with different names, different reels, dif- 
ferent cards and different castings. 

You’ ve got to say this for it: the Field 
BABY VENDER is different. It started 
out as a machine called THE GYPSY 
made by The Field Paper Products Com- 
pany in Peoria, Illinois, in 1928. The 
Fields (father and son) were fairly well- 
known punchboard makers in upper cen- 
tral Illinois and were already selling to a 
national market. Looking backward, the 
basic machine has an even earlier history. 
It was created in 1927 by an Indianapolis 
outfit called the Keystone Novelty and 
Sales Company run by a guy who used to 
work for one of the branches of the Silver 
King Novelty Company in town. Key- 
stone made the original machine in two 
models, with fruit reels as the PURITAN 
BELL and with fortune reels as the PURI- 
TAN BELL FORTUNE. The January 
1928 introduction of the machine was 
somewhat less than dazzling, and before 
the year was out, Keystone was out and 
the punchboard makers of Peoria had a 
coin machine in their line. The Fields 
gussied it up as far as it would go without 
changing much and called it THE GYPSY. 
It was still a turkey, so they came back 
with it early in 1929 as the “improved 
1929 model” GYPSY FORTUNE 
TELLER. This time it had, if you can 
believe the 1929 advertising, “new ... non- 
clogging coin chute, ‘patent leather’ reels, 
silent and long spinning reels, and a dozen 
other features.” 

Not enough! The GYPSY didn’t see 
the future very well, or Field saw the 
handwriting on the wall. So it came back 
again at the end of 1929 as the BABY 
BELL and as the 2-IN-I, or BABY 
VENDER, with the latter having gumballs 
in a window and a dispenser below. By 
**2-in-1”’ Field meant you could run it wide 
Open as a gambling machine in “open ter- 
ritory,” or just set it on the counter as a 
“straight penny gum machine.” The fact 
that it also takes a nickel, dime or quarter 
sort of belies the gum vender aspects of 
the BABY VENDER, but everyone lied a 
lot in those days. , 


I: is perhaps the plainest, most different 


TRADE STIMULATORS 2 


Field 


BABY VENDOR 


Produced between 1929 and 1932 


i) a ea 
‘ AMES cies 
we 


This is the coin machine that put 
Field, later to become The Field Manufac- 
turing Corporation, in the trade stimulator 
and payout “jacks” business, and once 
they got going, things moved fast for 
Field. That this ungracious, poorly printed 
teeny reeled, pseudo-modern-looking 
counter game got them moving is almost 
beyond belief. But the Fields had a pro- 
motional way about them that caught the 
eye, ear and pocketbook. Field called this 
“The Rolls-Royce of baby venders,” and 
there are enough of these little devils 
around to suggest that some folks believed 
them. 


— 


? Ray = 


Field BABY VENDOR. Stan Harris Collection. 






Pane “ 


THE 100 MACHINES 


H.C. Evans 


119 


SARATOGA SWEEPSTAKES 


. hse 





any collectors think that the non- 
IM toma payout trade stimula- 
tors and counter games of the 
thirties were fairly small to fit the change 
counter. True, most were. But there are 
some large exceptions, and I mean large. 
This game, for instance. The machine is 
almost two feet square and weighs a ton, 
or at least feels like it. It didn’t suddenly 
get created out of whole cloth, for it is 
actually a coin-op version of an old carny 
come-on and grind game. 
H.C. Evans and Company of Chicago 
was in the carnival and “game room”’ (i.e., 
heavy gambling) equipment business since 
around 1905 and built a tremendous repu- 
tation in the field. If you wanted to outfit 
a complete carnival, amusement park, 
county fair or skill operation, you could 
get everything you needed at H.C. Evans 
except the buildings or the people, and 
even there they could help and set you up 
with the right sources. One of the classic 
amusement park devices was an enormous 
six-foot diameter circular track with from 
12 to 30 horses called the EVANS’ 
PORTABLE CANDY RACE TRACK. 
Candy, hell! The local yokels lost their 
ass on these games when the park and 
carny people got them betting their pea 
picking money on the winners. The mon- 
ster race games were so successful Evans 
made a smaller countertop version before 
World War 1 with a special layout or bet- 


Produced between 1932 and 1935 






FY 


H. C. Evans SARATOGA SWEEPSTAKES. Larry Lubliner Collection. 


ting cloth to match. Called the MINIA- 
TURE RACE COURSE, and 18 inches 
square with exposed horses on a circular 
track on top, the game was operated by 
pushing down a handle once all the bets 
were on the felt. Just because it was 
smaller didn’t make it any less deadly, and 
throughout the twenties the MINIATURE 
RACE COURSE scooped up the pocket 
chance of a generation of naive carnival 
and park patrons. 

By the end of the twenties, and with 
the coming of the depression, the old 
carny slickers were fast disappearing. And 
so was the Evans business in that market. 
By that time the Evans offerings were 
beginning to stay indoors, with roulette 
layouts, marked cards and dice, and even 
slot machines and counter games made by 
others taking over the catalog pages. 
Rather than just job the machines of others 
for a small mark-up, Evans added a coin 
mechanism to its racing game, put the 
horses under glass, and produced 
SARATOGA SWEEPSTAKES. Six hors- 
es spin around the track, and one wins 
with a snap stop. 

SARATOGA SWEEPSTAKES can 
be found in a straight gambling “Pari- 
Mutuel Model” or in the trade stimulator 
“Operator’s Model with Mutuel” with 
award cards (often missing) indicating 
merchandise awards. In late 1933 the 
SARATOGA SWEEPSTAKES SPECIAL 


was introduced, adding an odds indicator 
and an anti-slugging coin detector in plain 
and gumball models. With that, H.C. 
Evans was in the coin machine business 
for keeps until after World War II. 


120 


CHICAGO CLUB HOUSE 


Produced between 1933 and 1935 


hen An Illustrated Price Guide 
W to the 100 Most Collectible Slot 
Machines — the first book in 
this series of collector guides of coin 
machines and relative pricing, and the one 
in the dark orange cover — was produced 
in the summer of 1978, it looked like a 
one-shot book for the few collectors of 
chance element coin machines. Therefore, 
it had to include a lot of stuff. So payout 
slots, consoles, trade stimulators and 
counter games were all tossed into the mix 
to get as much information disseminated 
as possible. 

Then, whammo! The book took off 
like hotcakes, and collectors crawled out 
of the woodwork all over the country. 
They’re still crawling out (or crawling into 
the field, to be more exact) and the infor- 
mation demand keeps getting more and 
more demanding. A field that nobody 
knew much about in 1978 suddenly 
spawned a raft of knowledgeable collec- 
tors in less than a dozen years. That’s 
great for all of us, and the greatest part of 
all is that many collectors have become 
truly dedicated researchers, adding new 
facts and figures to what we already know. 
By the 1990s coin machines had pushed 
themselves into the middle of a “knowl- 
edge explosion” to quote a phrase used by 
the computer people. 

But that means we’ve got to do some 
backtracking to get organized. The catch- 
all aspects of that first volume are part of 
the past, with two series of books already 
off and running separately covering payout 
slots and trade stimulators, and even more 
books coming covering arcade machines, 
pinball games, gum ball machines, vend- 
ing machines, mechanical music and oth- 
ers. 

So, in the interest of getting orga- 
nized, some of the trade stimulators and 
counter games in that first volume are 
being repeated in the trade stimulator 
series to both put them where they belong 
and to add more information to that which 
has already been printed. 

The Daval CHICAGO CLUB 
HOUSE is a good place to start. To con- 
tinue the story started in the volume one 
slot book, the machine came with five card 
reels plus a conversion kit to cut the win- 
dow down to three reels, substituting fruit 
or cigarette symbols. Rare as these ver- 
sions may be (mostly because the conver- 
sion parts were lost or tossed out) there are 
some of these machines around. The one 
shown here is a classic example of this 
version. This is a practically mint, super- 
clean and unrestored example of the 
CHICAGO CLUB HOUSE with the con- 


TRADE STIMULATORS 2 


Daval 


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version kit in position in the collection of 
Bill Whelan of Daly City, California. Its 
serial number is 102, the lowest Daval 
serial known. This version also shows off 
the heft and strong appearance of the 
machine and gives you an idea why this 
large and imposing baby bell type hit the 
market like a thunderbolt and set the pat- 
tern for many of the larger and elaborately 
designed counter games of the future, a 
pattern that didn’t end until counter games 
ended in the 1950s. 


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THE 100 MACHINES 


A.B.C. Coin 
JOCKEY CLUB 


Produced between 1933 and 1935 





A.B.C. Coin JOCKEY CLUB. Bill Whelan Collection. 


ho ever heard of A.B.C.? The 

W JOCKEY CLUB is fairly well- 

known to collectors that get 

around to the auctions or shows, but after 

that even the JOCKEY CLUB tends to be 

a mystery machine. Suffice to say, the 

A.B.C. Coin Machine Company Inc. 

JOCKEY CLUB is out of the mainstream 

of counter game collecting, and that makes 
it a highly desirable piece. 

JOCKEY CLUB is bigger than most 
counter games of its day and has the addi- 
tional distinction of having an attractive 
wooden cabinet with a cast aluminum 
front in art deco design. The design alone 


says 1933 quick as a bullet, and the date is 
right on target. A.B.C. Coin was set up by 
a former operator at 4916-4922 W. Grand 
Avenue way out on the northwest side of 
Chicago. The timing was perfect, for the 
machine was introduced just as the 1933 
Chicago World’s Fair got started. The fair 
ran another year and so did A.B.C., but 
after that they both came to an end. 

That’s sad, because the JOCKEY 
CLUB is a marvelously built machine. 
It’s not tinny or cheap, and has a certain 
class to it that is rare for counter games of 
the 1930s. It is also fairly rare, probably 
as a function of its short production run. 


121 


The rarity also depends on the model. The 
original JOCKEY CLUB had three reels 
that showed horse, winner and odds. The 
first reel to stop, at the left, named the 
horse, and if the second reel didn’t pick it 
as the winner, you were out. But if it did, 
that third reel suddenly got very important. 
While most winners were two-for-one, 
there were enough higher odds to keep the 
players hooked. According to the litera- 
ture of the day, JOCKEY CLUB paid out 
approximately forty percent, a high return 
for its machine class but nowhere near the 
97% payouts expected of the slots in 
Vegas or Atlantic City in this day and age. 

The basic JOCKEY CLUB was 
watered down in subsequent models. By 
far the most desirable is the gum side 
vender model with the horse race reels. 
But after that, JOCKEY CLUB became 
just another cigarette machine when 
cigarettes reels replaced the horse reels. 
The example in the photograph is the orig- 
inal horse reel model. 

There is some mystery as to where the 
A.B.C. Coin JOCKEY CLUB came from, 
or where it went. In collectors hands it 
remains a durable and desirable piece, as 
well as an enigma. 


122 TRADE STIMULATORS 2 


Bally 
CUB 


Produced between 1933 and 1934 


machine from the 1890s! A lot of col- 
lectors in the early days of collecting 

thought it was, and they got confused over 
the Art Deco trim, aluminum handle and 
CUB name, all decidedly un-Victorian. 

It’s asimple game. You put in a coin, 
charge the machine by pulling forward on 
the handle, turn a selector dial to the num- 
ber and color you want to play for, then 
pull out the selector knob. That starts the 
flat wheel spinning and click-click-click- 
ing its way to a stop. If you picked the 
number or color, you’re a winner. That’s 
just about as old-fashioned as you can get, 
and it’s almost incongruous to see the 
Bally name on such a simplistic device. 
But hold on; that’s typically Bally for the 
early days. Ray Moloney of Bally hit the 
sales jackpot with his BALLYHOO pin- 
ball game, and then tried mightily for year 
after year to match its success. It wasn’t 
until Bally started making one-ball payout 
pinball games around 1935 that they had 
another barnburner on their hands. 
Between these two successes, Bally 
scratched out a living the hard way from 
game to game, and in the process turned 
out wads of trade stimulators and counter 
games that only had a modicum of success 
or were absolute flops. 

Surprisingly, the CUB was one of the Bally CUB. Rich Penn Collection. 
successful games, if only modestly so. 
The reason wasn’t Bally or the game. It 
was the law. When repeal became the law machines. CUB, incidentally, came with 
of the land and beer could be sold over the four different wheels — numbers, fortune 
bar once again (not to count the whiskey — symbols, beer or cigarette symbols. Most 
that flowed) just about every empty store- | surviving examples are number wheels, 
front on a well-travelled street suddenly — with the beer wheel the most sought-after. 
became a tavern and the bartop counter 
game was just as suddenly in great 
demand. 

The Bally CUB was just the kind of 
game that was popular. And why not? Its 
earlier cousins were just as popular in the 
pre-World War | saloons. Reporting on 
the phenomena, the November 1933 issue 
of The Coin Machine Journal, in an article 
entitle “Six Months of Beer,” Stated: 
“Immediately after beer began to flow a 
score or more of counter type beer sales 
stimulators appeared and it is estimated 
that some 200,000 of these machines were 
sold. Such machines as Exhibit Supply’s 
BOOSTER, Bally’s BOSCO and CUB, 
A.B.T.’s ROLL-ET, and various other 
counter machines using dice, roulette and 
fruit reel symbols enjoyed a sale that cre- 
ated prosperity for their producers.” 

200,000 games in six months! That’s 
why old tavern locations, or the descen- 
dents of saloon and tavern operators, are 
such good places to look for old coin 


|: this doesn’t look like an old cigar 





THE 100 MACHINES 


Rockola 


123 


OFFICIAL SWEEPSTAKES 


Rock-Ola OF FICIAL SWEE 


ere’s a highly favored race game 
Hes stimulator that combines the 

action of the race games of the past 
with the gum vending, color selector dial 
and fact action of the middle thirties. 
Rock-Ola started a trend (actually restarted 
an old trend) with the OFFICIAL SWEEP- 
STAKES, and within the next three or four 
years practically every maker of counter 
games or even the larger payout slots 
made a somewhat similar machine. 

Rock-Ola was in much the same spot 
that Bally was in the early 1930s. Rock- 
Ola started out with the rapid success of 
lash-on jackpot fronts, moved into pinball 
games, and squeaked out an existence with 
a wide variety of these machines spiced 
with a series of non-payout trade stimula- 
tors. Interestingly Rock-Ola seemed to do 
better in trade stimulators than Bally did, 
yet example of machines from both firms 
seem to be in short collector supply. 

The Rock-Ola OFFICIAL SWEEP- 
STAKES is one of the better examples of 
the genre and sometimes gets confused 
with the Balley SPARK PLUG. True, 
both are circular race games, but the Bally 
machine is far more complex, and an auto- 
matic payout to boot. That’s not to say the 
Rock-Ola OFFICIAL SWEEPSTAKES (it 


Produced between 1933 and 


Pa " 





~ Ee 


was generally just known as the OFFI- 
CIAL) isn’t complex. It is, particularly for 
a non-payout counter game. Its cleverest 
feature is the “moving ball of magic,” or 
simply the “magic ball.” While the horses 
spin around, the ball rolls around, chang- 
ing the odds as the race progresses. A 
winner pays out 2-for-1 up to 30-for-1, 
depending where the ball stops when the 
winner stops. Two exciting play features 
are going on at once; Rock-Ola called it 
“double-barrelled action.”” The machine 
came in both plain and gumball models, 
the latter shown here. 

Another hot feature is the speed of the 
play. A hundred races can be run in an 
hour, but you really have to stick to it. 
Sixty different odds numbers are on the 
track of the “magic ball’ so you just can’t 
possibly prejudge the results. 

Something else; and that’s content, or 
the amount of manufactured goods you get 
for your dollar. A small automobile cost 
$600 in 1933; virtually the same car you’d 
get today for $10,000, or almost twenty 
times as much. The Rockola OFFICIAL 
cost $19.50 in its plain model and $21.50 
with the gumball window and dispenser as 
shown when it came out in 1933. Multiply 
that times twenty and you get equivalent 


PSTAKES. Gene Foster Collection. 


Se 


or 
“ 


ae 





values of $390 and $430, meaning that an 
OFFICIAL buyer got an awful lot of 
machinery for their money back in ‘33 and 
that the appreciation of the piece since just 
proves that good antiques run well ahead 
of inflation. 


124 TRADE STIMULATORS 2 


Groetchen 
POK-O-REEL GUM VENDOR 


Produced between 1933 and 1934 
ere’s another catch-up piece of yo ges : ae - 
He to put trade stimulators and ae 
counter games in their rightful 
place in this volume as well as correct, 
update and enhance the data contained in 
the original Trade I] An Illustrated Price 
Guide to the 100 Most Collectible Slot 
Machines.” 

What You’re looking at is the origi- 
nal Groetchen POK-O-REEL of 1933 in 
its side vender (and notice that the vender 
is on the left side, not on the right as is so 
common on the larger payout slots) con- 
figuration, the latter model being called 
the POK-O-REEL GUM VENDOR 
(“Vendor”’ with an “O”’). This is the same 
machine that is illustrated in the Slots /] 
book, and it gives us a chance to straighten 
out some screwed up data. 

Well, it’s not exactly the same 
machine. This is the gum vender model. 
But if you compare the front casting of the 
cabinet you’ll see that both of these 
machines are from the same molds. The 
name POK-O-REEL is in an Art Deco- ol ae 
type panel, with other Art Deco treatments ’ , ~ Sere Pal 
on the sides and bottom of the front 7 : Se 
around the reward card. Now, if you look 
at the top of the machine picured here, 
you'll see other neat casting treatments 
showing the spot symbols of Club, Dia- 
mond, Spade and Heart suits. In all this is 
a very Classy model of the POK-O-REEL. 

It’s this cabinet trim that points up the 
screwed up data in that first slot volume. 
In the original edition of that first book the [RRRsRRRRNI eye sine amma neneennnnn aes 
copy is correct, but the picture is wrong. Groetchen POK-O-REEL GUM VENDOR. 
The copy describes the Groetchen POK-O- 

REEL TRIPLEX of the 1934-1936 period, 

but shows the POK-O-REEL of 1933- _ the restoration can be right on target in 
1934. The way to tell them apart is easy; —_ terms of originality such as this one the 
they have entirely different cabinets. — results speak for themselves. 

Where this model has the POK-O-REEL 

name in its cabinet, the POK-O-REEL 

TRIPLEX has it cast as a separate piece, 

mounted by two screws as a marquee on 

top of the machine. We’ll straighten this 

whole thing out in future volumes in this 

trade stimulator series when we show the 

POK-O-REEL TRIPLEX in all its person- 

al glory. 

Getting back to the machine at hand, 
it’s a beauty. This machine and the Daval 
CHICAGO CLUB HOUSE set the future 
standard of premier counter games, mak- 
ing them larger and better decorated than 
they had been in the past. The example 
shown here is a fully restored model in the 
Bill Whelan collection, and carries Whe- 
lan’s repro reel strips making it look brand 
new, or even better than new. Many col- 
lectors prefer not to restore their machines, 
but if a machine is short of hopeless and 





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Bill Whelan Collection. 





THE 100 MACHINES 


Kenney and Sons 
MAGIC CLOCK 


Produced between 1933 and 1935 


Keeney And Sons MAGIC CLOCK. Willard E. Howard Collection. 


elcome to a trash classic! A few 
years ago people could hardly 
give these things away. Now, at 


least, they have a modicum of market 
value. And in the future? Who can tell. 
It’s a hellava game, and if you’d like to 
have one of these crazy things around the 
house or in the den, go out and get one 
now before everyone catches on to the 
trick of the machine. 

Here’s the trick! It has fruit symbols! 
That might not seem like much to you 
today, but believe me, in the long run any- 
thing with fruit symbols from the thirties 
or earlier will be a prime piece in the years 
ahead. There’s something about Lemons 
and Cherries and Bell-Fruit-Gum (on this 
machine the black bar symbol is called 
MAGIC CLOCK; machine makers often 
changed the bar symbol to reflect their 


own name or play features while leaving 
the other fruit symbols intact) symbols that 
charm the hell out of people, particularly 
older ones who get all excited and happy 
when they see them and often say, “Hey, I 
remember those!” So if you ever see a 
machine — any machine — that has fruit 
symbols and the price is really right, you’d 
be an idiot to pass it. 

So what in the world is the Keeney 
MAGIC CLOCK? Well, it has an interest- 
ing background. Chicagoan Jack Keeney, 
later famous as a producer of Console Bell 
and electronic Upright payout and free 
play automatic slots through his J.H. 
Keeney and Company, Not Inc., got into 
the coin machine manufacturing business 
by the back door. Way back before World 
War 1 his father was an operator, and little 
Jack and his brother Bill were route col- 


fz 


lectors. Then, in the twenties, they all had 
a direct mail order slot distributor business 
as Keeney and Sons on the south side of 
Chicago. Young Jack (getting older, not 
younger) was dying to get in the slot and 
trade stimulator business as a manufactur- 
er. So they made jackpot fronts and 
“jacks” machines. But Keeney had his eye 
on bigger game and sought ideas from out- 
side inventors. 

His first big shot was a race game 
trade stimulator called DERBY VENDER, 
coming out in April 1933. Then, in 
August, came the Keeney MAGIC 
CLOCK. Drop in a coin, push the lever, 
and the hour, minute and second hands 
spin to a 1-2-3 stop, just like a 3-reel slot, 
in a game principle that worked just like 
the old Maley ECLIPSE clockwork trade 
machine of 1894 and the British 
BRYAN’s CLOCK payout machines of a 
later generation. Counter payouts are 
made according to the three symbols 
pointed out by the hands. When the 
machine isn’t being played it looks like a 
clock. Keeney sold wads of these things 
for two years as Keeney and Sons Incorpo- 
rated, but then the company went bust. 
Keeney came back with a new firm, but 
the MAGIC CLOCK didn’t. 


126 


here are two ways to confirm the 

existence of a coin machine. First, 

and most common, is the discovery 
of such a machine, the testimony of the 
thing. Second, most uncommon, is to find 
it on paper, an old ad, photograph, catalog 
sheet or something. There’s a third way, 
but it’s very unreliable. That’s if someone 
tells you about a machine. The reason 
that’s so unreliable is that most people 
don’t know what the hell they’re talking 
about. 

That leaves one and two to make a 
fact. Finding one and/or seeing a picture 
of one. Put them all together and you’ve 
got reality. Unless you don’t believe what 
you find and don’t accept a picture at face 
value. 

That, my friends, is the story of FLY- 
ING HEELS. To this day, some of the 
people that have found the few remaining 
examples of these machines hardly accept 
the fact that they existed and, almost to a 
person, most everyone who has seen the 
catalog picture or ad for FLYING HEELS 
has said “That can’t be!” The odd part 
about all this is that the more you know 
about antique coin machines, the less 
accepting you are liable to be about FLY- 
ING HEELS. That means that the collec- 
tors at the upper end of the knowledge 
scale are the very ones who seem to be 
saying ““What you see ain’t what you get.” 

It all boils down to the simple fact 
that those in the so-called know can’t 
believe that any idiot in the middle 1930s 
could possibly make a 7-way play counter 
color wheel machine with a Schultze or 
Schall type handle (you’ll have to read 
some of the /00 Collectible Slot Machines 
books to know what that means) and hope 
to make a buck at it. 

Logic is on their side. The idiot was a 
man named Harvey J. Stock, a wholesale 
liquor dealer in Milwaukee; the company 
was J.H. Stock Company, lasting less than 
a year as a coin machine maker in 1934 
and 1935; and Harvey lost his butt on the 
deal. What could be more confusing than 
a 1¢-5¢-10¢-25¢ counter game that could 
be played by seven people at once and had 
seven jackpots, with each one having dif- 
ferent colored horses. The late collector 
Elmer Cummings, who found two of these 
things in his day, summed it up beautifully 
when he said, “I don’t know why anybody 
would want to play it as it has so many 
options it’s hard to win at all. If just takes 
the money in and doesn’t give much out!” 
With 19 color odds stops for each colored 
horse, that meant a mind boggling 133 
stops on the wheel, meaning that any win 
was a long shot. A cigarette model was 


TRADE STIMULATORS 2 


Stock 
FLYING HEELS 


Produced between 1934 and 1935 


also produced with the same long odds. 
The clean shaven, wide hat brimmed, long 
watch chained and beer drinking tavern 
customers of 1934 and 1935 apparently 
felt the same way. FLYING HEELS was 
hardly a success, and that makes them as 
rare as all billydoo today. 


Pe. a 
TS eh og. eG 


~ Stock FLYING HEELS. Gary Sturtridge Collect 






Pes 
we 


ion. 








Stephens PENNY DRAW. 


ystery solved! But what excite- 
Me there was on the way. The 

Stephens PENNY DRAW is a 
classic example of the adage that knowl- 
edge is power, and goes a long way toward 
proving that lack of knowledge can be 
costly. 

What you’re looking at is a six coin 
counter draw poker machine. It’s clever 
all right. You play a coin at the far right 
coin slot, push the handle down, and the 
five reels spin, stopping on card spots. If 
you want to draw — you’ve got one chance 
at each card spot — you add a coin in the 
slot above the spot you want to replace 
and push the handle again. If you are so 
inclined, you could replace all five, mean- 
ing five more coins, but more than likely 
you’ ll only shoot for two or three, or go all 
out for a whole new hand for one coin 
only. 

So the machine is obviously mechani- 
cally clever, well made, uniquely trimmed, 


Tony Goodstone Collection. 


THE 100 MACHINES 


Stephens 
PENNY DRAW 


Produced between 1934 and 1939 


\ 
\ 
\ 





and in a fairly rought, “hammered” cast 
aluminum cabinet. Other than that, it’s 
date, origin and maker were completely 
unknown when the first one showed up in 
late 1977. 

In spite of the fact that there were no 
markings at all on the machine, the Cali- 
fornia collector that found it said, “I think 
it’s a Fey!” The reasons for the assump- 
tion are obvious. That rough cabinet and 
crude star, the cleverness of the game and 
the unique multi-coin play action. Also, 
the fact that Fey machines are literally 
unlisted — there’s no Fey advertising or 
complete catalogs to refer to, and Fey 
made a lot of machines between 1895 and 
1941 — and that “new ones” continually 
pop up means that it is not entirely unrea- 
sonable to find a Fey that hasn’t been 
found before. So both the finder and a 
potential buyer turned to the author for 
identification of the machine. 

In case you don’t know it, that’s a 


127 


tough spot to be in, folks. No one knows 
everything, and unless there’s some hard 
data somewhere (such as a name, date, 
patent number or anything on the machine, 
or its shape and details are already known 
to me through old ads, an actual machine 
I’ve already seen, or “paper’) I’m just as 
dumb as the next guy. To make it tougher, 
there were a lot of small producers in the 
twenties, thirties, forties and fifties who 
never advertised at all and are really tough 
to pin down. So my first hunch was that it 
wasn’t a Fey (the reels looked too neat) 
and it was made by an off-brand maker 
between 1928 and 1939 (due to the heavy 
cast aluminum cabinet and “modern” look- 
ing handle) with dating more likely at the 
upper end (because of the neatness of the 
reels). Then things broke fast. Another 
collector in Missouri had one, and I dis- 
covered that the reels on both machines 
were identical to those on the Sanders 
JOKER WILD of 1939. At first I though 
it might be a Sanders machine, but the 
rough unpainted cabinet voted against that 
(Sanders machines tend to be neat and col- 
orful). I concluded it was an off-brand, 
non-advertising maker between 1935 and 
1940 and that the machine name was FIVE 
CARD DRAW or something similar. 

Then a major “old operator” find of 
paper was made. As I rifled through the 
old papers, ads and spec sheets, the game 
jumped out. It is PENNY DRAW by A.J. 
Stevens and Company of Kansas City, 
Missouri, circa 1934, and in its original 
has an award card in a frame holder on top 
of the machine behind the coin slots. 
Mystery solved! 


128 


olly, this thing looks familiar. 
(57 are the very words that 

flashed through my mind when I 
first saw this machine in Michigan in the 
summer of 1978. It was less than two 
weeks after I had just written the copy for 
the Groetchen SOLITAIRE as it appears 
in the first trade stimulator volume. And 
here I was looking at the same machine, or 
almost the same machine, only it had a dif- 
ferent name. 

Just when you think that everything 
has come to an end and all the machines 
that are ever going to be found have been 
found, a find like this comes along. An 
antique dealer had it, and it had just come 
out of the basement of an old store build- 
ing in a small central Michigan town. 
Two other coin machine collectors had 
seen it in the previous two weeks and 
passed it, saying, “I never heard of it, and 
it doesn’t make payout, the back is locked, 
and the key is missing, so no thanks.” So I 
strolled into the shop on my annual shop- 
checking route and shopkeeper Ben says, 
“TI don’t have much, maybe one thing, but 
nobody seems interested. Are you?” One 
look at GOLD RUSH and a deal was 
struck. 

Compare GOLD RUSH to the 
Groetchen SOLITAIRE in the first trade 
stimulator volume and you’ll flip. They 
are damn near the same thing, except 
GOLD RUSH has gum, different Art Deco 
trim, three vertical rows of fruit symbols 
rather than a single disc of numbers, and a 
vertical coin slot rather than a horizontal 
one. After that they seem to be ditto 
copies of each other. Coin machine 
antique dealer Ira Warren of New 
Rochelle, New York, has a good rule. As 
Ira tells it: “I’ve seen a lot of machines in 
my day. I won’t say I’ve seen them all, 
but I’ve seen enough to know that when I 
see a machine I’ve never seen before I 
give whoever has it their price because I 
figure it’s got to be rare.” 

So, following the Ira Warren rule, I 
bought GOLD RUSH, figuring it might be 
the first and only one to show up so far. 
And I was damn near right. With some 
trading around, it ended up in the hands of 
California collector Bill Whelan, who got 
first crack at its treasures. According to 
Bill, “When I opened the back, a few 
1930s and 1940s pennies and a buffalo 
nickel dropped out. There were also two 
extra reels for the upper display, a 1-7/16” 
diameter wooden spool with eight stops. 
Below that is a large 64 stop reel with two 
rows of symbols. There are also five 
removable tabs with two symbols each 
that you can take off to change the odds, 


TRADE STIMULATORS 2 


Groetchen 
GOLD RUSH 


Produced between 1934 and 1935 





Groetchen GOLD RUSH. Bill Whelan Collection. 


just one of several ways to change the 
odds on this machine.” 

So far no more than 3 or 4 more fruit 
symbol GOLD RUSH machines have 
shown up, unless you have one. One of 
these is also called GOLD RUSH but — 
get this — the symbols are different! 


THE 100 MACHINES 


Jennings 


129 


LITTLE MERCHANT 





Produced between 1934 and 1937 


ne 


i. 


Jennings LITTLE MERCHANT. Bill Whelan Collection. 


lecting coin machines, or more specifi- 

cally trade stimulators, for five or six 
years or more knows about the Jennings 
LITTLE MERCHANT. No big deal they 
said for years. 

By way of background, with all sorts 
of cat-and-dog makers making a tidy for- 
tune on trade stimulators and counter 
games in the early 1930s, some of the big- 
ger slot machine makers — that’s Mills, 
Caille, Jennings, Watling, Pace and Bally 


J: about anyone who has been col- 


— decided they should cut themselves a 
piece of the pie. Pace was the first and the 
smartest. Pace was pumping out counter 
games, both targets and Baby Bells, before 
the end of the twenties. So was Caille 
Bros., only they never made much of an 
impact on the genre in the late twenties or 
early thirties. Watling figured it was kid 
stuff, and while Watling made a counter 
game or two or three, they never made a 
commitment to the field. Bally jumped in 
early, in the early thirties, but never 


became a biggie in the business. 

That left Mills and Jennings. Both 
had made the TARGET and versions of 
the PURITAN BELL or PURITAN GIRL 
in the late twenties, and both decided to 
jump into the counter game game in the 
middle thirties with well-engineered, stur- 
dier and ofter cleverer counter games of 
their own design than the ones being made 
by the smaller firms. One can only sur- 
mise that the games made by Groetchen, 
Daval, Garden City, Pierce and even Pace 
and Bally, were beginning to get under 
their skin. So Mills and Jennings jumped 
in, if only to fill out their already enor- 
mous lines to keep their loyal customers 
happy and out of the clutches of the 
upstart producers. 

The Jennings answer was a uniquely 
Jennings simple and super-engineered 
Baby Bell mechanism that they spun out 
into half a dozen counter games in the 
middle thirties. The line leader was LIT- 
TLE MERCHANT, which came in either 
number (a la PURITAN) reels or cigarette 
(a la every other counter game format in 
the country) reels, and in fruit reels as 
THE REBATER. It was well known in 
its day, and in later years when collectors 
started reading all the old trade publica- 
tions and found reams of advertising and 
literature. In short, the Jennings LITTLE 
MERCHANT became a “common 
machine” because everyone in the know 
knew about it. In the early seventies 
Chicago machine dealer and slot literature 
super-salesman Russel Riberto (the first 
guy most coin machine enthusiasts started 
with because he was the most visible back 
when the laws were tough) had one up for 
$85 and he couldn’t move it. Finally 
someone bought it. A September 1973 ad 
in The Antique Trader also had one for 
$135 and another one showed up at an 
auction a few years later and went for 
peanuts. 

Here’s the rub. While everybody 
seemed to “know” the machine, hardly 
anyone had ever seen one. Less than a 
dozen are positively known to be in collec- 
tions, and the LITTLE MERCHANT and 
its THE REBATER brother just might turn 
out to be some of the rarest counter games 
of all. You should hear Russell on the 
subject. He’s ready to shoot himself! 


130 


hen one of the super-sophisticat- 
ed, well-positioned, highly suc- 
cessful and better known slot 


machine collectors read the first volume of 
An Illustrated Price Guide to the 100 Most 
Collectible Trade Stimulators in an 
overnight session at an auction at Disney- 
land in November 1978 where the book 
was first introduced, he buttonholed the 
author the next day and said, “It’s interest- 
ing, but it’ll never sell because there’s too 
much of this stuff in it.” 

To clarify his definition of “this stuff’ 
as he talked, he thumbed through the book 
and pointed out the sameness of the 
BABY VENDER, DANDY VENDER, 
DAVAL GUM VENDOR, THE NEW 
DEAL, HIT ME, PILGRIM, THE CAR- 
DINAL, CENT-A-PACK and others. 

Don’t put all of the counter game col- 
lectors down (name supplied on request) 
just because you don’t dig the kick of 
slight variations from game to game, and 
let me remind you (same name, still on 
request) that the “sameness” of a Mills, 
Jennings, Caille, Watling or Pace payout 
slot is what makes the differences from 
One manufacturer to any other so darn 
interesting to you. 

Counter games have other charms. 
First of all, they are cheaper than the big- 
ger slots, which means that a collector can 
still get started for a couple of hundred 
bucks and doesn’t have to go to his or her 
spouse or friend and ask for clearance to 
spend a couple of thousand bucks just to 
have a coin machine in the house. Sec- 
ondly, and I can’t prove this yet, they just 
might be rarer than the payouts. Trade 
stimulators and counter games so often 
seem to be stepchi!:jicn to a larger slot 
collection, and trom what I’ve seen, most 
collectors have two or three automatic 
payout or consoles for every smaller 
counter game they have on a shelf. Sure, 
there are counter game collectors exclu- 
sively, but their holdings can’t come near 
the number of the large slot collections in 
the country. Wouldn’t it be interesting if 
there really are far more payouts than trade 
machines, particularly since the trade stim- 
ulators sell or trade for one-fifth to one- 
tenth of the cost of the larger machines. 
As the years roll by, the counter game 
buffs just might be sitting on the most 
valuable collections of all. 

Case in point: The Daval WIN-A- 
SMOKE is a “plain vanilla’ machine and 
looks like a lot of other counter games of 
the middle thirties. But ... WIN-A- 
SMOKE is a rarity. It’s funny that it 
should be, but it is. It’s exactly the same 
machine as the Daval CENTASMOKE or 


TRADE STIMULATORS 2 


Daval 


WIN-A-SMOKE 


Produced between 1935 and 1936 





Daval WIN-A-SMOKE. Bill Whelan Collection. 


the SPIN-A-PACK. They all have identi- 
cal 24 symbol, 12 stop cigarette reels and 
cabinets. Only the marquees are different. 
And so is the return. The Daval WIN-A- 
SMOKE only pays one pack, max, for 
any and all combinations. If we can keep 
falsified reproduction marquees out of the 
mainstream of counter game collecting, 
the far term tally of what really does and 
does not exist probably will surprise us all. 






Se ik. A shee 


> 


arlier we said that when the bigger 
He: makers decide to fill out their 

line for their customers, and thereby 
go into the counter game business, both 
Mills and Jennings came up with their own 
counter game lines. 

You saw the Jennings approach with 
the LITTLE MERCHANT; now here’s the 
Mills. And it’s marvelous. Actually, it’s 
as if the Lincoln suddenly decided to 
become a compact car and go for 48 mpg 
in order to level out the line, and in so 
doing produced a small car that met the 
specs but cost ten times as much as any- 
thing comparable on the market. 

That’s exactly what Mills did with the 
BLACKJACK. Sure, it’s a counter game, 
and sure it’s great, and sure it’s small. 
But, Mills had to get so much money for 
this thing back in 1935 only a Chrysler 
(Big in those days!), LaSalle or Cadillac 
(The French inspired Lincoln hadn’t made 
it to the market yet) owner had the guts to 


Mills BLACKJACK. Bill Whelan Collectio 


THE 100 MACHINES 


Mills 
BLACKJACK 


Produced between 1935 and 1938 


os 
SNe 
% 





RS ee ee 


n. 


plunk down the cost and put this game 
next to a cash register. That’s not to say it 
wasn’t a success. It was, and because of 
two reasons. The biggest was the Mills 
name. If it was a Mills, it had to be good, 
or they could turn it back in for their 
money. But more important, it was a class 
counter game, and as tight as business was 
(the depression didn’t really end until 
World War 2 came along) some people 
were still willing to spend top dollar to get 
a top return. 

The Mills Novelty Company went for 
that trade in the first place. When 
BLACKJACK was introduced in 1935, the 
advertising clearly positioned the product 
in the marketplace. A splashy, introducto- 
ry spread ad said, “There has been a large 
number of small type trade stimulators 
introduced during the period of the last 
five years. But few of these seem to have 
any of the long-run qualities which we 
have always endeavored to build into our 


[ot 


equipment.” 

Mills called BLACKJACK and their 
other counter games a “Mills long run 
machine,” adding, “Another long run 
counter machine. A product of Mills Nov- 
elty Co. Look for this tag on every 
machine you buy.” 

The Mills BLACKJACK is clever, 
and was widely copied, only not as lucra- 
tively. On the Mills machine it costs the 
player a penny for every card, the lower 
symbol row. The dealer has to hit if the 
show is less than 17, and must stand if it is 
17 or better. The player can hit repeated- 
ly, but it costs another penny for each 
card. When the player has a hand, the 
dealer button is pushed and the two hands 
are exposed. All that, plus a ball of gum. 
The basic cabinet became a Mills counter 
game standard. You can see its lines in 
the Mills COUNTER KING in Trade /. 


132 


the 10 x 14 x 5 flat box counter games. 

Dice, spinner, wheels or whatever, they 
all looked a lot alike and played a lot alike. 
But, miraculously, there were all different 
in One way or another, if only in a small 
detail. One wonders what would have 
happened if World War 2 hadn’t come 
along and cut off the creative flow of 
counter games, never really to return again 
in full flower. There might have been tens 
or hundreds more of these games in the 
same boxes with only the names changed. 
As it is, their flowering between 1934 and 
1941 was effusive and confusing enough, 
and to this day only a true counter game 
devotee can tell them apart in a flash. 

That’s the word: Flash! These games 
were certainly flashy because they had an 
enormous expanse of billboard space that 
was used to full advantage. Where most 
counter games only had reward card and 
marquee space for graphics, the flat box 
games had 140 square inches of display 
space less a hole or holes for the play fea- 
tures and a coin window. That generally 
took less than a third of the total display 
space leaving a hundred square inches or 
more for multi-color printing and silk 
screened graphics. That alone created the 
diversity. All the game maker had to do 
was print up a new game panel with a dif- 
ferent machine name and reward schedule 
and just like that there was a new game on 
the market. 

The Chicago-based Exhibit Supply 
Company started the trend with its 
SWEET SALLY game, and followed up 
with reams of others. In the long run, 
Exhibit made more of the flat box games 
than anyone else, even after the firm 
briefly tried its luck with the automatic 
payout floor model console slots. Lucky 
for Exhibit. The counter games paid the 
rent while the consoles got creamed by 
Evans and Keeney. 

One of the Popular models was the 
Exhibit HORSE SHOES, shown in the 
Trade | trade stimulator book. You 
picked a digit from one to six on a dial, 
spun the dice, and hoped your number 
came up on the single numbered die, with 
the other two telling win, place or show 
and the payout odds. GET-A-PACK is the 
same game (compare their pictures) only 
there’s no selector dial and only two dies, 
both numbered. Get a total of 7 and you 
get one pack, two packs for 11. So all 
Exhibit had to do was not mount the selec- 
tor dial, print a new color name panel and 
throw in two different dice, and, quick as a 
wink, a new game. 


[« the middle thirties and here come 


Exhibit 
GET-A-PACK 


Produced between 1935 and 1937 





Exhibit GET-A-PACK. 





ae 





Bill Whelan Collection. 


7 my 3 

<< ye 

at yn ’ 
EME 


os 
“ales oF : 


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humb back three pages to the Daval 
"| (in-a‘smoxe and you’ll be 

amazed. Here’s the same machine, 
only now it’s called CENTASMOKE, 
with an entirely different marquee, or 
nameplate, on top. That’s okay; it could 
just as easily have been the SPIN-A- 
PACK as they’re all alike except for their 
name. 

Why the different names for the same 
machines? Marketing, that’s why. All of 
the major Baby Bell makers -— that’s 
Daval, Groetchen, Buckley and Sanders — 
made a wide variety of the same games 
under different names. It kept their pro- 
duction costs down and gave them promo- 
tional machines they could sell off on a 


Daval CENTASMOKE. Bill Whelan Collection. 


THE 100 MACHINES 


Daval 
CENTASMOKE 


Produced between 1936 and 1939 





exclusive basis. In many cases they had a 
customer for a separate name machine, 
with that customer handling exclusive dis- 
tribution under their own company name 
with the manufacturer’s name blotted out, 
or perhaps never applied. That’s called 
“private label” production, and gives the 
buyer a machine exclusively theirs in spite 
of the fact the game is the same. You can 
see it at work today. Compare a Mont- 
gomery Ward coffee maker to a Proctor- 
Silex, or a Sears Kenmore washer to a 
Whirlpool and you’re looking at the same 
machines under private and original labels. 

CENTASMOKE came out in January 
1936 and in penny play only, getting away 
from the four coin 1¢-5¢-10¢-25¢ format 


133 


so popular for many of these machines, 
except a last-coin-played window on the 
side permitted dime play in the penny 
chute. Daval called the game “The great- 
est and steadiest money-maker in coin 
machine history” at the time of introduc- 
tion, obviously referring to the games that 
came before. 

Speaking of great expectations, Daval 
said that ““At each check-up you will need 
a large sock to carry away the huge 
amount of loose pennies CENTASMOKE 
will gather. Tremendous odds of from | to 
10 packages of cigarettes for a penny is 
what gets them!” Just how much money 
were they talking about? Daval tells it, “A 
route of fifty CENTASMOKES properly 
placed will give you a larger income than 
many times as much money invested in 
any other kind of business.” At $12.50 a 
machine that suggest a 1936 investment of 
$625 for a steady income. That would 
only buy about two of these machines 
today. 

Collector Bill Whelan, who has both 
the WIN-A-SMOKE and the CEN- 
TASMOKE in his collection, notes that 
the comment in the Trade | trade stimula- 
tor book stating that the WIN-A-PACK 
and SPIN-A-PACK have 10 stop reels is 
incorrect. According to Bill, all of these 
machines have 12 stop, 24 symbol reels. 
Maybe so, but the original SPIN-A-PACK 
advertising says it has 10 stops. Also, the 
introductory advertising for CEN- 
TASMOKE offered it in three models: 
Double-Door Register Model, Coin 
Divider Model and the Automatic Coin 
Divider With Two Separate Cash Boxes 
Model. Look alike as they all may be, 
there’s a lot of variety in these machines, 
outside and in. 


134 


here must have been an enormous 
exchange of ideas and actual hard- 
ware between makers that we don’t 
know much about, and might never learn. 
For instance, the National SMOKES of 
1936 is about the same size and has a sim- 
ilar slant front to a number of other 
counter games of the period. There just 
might have been a connection. But what? 

It’s a thin connection at best, and real- 
ly only a hunch because in all other char- 
acteristics these games are quite different 
(although the marquee looks Groetchen). 
Take the A.B.C. JOCKEY CLUB some 
pages back as an example. While it may 
superficially look like the Natonal 
SMOKES, there are major differences, 
plus the fact that the machines are sepa- 
rated by three years in time and a lot of 
geography to boot. A.B.C. was in Chica- 
go, and the National Coin Machine 
Exchange was in Toledo. That’s no big 
deal because National Coin’s Charlie 
Jameson really got around. I know 
because the local newspaper publisher in 
Shelby, Michigan, my plumber, carpenter, 
the lady that runs the dry goods store, and 
the people who rent cottages and sell gas 
across the way from my cottage on Stony 
Lake all knew Jameson very well. Char- 
lie, they say, knew Toledo, Detroit and 
Chicago like an inside pocket. So the 
Chicago-Toledo connection is highly pos- 
sible. And the three year difference is no 
magic number either. Fact is, the 
improvements in SMOKES over JOCKEY 
CLUB and any number of other Chicago 
machines that seem to stand out would just 
about have taken the three years. That’s 
the A.B.T. coin slide in place of a slot and 
side handle, the front locking operators 
cash box and the addition of a big ball 
gum display. It could be a case of techno- 
logical transfer. 

The big mitigating factor against a 
technological transfer isn’t what your eye- 
sight seems to suggest at all; it’s what 
National Coin had to say about SMOKES 
when it came out. The first advertising in 
January 1936 called it “The machine you 
have been waiting for (every maker 
always said that!) with a different style 
mechanism, thoroughly tested and guaran- 
teed (now that’s something most makers 
didn’t say). The introductory press sto- 
ries went further, adding that the “National 
Coin Machine Exchange SMOKES (is) 
entirely new in design and mechanism ... 
The firm’s mechanical department has 
developed a method for spinning three 
reels ... entirely different from the ones 
usually used in three-reel counter games. 
The mechanism of SMOKES is operated 


TRADE STIMULATORS 2 


National 


SMOKES 


Produced between 1936 


, re 3 
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Bey; 
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wee _ 


with the A.B.T. coin chuts.”’ 

Maybe they meant that the addition of 
the A.B.T. coin slide made the mechanism 
different or that the coin divider feature of 
SMOKES made it different yet both of 
these ideas had been tried before by at 
least 2 or 3 manufacturers. The fact of the 
matter is that counter games evolved and 
the National SMOKES was at the active 
end of the process when it came out in 
1936. 


and 1937 


1 gS SSE Grae aaa 





National SMOKES. Dick Bueschel Collection. 





THE 100 MACHINES 


Great States 


135 


SANDY’S HORSES 





a 


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ee ge es Ae i: a, - 
, : iis : ae Se i 
nae 5 af vars " - iy envi 
. ra . = 


Great States SANDY’S HORSES. Carole Whelan Collection. 


ansas City? Who ever heard of 
Kei machine makers in Kansas 

City? That’s the joy of being a 
trade stimulator collector, or one of the 
joys anyway. You get so you know things 
other people don’t know, and they’ re inter- 
esting things to know. Sometimes they 
come in handy, too. When the author 
went to testify before the Kansas State 
Legislature hearings on the advisability of 
permitting the collectibility of antique coin 
machines early in 1979, both the House 
and Senate committees had a reluctance to 
vote for a bill that made it possible to col- 
lect old slots that were only made in 


Chicago (1.e., Mills, Jennings, Watling, 
Pace, et al). When it was pointed out that 
Kansas City (albeit Missouri) had machine 
makers too, and that the old slots hidden 
away in Dodge City, as well as the few 
surviving locally made machines left in 
the state, would probably be sold out of 
state for safety, the attitude of the hearings 
changed. Kansas passed its collectibility 
law, and I’m just sure that the story of the 
Stephens MAGIC BEER BARREL in the 
first trade stimulator volume had a lot to 
do with it. 

But A.J. Stephens & Company wasn’t 
the only Kansas City, Missouri maker of 


Produced between 1936 and 1940 


coin machines. There was another one, 
and even a third, fourth and fifth. Abe E. 
Sandhaus, a former operator who saw the 
fantastic potential in coin machines once 
prohibition was repealed and people would 
buy beer in taverns again, set up his Great 
States Manufacturing Company in Kansas 
City in 1931 and proceeded to give it a 
hell of a run until just before World War 2. 
Sandhaus ran Great States until the end of 
1936, and then changed the name of his 
company to the Star Sales Company, and 
then to the Star Manufacturing and Sales 
Company. Finally, by 1940, he had settled 
back to an outfit called the National Sales 
and Distributing Company whereby he 
handled the machines of other makers and 
ran enough counter game and vending 
machine routes to pay for an even better 
than comfortable standard of living. 

On the way from here to there, Sand- 
haus made a rack of clever and successful 
trade stimulators and counter games that 
rivalled anything made by Groetchen, 
Daval, A.B.T. or anyone else in Chicago 
or elsewhere. SANDY’S HORSES is a 
classic example. Produced in competition 
with the race games made by others, and 
specifically the A.B.T. HALF MILE and 
the Daval DERBY, the Great States 
SANDY’S HORSES is a prettier, better 
made game. It was named after Sandhaus 
— “Sandy” was his nickname — and offers 
six-coin play. Play a coin or coins on your 
favorite horses or colors, push the handle 
and watch ‘em spin. The example in the 
photograph is serial number 656, dated 
June 24, 1936. 


136 


ake one good machine and 

you've got the potential to make 

a bunch more. They all did it! 
Once the cabinet molds were set and the 
ree! mechanisms worked out, it didn’t take 
much to change the cabinet detail, the reel 
windows or even the number of reels. The 
basic cabinet format became the generic, 
and everything else was hung on it or in it, 
from a rivet-on cast nameplate to the reels 
and award graphics. 

Compare the Garden City TURF on 
this page to the Garden City BAR BOY in 
the first volume of /llustrated Guide to 
100 Collectible Trade Stimulators and 
you'll get the picture instantly. Both have 
four reels, but the TURF reel windows are 
a lot bigger. What has happened is that 
the basic Garden City cabinet has been 
altered to extend the TURF reel windows 
into the area used for the “How to Play” 
instruction of the BAR BOY. Both 
machines have the same front lock, gum- 
ball window and dispenser. But where 
BAR BOY has bartended graphics, TURF 
Carries its instructions and horse race 
graphics in the lower panel. 

TURF is clever. The first two reels 
have numbers. Match them up, for 
instance a | and a 1, or a 5 and a 5, and 
you’re winning. But you don’t know how 
much yet. Then the third reel snaps to a 
stop and indicates the odds for win, place 
or show. At that point you know what 
you'll win if you get any of the three. It’s 
the fourth reel that wraps it up. It snaps to 
a stop to indicate win, place or show, with 
whatever comes up being paid off over the 
counter by the merchant. So even if you 
match the numbers on the first two reels 
you can win big or scrimp out with a dinky 
payoff. Naturally that fourth reel is loaded 
with “Show” symbols, and almost as many 
“Place” settings. Getting “Win” on the 
fourth reel, or big “Win” odds on the third, 
are tough. 

This machine isn’t rare, but it isn’t 
common, either. The ones that show up 
have come out of the woodwork all over 
the country, so the spread is national. For 
example, TURF machines have shown up 
in Texas, Saratoga, New York, Chicago, 
Wisconsin, in Colorado and a lot of other 
places. Up until recently, the Garden City 
“smooth cabinet” machines have been 
regarded as slightly trashy, but their opera- 
tion ease and neat characteristics have 
started to boost the standing of these 
machines. They are a class apart when 
compared to the other multi-reel counter 
games as they have a distinctive look all 
their own. Mechanically they are great. 
Garden City called each of these machines 


TRADE STIMULATORS 2 


Garden City 
TURF 


Produced between 1936 and 1940 





Garden City TURF. Dick Ferrigan Collection. 


“A Long-Life machine built for Long-Life 
service and profits.” They couldn’t possi- 
bly have known how long the life would 
actually be. Over fifty years have gone by 
since these games were made, and a lot of 
them are still going strong, if not in stores, 
at least for collectors. 


THE 100 MACHINES 


Garden City 


137 


GEM THREE OF A KIND 


Produced between 1936 and 1940 





Garden City GEM THREE OF A KIND. Roy Arrington Auction, 1 979. 


ere it is again, the basic Garden 
Hes cabinet in another game. This 
time it’s the generic cabinet with 
which the games all started, with an enor- 
mous visible gumball reservoir behind the 
large window or cut-out panel used on 
other models for instructions and below 
the small gumball loading door with its 
lock. 
THREE OF A KIND is the later 
model of the original Garden City GEM, 
the first of the “smooth cabinet” line. 


While similar in outside cabinets, these 
games substituted pushpin riveted name- 
plates so the same cabinets could be used 
for all sorts of things. On the original 
GEM three of the same cigarette symbols 
would lead to a payout of 1, 2, 5, or 10 
packs, depending on the brand shown on 
the reels. The GEM THREE OF A KIND 
boosts that payout a great deal with payout 
of from 3 to 20 packs. The difference is 
the coinage. GEM plays for a penny while 
the GEM THREE OF A KIND plays for a 


nickel. Prorated the original GEM paid 
off better, for at 15¢ a pack (imagine that!) 
you could get $1.50 in value for penny 
play at the top end on the GEM and $3.00 
in value for a nickel at the top end of the 
GEM THREE OF A KIND. In simpler 
terms, that’s 150 times the return on the 
GEM and only 60 times the return on the 
GEM THREE OF A KIND. 

There’s another form of return that 
interests trade stimulator collectors; that’s 
the value of their machines. There’s 
enough data on the sell and buy prices of 
the GEM and GEM THREE OF A KIND 
machines over the past dozen years to 
show you just what has happened to trade 
machines. When it came out in 1936, the 
GEM sold for $12.95. The first antique 
offering that I’m aware of was an ad in 
The Antique Trader in January 1968 when 
a Long Island dealer was offering a GEM 
for $45. By 1971 Russell Riberto of 
Chicago was selling one for $75. They 
were being knocked off at auctions for 
about $125, and by the end of 1977 one 
California antique shop had one up to 
$150, only it didn’t sell. By the end of 
1978, the same machine in the same shop 
was listed at $300, and every collector 
who saw it passed it by because it was 
“too high.’ A more reasonable and realis- 
tic price was carried in an ad by an antique 
dealer in Pittsburgh in The Antique Trader 
in May 1979 with the price quoted at 
$225. It sold at that price. 

As of late 1979, pricing authority 
Larry Lubliner puts these Garden City 
machines at $175 at the upper end, the 
same as they were a year or so earlier. 
When asked why, Larry said, “This con- 
stant up and up pricing of counter games 
has just gotten out of hand, and if you fol- 
low the auctions you’ll see it just isn’t 
realistic. Maybe they’ll increase in value 
later, but for now I’d like to show these 
things where they really belong, and that’s 
$175 retail for a mint or restored condition 
model right now, and a lot less if there’s 
anything wrong with it. And that’s retail; 
wholesale is one-third less or even half of 
retail.” By 1991, with the new pricing, 
their value had more than doubled. 


138 


rosit! —The music of that marvelous 
Pre: rang throughout the land for 

the first time in a generation when 
“Repeal” was finally law and prohibition 
was over. That was in 1933, and within a 
few years the friendly neighborhood tav- 
ern had proliferated to the point that it out- 
numbered food stores, dry cleaners, chop 
suey joints and drugstores by megabunch- 
es. Every tavern had its “regulars” and 
every block zoned for business had its tav- 
ern or two, except in those towns that still 
stayed dry. 

What a market! What a bash! Sure, 
you could buy beer by the bottle (the beer 
can and the six-pack were yet to be invent- 
ed) but it was at the local tavern that the 
brew really flowed. So did the pennies, 
nickels, dimes and quarters. It was on 
these four American coins that fortunes 
were built, operators got rich, and trade 
stimulator makers depended. The old 
cigar machines played on a penny or a 
nickel, but it wasn’t until the trade stimu- 
lator came along, and repeal was in the 
wind, that the four-way-play machines 
came into vogue. The same slot, modified 
gooseneck or coin slide was big enough to 
handle any one of the four coins (the dime 
being the smallest, the quarter the largest) 
and as far as the machine knew, there was 
no difference. The difference came at 
payoff time, in case a winner was hit, 
because the nickel generally paid five 
times the penny, the dime ten times the 
penny and the quarter twenty-five times 
the return value of a penny. The mecha- 
nism for accomplishing this was the view- 
ing window. Ostensibly placed on the top, 
front or side of the machine to prevent 
slugging (i.e., the merchant can see what is 
being played, be it slug or coin, and pro- 
vided he or she looks) the window really 
revealed the rate of pay. 

The viewing window is one of the 
most noticeable features of the A.B.T. flat 
box counter game PROSIT; you can see it 
just ahead of the coin slide. For all of its 
beer-related graphics, PROSIT is pretty 
standard stuff. Three discs with an array 
of five different kinds of beer glasses, 
steins, pilsener glasses, etc. There were 
three payouts of one beer, one of three 
beers and one of four beers. But you’ve 
got to remember, beer was cheap back in 
‘36, and when it came out of a bung as 
draft beer, it was cheaper than sin at 
wholesale. So PROSIT fought the trend 
and didn’t play as a four-way-play 
machine like the others. As A.B.T. put it 
in their promotional literature, “You put 
money in the bank when you put PROSIT 
on the bar. Made especially for taverns, it 


TRADE STIMULATORS 2 


A.B.T. 
PROSIT 


Produced between 1936 and 1938 





A.B.T. PROSIT. Bill Whelan Collection. 


directs a stream of nickels into your till.” 
At five cents a play even a four beer win- 
ner paid off even-steven for the tavern 
owner figuring the cost of the beer at 
wholesale. Anything less, such as a one or 


three beer winner, or a loser — as most 
plays were — was practically pure profit. 
So here’s a toast to PROSIT, a game that 
really creamed the customers. 





THE 100 MACHINES 


Groetchen 
ROYAL FLUSH 


Produced between 1937 and 1942 


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Groeichen ROYAL 


ack in the Gay Nineties and into the 
B early 1900s trade stimulators tended 

to be fairly big. Then in the late 
twenties and early thirties, with the intro- 
duction of the all-aluminum cabinet Baby 
Bell and Puritan-type three-reel counter 
games, they got small. But as the thirties 
inched along past their middle and greater 
sophistication entered the realm of the 
non-automatic payout counter game they 
Started getting bigger again. More features 
required more machinery, and the mer- 
chants were willing to pay more for a 
more imposing machine. 

Groetchen was really the first to 
oblige. The former tool-making firm got 
patents on proprietary play features and 
upgraded old game ideas to modern guise. 
In that, Groetchen ROYAL FLUSH was a 
trendsetter. The upgrading really started 
with the Groetchen 21 VENDER with its 
patented windows and hold-and-draw fea- 
ture. By the time the ROYAL FLUSH 
came along, the innovative enhancement 


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iller Collection. 


had included a marvelous double-row of 
card symbols covered and subsequently 
uncovered by one-two- shutters on each 
reel window. Groetchen called their new 
machine the “King of Counter Games” 
because it played a “Selective Draw Poker 
Game.” 

Here’s how it works: The machine 
has five reels split in half to make them 
look like ten and takes any one of four 
coins, penny, nickel, dime or quarter. You 
play, push down the handle, and the reels 
spin to a stop. According to Groetchen, at 
this stage the machine had a “new shuf- 
fling — cutting dealing action, giving a per- 
fect motion picture effect.” Once you saw 
your hand, you could hold or draw one or 
as many cards as you wanted. Groetchen 
says, “S shutters, (with one or up to five) 
released by player aiter first deal (giving 
the player the) option to discard unwanted 
cards and draw new cards or a whole new 
hand from a second set of reels.”” What 
happens is that you push the hold buttons 





139 


under each reel to keep what you want, 
and push the handle down again. With 
that — snap! — the first set of unwanted 
cards are covered by shutters and the sec- 
ond set of symbols (actually, the so-called 
draw is really the symbol shared by the 
one that came up, now exposed by the 
moving shutters to become visible) fill the 
bottom windows. 

So, for one coin, you get a deal and an 
additional draw, or apparently two full 
deals. The idea of doubling up the sym- 
bols on the reels for the same show was so 
unique Groetchen played it to the hilt. 
They said “Nothing can compare with the 
new ‘Motion Picture’ reel action of the 
ROYAL FLUSH. You must see it ... to 
appreciate this ingenious development.” 
And revealing, too. If you memorized the 
dual symbols you could learn how to con- 
sistently beat the game. 


140 


DIXIE DOMINOES 


Produced between 1937 and 1939 


( "cis games these counter games. 
Clever, too, are the many variations 
possible in a single cabinet and the 

pull-out uses of a basic mechanism. The 

Groetchen DIXIE DOMINOES looks so 

much like the Groetchen ROYAL FLUSH 

you’d almost swear they were the same 
games. 

Not by a long shot! It may be the 
same basic cabinet, and the reels still num- 
ber five, but from there on out you’re talk- 
ing a different game altogether. A closer 
look shows the differences rather quickly. 
The five reel windows are smaller, so no 
double symbols under shutters. The game 
is obviously simpler because the directions 
and reward card area are a lot smaller. 
Lastly, those aren’t playing card spots in 
the reel windows; they’re pictures of dice. 

The game here isn’t dominoes at all; 
it’s dice. In fact, DIXIE DOMINOES 
isn’t some rare and exotic dice game, and 
it has nothing to do with dominoes. 
“Dixie,” or “Southern” dominoes, my 
friends, are the grand old game of craps. 
That marvelous volume in The Old West 
series by Time-Life books called “The 
Gamblers” captures the essence of the 
game. Quoting for this mini-review, page 
77 has a great old photograph and says, 
“Throughout the riverboat era, off-duty 
deck hands could be found crouched on 
the main deck among the freight and fur- 
naces. Here these roustabouts rolled ‘the 
bones’ in this fast-paced game the blacks 
had developed from a European dice 
game, hazard.” So that was the birth of 
craps, played incessantly by the freighting 
crews as the sternwheelers plied their way 
up and down the mighty Mississippi. 
While the boats plied, the players pried the 
money out of the pockets of their fellows. 
As the game moved north, it picked up its 
DIXIE DOMINOE nickname, somehow 
suggesting that the honorable name of 
craps wasn’t suitable for tender northern 
ears. 

The Groetchen DIXIE DOMINOES 
has play features as clever as the ROYAL 
FLUSH, only different. Play a penny and 
push the handle and five reels spin. Only 
the first is visible; the other four are shut- 
tered. Reel 1 shows two dice symbols. If 
they total 7 or 11, you win a counter pay- 
out and the game’s over. Add up to 2, 3 or 
12 and you crap out and the game’s over. 
But get 4, 5, 6, 8, 9, or 10 and you’ ve got a 
point to make. So you release one shutter 
at a time, left to right, until you either crap 
out with a 7 or make your point. If you 
make it, the payout in trade is 2 to 4, or up 
to 10, depending on how many reels it 
took to make it. You’ve got four “rolls” 


TRADE STIMULATORS 2 


Groetchen 





Mite 


ZEROES GE IEIL IE Sp PONS AE ATO RT Pate ES TOS EEN a es TR Abia Bath Wh Yop peti 





Groetchen DIXIE DOMINOES. Bill Whelan Collection. 


to wrap it up, but there are so many 7 sym- 
bols on the latter reels you’re lucky to last 
it past a roll or two. 

Another variation of the game has let- 
ters on the reels that spell four-letter 
words, with an odds number on the fifth 
reel. It was called DIXIE SPELLING 
BEE. These machines aren’t rare, but they 
also aren’t very well known. 


ri 
Pe 


co 
nel 


hen trade stimulator collector 
Rich Penn was making one of 
his periodic trashing trips in 


eastern Iowa some years back, he ran 
across a pinball deal that was a bit rich for 
his blood. So Rich played poor and said 


Bally LITE-A-PAX. Rich Penn Collection. 


THE 100 MACHINES 


Bally 
LITE-A-PAX 


Produced between 1937 and 1939 





~- 


he wouldn’t pop for the package unless the 
offer included a somewhat beat-up pinball 
backglass in a counter cabinet that was sit- 
ting on a shelf. The guy said okay, and 
Rich walked out poorer but proud. Also 
puzzled. 


14] 


As Rich tells it, “I didn’t know what I 
had, but it looked kind of cute, and had 
Lucky Strike green packages on the top 
row of symbols, so I guessed it was older 
than it looked and I liked it.” So Rich took 
it home, plugged it in, and tripped out. 
Slide in a penny, nickel dime, or quarter 
and lights start flickering on and off all 
over the place until they stop, one lighted 
cigarette panel in each of four vertical 
rows. Rich again, “Some of the bulbs 
were burned out, but this thing was 
bizarre. It wasn’t a slot machine or 
counter game at all. What it is is the dis- 
play features of a pinball game taken out 
of the pinball game, so all you’ve got is 
flash and not the game.” 

The author went trotting over to see 
the thing right after Rich got it, and a 
flickering fantasy of electric excitement 
followed. There aren’t many electric 
counter games, and the ones that are elec- 
tric generally light one static bulb or shake 
the dice, but that’s it. The Bally LITE-A- 
PAX goes far, far beyond that. For all the 
world it has the look of a late 1950s or 
early 1960 electronic upright machine, 
except it’s countertop. The dead giveaway 
to dating is that terrific row of Lucky 
Strike green packages right at the top. 
Right off the bat that says pre-WWII and 
prior to 1942. 

With that much going for the machine 
it wasn’t tough to track it down. Just read 
Bally ads in the trade publications starting 
1941 and going backwards. It flashed in 
both The Billboard and in Automatic Age 
in 1937, but not long after, or before. So it 
was a Short life machine, probably stretch- 
ing a year or two, but barely more. The 
ads called it “Bally’s newest counter game 
hit!” There was another kicker for the ads 
added “Cigarette packages in full colors 
(and full-size, too. They didn’t mention 
that) illuminated by flashing lights creates 
sensational eye appeal. Replacement 
fronts for various different game at slight 
extra charge insure perpetual profits with 
amazingly low investment.” A horse race 
theme version was also built called 
PONIES. 

Other fronts and other games? Fan- 
tastic! But where are they? This is a rare 
machine, and only a few of the cigarette 
models are known. To my knowledge 
none of the other replacement front games 
exist. One can imagine fruit symbols, or 
cards, maybe colors. We have no idea if 
these variations exist. But maybe they do 
and you’ve got one. Whatever, if you ever 
see one of these “boxed backglasses,” grab 
it! 


142 


ere’s a heavyweight machine with 
H: lot of guts and a lot of parts and 

an automatic token payout. That’s 
a metered token payout from payout slides 
with one to four tokens spit out depending 
on the win. It’s Jennings, it’s big time, 
and it acts like a slot. 

The machine should look familiar. It 
started life as the Jennings GRAND- 
STAND, and its story is covered in the 
first volume of J/lustrated Guide to 100 
Collectible Trade Stimulators. At a nickel 
a play, its play was limited, so the PENNY 
CLUB resulted. 

By far the most outstanding character- 
istic of the game is its great reward card, 
only it doesn’t look like one. It’s a simu- 
lated Lucky Strike green package that 
doesn’t say Lucky Strike, but suggests this 
leading brand of its day. Cigarettes had 
just jumped from 11¢ to 15¢ a pack 
around this time, so the chance to win a 
pack (per token) or up to four packs for a 
penny (at the low end that’s 15:1 and 60:1 
at the high end) was quite an incentive. 

Jennings promoted these hefty 
counter games as being as “rugged as a 
battleship.” In a direct stab at the counter 
cigarette games of the day, Jennings said 
that these machines were “not flimsy 
three-week” machines, “but a good solid, 
substantial machine that you can count on, 
day after day, month after month.” By the 
time the PENNY CLUB hit the market, 
there had been enough experience with the 
games to claim that they had “long been 
recognized as the only precision built 
counter machines equipped with automatic 
payout,” adding “operators can always 
check the amount of merchandise paid out. 
Has newly perfected one piece coin chute 
that’s positive and jam proof.” 

It’s that coin chute (first a single hole 
and later seen as a bulky structure at the 
top) that separates the Jennings GRAND- 
STAND and the PENNY CLUB from the 
original machine in this series. The first to 
be made was a 1936 model called CLUB 
VENDER, the beginning of the line. It 
introduced the check payout system with 
two payout tubes that hold 94 checks each, 
or a total of 186 payout tokens. Ata 
penny a play, the CLUB VENDER theo- 
retically had enough payout tokens to han- 
dle $40 in play, or four thousand pulls of 
the handle. 

These machines tend to be modestly 
rare and highly desirable. GRAND- 
STAND is the most common, followed by 
PENNY CLUB. The CLUB VENDER is 
the rarest. 


Pr 


Jennings 
PENNY CLUB 





Jennings PENNY CLUB. Charles Deibel Collection. 





THE 100 MACHINES 


Daval 
BELL SLIDE 


Produced between 1938 and 1939 


Daval BELL SLIDE. Bill Whelan Collection. 


ots of color. Big. Fruit symbols, on 
five reels no less. A reward card 

showing fruit symbols and payouts 
of from 2 to 40, with the big winner five 
lemons — that’s got to be a first — all make 
the Daval BELL SLIDE a unique game. 

If you’ve read the first volume of 
these trade stimulator price guide and his- 
tory books, you’ll know that the counter 
games of the late 1930s broke away from 
their cigar and candy award past and either 
got closer to their bigger automatic payout 
slot brothers in size, return or even token 
vending, or got a lot smaller as miniatur- 
ized counter games you could hide under 
the counter in an instant. The Daval 
BELL SLIDE is one of the former and got 
about as close as you can get to being a 
Bell machine without the automatic pay- 
outs. One model even had a jackpot. 

BELL SLIDE was meant to be a 
pseudo-feature Bell. An old press release 
by Daval in January 1938 tips it. Quoting 
Al Douglis, the president of Daval (and 
the “Al” part of the Daval name. The 
“Dav” part was named after business part- 
ner Dave Helfenbein.) “The Cherry-Bell 


symbols have become a tradition to play- 
ers in every part of the world. But the 
shutter-and-button selection feature which 
was introduced by Daval a few years ago 
caught on so rapidly that it supplemented 
the Cherry-Bell appeal. Daval engineers 
quicly saw the possible results from a 
combination of the Cherry-Bell and shut- 
ter-and-button selection. This Bell slide 
was visualized, perfected and housed in a 
Puritan Bell game for the first time.” 

If you’ve ever worked in an engineer- 
ing office, you’ll know that this is all 
baloney. Draftsmen draw what they’re 
told to draw, and people on the board 
don’t spend a lot of time visualizing. That 
generally comes out of sales. But if you 
think all that was bull, hang on. It gets 
even deeper. 

Continuing to quote Al Douglis, “It 
affords one a lot of pleasure to watch play- 
ers deliberately set out to play BELL 
SLIDE for a definite period of time. They 
don’t think much of winning or losing. 
Rather, they want to thrill to the excite- 
ment provoked by the game. It’s real fun 
to try again and again to attempt the selec- 


143 


tion of the proper buttons which, when 
pressed, will open corresponding shutters 
and reveal a winning combination. Actu- 
ally, there are five reels, one of which is 
alway exposed to view. The player selects 
two of four buttons. If he loses, he sees 
immediately how a winner might have 
been made had he picked the right buttons. 
As added inducements are odds as high as 
40 to 1 and something quite novel in daz- 
zling modernistic cabinet design.” 

Aw, come on, Douglis. Do you 
expect us to believe all that malarkey? 
People didn’t; the game never became 
popular. 


144 


hat’s in a name? A lot of things 
when it comes to counter games, 
and, mostly other games. If that 


sounds like a Zen riddle, here’s the mean- 
ing of it all. 21. PERFECTION. DRAW 
POKER. IMP. JOKER. 

These are the machine names that 
mean too much or too many. If any col- 
lector tells you they’ve got a 21 or a PER- 
FECTION, a DRAW POKER or an IMP 
or even a JOKER, about all you can do is 
say, “That’s nice” and wonder what 
they’ve really got. These were the big 
trade. stimulator and counter game names 
that repeated and repeated over the years, 
each being applied to anywhere from a trio 
to a dozen or more machines that had no 
relation to each other other than the same 
name. So, if someone tells you they’ve 
got a JOKER, you’re lost, but if they say a 
Daval JOKER, you’re found. Maybe. 

Here’s the maybe part. Incredibly, 
Daval made two JOKER machines around 
the same time. One was the JOKER 
(that’s this machine) and the second was 
the JOKER GUM VENDOR (that’s the 
next machine) which was entirely differ- 
ent. This piece of information makes you 
just this side of an “expert” in late 1930s 
counter games as this is one of the most 
confusing points in the whole coin 
machine collectible field. So flaunt it, and 
watch others accord you — in the words of 
comic Rodney Dangerfield — respek. 

The first Daval JOKER has a super 
modern cabinet, or what passed for one 
back in ‘38. It’s made of wood and is 
severely plain. The idea, it seems, was to 
make it look like something it wasn’t in 
order to subvert the searching eye of the 
heat. The Daval promos tell the story 
when they state “Actually looks like a 
beautiful radio on the counter,” which they 
called their “greatest come-on.” That 
assumes that players were different from 
officers of the law, with players spotting a 
JOKER as a counter game from ten yards 
away while the uniformed defender of 
public morals couldn’t see one when he 
was staring right at it. 

The radio-style carved cabinet wasn’t 
unique to JOKER; the Daval TRACK 
REELS and a few other games used these 
unique “Woodie” cases. Even the paper 
from the front under glass is misleading. 
It says JOKER-WILD on the reward card 
below the big JOKER name at the top and 
the five poker reels in the middle, so some 
collectors call this the JOKER WILD. 

For some reason Daval JOKER 
machines aren’t near the top of the desire- 
ability list, yet they are quite unique. They 
buy and bid cheap and get traded a lot. 


TRADE STIMULATORS 2 


Daval 
JOKER 


Produced Denver” wes and 1940 


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Often their wooden cabinets are trashed 
and restoration is hardly worth the effort at 
present values. To my mind, the machine 
is a Sleeper as there aren’t that many 
around. 


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Daval JOKER. dee Pater eet. 


THE 100 MACHINES 


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145 


JOKER GUM VENDOR 






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Produced between 1938 and 1941 


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Daval JOKER GUM VENDOR. Bill Whelan Collection. 


Daval JOKER, also called JOKER 

WILD, were confusing here comes a 
machine that out-confuses the already con- 
fused. The cabinet is vintage Daval, 
“hump back” or “round top” and all, with 
a name that makes it sound like something 
else. Actually we should say names, not 
just name. 

To recap: The name JOKER is cast in 
the aluminum at the top. That’s okay as 
far as it goes, but it’s not enough to identi- 
fy the machine. The name continues 
below the five poker reels, adding GUM 
VENDOR. So JOKER GUM VENDOR is 
the full machine name and appears as such 
on the top line of the reward card. But 
then Daval further confuses the issue by 
adding a printed line below that saying 
“Joker Wild Poker,” and the token card on 
the reels is identified as “Joker Wild.” 
Geez! That’s enough to make any buff do 
some head scratching. 

The Daval JOKER GUM VENDOR — 


E: you thought the dual names of the 


once you know what it is — 1s an imposing 
game. It has one of the greatest Daval 
“hump back” cabinets ever made with lots 
of detail in the castings. Catch those poker 
suit spots at the bottom right, the casting 
detail around the reward card, and that 
great name on top. More color is added by 
the reward card, with this and may other 
examples carrying a cancelled Federal 
Revenue stamp because of the playing 
card features of the game. 

Other nuts-and-bolts features are 
characteristic of the Daval line of the day. 
The original buyer could get the Daval 
JOKER GUM VENDOR in single coin 
play (either 1¢ or 5¢) or in multiple coin 
play to work on a penny, nickel, dime or 
quarter. The “gum vendor” part of the 
machine name has its own value for Daval 
promoted its “hump back” cabinet for the 
JOKER GUM VENDOR as “a sanitary 
gum vendor model.” They also saw the 
cabinet for what it is and promoted the 
“aluminum cabinet of lasting beauty” for 


the machine. The topper, or the bottomer 
depending on how you see it, is the fact 
that the Daval JOKER GUM VENDOR is 
also mounted on a swivel or “turntable” 
base so the merchant can swing it around 
on the counter to confirm any win before a 
trade payout. 

The Daval JOKER GUM VENDOR 
has another characteristic that is associated 
with poker, as do most counter games. If 
you’re playing poker with someone who 
has a hand that beats the pants off every- 
one else in the game, but doesn’t call it 
that way, or calls a pair when a full house 
is showing, it’s their tough luck. When 
you call it as you see it, you might not be 
seeing all there is to see. So if you’re 
playing the JOKER GUM VENDOR and 
miss seeing a winner, it’s your tough luck. 
No call, no pay. 


146 TRADE STIMULATORS 2 


Withey 
SEVEN GRAND 


Produced between 1938 and 1941 


f there was any glaring omission in the 
| volume trade stimulator book it 

was the lack of reference to the large 
countertop circular dice games made by 
B.A. Withey Company, Inc. up on the 
north side of Chicago. Bert Withey was 
an old hand in the business and made and 
sold punch boards for years after the First 
World War. By 1928 Withey was making 
an attractive countertop aluminum punch 
board with a replaceable board and had a 
long line of other boards that sold like hot- 
cakes across the country. When the thir- 
ties came along, old Bert decided he ought 
to cash in on the rage for coin operated 
counter games, so he went back and stud- 
ied some of the early and ancient patents 
in the art, cribbed them his way, and came 
out with an updated idea of a bunch of old 
dice games one at a time until he had a 
whole line of the machines. 

The Withey dicers are big, well made, 
and highly utilitarian. More than anything 
they are old tavern or cigar store pieces 
because they are too big to have been 
placed at the cashier’s counter in a drug- 
store, ice cream parlor or restaurant. The 
first of the bunch was a dicer called KING 
SIX, followed by KING SIX, JR. (slightly 
smaller) and then by SEVEN GRAND and 
some others. B.A. Withey didn’t advertise 
much, but when they did they always said, 
“Manufactured for operators only by B.A. 
Withey,” dropping reference to “Compa- 
ny, Inc.” out of the former firm name. 

Most of the Withey machines are 

basically much the same, the difference 
being in size and the type or number of Withey SEVEN GRAND. Bill Whelan Collection. 
dice used. The Withey SEVEN GRAND, 
for instance, was two games in one. Two 
sets of dice came with the machine. The look great, and play easy, but because of 
normal spot dice were used for “free play” their fine wood veneer cabinets, they often 
play, meaning the player got so many _ cry out for restoration. 
“free plays” for a winner. Don’t you 
believe it, for the “free plays” were a 
euphemism for “pays.” Toss, or spin out, 
seven of the same spots with the dice and 
you got “100 Free Plays,” meaning the 
merchant gave you 100 times what you 
played in cash or credit. With a four-way 
coin slot, that meant you’d win a dollar on 
penny play, five dollars on a nickel, ten 
dollars on a dime, or twenty-five bucks on 
a single throw of the dice if you played a 
quarter. The last-coin-played window 
confirmed the coinage. 

The second set of dice had cigarette 
symbols. At nickel play you’d win twenty 
packs of your choice when seven of the 
same kind came up, and lesser awards for 
lower numbers of the same brand. It’s not 
a sophisticated game and likewise it’s not 
complicated. These machines are great, 





THE 100 MACHINES 


Keeney 


147 


SPINNER WINNER 


Wt 


Keeney SPINNER WINNER 


ew counter games of the late thirties 
H:: as imposing as the Keeney SPIN- 

NER WINNER. This is a big, flat, 
countertop, multiple-coin play counter 
game that looks almost like an automatic 
payout console. And that’s just the way it 
was promoted. Keeney called it a “Con- 
sole-Action Counter game” and described 
it as follows: “Spinner Winner, our 8-coin 
console action counter-game, is sure 
bringing in console earnings on counter 
game locations. It takes pennies, nickels, 
dimes and quarters without any slugs as 
last coin played is visible.” 

That’s a lot of hardware for a counter 
game, yet Keeney carried the console 
comparison even further. SPINNER 
WINNER is electric, not for the play prin- 
ciples, but for light-up flash. The game 





AEG AEN RD RSINS NG aeesaean eee wr : ; 
, : Fe SNE ELNINO AROS PhS SET WE aig A ema Fi DAUM I Got 


Produced between 1939 and 1941 





. Photography by Bill Whelan. 


came in a selection of light up tops, show- 
ing dice, numbers or cigarette packs. 
Whatever the top glass, the lights spun, 
coming to rest on a winner. That’s the 
trick. Every stop was a winner, provided 
you played the hole. With eight ways to 
go that made it tricky, with the picking and 
the playing a decision-making process of 
monumental significance. 

The dice top and number top SPIN- 
NER WINNER models seem to have sur- 
vived in the best numbers, but these num- 
bers are small. The dice version is shown 
in the photograph. The playing arm is at 
the lower right, gum vender at front left, 
and the eight coin slots at the top. The 
coin chutes are marked out in cast alu- 
minum to match the top glass, in this case 
showing dice “throws” to match the dice 


symbols illuminated by the inside spinner. 
The maker is J.H. Keeney and Company, 
Not Inc., from the south side of Chicago, 
an outgrowth of the earlier Keeney and 
Sons, Incorporated, makers of the Keeney 
MAGIC CLOCK of some pages back. 
While Keeney made some counter games, 
they were never really big in the field. 
Their major business was in Consoles and 
Console Bell machines, a field in which 
they were major pioneers. SPINNER 
WINNER was an outgrowth of this bigger 
machine technology and you get the 
impression it was produced to keep the 
Keeney glass shop busy between con- 
soles. 

The pricing of these machines might 
interest you. When it came out in January 
1939, it sold for $39.50, a heck of a belt 
for a counter game when most were selling 
for $25 or less and you could get a Baby 
Bell or something similar for less than 
$10. Even used, the machine went for 
$24.50 by middle 1939, dropping to $8.50 
by the end of the year. That suggests a 
flop, and a flop suggest rarity. Today’s 
value is over ten times original cost, and if 
counter games ever start climbing higher, 
you can bet these will be out in front. 


148 


ust off the wild card names; we’ve 
1): another one! And it’s ona 

machine that most collectors have 
listed as an “unidentified” or “mystery” 
machine. If you have one of these, what 
you’ll learn in the following lines is well 
worth the price of this book. 

Even if you’re knee keep in counter 
games you might never have heard of the 
J.M. Sanders Manufacturing Company of 
Chicago because it was practically a secret 
outfit. It’s mentioned briefly in the first 
trade stimulator volume in the description 
of the Groetchen DANDY VENDER of 
1932. To save you the backtracking, the 
copy says, ““This is the machine that set the 
pattern for most counter games for the rest 
of their existence. The machine was origi- 
nally developed by J.M. Sanders of the 
Sanders Manufacturing Company on the 
west side of Chicago around 1928.” Just 
about the whole Sanders story is there if 
you know what to look for. Sanders origi- 
nated the Baby Bell machine and made 
them for others under private label. 
Sanders also made a lot of machines for 
other firms, making parts, components, 
complete machines or just selling ideas to 
Groetchen, Daval, Garden City, Midwest 
Novelty, Pierce, Lion Manufacturing, and 
a bunch of others over the years. 

Sanders also made and sold machines 
under their own name, but they didn’t 
push it much. For one thing, the firm 
name changed around a lot. The Sanders 
Manufacturing Company of the twenties 
became the J.M. Sanders Manufacturing 
Company of the thirties, then the Sanders 
Products Company of 1938, reverting to 
J.M. Sanders Manufacturing Company in 
1939 with a few additiviial changes there- 
after. Actually the common thread of the 
Sanders name doesn’t make it difficult to 
follow the course of this business. What 
does make it difficult is the lower than low 
profile maintained by the firm over the 
years. 

J.M. Sanders wasn’t a recluse; he was 
a good businessman. He knew his games 
were unique, mechanically distinctive and 
technically advanced. He also knew that 
his bread was buttered by Daval, Garden 
City, Pierce, et al, so he didn’t rub their 
nose in his good works. But he did contin- 
ue to sell his games on his own. The 
catchy part is that he never put his name 
on them. The cabinets (neat, streamlined 
and well-organized) carry no markings. 
The reward cards (simple, short and sweet) 
just show the rewards. Therefore, the 
Sanders machines are super plain and 
largely unidentifiable. But once you know 
the basic Sanders cabinets by mold and die 





TRADE STIMULATORS 2 


Sanders 
DEUCES WILD 


Produced between 1939 and 1941 


4 ™ 


Ba. 
™ 


; 'e pe: 


oe 


work, you can spot a Sanders machine by 
sight with just a quick glance. The basic 
1938 Sanders cabinet, shown here on 
DEUCES WILD, was also used on LIT- 
TLE POKER FACE and a few others in a 
variety of colors. 


ia ae on 


oe PRS et #5 


ao gases ee eee 
e ae® Ber ce 


Cues DEUCES WILD. Bill Whelan Collection: 


THE 100 MACHINES 


Baker 
PICK-A-PACK 


Produced between 1939 and 1941 





Baker PICK-A-PACK. Bill Whelan Collection. 


all the way. The Baker PICK-A-PACK 

is a superhot collectible and it just goes 
to show how unfair time can be to the 
players on the stage of life. The thought 
behind that heavy line is real. Veteran 
coin-op entrepreneur Harold Baker, the 
crafty devil, stole this machine from oth- 
ers, yet it’s the Baker game that com- 
mands the price and attention. 

The basic machine idea started life 
bocu years ago as the Colby COMBINA- 
TION LUNG TESTER AND DICE 
SHAKING MACHINE in the early 1890s. 
A later trade stimulator volume will have 
the story of this machine. The idea came 
back time after time at the turn of the Cen- 
tury, again before World War 1, back 
again in the twenties, and then as INDIAN 


[: its day it hardly held sway; but today, 


DICE by D. Gottlieb & Company in 1938, 
an interesting point as Gottlieb has long 
contended that they had nothing to do with 
gambling machines. That’s neither here 
nor there at this point for what counts here 
is that Baker Novelty and Manufacturing 
Company of Chicago swiped the idea from 
Gottlieb and came out with PICK-A- 
PACK in 1939. 

What Baker did was substitute 
Cigarette dice for spot dice, and boy, did 
the game take off. Baker had been 
scratching away at consoles — revamps of 
the Pace PACES RACES called BAKERS 
PACERS - and revainped Pace and Mills 
slots for years without really catching the 
public fancy. PICK-A-PACK put a stop to 
the foot dragging and the Baker Novelty 
Company, Inc. (they changed their name 


149 


soon after PICK-A-PACK came out) was 
booming. 

The game is simple. Drop in the 
penny, pull down the side handle, and the 
three dice in captive vertical columns 
behind glass jump and settle down to a 
show. Get three of the same kind and 
match the brand to the spinner in the cen- 
ter of the cabinet and you get a package of 
cigarettes. Baker said it had “no reels, no 
gimmicks, no mystery.” True enough, for 
the game action is right out in front for all 
to see. At those odds who needed mystery 
or subterfuge. Getting three of a kind on 
the dice isn’t that common, and getting the 
fourth match to the spinner made it 
tougher, yet the payoff was 15:1 at I5¢ a 
pack. So the Baker PICK-A-PACK 
picked off the pennies like peas in a pod. 
Profitably! 

Actually, the neat part is that the play- 
er has two chances at winning. Fora 
penny, PICK-A-PACK offers a play and a 
draw, with hold buttons below each col- 
umn. Get three of a kind on the play, or 
work up to it on the draw and you win a 
pack. But get three of a kind on the play, 
and then take the draw and get three of a 
kind again and you get two packs. That 
really picked their pockets out in the 
provinces. 


150 


TRADE STIMULATORS 2 


Daval 


STAR AMERICAN EAGLE 


hat you have here is the basic, 
plain but plentiful counter game 
of the forties and the short and 


not so sweet comeback of counter games 
in the late forties and early fifties. It’s 
probable that there are more of these 
games around than any other, and it’s 
common knowledge that most counter 
game collectors, and even some payout 
slot collectors, have started their interest 
with a front-pull Daval from the ‘40s or 
‘SOs. 

To be perfectly honest, it’s not the 
STAR AMERICAN EAGLE that is so 
well-known; it’s the whole line. Mechani- 
cally they are all pretty much alike. There 
are two basic models, the AMERICAN 
EAGLE with fruit reels and the MAR- 
VEL with cigarette reels. At that point, 
both lines split two ways, then two ways 
from each split, then two more ways from 
that and on and on. What happens is that 
every model change that come up in most 
cases came up for both AMERICAN 
EAGLE and MARVEL. And the changes 
are practically endless. 

To start out, the token payout AMER- 
ICAN EAGLE and MARVEL hit the 
stands early in 1940 in 1¢ and 5¢ play 
models. So that’s four models, Then they 
were available with “jackpot” windows 
showing gumballs, to make eight models. 
Add “GA” or “Gold Award” models to 
that and you’ve got sixteen. Then came 
the TAX FREE AMERICAN EAGLE and 
TAX FREE MARVEL models that played 
without a coin, and the “visible token 
retaining’ models — you see what you win, 
but no physical payout — and a bunch of 
“specialty” models and you’re up over 
thirty variations. 

The Daval AMERICAN EAGLE had 
more “specialty” models than the MAR- 
VEL did for the simple reason it was the 
line leader and not tied to the restrictions 
of cigarette reels. The Daval STAR 
AMERICAN EAGLE, shown here, is a 
classic example. Where the standard 
AMERICAN EAGLE had the fruit reels of 
its larger slot machine cousins, the STAR 
AMERICAN EAGLE has its own sym- 
bols: stars, diamonds, a clover leaf, a red 
heart and a ring. This is a “free play” 
game, with the panel on top saying “Any 
of these good luck combinations receive a 
token good for 5-10-15-25-50 or 100 Free 
Plays.” Well, you know what that means. 
At penny play the “25 Free Play” token 
was turned in for a quarter, et cetera. 

The Daval STAR AMERICAN 
EAGLE came in 1¢ or 5¢ plain or ball 
gum models and token payout or “visible 
token retaining” (“visible” for short) mod- 


Produced between 1940 and 1952 


els, for a total of eight variations. This is 
the plain, 1¢, token payout model with 
“Star Symbol Reel Strips,” the latter the 
option in place of fruit reels that made it 
the STAR AMERICAN EAGLE. So 





Daval STAR AMERICAN EAGLE. Photography by Bill Whelan . 


check your reel strips to see what you’ve 
got. You may be a star! Either way you 
don’t have to be a star to be in the counter 
game show; just have some machines. 





THE 100 MACHINES 


Groetchen 
IMP 


Produced between 1940 and 1951 


Rep 
bie | ei 
BG ss 3 


Groetchen IMP. Rich Penn Collection. 


e’re back to playing catch-up 
again, and putting a counter 
game in its proper place in a 


trade stimulator book rather than in a book 
about automactic payout slot machines. 
Rather, we’re playing straighten out, for 
when the first volume of An Illustrated 
Price Guide to the 100 Most Collectible 
Trade Stimulators came out it had a smat- 
tering of trade stimulators and counter 
games to show a broad selection of coin 
machines. How did we know that the 
books would become so popular that they 
would quickly go into specialized series 
with multiple volumes in each? In short, if 
we don’t separate the payouts from the 
playful early in the game in an orderly 
fashion, we’ll never get the chance later. 
The Groetchen IMP, first introduced 


in January 1940, is probably the best 
known counter game of all time. It is also 
available in greater numbers than any 
other counter game, usually with cigarette 
reels, but also with number and fruit reels. 
When WW? was over, Groetchen brought 
the IMP back to life for new and aggres- 
sive counter machine sales. The post-war 
models have fruit or cigarette reels (no 
numbers) but settle into penny play and 
cigarette reels as the standard, three-of-a- 
kind paying off in a pack. The IMP story 
and its origins as a counter game take off 
of the automatic payout Mills VEST 
POCKET are covered in detail in the first 
volume of slot collectibles, so if you’re 
into IMPS you’ll want to read it. What 
isn’t covered is how IMPS are generally 
found and what you can do about it. First 


IS! 


of all, there are two versions of IMP, pre- 
WwW? and post-war. The 1940-1941 IMP 
had fruit, cigarette or number reels and a 
flap that hides the reel windows. The out- 
side of the flap is decorated to look like 
the dial of a radio. Inside the flap, once 
it’s flipped over to expose the reels, carries 
the copy “Your coin buys ball of delicious 
fruit gum, always fresh. Watch the reels 
spin around and try to line up three sym- 
bols of a kind for Additional Amusement.” 
That “Additional Amusement,” as you no 
doubt guessed, was a counter payoff. The 
postwar models dropped that copy and 
added a reward card showing the symbols 
under the flap. A few years later IMP was 
changed again. 

The change didn’t come until spring 
1949 when a modified IMP with a larger 
cash box was added to the line as ATOM, 
the name itself a catch phrase that was 
widely used after the explosion of the 
atomic bombs over Japan (literally ending 
World War 2) and after the post-war atom- 
ic bomb tests at Bikini Atoll in the Pacific 
Ocean (“Bikini” was added to the lan- 
guage at the same time, to describe a 
bathing suit!). The world was on the verge 
of the Atomic Age, and counter games 
were on the verge of extinction. 

ATOM started out with cigarette reels 
in dime play, offering a carton of cigare- 
tees for three-of-a-kind. Groetchen called 
the game “small as a mite” with “Profits 
Big as a Giant.” ATOM was ultimately 
available in penny or penny-nickel play 
with fruit or cigarette reels, but these mod- 
els tend to be rare. The bigger cash box of 
ATOM was just the thing the high labor 
cost post-war operator was looking for. 
The diminutive machine holds $80.00 in 
dimes! 

IMPS aren’t rare; they border on the 
common. But some models are rarer than 
others and in the long run they’ll be worth 
more. The most common models are the 
pre-war cigarette reels, followed by fruit. 
Number reels are the hardest to find and 
suggest a low population, so they’re my 
bet for top desireability. Post-war IMPS 
have cigarette reels, most common, and 
fruit reels as shown in the photograph. In 
this case the flap is open so you can see 
the reward card. 

Unfortunately, many IMP machines, 
any date, are found with their flaps miss- 
ing. Enough are gone, suggesting that 
operators removed them to indicate that a 
replacement IMP flap is an effort worthy 
of reproduction. The only problem is that 
IMP values are so low it’s hardly worth 
the effort. Someday that will change. 


132 


s goes IMP, so goes CUB. It’s the 
An story. The Daval CUB is 

described in that first slot book and 
more rightfully deserves to be here in a 
book about trade stimulators. 

CUB has a history similar to IMP, 
only CUB development went further. A 
flat-out take-off on the Groetchen IMP, the 
Daval CUB came out in November 1940, 
following the introduction of the IMP that 
summer. The same reel variations were 
offered: fruit, numbers and cigarettes. But 
Daval then split the CUB offerings into 
two variations of each. The standard 
model had a divided cash box that put 
three coins in the location’s box for every 
fourth coin to the operator for a 75%-25% 
split. An even richer merchant take was 
offered in the 80%-20% model whereby 
the merchant got four coins out of five. 
The location also got a key so they could 
keep taking their money out of their small- 
er cash box to keep it circulating while the 
operators’ take piled up awaiting collec- 
tion time. The 80%-20% model is the 
rarer of the two, and the numbers reel ver- 
sion is so out of it that most collectors 
have never seen one. That makes the 
numbers reel, 80%-20% model the true 
rarity of the genre. 

But so what! There is such little seri- 
ous acquisition of these machines one 
wonders if their value will ever change. In 
a move contrary to the trend the prices on 
the IMP and the CUB dropped in the late 
1970s and never really stabilized by the 
time of writing. Both lines suffer from 
hardware loss, with the reel flaps and 
strangely the backs often missing. The 
Daval machines have seemed to fare better 
over the years in regard to their flaps, testi- 
mony to a better job of mounting. 

While the IMP seems to be more pop- 
ular than the CUB that may only be a 
function of greater availability. Actually, 
the CUB is more interesting. The cash 
box variations and the front cash box lock 
add features to the machine, and the visi- 
ble gumball display adds flash. Ina 
machine only 6-1/2” tall, Daval packed in 
a gumball window that shows off a multi- 
colored selection of gumballs. 

The CUB was also basic enough to 
lead to a variety of spin-off models. With 
five reels carrying poker spots it became 
ACE, and with the addition of a hold-and- 
draw feature and a larger cash box base in 
1941 it became the Daval 21. Both ACE 
and 21 are described in detail in the first 
trade stimulator volume. 

Why the big cash box for the opera- 
tor, and what did it mean competitively? 
The Daval literature of 1940 tells the tale: 


TRADE STIMULATORS 2 


Daval 
CUB 


Produced between 1940 and 1951 





“The capacity of the operator’s cash box is 
three times that of the location’s cash box. 
This and the fact that the location owner 
has access to his own cash box enables the 
operator to make only one check up trip to 
four with games not having a coin divider 
and separate cash boxes.” That’s like 
stomping on the IMP in print. 


THE 100 MACHINES 


Daval 


i 


1940 DIVIDER PENNY PACK 


Produced between 1940 and 1942 





Daval 1940 DIVIDER PENNY PACK. Bill Whelan Collection. 


ou’ve got to hand it to the Daval 
outfit; they were clever. That ideal 
of splitting the cash boxes so the 
locations and the operator already had 
their shares pre-sorted was a lulu. It was 
also an old idea that goes back to the Puri- 
tan and Mills PURITAN of 1905. But as 
in all things, he who promotes what he’s 
got gets the lasting franchise on its exis- 
tence. 

Daval ran with that self-proclaimed 
“franchise” as far as they could and posi- 
tioned themselves as the true friend of the 
operator. This feature and others were 
added to other games in the line to multi- 


ply the basic models and offer the market 
new machines that went beyond the norm. 
It was the well-liked Daval PENNY 
PACK that ended up with the full treat- 
ment, and then some. 

Take a look at the 1940 PENNY 
PACK in the first trade stimulator volume 
and compare it to this one. At first glance 
they look alike, but a little more looking 
reveals amazing differences. As starters 
they both have the fabulous lighted 
cigarette graphics whereby the name 
PENNY PACK is strung along a cigarette 
that trails a wafting shaft of smoke at its 
left end. From that graphic point upward 


things are the same. But from that point 
down, everything changes. The cabinet 
gets longer and taller. 

The 1940 DIVIDER PENNY PACK 
was also made in a gumball window 
model with a covered gum chute. You 
could also get the machine with a whole 
new base including a swivel so the mer- 
chant can view the show from behind the 
counter by turning the machine rather that 
walking around or taking the player’s 
word. 

Daval’s PENNY PACK line had a 
long life. The name first showed up on an 
older-looking machine in 1935. In 1938 
the more modern round top was intro- 
duced. By the time the 1940 PENNY 
PACK and 1940 DIVIDER PENNY 
PACK models were introduced a leading 
dealer in Fayetteville, North Carolina was 
saying “Greatest non-payout counter game 
in history. Seven years in production. 
1940 cigarette reel model tops them all. 
It’s beautiful and it’s a money getter.” 

While you might think World War 2 
would have ended the run, it didn’t. After 
the war the 1940 PENNY PACK models 
came back, but not from Daval. The Abco 
Novelty Company of Chicago bought up 
all the old PENNY PACK machines they 
could find, ran them through their rebuild- 
ing operation, and sold Abco rebuilt 
PENNY PACKS well into the 1950s for a 
little over ten bucks. Even then, they 
called them “the greatest counter game 
ever built.”” So if your PENNY PACK has 
an Abco sticker, you’ve got the postwar 
rebuild. 


154 


he two major wars that shaped the 
" [tent Century are more than 
points in history. They are also ref- 
erence points in terms of consumer pro- 
ductivity. Twice in the current century the 
production of consumer goods was 
stopped to meet wartime needs, giving you 
an idea of what a thin line of raw material 
supplies we live on. Once industrializa- 
tion was a fact of advanced nation life, and 
once the sophistication of military hard- 
ware and weapons demanded all of the 
steel, copper, silver, iron, aluminum, 
bronze, et al that was available at any 
given point in time, plus most of the ener- 
gy needed for production, the consumer 
got shafted. 

It happened in 1917 and 1918 for 
World War 1, and even longer (from 1941 
through 1945) for World War 2. Con- 
sumer goods and shopkeeper goods just 
stopped, and when they came back after 
the wars they were usually different, or 
didn’t come back at all. 

In coin machines, these two breaks in 
what had always been breakneck produc- 
tion have set the pre-war and post-war 
machines of both wars apart, with the 
design differences readily apparent to the 
astute collector. This book, and the others 
in the slot machine and trade stimulator 
series, can help you a lot in machine iden- 
tification and make you an instant dating 
expert because you can readily see what 
happened and how the machines differ in 
appearance from one pre- and post-war era 
to another. 

Now that that’s been said we can get 
into the most difficult identification area 
of all, and that’s trying to decide if an odd- 
ball trade stimulator unlike most of those 
you’ ve seen around you is a late pre-WW2 
or an early post-WW2 machine. It’s not 
easy, let me tell you. And the Liberty 
TWINS WIN was one of the toughest nuts 
to crack. 

When the machine pictured showed 
up at an auction at Disneyland in Novem- 
ber 1978 two attending collectors said, 
“I’ve got one,” and quickly added, “But 
what is it?” The 5-way coin receiver looks 
somewhat naive and pre-war, but the 
graphics have a definite fifties look. You 
can play a penny, nickel or dime in any 
one or more of the five coin chutes, pick- 
ing a color when you do. There are 
matching color dots and stars on the dice. 
You pick your color or colors, shove in 
the coin slide, and the dice are agitated. If 
you played the right colors, two blues pay 
3:1, two greens 5:1, two starts 20:1, two 
yellows 10:1 and two reds 2:1; thus, twins 
win! 


TRADE STIMULATORS 2 


Liberty 
TWINS WIN 


Produced between 1940 and 1942 





Liberty TWINS WIN. Photography by Bill Whelan. 


The Liberty TWINS WIN was 
tracked down the same way the really 
ancient machines were. The printed front 
of the machine says “Liberty Mfg. Co., 
Council Bluffs, Iowa.” The Council 
Bluffs library was checked, and Liberty 
was found to be an automotive after mar- 
ket parts producer that started making 
coin machines in 1941, stopping in 1942 
when the war came along. 








te a 
- 


he spotting and dating of pre-war 

and post-war counter games gets 

particularly tricky when you are 
dealing with machines that were made 
both before and after World War 2 and 
looked alike at both times. There were 
quite a number of machines that made the 
jump (maybe twenty or thirty models or 
so) but generally they were produced by 
the better known or larger makers of 
counter games. What seems to have hap- 
pened is that the better equipped counter 
game makers had machine and assembly 
shops large enough to attract light contract 
war work and keep their facilities together 
while the smaller game makers with a 
punch press or two and a couple of flat 
tables for assembly couldn’t hack it or 
watched as their key people got drafted 


Produced between 194 


. i ‘Br 
4 < 
Ss e-« ih 


Sanders LUCKY PACK. Bill 


THE 100 MACHINES 


Sanders 
LUCKY PACK 








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helan Collection. 


and were, therefore, knocked out of the 
business. 

At the risk of revealing my advanced 
age, which is no big deal, I remember 
working on a manual stamping press (they 
were outlawed by OSHA years ago as too 
dangerous!) for an old coot on Parkside 
Avenue on the west side of Chicago mak- 
ing wire springs that fit into the grip of a 
colt 45 as part of the cartridge clip. The 
old man (I wish I could remember his 
name; I was 14 and he taught me the 
foulest language I ever learned. He was 
great, and a good friend.) had made a liv- 
ing for years assembling counter game 
clocks for the J.M. Sanders Manufacturing 
Company six or seven blocks away on 
west Lake Street. The counter game 
clocks were all over the greasy old shop 


1 and 1950 







155 


even after the place was knee deep in war 
work, and the old guy kept saying he could 
hardly wait to get the damn war out of the 
way so he could get back into a business 
he enjoyed, in spite of the fact that his 
new military venture paid a lot better. I 
went back to visit him once a few years 
later after I was an Air Force Cadet and 
found him sitting in a shop five times as 
big full of automatic wire machines with 
his long-obsolete kick presses in the back 
room. The war would be over in a few 
months, and he was eager to get back to 
work for John Sanders if Sanders would 
have him. 

I never found out if he did, time, tide 
and travel being what it was at the time. 
Sanders, who also did subcontracted war 
work, was in the same boat, but he obvi- 
ously kept his patterns and dies because 
right after the war ended he was back with 
the neatest, fastest, most compact and 
durable really small multi-reel counter 
game line ever built. Sanders had intro- 
duced his cigarette reel LUCKY PACK 
counter game in 1941, just before the Pearl 
Harbor attack had thrust the United States 
into its biggest war. It’s the size of the 
Groetchen IMP and the Daval CUB, but 
has a better engineered mechanism and a 
much larger cash box. Practically the 
minute the war ended it came back, both 
as a private label (which means Sanders 
put other people’s names on it) and as a 
Sanders machine. 


156 


LITTLE POKER FACE No. 2 


Produced between 1941 and 1950 


ee Ei is 
Be 
4 ote \ 


FACE had a larger, bulkier cabinet 

similar to the DEUCES WILD 
described eight pages back. But once 
Sanders had his miniaturized machine that 
ended fast, and LITTLE POKER FACE 
NO. 2 came out in the same cabinet as the 
LUCKY PACK, only with poker reels. 

The machines aren’t much different, 
except in the reels and reward cards. The 
cabinet is rounded (no sharp corners any- 
where) and crinkle-finished in a variety of 
colors. The enamel bake ovens that 
assured a long-life hard finish had been 
introduced to industry only a few years 
before, and once again the coin machine 
industry was among the first to adopt a 
new idea. Sanders introduced another 
great idea to counter games, and that was 
the instant access cash box. Typical of 
the miniaturized counter games, the stan- 
dard size lock looked so enormous that 
Groetchen, Daval and others tended to try 
and hide it on the back of the machine, 
using it to open a flap that gave access to 
the cash box. Access is about all it provid- 
ed, for the merchant’s coin divider doors 
tended to be small, leading to the ridicu- 
lous act of lifting and shaking the hell out 
of the game in order to get the money out 
because the operator’s cash box was 
locked up. This wasn’t exactly conducive 
to proper machine maintenance for the 
shaking and bouncing coins had a way of 
kicking the shit out of the inside compo- 
nents. Typical victims were the pot metal 
pumps of the Daval games and the clock- 
works of the Groetchen games. 

Sanders played it straight and stuck 
the big lock right in front — you can see it 
well in the picture — so that it was right 
there at collection time. After that it was 
easy, for the cabinet is a clam shell; it 
comes apart on the center line of the 
machine left to right with both halves wide 
open. The money literally falls out. The 
only problem is that these machines are 
hard to put back together again and lock 
up. But that’s a manual act, not a violent 
one. Thus the Sanders games in the 
clamshell cabinets weren’t always faced 
with mechanical problems. 

The question is, if you’ve got a 
machine that looks like this, is it a Sanders 
game? Until the publication of this guide 
many of these counter games were listed 
as ‘““Mystery Machines,” meaning that their 
manufacturer was unknown. It’s easy to 
see why. There isn’t a visible mark on 
them. Sanders did such a large amount of 
private label work and sold such large 
quantities to operators who would rather 
have their own name on the machine 


[Te first Sanders LITTLE POKER 


TRADE STIMULATORS 2 


Sanders 


reward card rather than that of any manu- 
facturer, the J.M. Sanders Manufacturing 
Company never put their own name on 
any of these machines. But don’t worry; 
it’s easy to find out. The aluminum cabi- 
nets were cast in a foundry that did a lot of 
coin machine work, so in order to protect 
their design and keep their production iso- 
lated Sanders marked their patterns. You 
can spot the “JMS” on the inside of the 
cabinet casting in a flash. 





* ey. 


Sanders LITTLE POKER FACE No.2. Photography by Dick Bueschel. 


THE 100 MACHINES 


Shipman 
SPIN-IT 


Produced between 1947 and 1960 





Shipman SPIN IT. Bill Whelan Collection. 


( Veet! yourself lucky that you ever 
got the chance to know the identifi- 
cation of this machine. It’s the kind 

of counter game that a lot of people don’t 

care about but that counter game buffs 
adore. It’s different! So different, in fact, 
there’s just no comparison or competitive 
machine. Therefore, it stands alone. 

By standing alone it possesses some 
problems. Who and when? Also, if 


you’re really interested, what? It’s only 
because we have auctions and because the 
really dedicated counter game buffs want 
to identify everything they come across 
that it was ever identified and dated at all. 
To that mix of circumstance you’ve got to 
add a third, and that’s the dig. Someone 
had to be interested enough to take the 
time and spend the money to track this lit- 
tle devil down. Without that these El 


157 


Cheapo combination venders and chance 
machines would have floated in limbo for 
years until the critical mix of visibility, 
curiosity and the willingness to dig sur- 
faced again at a given point of time in the 
future. 

One of these small machines showed 
up at an auction at Disneyland in Califor- 
nia in November 1978. It was filled with 
gumballs and its graphics were all but 
worn off. Counter game collector Bill 
Whelan and author Dick Bueschel were 
touring the floor prior to auction time and 
both flashed on the game. Whelan said, 
“The gumballs are wrong; it should be 
peanuts.” Bueschel asked, “How in the 
hell did you know that?” Whelan 
answered, “I’ve got one, and it had some 
dirty old peanuts stuck in it.” Bueschel 
came back with, “So what is it?” Whelan 
answered, “I don’t know, but I think it has 
a name on it.” And Bueschel replied, “Get 
that name for me and I’ll see what I can 
find out.” 

Whelan’s machine carried a paste-on 
panel that says “SPIN-IT/1¢/Shipman 
Mfg. Co., Los Angeles” over the glass in 
the vending window below the single hori- 
zontal reel that spins as a chance device 
when the plunger over the coin chute is 
depressed. The original paper below that 
says “Push plunger down/Pull slide all the 
way out for nuts.” Then he found another, 
a 5¢ version for almonds, shown here. So 
nuts it is. But that’s about all you can tell 
at that stage, and without an approximate 
date, there’s no way short of a day of labor 
that you can pin it down by going through 
all of the old Los Angeles directories. 
Looks alone don’t do it as the Shipman 
SPIN-IT is so different it can be any time 
in the late thirties or forties, or even a 
post-war into the fifties. 

So the author took another route, and 
assuming the machine was exhibited at the 
coin machine shows, checked all the 
exhibitors year by year. Luck and pluck 
came through. The 1937 convention lists 
carried reference of a Shipman Manufac- 
turing Company of 2513-18 S. LaSalle 
Avenue, represented by A.V. Shipman, 
owner, that made “candy and peanut 
machines, candy racks, cigarette machines, 
Duplex sanitary postage stamp machine, 
5-cent Hersey bar machines (and) mer- 
chandise vending machines.” The location 
was “L.A.” Finally, old advertising in 
Billboard and The Coin Machine Journal 
dated the machines from 1947 to the 
1960s, penny play for peanuts and nickel 
play for almonds. So now Shipman is part 
of our knowledge pool. 


158 


back on the market after World War II 

doesn’t mean it was the same machine, 
or even made by the same manufacturer. 
The Bradley 7-GRAND doubly proves the 
point. 

Go back to the Withey SEVEN 
GRAND of 1938 a dozen or so pages 
back and you’ll be looking at practically 
the same machine. Not exactly, but close. 
Both the Withey game and the Bradley 
machine are squared off and boxy, with a 
plain stamped disc hub, although some 
details differ. But once you’re past those 
superficialities you’ve got the same game, 
be it SEVEN GRAND or 7-GRAND. In 
fact, even the reward cards are inter- 
changeable. 

Here’s how it came about. Chicagoan 
Bert Withey had a big thing going with his 
large counter dice games in the thirties, 
but by the time he got around to making 
coin machines to add to his punch board 
line, he was a pretty old guy and his time 
was running out. The war wrapped that 
up, and his literally one-man operation 
didn’t come back on the scene once 
“peacetime” came back — that’s what they 
called it then; the opposite of “wartime” — 
and the coin machine business came alive 
again. In his stead a new Chicago outfit 
came along called Bradley Industries, 
Division Bradley Associates, Inc., drop- 
ping an updated version of Withey’s 
SEVEN GRAND on the market at the end 
of 1947 and giving it a big splash at the 
Coin Machine Industry Convention in Jan- 
uary 1948. Bradley Industries took the 
same track Withey had taken, calling their 
new 7-GRAND “the Operators Counter 
Game. Grand Operator Appeal. Grand 
Location Appeal. Grand Player Appeal.” 
Now ain’t that just grant! Here you have 
one of the oldest forms of coin machines 
in existence (Withey’s original was based 
on a long defunct 1892 patent) coming 
back for a new lease on life right in the 
middle of the Twentieth Century. 

Its homage to the past was even 
greater than that. One collector, checking 
under the reward card frame of his Bradley 
7-GRAND, found six more reward cards. 
Half of them were for the 7-GRAND, 
identified as made by “Bradley Associates, 
Chicago, Illinois,” while the other half 
were for the SEVEN GRAND with no 
manufacturer’s name, quite obviously 
original Withey cards. The machines can’t 
get much closer to each other than that. 

The Bradley 7-GRAND plays on a 
nickel, dime or quarter. The machine 
name comes from its scoring. Three sixes 
wins 2, four of a kind 3, five of a kind 6, 


i ust because a trade stimulator came 


TRADE STIMULATORS 2 


Bradley 
7-GRAND 


Produced between 1947 and 1949 


’ A nae oc SRE ps 
vom 





s 


six of the same thing 50 and seven of any 
kind wins 100. 2 what? 100 what? The 
card doesn’t say. That’s what made it 
such an “operators counter game.” It 
could be points, trade payoffs or cash, 
whatever the operator and location agreed 
upon, in spite of the fact the card states 
“For Amusement Only.” 






= Oe ee fy 
ea 52 aR 


Bradley 7-GRAND. Bill Whelan Collection. 








you’re looking at is virtually the last 

generation of coin operated counter 
games and trade stimulators. This is liter- 
ally the end of the line. Sure, others came 
afterward, and to this day you can still find 
bars that have mechanical games you can 
play for a “free” drink or a round on the 
house, but more often than not they’re not 
coin operated. But sometimes ... well, 
you ll soon find out. 

This is literally the machine that 
closed the door on the trade stimulator, yet 
it’s an old idea. It really goes back to the 
National Coin Machine Exchange HAZ- 
ARD of 1934 briefly described in the first 
volume of Illustrated Guide to 100 Col- 
lectible Trade Stimulators and the many 
small counter dicers made by Kalamazoo 
Automatic, Camco Products and others for 
years afterward. After World War 2 the 


To a good look at HORSES! What 


THE 100 MACHINES 


Quality Supply 
HORSES 


Produced between 1949 and 1951 


oa 


original makers were out of the field, but 
then the game came back in a virtually 
identical format in 1949 made by an outfit 
called the Quality Supply Company in the 
unlikely city of Sioux Falls, South Dakota. 

An even more unlikely circumstance 
is the fact that Art Penticoff, the founder 
and sole proprietor of the Quality supply 
Company, had been a guard at the South 
Dakota Penitentiary before he went into 
the coin machine manufacturing business. 
His idea was simple and clever. He didn’t 
just sell a machine called HORSES (the 
line leader) as the buyer got eight 
machines for the price of one. When you 
bought HORSES you got eight different 
reward cards and the necessary dice to 
match. He called the whole package “The 
Eight-In-One-Game.” Number one on the 
list was HORSES. According to the 
maker, “This combination, on most loca- 


i 


tions, is the best money-maker. Leave it 
on the bar or counter and watch them play 
each other for the drinks, or ‘double or 
nothing’ with the house, and when that 
‘Two-Bits’-a-Corner’ games gets started, 
the pennies go into this game as fast as it 
can be worked. The profit is 100% and 
the locations are well satisfied with 30% to 
50%.” 

Nice way to make money, that! Fact 
is, it was so good it’s still good. Of all the 
trade stimulators ever made, it’s the Quali- 
ty Supply machines that you’ll still see on 
location when you get off the main drag 
and into the back country bars across the 
country. 

There’s still a market in these 
machines, and the ones that show up in 
collections and at auctions are just likely 
to have come out of a bar the weeks before 
as not. If you’re really lucky, you’ll find 
one with all of its cards and dice. If you 
do, here’s the eight games you’ll have: 
HORSES, HI-HAND, FOUR OF A 
KIND, ADD ‘EM, WIN YOUR 
SMOKES, BEAT THE HOUSE, WIN A 
BEER and HI-LOW SEVEN. 


160 


ulator and counter games finally 

became once shopping habits, jaded 
players and the law of the land conspired 
to eliminate the classic coin operated flat 
out chance devices in favor of mind 
teasers. Sure, there’s a place for love quo- 
tient ratings, computer quizzes and IQ 
testers if you’re into that sort of thing. But 
the true counter game buff wants a 
machine that sets up a win or lose situa- 
tion, with a real and tangible award for the 
win. 

The Play-Write PLAY-WRITE is the 
bridge between the two. It looks a lot like 
a gambling machine and even has a play 
handle that looks like it was taken off of a 
Mills payout slot. But the similarities end 
right there. The PLAY-WRITE isn’t even 
coin operated! The whole idea is a throw- 
back to the days of three-quarters of a cen- 
tury earlier when amusement machines 
were operated by paying the barkeep a 
nickel in the hand for permission to play 
the game. 

The Play-Write Sales Company was 
set up in Wadsworth, Ohio, in 1949 in 
order to make and market this large 
machine out of Akron. And it’s large! It’s 
almost as heavy as a full-size slot, and it 
looks great in its all dural finish. When it 
was introduced for the first time at the 
American Coin Machine Manufacturers 
Association Show in Chicago in May 
1950, the makers said “We predict the 
PLAY-WRITE will be the most outstand- 
ing, interesting and profit-making machine 
of the coin show.” After the show, the fol- 
low-up blurb stated “At the recent 
ACMMA Convention in Chicago every- 
one was looking for an entirely new type 
of machine, and the PLAY-WRITE filled 
the bill.” 

That was strong talk coming in a year 
when everything was closing in on the 
coin machine industry. The free and easy 
days of the thirties gave way to the frantic 
and frenetically illegal days of the forties 
to lead to the criminal view of coin operat- 
ed chance machines in the fifties. So 
when the PLAY-WRITE offered a 
machine that (quoting from its literature) 
“can be operated in almost any territory 
(we estimate 95%)” and “can be operated 
in any kind of location, from a small gas 
station to the finest clubs in the country” it 
had to sound interesting. 

Nothing in the PLAY-WRITE litera- 
ture ever mentioned a coin, although it did 
say “The PLAY-WRITE may be operated 
in any country with any type of 
exchange,” adding “The PLAY-WRITE 
can be operated from 1¢ per play to any 


[= truly sad to see what the trade stim- 


TRADE STIMULATORS 2 


Play-Write 
PLAY-WRITE 


Produced between 1950 and 1951 





Play-Write PLAY-WRITE. Photography by Dick Bueschel. 


amount the player desires.” PLAY- 
WRITE also has “popular slot reel pull 
action” and is “100% fool proof (because) 
your location automatically accounts for 
the exact intake (and) each individual play 
and winner.” Of course it did, on adding 
machine tape; that’s the “write” part of the 
PLAY-WRITE. 


THE 100 MACHINES 


161 


Machine Identification and Insurance Protection 


Trade stimulators, counter games and 
any coin operated slot, vending or arcade 
machine (whether you have one or a hun- 
dred) are valuable antiques. A quick 
browse through the prices on the pages of 
this volume and its companion price 
guides will back that up in a flash. There 
are, in fact, few classes of antiques that 
rival their worth, and the few that there are 
(such as jewelry, silver, coins, Tiffany 
glass and automobiles) are virtually all 
insured by their owners against loss. The 
idea of insuring coin machines is fairly 
new, with only a few of the more advanced 
collectors undertaking this task and 
expense in the past. The boom in coin 
machine collecting has changed all that, 
with law enforcement “busts,” fire, dam- 
age and out and out theft threatening the 
integrity of more and more collections. 

If an antique is valuable to you, it 
should be insured for its value. 

Furthermore, if you insure your 
machines, you will want to be sure that 
your specific machines are the ones that 
are insured, not just generic machines of 
the same type. In case of loss, insurance 
companies are primarily interested in 
replacement value. They’re even willing 
to go out and find a machine for you if 
they can produce one at less cost than the 
insured value. The result might put you in 
the ackward position of being forced to 
accept a lesser machine of the same type. 
Even worse, you might find yourself bid- 
ding for a replacement machine which is 
now selling at a higher price than your 
insured evaluation, and it might even be 
the same machine you once owned, show- 
ing up on the antique market after a theft. 
The only way to protect yourself against 
these eventualities is to clearly describe 
your insured machines right down to the 
serial numbers. That gives you a positive 
position in any later negotiation with an 
insurance company. It also gives you and 
the insurance company an opportunity to 
reclaim any stolen machine, for the serial 
number is a clear indication of origin. In 
short, if the machine you have identified 
by its serial shows up anywhere, the police 
are on your side. 

Most trade stimulators and slot 
machines have serial numbers. The usual 
placement is as a die stamp somewhere on 
the outside of the cabinet, more often than 
not on the back or the bottom of the base 
(Note: The section of this book dealing 
with trade stimulator and counter game 
serial numbers will be useful to you here.). 
Sometimes the serial will appear inside of 
the cabinet, and sometimes can’t be found 
at all. But be careful not to pick up a part 
number instead of a serial number — 
they’re different. Part numbers appear on 
most machine parts, particularly cabinet 


parts. They were used by assemblers to 
put the machines together, and by manu- 
facturers for inventory control. Typical 
part numbers for a counter game -— in this 
instance the Groetchen POK-O-REEL 
TRIPLEX of 1934 -— are POK-1, POK-?2, 
POK-16, etc. Careful scrutiny of a 
machine case will soon reveal the differ- 
ence, and if you’re looking inside of a cab- 
inet , use a flashlight. It makes the num- 
bers stand out better, and they’re easier to 
find in a circle of light. If you can’t find a 
serial number, use anything, even a part 
number, it’s better than nothing. 

Getting insurance on your machines 
isn’t tough. You probably already have an 
insurance agent, so call the agent in. Some 
are hip to antiques; most aren’t. They may 
give you some Static, but you can break 
through that by providing them with com- 
plete written or typewritten descriptions 
and appraisals of value so they have some- 
thing in hand to take to the home office. 


Toss in a photograph of the machine or 
machines being insured and you’ve done a 
complete job and should have little or no 
trouble getting the coverage you desire. 

Two points are key here: 

1. Provide your agent with a good 
description of each machine. 

2. Provide the agent with justifiable 
appraisals. 

When working out this documentation 
go beyond the minimum of a name, date 
and serial number. Some description of 
how the machine works is helpful, as well 
as its function and form. It’s also a good 
idea to provide some indication of rarity if 
you know it. If you use the services of 
professional antique appraisers they’ ll pro- 
vide the data you need and a value that can 
be confirmed, even if only by the apprais- 
ers. But be sure you get someone who 
knows coin machines, and there aren’t 
many of those around. Another alternative 
is to use this or similar books, using the 


Automatic Pianos 
Slot Machines 


re 


Cuca 
Pra 


7 AUTOMATIC 


fn yrur place of b-alpess. 


Ge OUR GREAT FREE 
OYFER. Wecan show yuu 
tere y a can gett bebeat $775 
Ha-:: Piamo (entirely aute 
‘wat like the pictare 
2°¢ FREE of al expenee to 
Wrhe today kr 


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H.C. KIBBEY & CO. 


Department B. 


209 STAT? STREET, 
CAVCAQGO, EL. 


complete 
the Uasitel States, asd can surcly 
every kind 
reasonable pricen. 


Piano 5 





Of ewerys description. 
Writ. tr bia ore 
CATALOGUE t oo 


e have the 
ra 
QUICKI.? 


of comoperated m cniie a Seury 


WER ARE HEADOVARTERS 
for Merr -eormada EDening Cat- 
leries, Seen c Rauieasse. Bow Boil 
Alleys Nicso!-Odeon (ruLfits. Moving 


Pictures and Machine. Oa): Com and 
Pea rut | arrows. leeCrvam Covcand 
Waffle Ovens, and everythi:s io the 
amusement lime. 


“TIL Iii 
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ii 


THE MARP PLANO (Actemsaiic Electric) 





Operators placed trade stimulators and music on location through advertising and per- 


sonal calls. 


This operator ad appeared in the July 27, 1907 issue of The Champion of 


Fair Play, an anti-prohibition trade publication reaching saloon owners. The trade stim- 
ulators illustrated are the Caille Bros. GOOD LUCK and ROYAL JUMBO card 


machines. Author’s Collection. 


162 TRADE STIMULATORS 2 


pricing as a value guide. Attaching an 
electrostatic copy of the pertinent page can 
serve as your “appraiser.” 

As for the form to follow, more often 
than not your insurance agent will leave 
that up to you. The three sidebar forms 
shown here do the job very well and have 
the advantage of having already been 
accepted by all of the insurance companies 
to which they have been offered as defini- 
tions of coin machine antiques and as 
appraisals. Copy them. But be sure to put 
in the correct data for your machines and 
their current market value. Any other 
basis, such as the purchase price of your 
machines or current market values, can 
also be used, but if they aren’t backed up 
by a qualified appraiser or a printed docu- 
ment or book such as this or its companion 
Volume 1, be ready to defend your 
appraisal because the insurance company 
just might not go for it. 





Lost Machine: there’s even a missing Fey machine from the 
1930s called ROLL ‘EM. This picture was found in the effects of 
a Los Angeles operator in the late 1960s with some of the photos 
rubber stamped “Chas. Fey Mfg. Co., 1885 Mission St., San 
Francisco, Calif” on the back. Old Automatic Age ads show it 
was being sold in 1934 and 1935. There should be some of these 
machines out there somewhere. Author’s Collection. 





The Sky Scraper 


Nickel machine: the 5 sets of wheels revolve at the same 
time. You pay rewards in trade checks, cigars or merchandise. 


Lost Machine: no examples of the Leo Canda Company 
SKYSCRAPER of January 1900 have ever been found. One was 
reportedly found some years back, but it was a hoax. This is from 
an advertising flyer of around 1920 when a dealer was selling off 


THE 100 MACHINES 163 


Sheet No. 1 

Definition of collectible coin machine antiques 

Antique Gambling/Trade Stimulator Machines 

Appraisal For: (your name here) 

Appraisal Source: Jllustrated Guide to 100 Collectible Trade Stimulators, (Vol. 1, 1978, Vol. 2, 1980, or updated- versions) 

Antique Nature of Gambling Machines 

¢ Commercially viable coin operated chance machines were first introduced in the U.S. during the last decade of the 19th Century. 
They were generally made in small quantities, and therefore are unique and tend to be rare. 

¢ The earliest machines were often ornate and fragile. Compared to later machines, they were inefficient and especially liable to 
malfunction. 

¢ Many of the earliest machines pioneered mechanical procedures still in use today. Most notable is the sensing arrangement that 
determines a winner and makes the payoff. 

¢ Later machines also had their share of failures. In an effort to satisfy current “fads,’’ machines were often made that were too 
complex or fragile to be successful. These innovative mechanical devices of the 1920s and 1930s and earlier have become the 
eminently collectible machines of today. 

¢ Several fairly recent legal rulings have declared that coin operated gambling machines can be considered collectors items, 
provided: 

1. The are too old, fragile or ornate to be used commercially as gambling devices. 

2. They are acquired, owned or sold for their collectible value only. 

3. They are not actively used for gambling purposes. 

Due to the comparative rarity of such machines, many of the coin operated gambling machines are now regarded as unique 
Americana and are treasured links to America’s industrial, mechanical and marketing past. 


Machine Appraisal No. 1 
Antique Gambling/Trade Stimulator Machines Appraisal For: 
(your name here) 
Appraisal Source: 
(indicate publication) 
Machine Description 
e Name Decatur 5¢ FAIREST WHEEL No. 2, Serial No. (fill in) 
¢ Description: | Countertop Trade Stimulator approximately 25” in diameter, in a stained wood frame with visible coin box at 
bottom. All metal parts nickel plated. Coin chute at top permits player to drop in a nickel, with the weight of the 
coin spinning the wheel, which comes to a chance stop, indicating that the player gets 1, 2 or 3 cigars for the coin 
played. The device was originally patented May 7, 1895. 
¢ Condition: Restored 
¢ Manufacturer: Decatur Fairest Wheel Works, Decatur, IL 
¢ Approx. date of Manufacture: 1897-1901 
e Rarity: The FAIREST WHEEL Machine is regarded as a trade stimulator “classic” and is highly collectible. 
¢ Estimated Value: $850 


Machine Appraisal No. 2 
Antique Gambling/Trade Stimulator Machines Appraisal For: 
(your name here) 
Appraisal Source: 
(indicate publication) 
Machine Description 
e Name: Groetchen 1¢-25¢ HIGH STAKES Counter Game, Serial No. (fill in) 
¢ Description: | Countertop chance gumball vending machine is cast aluminum “Churchill” cabinet approx. 14” high. Has 5 spin- 
ning reels with horse symbols on 3 reels, odds display on 4th reel and win/place/show on Sth reel. Player inserts 
coin in cabinet and pulls side lever which permits reels to come to a 1-2-3-4-5 chance stop in sequence. The 
machine retains the coin. Purpose of the play is to match the horse colors for a “prize.”” The Groetchen HIGH 
STAKES is unique as the only all-mechanical machine to utilize this play principle. A gumball is dispensed with 
each play. 
¢ Condition: Original and Mint 
¢ Manufacturer: Groetchen Tool Company, Chicago, IL 
¢ Approx. date of Manufacture: 1936-1937 
¢ Rarity: The Groetchen HIGH STAKES is regarded as one of the most attractive counter game collectibles from the 
1930s. 
¢ Estimated Value: $300 


164 


TRADE STIMULATORS 2 





Part of author Dick Bueschel’s trade stimulator collection in his 


Collector-dealer Larry Lubliner, the original pricing authority 
1981 Chicago ad agency office. 


for the 1981 edition of this guide, in his Highland Park, Illinois, 
office at the time. 


a 


J 


gl-lil |: 
mi RE 
CAR 
Hen on 


elililals 
| 7S 





Publisher Bill Harris in the offices of Coin Slot Books circa 1981. 


THE 100 MACHINES 


Typical Trade Stimulators and Counter Game Serials 


Machine Name Coinage Date Serial No. 
Clawson: 
AUTOMATIC DICE S5¢ 1890 1158 
AUTOMATIC FORTUNE TELLER S¢ 1892 527% 
Griswold: 
WHEEL OF FORTUNE 5¢ 1896 3682 
WHEEL OF FORTUNE 5¢ 1899 16286 
WHEEL OF FORTUNE S¢ 1904 037899 
Mills: 
LITTLE DUKE S¢ 1902 1357 
JOCKEY S¢ 1902 1780 
JOCKEY S¢ 1902 1781 
JOCKEY S¢ 1916 7698 
JOCKEY S¢ 1926 88020 
PURITAN BELL S¢ 1926 151 
PURITAN BELL S¢ 1926 1121 
PURITAN BELL S¢ 1926 1865 
PURITAN BELL S¢ 1927 2866 
PURITAN BELL 25¢ 1927 4202 
PURITAN BELL S¢ 1928 5929 
PURITAN BELL S¢ 1929 6073 
BELL BOY 1¢/25¢ 1931 510 
Caille Bros: 
BANKER l¢ 1906 138 
GOOD LUCK l¢ 1906 [311 
GOOD LUCK l¢ 1906 1852 
PURITAN 5¢ 1912 eR 
PURITAN 5¢ 1914 Tid 
CHECK PAY PURITAN S5¢ 1916 8368 
JUNIOR BELL l¢ 1926 1059 
JUNIOR BELL l¢ 1926 1253 
A.J. Stephens 
MAGIC BEER BARREL 5¢ 1933 1544 
Superior Confection: 
CIGARETTE GUM VENDER l¢ 1935 5090 
CIGARETTE GUM VENDER l¢ 1935 C5324 
CIGARETTE GUM VENDER l¢ 1935 C5600 
CIGARETTE GUM VENDER l¢ 1935 C6725 
Groetchen: 
TAVERN S¢ 1934 342 
SPARKS 1¢/25¢ 1938 SP502 
ROTO-MATCH 5¢ 1935 1264 
Daval: 
CHICAGO CLUB HOUSE 1¢/25¢ C102 
CHICAGO CLUB HOUSE 1¢/25¢ 1934 C1387 
CHICAGO CLUB HOUSE 1¢/25¢ C4140 
CHICAGO CLUB HOUSE 1¢/25¢ C4262 
CHICAGO CLUB HOUSE 1¢/25¢ C4381 
CHICAGO CLUB HOUSE 1¢/25¢ C5300 
CHICAGO CLUB HOUSE 1¢/25¢ C5487 
CHICAGO CLUB HOUSE 1¢/25¢ 1933 C6298 
CHICAGO CLUB HOUSE 1¢/25¢ C6755 
CHICAGO CLUB HOUSE 1¢/25¢ C8653 
TIC-TAT-TOE l¢ 1936 1156 
REEL 21 1¢/25¢ 1938 197 
Rock-Ola: 
OFFICIAL SWEEPSTAKES l¢ 1936 9196 
Jennings: 
PURITAN GIRL S¢ 1928 768 
LITTLE MERCHANT l¢ 1938 Zo21 


166 


TRADE STIMULATORS 2 


Popular Trade Stimulators produced between 1870 and 1919 


Trade Stimulator manufacturers are listed in alphabetical order and location with their machines listed in chronological order 
as they appeared. Many of these machines had a long manufacturing and service life with their production and usage dates often 


extending considerably beyond their introduction dates. 


United States Trade Stimulators 


Manufacturer and Location 


Format Name Date 
Bernard Abel And Company, New York, New York 
Dice SQUARE DEAL April 
Acme Novelty Works, Detroit, Michigan 
Roulette ROULETTE 
Acme Sales Company 
Dice ACME 
Albany Novelty Works, Albany, New York 
Wheel (UNKNOWN) December 
Pointer (UNKNOWN) October 
The All-In-One Company, St. Louis, Missouri 
Multiple Game ALL-IN-ONE 
Almy Manufacturing Company, Chicago, Illinois 
Drop Cards AUTOMATIC CASHIER AND DISCOUNT MACHINE March 
American Automatic Machine Company, New York, New York 
Roulette AUTOMATIC ROULETTE 
Dice AUTOMATIC DICE January 
Dice AUTOMATIC DICE SHAKING MACHINE 
Roulette IMPROVED AUTOMATIC ROULETTE 
American Mechanical Toy Company, New York, New York 
Race Game (UNKNOWN) 
American Novelty Company, Cincinnati, Ohio 
Card Reels SUCCESS 
American Specialty Manufacturing Company, Buffalo, New York 
Card Reels SUCCESS 
American Supply Company, Philadelphia, Pennsylvania 
(Unknown) (UNKNOWN) 
Amusement Machine Company, Jersey City, New Jersey 
Race Game (UNKNOWN) October 
Card Reels CARD MACHINE April 
Amusement Machine Company, New York, New York 
Card Reels CARD MACHINE “Tron Card” December 
Number Reels POLICY 
Card Reels BABY CARD MACHINE 
Card Reels COUNTER IRON CARD 
Card Reels STANDARD “Tron Card” 
Card Reels COUNTER CARD “Two Hand” 
Card Reels CARD MACHINE “Two Hand” 
Card Reels SUCCESS “Tron Card” 
Pointer ARROW 
Pinfield COMBINATION JACK POT 
Amusement Machine Company, Oakland, California 
(Unknown) BASEBALL 
A. H. Andrews And Company, Chicago, Illinois 
(Unknown) (UNKNOWN) January 
The Anthony (Cigar) Company, Cincinnati, Ohio 
Pointer ECLIPSE 
Anthony And Smith, Cincinnati, Ohio 
Pointer ECLIPSE 
Aspin And Furry, Wilmington, Delaware 
Shooter O-TO-GO 
Atlas Manufacturing Company, Cincinnati, Ohio 
Roulette ROULETTE 
Atlas Novelty Company, Oakland, California 
(Unknown) (UNKNOWN) 
Atlas Novelty Company, San Francisco, California 
Card Reels (UNKNOWN) 


Dice (UNKNOWN) 


1893 
1891 
1905 


1893 
1899 


1914 
1915 
1892 
1893 
1893 
1894 
1888 
1894 
1896 
1907 


1889 
1890 


1890 
1891 
1891 
1891 
1891 
1891 
1891 
1891 
1892 
1893 


1915 
1890 
1892 
1893 
1898 
1895 
1908 


1907 
1908 


THE 100 MACHINES 


Manufacturer and Location 
Format Name 


August Grocery Company, Richmond, Virginia 


Wheel HOO DOO 
Auto-Vender Company, Chicago, Illinois 
Wheels DANDY VENDER 
Wheels IMPROVED DANDY 
Automatic Cash Discount Register Company, Chicago, Illinois 
Pointer THE PROFIT SHARER (non-coin) 
Automatic Coin Device Company, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Automatic Machine Company, New York, New York 
Drop Cards EMPIRE 
Drop Cards AUTOMATIC POKER PLAYER 
Automatic Machine And Tool Company, Chicago, Illinois 
Card Reels SUCCESS 
Card Reels JUMBO SUCCESS 
Card Reels JOCKEY 
Card Reels JOCKEY CABINET 
Card Reels MUSICAL JOCKEY 
Automatic Manufacturing Company, New York, New York 
Dice POPE DICE MACHINE 
Dice AUTOMATIC DICE SHAKING MACHINE 
Dice AUTOMATIC DICE 
Automatic Novelty Company, Philadelphia, Pennsylvania 
Dice (UNKNOWN) 
Automatic Novelty Company, Kansas City, Missouri 
Dice (UNKNOWN) 
Automatic Novelty Company, New York, New York 
(Unknown) (UNKNOWN) 
Automatic Novelty Machine Company, New York, New York 
Dice AUTOMATIC DICE 
Automatic Trading Company, New York, New York 
Coin Drop AUTOMATIC TRADER 
Automatic Vending Machine Company, New York, New York 
(Unknown) (UNKNOWN) 
Louis Badaracco, San Francisco, California 
Drop Card (UNKNOWN) 
F. H. Baldie, Seattle, Washington 
(Unknown) (UNKNOWN) 
Baltimore Vending Machine Company, Baltimore, Maryland 
Dice AUTOMATIC SHOW CASE 
Monroe Barnes Manufacturer, Bloomington, Illinois 
Wheel FAIREST WHEEL (Later renamed due to lawsuit) 
Wheel BONUS WHEEL 
Wheel CRESCENT (CIGAR WHEEL) 
Barr And Company, Chicago, Illinois 
Roulette (UNKNOWN) 
W.R. Bartley, Butte, Montana 
Card Reels SUCCESS 
Bartley And McFarland, Seattle, Washington 
Card Reels SUCCESS 
Baxter And Ellis, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Bay City Novelty Company, Bay City, Michigan 
(Unknown) (UNKNOWN) 
Baynard Novelty And Machine Works, Denver, Colorado 
(Unknown) (UNKNOWN) 
Henry A. Behn, Union Hill (Union City), New Jersey 
Race Game (UNKNOWN) 
Belk, Schafer And Company, Alton, Illinois 
Cigar Vender HUMMER (CIGAR SELLER) 
Jonas D. Bell And Company, Chicago, Illinois 
Number Reel NICKELSCOPE 
Number Reel PENNYSCOPE 
Number Reel HOW IS YOUR LUCK 
Number Reel (WRIGLEY) TRY YOUR LUCK 
Number Reel WRIGLEY’S SLOT MACHINE 


Pinfield — (WRIGLEY’S) DEWEY 


Date 


April 


April 
November 


February 
January 


June 


June 


June 
July 

April 
April 


April 


May 
October 


January 
January 


1901 


1911 
1911 


1902 
1914 


1888 
1889 


1901 
1901 
1901 
1901 
1901 
1892 
1892 
1893 
1893 
1905 
1907 
1888 
1908 
1900 
1905 
1903 
1895 
1895 
1897 
1897 
1906 
1904 
1903 
1904 
1897 
1900 
1889 
1896 
1897 
1897 
1898 
1899 


1899 
1899 


167 


168 


TRADE STIMULATORS 2 


Manufacturer and Location 


Dice 
Bell Flip 
Dice 
Dice 


Pinfield 
Pinfield 


Pinfield 


Wheel 
Wheel 
Dice 
Dice 
Spinner 
Wheel 
Pinfield 


Dice 


Wheel 
Wheel 
Wheel 
Wheel 
Wheel 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Wheel 
Wheel 


Format Name 
Number Reel VICTORY TRADE MACHINE 
Bell Fruit Vending Company, Streater, Illinois 
(Unknown) COIN-GETTER 
Bennett And Company, Kalamazoo, Michigan 
Wheel STAR GREEN (H. Vantongeren) 
Wheel STUCKEY CIGAR 
Paul E. Berger Manufacturing Company, Chicago, Illinois 
Card Reels SUCCESS 
Card Reels JUMBO SUCCESS 
Roulette MONTE CARLO 
Card Reels PERFECTION CARD 
Best Novelty Company, Hartford, Connecticut 
Coin Drop WIZARD 
Beyer And Company, Seattle, Washington 
(Unknown) (UNKNOWN) 
Charles C. Bishop And Company, St. Louis, Missouri 
Dice THE TRIOGRAPH 
Frederick W. Bishop, Los Angeles, California 
Coin Drop TEN POCKET 
Coin Drop NINE POCKET 


Boardman Rubber Stamp Works, Toledo, Ohio 


SLOT DICE 


Issac T. Bomar, Campbellsville, Kentucky 


DOLL PITCH 


W.A. Bradford Company, San Francisco, California 


(UNKNOWN) 


Bradford Novelty Machine Company, San Francisco, California 


THE LARK 


Bradford Novelty Company, Providence, Rhode Island 


LITTLE GEM FORTUNE TELLER 
LITTLE GEM 


Charles A. Breyfogle, Allentown, Pennsylvania 


(UNKNOWN) 


Brunhoff Manufacturing Company, Cincinnati, Ohio 


FIVE CIGARS 

AUTOMATIC VOTE RECORDER AND CIGAR SELLER 
CRAZY 

CIGAR CUTTER 

SPINNING TOP 

SLOTLESS (CIGAR CUTTER) (non-coin) 

DAISY (“Hump Back’’) 


Bryant Pattern And Novelty Company, Detroit, Michigan 


Wheel (UNKNOWN) 
L.H. Buchanan And Company, Pasadena, California 
Pinfield THE PYRAMID 
Bucyrus Manufacturing Company, Bucyrus, Ohio 
Dice DICE BOX 
Dice ELECTRIC DICE 
Dice ECLIPSE 
Dice RIVAL 
Dice AUTOMATIC DICE SHAKER 


Herbert H. Buxbaum, Philadelphia, Pennsylvania 


(UNKNOWN) 


The Caille Brothers Company, Detroit, Michigan 


BUSY BEE NO.1 
BUSY BEE NO.2 

BUSY BEE NO.3 

BUSY BEE NO.4 

BUSY BEE NO.5 

SUCCESS 

COUNTER SUCCESS 

JUMBO SUCCESS 

ROYAL JUMBO 
PERFECTION 

QUINTETTE 

SEARCHLIGHT 

(TRADE OR CASH) SEARCHLIGHT 


Date 


December 


November 


July 


November 


March 


January 


April 
April 
November 


May 


February 


October 
October 
October 


June 


July 
July 
July 
July 


April 
April 


1903 
1913 


1900 
1900 


1899 
1899 
1899 
1901 


1904 
1901 
1889 


1893 
1893 


1892 
1895 
1901 
1907 


1913 
1913 


19i2 


1898 
1898 
1898 
1899 
1899 
1903 
1907 


1902 
1892 


1891 
1891 
1891 
1892 
1902 


1893 


1901 
1901 
1901 
1901 
1901 
1901 
1901 
1901 
1901 
1901 
1901 
1902 
1902 


Manufacturer and Location 


Format 


Coin Drop 
Wheels 

Pop Cards 
Card Reels 
Card Reels 
Card Reels 
Wheel 

Wheel 

Card Reels 
Number Reels 
Card Reels 
Number Reels 
Card Reels 
Number Reels 
Fruit Reels 
Spot Reel 
Spot Reel 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Number Reels 
Number Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Drop Cards 
Drop Cards 
Number Reels 
Card Reels 
Card Reels 
Drop Cards 
Spot Reel 
Novelty Reel 
Spot Reel 
Number Reels 
Dice 

Number Reels 
Number Reels 
Card Reels 
Fruit Reels 
Number Reels 
Number Reels 
Spot Reel 
Novelty Reel 
Spot Reel 
Number Reels 
Number Reels 
Number Reels 
Dice Reels 
Number Reels 
Spot Reels 
Fruit Reels 
Number Reels 
Number Reels 
Card Reels 
Pinfield 

Spot Reel 
Spot Reel 
Spot Reel 
Baseball Reel 
Novelty Reel 
Pinfield 

Spot Reel 
Novelty Reel 


THE 100 MACHINES 


Name Date 


SUNBURST 

CALIFORNIA BEAR May 
SENSATIONAL 

HY-LO (COUNTER) 

HY-LO 

HY-LO GUM VENDER 

WASP 

WASP (COUNTER) 

GOOD LUCK 

GOOD LUCK 

GOOD LUCK (SWIVEL BASE) 

GOOD LUCK (SWIVEL BASE) 

GOOD LUCK SPECIAL 

GOOD LUCK SPECIAL 

MERCHANT 

ELK 

IMPROVED AUTOMATIC CHECK PAYING CARD MACHINEJune 
IMPROVED SUCCESS June 
IMPROVED COUNTER SUCCESS June 
IMPROVED JUMBO SUCCESS June 
COUNTER JUMBO June 
PURITAN 

CLIPPER 

JOCKEY 

JOCKEY (CABINET) 

BANKER 

BANKER (SWIVEL BASE) 

(PLAIN) BANKER 

DRAW POKER 

(COUNTER) DRAW POKER 

REGISTER 

GLOBE 

(COUNTER) GLOBE 

RELIANCE 

SPECIAL (SPECIAL AUTOMATIC CHECK PAYING CARD MACHINE) 
TIGER 

TIGER 

HIAWATHA 

WINNER DICE 

BON TON 

BON TON SIDE VENDER 

PILGRIM STYLE A 

PILGRIM STYLE B 

PILGRIM STYLE C 

PILGRIM STYLE D 

SPECIAL TIGER 

SPECIAL TIGER 

SPECIAL TIGER GUM VENDER 

NEW PURITAN 

CHECK-PAY PURITAN 

JUMBO PURITAN 

MATADOR 

LA WA-WO-NA 

MAYFLOWER STYLE A 

MAYFLOWER STYLE B 

MAYFLOWER STYLE C 

MAYFLOWER STYLE D 

MAYFLOWER 

LITTLE DREAM 

IMPROVED SPECIAL TIGER 

LE TIGRE (3-Way) 

LE TIGRE (5-Way) 

BASEBALL (‘The Tiger’) 

CHECK BOY 

INDIAN PIN POOL 

NEW SPECIAL TIGER (Side Handle) 

JEWEL May 


1903 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1905 
1905 
1905 
1905 
1905 
1905 
1905 
1905 
1905 
1905 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1907 
1907 
1907 
1907 
1907 
1907 
1908 
1908 
1908 
1908 
1908 
1908 
1909 
1909 
1909 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1911 
1911 
917 


169 


170 TRADE STIMULATORS 2 
Manufacturer and Location 
Format Name Date 
Baseball Reel IMPROVED BASE-BALL 
Novelty Reel COMET 
Novelty Reel LE COMETE 3-WAY 
Novelty Reel LE COMETE 5-WAY 
Wheel MASCOT 
Wheels DANDY GUM VENDER 
Wheel LINCOLN (CIGARS) 
Wheel LINCOLN (MONEY) 
Wheel LINCOLN (TRADE) 
Number Reel BIG STAR SIX 
Caille-Richards Company, Union City, Michigan 
Pinfield LITTLE WONDER 
Movable Marker LION, JR. 
Caille-Schiemer Company, Detroit, Michigan 
Wheel THE BUSY BEE 
California Machine Company, San Francisco, California 
Drop Cards TUXEDO 
Leo Canda Company, Cincinnati, Ohio 
Card Reels MODEL CARD MACHINE August 
Card Reels NEW CARD MACHINE 
Number Reels POLICY MACHINE 
Dice Reels DICE MACHINE 
Plunger TRADE VENDING MACHINE 
Card Reels GIANT (CARD) 
Card Reels GIANT COUNTER CARD 
Number Reels GIANT POLICY 
Number Reels COUNTER GIANT POLICY 
Dice Reels GIANT DICE 
Dice Reels COUNTER GIANT DICE 
Pointer GIANT ARROW 
Pointer COUNTER GIANT ARROW 
Pinfield THE EAGLE 
Card Reels NEW CARD MACHINE 
Number Reels NEW POLICY MACHINE 
Dice Reels NEW DICE MACHINE 
Card Reels BONANZA 
Card Reels SUCCESS CARD MACHINE 
Card Reels SUCCESS 
Card Reels COUNTER SUCCESS 
Pinfield THE TOWER 
Number Reels FIGARO January 
Card Reels ACME 
Card Reels EXCELSIOR 
Card Reels CHECK EXCELSIOR 
Card Reels COUNTER EXCELSIOR 
Card Reels COUNTER CHECK EXCELSIOR 
Roulette IMPROVED ROULETTE 
Drop Cards THE SHUFFLER 
Card Reels SUCCESS 
Card Reels COUNTER SUCCESS 
Card Reels PERFECTION CARD 
Number Reels PERFECTION FIGARO 
Card Reels JUMBO SUCCESS 
Card Reels COUNTER JUMBO SUCCESS 
Card Reels UPRIGHT CARD MACHINE 
Card Reels ROYAL CARD MACHINE 
Card Reels COUNTER PERFECTION 
Number Reels UPRIGHT FIGARO 
Number Reels FIGARO CHECK 
Number Reels UPRIGHT POLICY 
Card Reels JUMBO 
Card Reels CHECK JUMBO 
Card Reels COUNTER JUMBO 
Card Reels COUNTER CHECK JUMBO 
Card Reels JUMBO GIANT 
Card Reels CLOVERLEAF 
Card Reels SKYSCRAPER January 


1911 
1911 
1911 
1911 
1912 
1912 
1912 
1912 
[912 
1912 


1902 
1902 


1901 
1906 


1893 
1893 
1893 
1893 
1893 
1894 
1894 
1894 
1894 
1894 
1894 
1894 
1894 
1894 
1894 
1894 
1894 
1895 
1895 
1896 
1896 
1896 
1897 
1897 
1897 
1897 
1897 
1897 
1897 
1897 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1899 
1900 


THE 100 MACHINES 


Manufacturer and Location 


Format Name Date 
Card Reels CANDA CARD MACHINE January 
Leo Canda Manufacturing Company, Cincinnati, Ohio 
Card Reels SUCCESS May 
Card Reels JUMBO SUCCESS May 
Card Reels LITTLE PERFECTION May 
Card Reels UPRIGHT CARD 
Number Reels FIGARO 
Card Reels JUMBO 
Card Reels COUNTER JUMBO 
Card Reels JUMBO GIANT 
Card Reels QUINTETTE 
Card reels HAMILTON 
Dice Reels DICE MACHINE 
Card Reels CLOVER 
Roulette ROULETTE 
Card Reels AUTOMATIC CARD MACHINE 
Cato Novelty Works, Lakeview, Michigan 
(Unknown) (UNKNOWN) 
Cawood Novelty Company, Danville, Illinois 
Wheel PANAMA CANAL 
Wheel PLAY BALL 
Chicago Nickel Works, Chicago, Illinois 
Race Game AUTOMATIC RACE TRACK 
Cincinnati Automatic Machine Company, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Cincinnati Novelty Manufacturing Company, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Clark Novelty Manufacturing Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Clawson Machine Company, Newark, New Jersey 
Coin Drop LIVELY CIGAR SELLER November 
Wheel FAIREST WHEEL 
Card Reels PERFECTION CARD 
Card Reels SUCCESS 
Card Reels JUMBO SUCCESS 
Card Reels JUMBO 
Card Reels JUMBO GIANT 
Card Reels CLOVERLEAF (PINOCHLE SUCCESS) 
Card Reels CARD MACHINE 
Clawson Slot Machine Company, Newark, New Jersey 
Dice DICE TOSSER No.1 
Dice DICE TOSSER No.2 
Dice HOO DOO CIGAR CUTTER 
Dice AUTOMATIC DICE (SHAKER) August 
Dice AUTOMATIC FORTUNE TELLER 
Dice (COUNTER) AUTOMATIC FORTUNE TELLER 
Dice AUTOMATIC DICE SHAKER 
Dice (COUNTER) AUTOMATIC DICE SHAKER 
Dice TRY YOUR LUCK 
Dice TRY YOUR FORTUNE 
Dice DICE MACHINE 
Coin Drop FAIR-SELLING MACHINE September 
Coin Drop PERFECT SELLING MACHINE 
Coin Drop HAPPY THOUGHT 
Dice AUTOMATIC SALESMAN June 
Coin Drop LIVELY CIGAR SELLER June 
Coin Drop HEADS AND TAILS October 
Coin Drop LIVELY CIGAR SELLER No.2 October 
Coin Drop TEN TO ONE December 
Roulette THREE BALL April 
Roulette ONE BALL August 
Card Reels SUCCESS No.1 
W. H. Clune Manufacturer, Los Angeles, California 
Drop Cards VICTOR 
Drop Cards COMMERCIAL 
Coast Novelty Company, San Francisco, California 
(Unknown) (UNKNOWN) 


1900 


1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1903 
1903 
1903 
1903 
1903 


1893 


1913 
ite a We. 


1889 
1895 
1892 
1889 


1897 
1898 
1898 
1899 
1899 
1899 
1899 
1899 
1899 


1889 
1889 
1889 
1890 
1890 
1890 
1890 
1890 
1891 
1891 
1892 
1892 
1892 
1893 
1893 
1893 
1893 
1893 
1893 
1895 
1895 
1895 


1900 
1900 


1903 


171 


172 


TRADE STIMULATORS 2 


Manufacturer and Location 
Format Name 


Coin Auto company, Hammond, Indiana 


(Unknown) (UNKNOWN) 
Colby Specialty Supply Company, Chicago, Illinois 

Dice COMBINATION LUNG TESTER 
Merriam Collins And Company, Decatur, Illinois 

Roulette PEERLESS ADVERTISER (THE CODE) 
Columbia Manufacturing Company, Rochester, New York 

Card Reels SUCCESS 
Columbia Novelty Manufacturing Company, Chicago, Illinois 

Punch 20TH CENTURY PROSPECTOR 


Columbian Automatic Card Machine Company, New York, New York 


Drop Cards AUTOMATIC CARD MACHINE 
Columbian Automatic Machine Company, New York, New York 
Drop Cards AUTOMATIC POKER PLAYER 
Columbian Machine Company, New York, New York 
Drop Cards POKER CARD MACHINE 
Columbine Novelty Company, Denver, Colorado 
(Unknown) (UNKNOWN) 
Comstock Novelty Works, Fort Wayne, Indiana 
Pinfield THE PERFECTION 
Pointer PERFECTION WHEEL 
Condon And Company, Vinalhaven, Maine 
Coin Drop GAME O’SKILL 
Continental Novelty Manufacturing Company, Williamsville, New York 
(Unknown) (UNKNOWN) 
Ralph B. Cooley, Brooklyn, New York 
Pointer AUTOMATIC REGISTERING BANK 
Henry A. Cordray, Brenham, Texas 
Race Game (UNKNOWN) 
J. Edward Cowles And Company, New York, New York 
Pointer PILOT 
Cowper Manufacturing Company, Chicago, Illinois 
Wheel THE MIDGET 
Wheel MASCOT 
Race Game MINIATURE RACE TRACK 
Coin Drop NEW DROP CASE 
Coin Drop DONKEY 
Dice DICE MACHINE 
(Unknown) FIRE EAGLE 
Roulette WINNER ROULETTE 
Card Reels PERFECTION CARD 
Pointer STAR POINTER (non-coin) 
Drop Cards DRAW POKER 
Card Reels LITTLE DUKE 
Number Reels PURITAN 
Pinfield THE IDEAL 
Card Reel THE ELK 
Coyle And Rogers, Washington, District of Columbia 
Dice ELECTRICAL DICE 
Dice AUTOMATIC DICE 
Dice AUTOMATIC ADVERTISER 
Dice AUTOMATIC DICE VENDING MACHINE 
Race Game AUTOMATIC RACE COURSE 


Crooks And Crooks, San Francisco, California 


Drop Cards 2-PLAYER POKER 
Drop Cards 3-PLAYER POKER 
John Henry Davis, Chicago, Illinois 
Pointer THE DEWEY SALESMAN 
Davis Novelty Company, Manistee, Michigan 
(Unknown) (UNKNOWN) 
Decatur Fairest Wheel Company, Decatur, Illinois 
Wheel FAIREST WHEEL 
Wheel DISCOUNT WHEEL 
Wheel IMPROVED FAIREST WHEEL 
Wheel IMPROVED DISCOUNT WHEEL 


Decatur Fairest Wheel Works, Decatur, Illinois 
Wheel | FAIREST WHEEL No.1 


Date 


April 


February 


December 


October 


January 


December 


September 


September 
October 
October 
April 
January 


October 
April 


May 


December 
February 
January 
January 


1909 
1892 
1897 
1900 
1900 
1898 
1901 
1901 
1902 


1897 
1898 


1903 
1908 
1891 
1886 
1899 


1897 
1897 
1897 
1897 
1897 
1897 
1898 
1898 
1902 
1902 
1906 
1906 
1906 
1906 
1907 


1888 
1888 
1888 
1889 
1890 


1896 
1897 


1897 
1897 
1894 
1895 
1896 
1896 


1897 


THE 100 MACHINES 


Manufacturer and Location 


Format Name Date 

Wheel FAIREST WHEEL No.2 1897 

Wheel FAIREST WHEEL No. 3 1899 
Decatur Novelty Works, Decatur, Illinois 

Wheel (UNKNOWN) 1896 
George Deddens Distillery Company, Cincinnati, Ohio 

(Unknown) (UNKNOWN) 1908 
Reinhold F. DeGrain, Washington, District of Columbia 

Dice Reels (UNKNOWN) April 1890 

Dice Reels (UNKNOWN) December 1892 
Victor P. DeKnight, Washington, District of Columbia 

Wheel (UNKNOWN) April 1894 
William Dennings, National Military Home (Dayton), Ohio 

Wheel GAME WHEEL February 1882 

Wheel GAME WHEEL No.2 August 1885 
Denver Novelty Works, Denver, Colorado 

(Unknown) (UNKNOWN) 1890 
Detroit Brass And Iron Novelty Company, Detroit, Michigan 

(Unknown) (UNKNOWN) 1904 
Detroit Coin Machine Company, Detroit, Michigan 

Number Reels PURITAN March 1905 
Detroit Manufacturing Novelty Company, Detroit, Michigan 

(Unknown) (UNKNOWN) 1895 
Diamond Novelty Company, Syracuse, New York 

Poker Reels PERFECTION CARD 1904 
William Diebel, Philadelphia, Pennsylvania 

Wheels (UNKNOWN) May 1894 
Charles L. Dobrick, New York, New York 

Wheel (UNKNOWN) November 1891 
Albert S. Drais, San Francisco, California 

(Unknown) (UNKNOWN) 1898 
George Draper And Sons, Hopedale, Massachusetts 

Wheels (UNKNOWN) January 1893 
Drobisch Brothers And Company, Decatur, Illinois 

Pinfield ADVERTISING REGISTER June 1896 

Wheel BONUS WHEEL December 1896 

Wheel VICTOR January 1897 

Wheel (UNKNOWN) March 1897 

Pointer STAR ADVERTISER March 1897 

Dice No.5 MONARCH DICE MACHINE April 1897 

Wheel (UNKNOWN) April 1897 

Pointer THE LEADER 1897 
Peter Drummer, Corning, New York 

Dice (UNKNOWN) November 1890 
David W. Dunn, Ashland, Kentucky 

Wheels BICYCLE RIDER July 1915 
Dunn Brothers, Anderson, Indiana 

Marbles PERFECTION (Round Globe) 1905 

Dice WRIGLEY DICE MACHINE 1905 

Marbles PERFECTION (Straight Globe) 1906 
Eagle Amusement Machine/E.A.M. 

Dice EAGLE 1899 
Eagle Manufacturing Company, Detroit, Michigan 

Dice EAGLE 1892 
Henry J. Eastman, San Francisco, California 

(Unknown) (UNKNOWN) 1905 
Raphael E. Ebersole, Roanoke, Indiana 

Pinfield DAISY July 1897 
Eclipse Novelty Works, Denver, Colorado 

(Unknown) (UNKNOWN) 1904 
William Edge, Orange, New Jersey 

Dice (UNKNOWN) October 1892 
Electrical Supply Company, Sacramento, california 

(Unknown) (UNKNOWN) 1904 
Martin Elzas, Los Angeles, California 

Dice (UNKNOWN) April 1907 


Henry T. Emeis, Salt Lake City, Utah 
Pinfield (UNKNOWN) September 1897 


TRADE STIMULATORS 2 


Manufacturer and Location 
Format Name Date 


Ennis And Carr, Syracuse, New York 


Dice PERFECTION 
Erickson, Portland, Oregon 
Dice LOG CABIN 
Eureka Novelty Sales Company, Eureka, California 
(Unknown) EUREKA 
H. C. Evans And Company, Chicago, Illinois 
Wheel STAR POINTER (non-coin) June 
Race Game LITTLE BILLIKIN 
Roulette CUBE ROULETTE 
Race Game RACE TRACK 
Excelsior Race Track Company, Chicago, Illinois 
Race Game EXCELSIOR 
A. Feinberg Company, Rochester, New York 
Card Reels SUCCESS 
Charles Fey And Company, San Francisco, California 
Wheel SKILL MACHINE 
Pointer THREE SPINDLE 
Pointer KLONDIKE 
Number Reels POLICY 
Number Reels 4-11-44 
Drop Cards PAYING TELLER 
Card Reels THE DUKE 
Drop Cards DRAW POKER 
Card Reel ELK 
Dice ON THE SQUARE 
Dice ON THE LEVEL 
Roulette SKILL ROLL 
Dice AUTOMATIC DICE BOX 
Roulette TRIPLE ROULETTE 
A. J. Fisher And Company, Pittsburgh, Pennsylvania 
Pinfield THE LEGAL 
Pinfield (ORIGINAL) PREMIUM 
Flour City, Minneapolis, Minnesota 
Race Game AUTOMATIC RACE COURSE 
O. H. Flower, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
J. L. Foley Manufacturing Company, Chicago, Illinois 
Drop Cards DRAW POKER 
Fortune Machine Works, Chicago, Illinois 
Coin Drop FORTUNE TELLER 
Benjamin F. Fowler, Minneapolis, Minnesota 
(Unknown) (UNKNOWN) February 
Richard K. Fox, New York, New York 
Race Game FRENCH RACE GAME October 
Race Game EXCELSIOR October 
Dice IMPROVED DICE GAME April 
Charles A. French, Boston, Massachusetts 
Wheels (UNKNOWN) July 
Friedman And Company, Chicago, Illinois 
Pinfield SONG DICK 
Charles J. Froeleich Novelty Company, Utica, New York 
(Unknown) © (UNKNOWN) 
J. H. Gasser, Webster, Massachusetts 
(Unknown) (UNKNOWN) 
Gayton Novelty Company, Providence, Rhode Island 
Pinfield (UNKNOWN) 
G. R. Gibson, Denver, Colorado 
(Unknown) (UNKNOWN) 
Gillet, Hunter And Company, Springfield, Illinois 
(Unknown) (UNKNOWN) 
Gillet Novelty Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Gisha Company, Anderson, Indiana 
(Unknown) (UNKNOWN) 


Grand Rapids Novelty Manufacturing Company, Grand Rapids, Michigan 
(Unknown) (UNKNOWN) 


1904 
1898 
1902 
1903 
1907 
1907 
iy 
1890 
1904 
1895 
1896 
1897 
1897 
1897 
1897 
1899 
1905 
1905 
1907 
1907 
1907 
1907 
1909 


1908 
1910 


1889 
1912 
1906 
1903 
1901 
1889 
1889 
1890 
1894 
1898 
1891 
1899 
1906 
1907 
1887 
1903 
1912 


1893 


THE 100 MACHINES 


Manufacturer and Location 
Format Name Date 


Grand Rapids Slot Machine Company, Grand Rapids, Michigan 


Pointer ECLIPSE 
Great Western Products Company, Kansas City, Missouri 
(Unknown) (UNKNOWN) 
M. O. Griswold And Company, Rock Island, Illinois 
Dice DICE MACHINE 
Card Reels CARD MACHINE 
Wheel WHEEL OF FORTUNE October 
Wheel BLACK CAT 
Roulette ROULETTE 
Wheel NEW IDEA 
Wheel THE BIG THREE 
Griswold Manufacturing Company, Rock Island, Illinois 
Wheel STAR March 
Wheel SELF PAY 
Wheel NEW STAR 
Grove Brothers, Philadelphia, Pennsylvania 
Dice Reels POKER-DICE April 
L. G. Grund, Philadelphia, Pennsylvania 
Card Reels CARD MACHINE 
Hamilton Manufacturing Company, Hamilton, Ohio 
Card Reels SUCCESS 
Card Reels THE HAMILTON 
Card Reels COUNTER HAMILTON 
Pinfield DAISY (“Diamond Top’) 
Pinfield DAISY NO BLANK (“Bread Loaf Top’’) 
Hammond And Jones, Baltimore, Maryland 
Race Game HORSE RACE 
Hawes, Butman And Company, Boston, Massachusetts 
Race Game (UNKNOWN) March 
Charles W. Heeg, St. Louis, Missouri 
(Unknown) (UNKNOWN) 
G. Henry And Company, Chicago, Illinois 
Dice (UNKNOWN) 
Homer A. Herr Mechanical Engineer, Philadelphia, Pennsylvania 
Dice (UNKNOWN) June 
Hiawatha Manufacturing Company 
Number Reels HIAWATHA 
Hillsboro Wooden Ware Company, Hillsboro, Ohio 
Pinfield THE HILLSBORO 
T. F. Holtz And Company, San Francisco, California 
Card Reels BROWNIE 
Card Reels CARD MACHINE 
J. And E. Homan Machinists, New York, New York 
Dice (UNKNOWN) October 
Home Novelty Company, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Home Novelty Company Limited, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Howard Novelty Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Howard Novelty Company, St. Louis, Missouri 
(Unknown) (UNKNOWN) May 
Hudson Moore Company, New York, New York 
Race Game RACE 
Dice POKER DICE July 
Dice AUTOMATIC DICE SHAKING MACHINE 
Card Reels AUTOMATIC POKER PLAYER 
Roulette AUTOMATIC ROULETTE 
Roulette IMPROVED AUTOMATIC ROULETTE 
Card Reels PERFECTION 
Card Reels UPRIGHT PERFECTION 
Charles D. C. Huestis Manufacturer, Seattle, Washington 
Pinfield COMSTOCK 
Huffman Novelty Company, New Haven, Connecticut 
Pinfield (UNKNOWN) 


I Will Novelty Company, Chicago, Illinois 


1894 
1917 
1892 
1892 
1893 
1895 
1899 
1900 
1901 
1905 
1916 
e19 
1893 
1903 
1902 
1903 
1903 
1905 
1907 
1888 
1876 
1891 
1895 
1893 
1907 
1897 


1896 
1896 


1893 
1899 
1907 
1909 
1I9i2 
1889 
1891 
1892 
1893 
1893 
1894 
1894 
1894 
1898 


1914 


175 


176 


TRADE STIMULATORS 2 


Manufacturer and Location 


Format Name 
Dice I WILL 
Ideal Manufacturing Company, Chicago, Illinois 
(Unknown) (UNKNOWN) 
Ideal Toy Company, Chicago, Illinois 
Drop Cards SAMPLE EXHIBITOR 
Drop Cards CARD EXHIBITING MACHINE 
Dice (UNKNOWN) 
Drop Cards IMPROVED SAMPLE EXHIBITOR 
(Unknown) (UNKNOWN) 
Illinois Axle Skein And Nut Lock company, Pana, Illinois 
(Unknown) (UNKNOWN) 
Martin G. Imbach, Brooklyn, New York 
Dice (UNKNOWN) 
Imperial Manufacturing Company, Chester, Pennsylvania 
Dice IMPERIAL 
Dice IS IT ANY OF YOUR BUSINESS? 
Industry Novelty Company, Chicago, Illinois 
Pinfield PREMIUM TRADER 
Pinfield SILENT SALESMAN 
Shooter TARGET PRACTICE 
Fruit Reels THE TRADER 
Baseball Reel 1918 BASEBALL 
LeGrand Ingersoll, Denver, Colorado 
(Unknown) (UNKNOWN) 
International Automatic Machine Company, Cincinnati, Ohio 
Pinfield (UNKNOWN) 
Iowa Paper Company, Waterloo, Iowa 
(Unknown) (UNKNOWN) 
Conrad Jackson Desk Company, Cincinnati, Ohio 
Wheel GAME O’SKILL 
Jaeger Automatic Machine Company, Philadelphia, Pennsylvania 
(Unknown) (UNKNOWN) 
Harry S. Jarboe, Trenton, New Jersey 
Pointer THE ADVERTISER 
William C. Jones Machine Shop, Niantic, Illinois 
Pointer AUTOMATIC TRADE CLOCK 
Pointer AUTOMATIC WIZARD CLOCK 
Jones Novelty Company, Rochester, New York 
Card Reels JONES CARD MACHINE 
Jones Novelty Company, Danville, Illinois 
(Unknown) (UNKNOWN) 
Jorgensen Manufacturing Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Kalamazoo Shutter Company, Kalamazoo, Michigan 
(Unknown) (UNKNOWN) 
Keane Novelty Company, Chicago, Illinois 
Dice SQUARE DEAL (non-coin) 
Coin Drop CIGAR CUTER 
Philip Keller, Springfield, Massachusetts 
Dice (UNKNOWN) 
Kelley Manufacturing Company, Chicago, Illinois 
Coin Drop FLIP FLAP 
Wheels BICYCLE 
Card Reels COUNTER PERFECTION 


Number Reels THE KELLEY 


Number Reels THE NEW IMPROVED KELLEY 
Kellogg And Company, New York, New York 
Pointer WHEEL OF FORTUNE (Horses) 
Pointer WHEEL OF FORTUNE (Numbers) 
Clarence M. Kemp, Baltimore, Maryland 
Wheels VOTING MACHINE 
Kennedy And Diss, Brooklyn, New York 
Race Game AUTOMATIC RACE TRACK 
Card Reels POKER SOLITAIRE 
George Kern, Peru, Illinois 
Pointer (UNKNOWN) 


Pointer _ (UNKNOWN) 


Date 


April 
April 
May 
October 
April 


June 


September 


February 
September 


May 
April 


November 


October 
April 


March 
June 


1894 
1889 
1890 
1890 
189] 
189] 
1892 
1906 
1891 


1898 
1899 


1918 
1918 
1918 
1918 
1918 
1891 
1892 
1910 
1902 
1899 
1901 


1903 
1904 


1892 
1919 
1905 
1902 


1891 
1892 


1900 


1901 
1902 
1903 
1903 
1905 


1888 
1888 


1889 


1889 
1890 


1916 
1916 


THE 100 MACHINES 


Manufacturer and Location 
Format Name Date 


D. Kernan Manufacturing Company, Chicago, Illinois 


Drop Cards THE SHUFFLER 1897 

Roulette IMPROVED ROULETTE 1897 

Dice DICE SLOT MACHINE 1897 

Wheel MIDGET December 1898 

Card Reels SUCCESS 1901 

Card Reels JUMBO SUCCESS 1901 
Keystone Automatic Company, Philadelphia, Pennsylvania 

(Unknown) (UNKNOWN) 1902 
The Klondike Slot Machine Company, Cincinnati, Ohio 

Pinfield THE KLONDIKE 1899 
Klondyke Prospector Manufacturing Company, Chicago, Illinois 

Coin Drop KLONDYKE PROSPECTOR March 1900 
Oscar G. Klugel, Indianapolis, Indiana 

Dice (UNKNOWN) March 1892 
Howard Knight, Trenton, New Jersey 

Wheel (UNKNOWN) October 1892 
Knight Novelty Company, Marblehead, Massachusetts 

(Unknown) (UNKNOWN) 1905 
A. H. F. Kruse, Portland, Oregon 

Drop Cards (UNKNOWN) 1904 

Wheel (UNKNOWN) 1909 

Pointer (UNKNOWN) 1914 
LaBuff Manufacturing Company, Rochester, New York 

Card Reels CARD MACHINE 1892 
Latimer And Company, San Francisco, California 

Shooter GAME O’SKILL July 1893 

Shooter LITTLE HELPER 1896 
Chas. Leonhardt, Jr. And Company, San Francisco, California 

Drop Cards MONARCH CARD MACHINE 1894 

Drop Cards IMPROVED MONARCH CARD MACHINE 1895 

Coin Drop TWO FOR ONE SKILL 1895 

Drop Cards DRAW POKER 1895 
C. C. Letts And Company, Chicago, Illinois 

Number Reels (UNKNOWN) 1901 
William T. Lewis, Buffalo, New York 

Dice (UNKNOWN) October 1892 
Lewis Manufacturing Company, Minneapolis, Minnesota 

Race Game (UNKNOWN) 1889 
Lewis And Strobel, Philadelphia, Pennsylvania 

Card Reels POKER SOLITAIRE February 1891 

Number Reels 4 CARD February 1891 
Liberty Manufacturing Company, Ltd., Kalamazoo, Michigan 

(Unknown) (UNKNOWN) 1901 
C. R. Light And Company, San Francisco, California 

(Unknown) (UNKNOWN) 1901 
James A. Lighthipe, San Francisco, California | 

(Unknown) (UNKNOWN) 1897 
John Lighton Machine Company, Syracuse, New York 

Dice DICE SHAKER 1892 
Robert H. Little, Chicago, Illinois 

Pinfield (UNKNOWN) May 1891 
Little Casino Amusement Company, Rochester, New York 

Card Reels SUCCESS 1894 
Little Giant Manufacturing Company, New Haven, Connecticut 

Coin Drop (UNKNOWN) 1887 
Loheide Manufacturing Company, St. Louis, Missouri 

Pointer WIZARD CLOCK | 1907 
Ludington Novelty Works, Ludington, Michigan 

(Unknown) (UNKNOWN) 1897 
Edwin J. Lumley, Washington, District of Columbia 

Race Game HORSE RACE August 1889 
Malcolm And Tratsch, Chicago, Illinois 

(Unknown) (UNKNOWN) 1916 
Charles T. Maley Novelty Company, Cincinnati, Ohio 

Dice AUTOMATIC DICE SHAKING SLOT MACHINE 1893 


Card Reels MODEL CARD MACHINE 1893 


TRADE STIMULATORS 2 


Manufacturer and Location 


Format Name Date 
Number Reels THE DART 
Card Reels AUTOMATIC CARD MACHINE 
Dice DICE MACHINE 
Dice COMMON SENSED DICE MACHINE 
Pinfield NICKEL TICKLER No.1 
Pinfield NICKEL TICKLER No.2 
Pinfield NICKEL TICKLER No.3 
Pointer ECLIPSE 
Pinfield PENNY TICKLER 
Pointer DIAL 
Pinfield CASHIER 
Card Reels UPRIGHT PERFECTION 
Card Reels PERFECTION CARD 
Card Reels EXCELSIOR 
Pointer TWO ARROW 
Horace A. Manley And Company, Boston, Massachusetts 
Wheel (UNKNOWN) August 
Mansfield Brass Foundry, Mansfield, Ohio 
Roulette ROULETTE 
George E. Maple, Great Falls, Montana 
Card Reels CARD MACHINE 
Josiah T. Marean, Brooklyn, New York 
Race Game RACE COURSE November 
Marion Manufacturing company, Chicago, Illinois 
Dice (UNKNOWN) October 
George Mason And Company, Chicago, Illinois 
Race Game MINIATURE RACE COURSE MACHINE 
Mason Manufacturing Company, Chicago, Illinois 
Coin Drop (UNKNOWN) June 
W. A. Mason, Philadelphia, Pennsylvania 
(Unknown) (UNKNOWN) 
Mascot Machine Company, Chicago, Illinois 
Wheel THE MASCOT December 
J.T. Mathews And Company, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Charles May, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
William McClellan, Danbury, Connecticut 
Dice BOARD OF TRADE 
McCusker Supply Company, Philadelphia, Pennsylvania 
(Unknown) (UNKNOWN) 
William C. McDowell, Beaver, Pennsylvania 
Pinfield (UNKNOWN) March 
George C. McGovern, Richmond, Virginia 
Race Game (UNKNOWN) 
Edward S. McLoughlin, New York, New York 
Pointer BANKER WHO PAYS 
Pointer GUESSING BANK 
Pointer DRINKS 
Pointer PRETTY WAITER GIRL 
W. Nichols McManus, New York, New York 
Race Game RACE TRACK June 
Race Game COUNTER RACE TRACK 
Race Game IMPROVED RACE TRACK November 
Race Game RACE TRACK February 
Race Game COUNTER RACE TRACK February 
Mead And Taylor, Detroit, Michigan 
Wheel THE DEWEY 
Menu Wheel Company, Cincinnati, Ohio 
Pointer MENU WHEEL October 


Michigan Metal And Wood Novelty Works, Detroit, Michigan 


(Unknown) 


COLUMBIAN 


Michigan Sales Company, Detroit, Michigan 


(Unknown) 


(UNKNOWN) 


Milark Manufacturing Company, Chicago, Illinois 


Roulette 


ROULETTE 


1893 
1893 
1893 
1893 
1893 
1893 
1894 
1894 
1894 
1894 
1895 
1897 
1897 
1897 
1898 
1893 
1893 
1893 
1885 
1891 
1888 
1899 
1894 
1894 
1894 
1895 
1907 
1906 
1906 
1895 
1876 
1878 
1878 
1880 
1888 
1888 
1888 
1889 
1889 
1900 
1904 
1893 
1909 


1903 


Manufacturer and Location 


Format 


(Unknown) 


Pinfield 
Pinfield 


Card Reels 


Wheel 
Coin Drop 


Card Reels 


Number Reels 


Card Reels 


Number Reels 


Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Dice 

Card Reels 
Card Reels 
Drop Cards 
Drop Cards 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Coin Drop 
Card Reels 
Roulette 
Pinfield 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Card Reels 
Wheel 
Wheel 
Wheel 
Card Reels 
Roulette 
Roulette 
Dice 

Card Reels 
Card Reels 
Card Reels 
Card Reels 
Drop Cards 
Drop Cards 


THE 100 MACHINES 


Name 


H. L. Miles Novelty Works, Denver, Colorado 


(UNKNOWN) 


Miller Novelty Company, Chicago, Illinois 


LITTLE DREAM 
LITTLE DREAM PLAY BASEBALL 


F. W. Mills Manufacturing Company, Hoboken, New Jersey 


AUTOMATIC CARD MACHINE 
LITTLE KLONDIKE 
THE BOOSTER 


F. W. Mills Manufacturing Company, Chicago, Illinois 


Novelty Reel PREMIUM TRADER 
MBM Cigar Vending Machine Company, Chicago, Illinois 
Pinfield HORSE SHOE 
Mills Novelty Company, Chicago, Illinois 
Roulette LITTLE MONTE CARLO 
Card Reels PERFECTION CARD 
Card Reels UPRIGHT PERFECTION CARD 
Card Reels CHECK CARD 
Number Reels CHECK FIGARO 
Number Reels CHECK POLICY 


JUMBO SUCCESS 

JUMBO SUCCESS 

SUCCESS 

SUCCESS 

THE GIANT 

THE JUMBO 

COUNTER THE JUMBO 

LITTLE DUKE 

THE CHECK JUMBO 

JUMBO SUCCESS No.2 (“Big Success’’) 
SUCCESS No.3 (“Little Success’’) 
JUMBO GIANT 

I WILL 

JOCKEY 

JOCKEY CARD (“Cabinet Jockey’’) 
YOU’RE NEXT (5-Way) 

YOU’RE NEXT (4-Way) 

UPRIGHT CARD MACHINE 

CHECK UPRIGHT CARD MACHINE 
SUCCESS No.4 (“Little Success’’) 
JUMBO SUCCESS No.4 (“Big Success’’) 
LITTLE KNOCKER 

LITTLE PERFECTION (‘Round Top’’) 
IMPROVED LITTLE MONTE CARLO 
GAME O’SKILL 

BEN FRANKLIN 

UPRIGHT PERFECTION 

CHECK UPRIGHT PERFECTION 
SUCCESS No.5 (“Little Success’’) 
JUMBO SUCCESS No.5 (“Big Success’) 
SUCCESS No.6 (“Little Success’) 
JUMBO SUCCESS No.6 (“Big Success’’) 
IMPROVED JOCKEY 

IMPROVED JOCKEY (“Cabinet Jockey’’) 
BULL’S EYE (1-Way) 

BULL’S EYE (5-Way) 

NEW IDEA CIGAR MACHINE (non-coin) 
IMPROVED LITTLE PERFECTION 
1903 LITTLE MONTE CARLO (1-Way) 
1903 LITTLE MONTE CARLO (5-Way) 
1903 I WILL 

JUMBO SUCCESS No.7 (“Big Success’’) 
JUMBO SUCCESS, JR. 

SUCCESS No.8 (“Little Success’’) 
SUCCESS JR. 

RELIABLE 

KING DODO (5-Way) 


Date 


October 
April 
January 


January 


December 
December 
December 


January 


1904 


1904 
1907 


1900 
1901 
1902 


191/ 
1897 


1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1898 
1900 
1900 
1900 
1900 
1900 
1900 
1900 
1900 
1900 
1901 
1901 
1901 
1901 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1903 
1903 
1903 
1903 
1903 
1903 
1903 
1903 
1902 
1903 
1903 


179 


180 


Manufacturer and Location 
Format 


Drop Cards 
Pop Cards 
Card Reels 
Drop Cards 
Drop Cards 
Number Reels 
Drop Cards 
Drop Cards 
Drop Cards 
Drop Cards 
Drop Cards 
Card Reels 
Drop Cards 
Card Reels 
Pointer 

Card Reels 
Card Reels 
Card Reels 
Card Reel 
Card Reel 
Novelty Reel 
Color Reel 
Card Reel 
Novelty Reel 
Spot Reel 
Novelty Reel 
Spot Reel 
Drop Cards 
Spot Reel 
Drop Cards 
Drop Cards 
Drop Cards 
Card Reels 
Pinfield 
Pointer 

Spot Reel 
Color Reel 
Novelty Reel 
Color Reel 
Novelty Reel 
Color Reel 
Drop Cards 
Number Reels 
Card Reels 
Dice 

Dice 

Dice 

Card Reel 
Novelty Reel 
Spot Reel 
Number Reels 
Card Reels 
Card Reels 
Card Reels 
Color Reel 
Novelty Reel 
Color Reel 
Color Reel 
Baseball Reel 
Pointer 
Pointer 
Pointer 

Coin Drop 
Pointer 
Baseball Reel 
Dice 
Roulette — 


TRADE STIMULATORS 2 


Name Date 
KING DODO (3-Way) 
FLORADORA 

HY-LO 

1904 RELIABLE 

DRAW POKER 

PURITAN 

COMMERCIAL 
COMMERCIAL VENDER 
SPECIAL COMMERCIAL 
COMMERCIAL (“Turntable’’) 
SENTRY 

CALIFORNIA JACK 

PEERLESS 

PEERLESS CALIFORNIA JACK 
ARROW (CIGAR SALESMAN) 
SUPERIOR 

SUPERIOR WITH STAND 
NATIVE SON 

ELK (“Card Reel’’) 

ELK 

ELK 

EXPORT ELK 

SPECIAL 

SPECIAL 

SPECIAL 

PILOT 

PILOT 

NEW DRAW POKER 
IMPROVED ELK 

VICTOR 

SPECIAL VICTOR 

VICTOR (MIRROR TOP) 
VICTOR CALIFORNIA JACK 
LITTLE DREAM 
SKILL-A-GALLE 

EAGLE (“Little Pilot’’) 

EAGLE (“Little Pilot’) 

CHECK BOY (‘Mythology Reel’’) 
CHECK BOY 

CHECK BOY GUM VENDER (“Mythology Reel’’) 
CHECK BOY GUM VENDER 
NATIONAL 

IMPROVED PURITAN 

LITTLE GEM 

CRAP SHOOTER 

ON THE LEVEL 

PIPPIN 

IMPROVED SPECIAL 
IMPROVED SPECIAL 
IMPROVED SPECIAL 
IMPERIAL PURITAN 

PILGRIM 

HY-LO 

COUNTER HY-LO 

E’ LAN (ELK) 

SPECIAL EXPORT 
AEROPLANE 

L’ AEROPLAN 

UMPIRE 

PROFIT SHARING REGISTER STYLE A 
PROFIT SHARING REGISTER STYLE B 
PROFIT SHARING REGISTER STYLE C 
(UNKNOWN) 

ARROW 

IMPROVED UMPIRE 

PIPPIN JACKPOT 

SCARAB 


August 
March 


April 


June 


June 
June 


March 


February 


1903 
1903 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1904 
1905 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1906 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1907 
1908 
1909 
1909 
1909 
1909 
1909 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
1910 
Iot2 
1912 
1912 
I9t2 
1913 
19t5 
1914 
1914 


THE 100 MACHINES 


Manufacturer and Location 


Format Name 
Roulette SCARAB (GUM) VENDER 
Wheels DANDY VENDER 
Pointer NEW ARROW 
Pinfield SILENT SALESMAN 
Shooter TARGET PRACTICE 
Shooter STAR TARGET PRACTICE 
Milwaukee Furniture And Show Case Repairing Company, Milwaukee, Wisconsin 
Pinfield (UNKNOWN) 
Modern Novelty Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Lionel H. Moise, San Francisco, California 
Drop Cards (UNKNOWN) 
Charles Molitor Novelty Manufacturing Company, Chicago, Illinois 
Card Reels JOCKEY 
Card Reels FLOOR JOCKEY 
Monarch Card Machine Company, San Francisco, California 
Drop Cards MONARCH CARD MACHINE 
Drop Cards IMPROVED MONARCH CARD MACHINE 
Drop Cards DRAW POKER 
Drop Cards BROWNIE 
M. E. Moore, Chicago, Illinois 
Dice DICE BOX (non-coin) 
Cornelius S. Morris, Moline, Illinois 
Pointer (UNKNOWN) 
J. D. Morris, Portland, Oregon 
(Unknown) (UNKNOWN) 
Mueller And Bader Novelty Company, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 
Murdock And Murdock, Washington, District of Columbia 
Race Game (UNKNOWN) 
Race Game (UNKNOWN) 
D. P. Murphy, New York 
Race Game (UNKNOWN) 
William H. Murphy, Brenham, Texas 
Race Game (UNKNOWN) 
Murray, Spink And Company, Providence, Rhode Island 
Pointer (UNKNOWN) 
Pointers 3 DIAL FORTUNE 
Samuel Nafew Company, New York, New York 
Coin Drop TRADE VENDING MACHINE 
Drop Cards LITTLE MODEL CARD MACHINE 
Drop Cards MODEL CARD MACHINE 
Card Reels MODEL 
Wheels THE L.A.W. (BICYCLE) 
Nafew-Goldberg Company, New York, New York 
Dice SQUARE DEAL 
Card Reels CARD MACHINE 
National Manufacturing Company, New York, New York 
Roulette LITTLE MONTE CARLO 
Coin Drop THE DEWEY 
National Automatic Device Company, Minneapolis, Minnesota 
Race Game AUTOMATIC RACE COURSE 


National Automaton Company, Washington Court House, Ohio 


Dice Reels THE ELECTRICAL SHELL MAN 
T. J. Nertney Manufacturing Company, Ottawa, Illinois 
Wheel COINOGRAPH SALESMAN 
Roulette IMPROVED AUTOMATIC ROULETTE 
Card Reels UPRIGHT PERFECTION 
Card Reels JUMBO 
Card Reels CHECK JUMBO 
Wheel MASCOT 
L. Nessue, Portland, Oregon 
(Unknown) (UNKNOWN) 
Frank Netschert, New York, New York 
(Unknown) SLOT MACHINE 


New York Amusement Company, New York, New York 
Card Reels (UNKNOWN) 


Date 


January 
January 


December 


June 
August 


December 


June 
June 


April 


November 


February 


April 


September 


1914 
1915 
1916 
1916 
1918 
1919 
1903 
1895 
1894 


1900 
1900 


1895 
1895 
1896 
1897 
1887 
1890 
1906 
1895 


1889 
1890 


1888 
1886 


1892 
1892 


1894 
1894 
1895 
1896 
1898 


1893 
1894 


1897 
1898 


1889 
1893 
1898 
1898 
1898 
1898 
1898 
1898 
1907 
1904 


1890 


18] 


182 


TRADE STIMULATORS 2 


Manufacturer and Location 
Format Name Date 


Joseph Nichols, Chicago, Illinois 


Pointer (UNKNOWN) May 
Pointer DEWEY SALESMAN 
Sidney T. Nimmo, Baltimore, Maryland 
Marbles GAME-OF-CHANCE May 
Edward J. Noble, Hartford, Connecticut 
Race Game (UNKNOWN) July 
Nonpariel Novelty Company, New Haven, Connecticut 
Pointer (UNKNOWN) 
Northwestern Automatic Machine Company, Seattle, Washington 
(Unknown) (UNKNOWN) 
Northwestern Novelty Company, Minneapolis, Minnesota 
Coin Drop (UNKNOWN) 
Novelty Cigar Company, Portland, Oregon 
(Unknown) (UNKNOWN) 
Novelty Iron Works, Allentown, Pennsylvania 
Pinfield (UNKNOWN) January 
Novelty Manufacturing Company, Chicago, Illinois 
(Unknown) (UNKNOWN) 
Novelty Manufacturing Company, Los Angeles, California 
(Unknown) (UNKNOWN) 
Novelty Manufacturing Company, South Grand Rapids, Michigan 
(Unknown) (UNKNOWN) 
Novelty Manufacturing Company, Cincinnati, Ohio 
Card Reels (UNKNOWN) 
Novelty Works Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
James D. O’Donoghue, Brooklyn, New York 
Race Game (UNKNOWN) October 
Oakland Novelty Company, Oakland, California 
Drop Cards OAKLAND 
Ogden And Company, Chicago, Illinois 
Card Reels CARD MACHINE 
Coin Drop HEAD OR TAIL 
Dice BIG SIX 
Coin Drop THE HOOSIER 
Card Reels UPRIGHT PERFECTION 
Pointer DEWEY SALESMAN 
W. M. Ostrander And Company, Philadelphia, Pennsylvania 
(Unknown) (UNKNOWN) 
Overton Manufacturing Company, Topeka, Kansas 
Wheel THE WHEEL 
Pacific Electrical Works, San Francisco, California 
Poker Reels PERFECTION 
Page Manufacturing Company, Chicago, Illinois 
Pointer SALES INCREASER (“Drinks On The House’’) 
Pointer SALES INCREASER (“Profits Shared’) 
Pointer SALES INCREASER (“Free Merchandise’’) 
Pana Enterprise Manufacturing Company, Pana, Illinois 
Pointer NEW IMPROVED FAIREST WHEEL (THE FAIREST WHEEL) 
Park Novelty Company, Kalamazoo, Michigan 
Pointer RED BIRD 
E. D. Parker And Company, Springfield, Ohio 
Wheel SPIRAL 
Frank T. Parritt, Bloomington, Illinois 
Coin Drop (CIGAR) April 
C. Passow And Sons, Chicago, Illinois 
Card Reels CHICAGO (PERFECTION) 
Patent Purchase Company, New York, New York 
Dice HONEST DICE BOX (non-coin) 
Paupa And Hochriem, Chicago, Illinois 
Coin Drop NEW TRADE MACHINE November 
Card Reel THE ELK (Model 7) February 
Card Reel ELK 
Spot Reel PILOT (Model 8) February 
Spot Reel — IMPROVED ELK (Model 9) March 


Novelty Reel GOOSE 


1897 
1898 


1896 
1905 
1892 
1902 
1898 
1907 
1912 
1891 
1893 
1895 
1895 
1887 
1883 
1902 
1897 
1897 
1897 
1898 
1898 
1898 
1896 
1894 
1895 
1909 
1909 
1909 
1907 
1903 
1904 
1897 
1909 
1892 
1899 
1904 
1905 
1906 


1906 
1906 


THE 100 MACHINES 


Manufacturer and Location 


Format Name 
Novelty Reel DUCK. 
Color Reel EAGLE 
Dice CRAP SHOOTER 
Card Reel SPECIAL ELK 
Novelty Reel COMET (Model 10) 
Novelty Reel LA COMETE (Model 10) 
Shooter (UNKNOWN) 
Shooter (UNKNOWN) 
Pearsall And Finkbeiner, Syracuse, New York 
Coin Drop (UNKNOWN) 
Wheel (UNKNOWN) 
Peerless Manufacturing Company, Fenton, Michigan 
(Unknown) (UNKNOWN) 
Orin L. Percival, Champaign, Illinois 
Wheel CIGAR WHEEL 
Perfection Manufacturing Company, Detroit, Michigan 
(Unknown) PERFECTION 
Perfection Novelty Company, New York, New York 
Coin Drop WALL STREET BANK 
Card Reels PERFECTION 
Perfection Novelty Company, Philadelphia, Pennsylvania 
(Unknown) PERFECTION 
Perpichnick, Chicago, Illinois 
Card Reels (UNKNOWN) 
Peter Manufacturing Company, St. Louis, Missouri 
(Unknown) (UNKNOWN) 
Phillips Farm Supply, Hardware And Furniture, Carbondale, Illinois 
Dice CIGAR VENDER 
Dice PHILLIPS 
Albert Pick And Company, Chicago, Illinois 
Dice (UNKNOWN) 
Race Game RACE TRACK 
Irving L. Pitkin, Ravenna, Ohio 
Dice (UNKNOWN) 
Pitton Novelty Company Limited, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Portland Novelty Company, Portland, Oregon 
(Unknown) (UNKNOWN) 
The Portland Novelty Company, Portland, Oregon 
(Unknown) (UNKNOWN) 
Portland Novelty Works, Portland, Oregon 
Poker Reels OREGON 
Pratt And Letchworth, Buffalo, New York 
(Unknown) (UNKNOWN) 
Premier Novelty Company, Chicago, Illinois 
(Unknown) LITTLE EGYPTIAN FORTUNE TELLER 
Charles K. Probes, Elmira, New York 
Pinfield (UNKNOWN) 
Progressive Manufacturing Company, Pana, Illinois 
Pointer WIZARD CLOCK (“2 Column’) 
Pointer WIZARD CLOCK (“4 Column’) 
Pointer DIXON SPECIAL 
Progressive Novelty Company, Pana, Illinois 
Wheel THE FAIREST WHEEL 
Wheel FAIREST WHEEL 
Wheel OUR VERY BEST 
Puritan Machine Company, Detroit, Michigan 
Number Reels PURITAN 
Color Reels PURITAN 
Spot Reels HIAWATHA JR. 
Number Reels CHECK-PAY PURITAN 
Card Reels PILGRIM 
Queen City Novelty Works, Cincinnati, Ohio 
(Unknown) (UNKNOWN) 


Reber And Rund, Seattle, Washington 
(Unknown) (UNKNOWN) 


Date 


January 


June 
June 


August 


January 


February 
July 


November 


March 
August 


August 


January 


May 
May 


May 
May 


1906 
1906 
1906 
1907 
1910 
1910 
1917 
| 


1898 
1898 


1893 
1896 
1897 


1895 
1896 


1914 
1897 
1902 


1904 
1912 


1896 
1903 


1892 
1901 
1893 
1901 
1901 
1890 
L919 
1904 
1906 
1906 
1907 
1899 
1900 
1900 
1904 
1904 
1904 
1905 
1906 
1895 


1908 


183 


184 TRADE STIMULATORS 2 


Manufacturer and Location 
Format Name Date 


George H. Reid Slot Machines, Cleveland, Ohio 


Card Reels CARD GRIP September 1893 

Card Reels COUNTER CARD GRIP September 1893 
Reliance Manufacturing Company, New Haven, Connecticut 

(Unknown) RELIANCE 1895 
Reliance Novelty Company, San Francisco, California 

Drop Cards RELIANCE June 1896 

Drop Cards VICTOR 1896 

Drop Cards TROPHY 1897 

Drop Cards STANDARD 1897 

Pointer THREE SPINDLE 1897 

Drop Cards PEERLESS 5-SLOT 1897 

Drop Cards ELITE 1898 
Rennert Novelty Company, Detroit, Michigan 

Wheel (UNKNOWN) February 1902 
Riggs Amusement Company, New York, New York 

(Unknown) (UNKNOWN) December 1902 
Earl A. Robinson Novelties, Providence, Rhode Island 

Shooter THE NEW PIANO GAME 1909 
August F. Roesch, St. Louis, Missouri 

(Unknown) (UNKNOWN) 1912 
Julius Roever, Brooklyn, New York 

Roulette (UNKNOWN) February 1894 
Rogers Manufacturing Company, New York, New York 

Wheel PENNY CIGAR July 1904 
Roovers Brothers, Brooklyn, New York 

(Unknown) (UNKNOWN) 1908 
Rose City Importing Company, Portland, Oregon 

Coin Drop (UNKNOWN) November 1911 
Rosenfield Manufacturing Company, New York, New York 

Card Reels CARD MACHINE 1894 

Card Reels 3-SLOT CARD MACHINE (“Jockey’’) June 1900 
R. Rothschild’s And Sons, New York, New York 

Race Game AUTOMATIC RACE TRACK 1889 

Pointer AMUSEMENT MACHINE 1889 
Royal Card Machine Company, San Francisco, California 

Drop Cards PERFECTION 1897 
Royal Machine Company, Kent, Ohio 

(Unknown) (UNKNOWN) October 1890 
Royal Novelty Company, San Francisco, California 

Card Reels TRADER 1902 

Dice DICE 1912 
F. A. Ruff, Detroit, Michigan 

Dice CRAP SHOOTER’S DELIGHT 1900 

Wheel THE DEWEY 1904 
Huntley Russell, Grand Rapids, Michigan 

Coin Drop WATCH YOUR MONEY July 1893 
St. Louis Patent And Manufacturing Company, St. Louis, Missouri 

Coin Drop (UNKNOWN) 1895 
J. Salm Manufacturing Company, Philadelphia, Pennsylvania 

(Unknown) (UNKNOWN) 1899 
Sammis Manufacturing Company, Philadelphia, Pennsylvania 

(Unknown) (UNKNOWN) 1907 
Sanderson And Son, Chicago, Illinois 

Dice (UNKNOWN) November 1892 
Edward A. Sanquinet, St. Louis, Missouri 

Race Game (UNKNOWN) July 1902 
John Sassoe, San Francisco, California 

(Unknown) (UNKNOWN) 1904 
T. R. Savage And Company, Bangor, Maine 

Dice (UNKNOWN) 1893 
D. N. Schall And Company, Chicago, Illinois 

Card Reels PERFECTION 1899 

Card Reels SUCCESS 1901 

Card Reels JUMBO SUCCESS 1901 

Card Reels. FANCY JUMBO 1901 


Schiemer- Yates Company, Detroit, Michigan 


THE 100 MACHINES 


Manufacturer and Location 


Format Name 
Card Reels HI-LO 
Card Reels HI-LO VENDER 
Schloss And Company, Boston, Massachusetts 
Dice (UNKNOWN) 
Schultze Novelty Company, San Francisco, California 
Dice MIDGET 
Roulette MIDGET 
Richard M. Shaffer, Baltimore, Maryland 
Dice (UNKNOWN) 
Sicking Manufacturing Company, Cincinnati, Ohio 
Card Reels SUCCESS 
Card Reels THE HAMILTON 
Card Reels IRON CARD MACHINE NO.8 
Card Reels COUNTER IRON CARD MACHINE NO.8 
Card Reels CENTURY GRAND 
Card Reels COUNTER CENTURY GRAND 
Sidway Manufacturing Company, Chicago, Illinois 
(Unknown) (UNKNOWN) 
M. Siersdorfer And Company, Cincinnati, Ohio 
Shooter HILLMAN COIN TARGET BANK 
Shooter COIN TARGET BANK 
Silver King Novelty Company, Indianapolis, Indiana 
Baseball Reel BASEBALL 
Number Reels SQUAW (PURITAN) 
Card Reels OLD FORT (PILGRIM) 
Number Reels INDIAN (MAYFLOWER) 
Card Reels DRAW POKIER 
Pinfield 1918 INDIAN PIN POOL 
Sittman And Pitt, Brooklyn, New York 
Drop Cards MODEL CARD MACHINE 
Drop Cards MODEL (AUTOMATIC POKER PLAYER) 
Drop Cards LITTLE MODEL CARD MACHINE 
Drop Cards MODEL DRAW POKER 
Drop Cards BROWNIE 
Drop Cards DRAW POKER 
Skeen And Farmer, St. Louis, Missouri 
(Unknown) (UNKNOWN) 
James B. Slinn, San Francisco, California 
Dice DICE BOX 
Sloan Novelty Company, Philadelphia, Pennsylvania 
Pinfield THE LEADER 
Slot Machine Company, New York, New York 
Dice SLOT MACHINE 
Samuel I. Smith, Philadelphia, Pennsylvania 
Wheels (UNKNOWN) 
Willard A. Smith, Providence, Rhode Island 
Pointers 3 DIAL FORTUNE 
Pointer LITTLE JOKER STYLE A 
Pointer LITTLE JOKER STYLE B 
Smith, Winchester Manufacturing Company, South Windham, Connecticut 
Pointer GUESSING BANK 
Smokers Supply Company, Boston, Massachusetts 
Wheel CIGAR DICE 
W. G. Souder, New York, New York 
Poker Reels CARD MACHINE 
Specialty Machine Works, San Francisco, California 
Dice PORTOLA 
Dice IMPROVED PORTOLA 
Specialty Manufacturing Company, Detroit, Michigan 
(Unknown) (UNKNOWN) 
Square Deal Machine Company, New York, New York 
Dice SQUARE DEAL 
Standard 
Pointers THE STANDARD 


Star Trade Register Company, Montpelier, Vermont 
Wheel | STAR TRADE REGISTER 


Date 


May 
May 


October 
October 


December 


1905 


June 


March 


October 


December 


July 


March 


June 


May 


December 


October 


1904 
1904 


1893 


1910 
1910 


1892 
1902 
1903 
1905 


1906 
1906 


1898 


1894 
1894 


1914 
Lely 
1917 
1917 
1917 
1o17 
1891 
1893 
1894 
1895 
1897 
1898 
1893 
1891 
1910 
1892 
1894 
1892 
1893 
1893 
1877 
1918 
1896 


1905 
1906 


1904 
1904 
1892 


1901 


185 


TRADE STIMULATORS 2 


Manufacturer and Location 
Format Name Date 


Stark, Buffalo, New York 


Card Reels JUMBO SUCCESS 1894 
Clarence M. Stiner, New York, New York 

Marbles (UNKNOWN) April 1892 
B. A. Stevens Company, Toledo, Ohio 

Dice SLOT DICE SHAKER 1893 

Dice RIVAL (non-coin) 1894 

Wheel STAR 1894 
J. And E. Stevens Company, Cromwell, Connecticut 

Race Game RACE COURSE August 1871 

Race Game BIG RACE COURSE 1871 

Race Game RACE AGAINST TIME 1871 
J. W. Stirrup Manufacturing Company, New York, New York 

Roulette FAIREST ROULETTE 1896 

Roulette WINNER ROULETTE 1897 

Roulette AUTOMATIC CIGAR SELLER November 1897 
Streater, Streater, Illinois 

Wheel STAR (non-coin) 1904 
Stuckey Cigar Company, Lancaster, Ohio 

Wheel STUCKEY CIGAR 1900 
Sun Manufacturing Company, Columbus, Ohio 

Wheels BICYCLE 1898 

Wheels IMPROVED BICYCLE 1903 
Sundwall Company, Seattle, Washington 

Drop Cards ELITE 1905 

Drop Cards TUXEDO 1906 
King And Sundwall, Seattle, Washington 

Drop Cards ELITE 1903 
William Suydam, New York, New York 

Race Game NEW STYLE RACE TRACK 1880 

Pointer DIAMOND WHEEL 1883 
Sweeney, California 

Drop Cards CARD MACHINE 1907 
James P. Taylor, Fort Worth, Texas 

Marble DREAM REVEALER April 1893 
Edmund A. Thompson, Amherst, Massachusetts 

Race Game RACE COURSE (non-coin) July 1874 
Tibbils Manufacturing Company, Rochester, New York 

Card Reels 4 CARD February 1891 

Card Reels POKER SOLITAIRE 1891 

Card Reels CARD MACHINE 1891 

Card Reels CARD MACHINE 1892 

Card Reels SUCCESS 1893 

Card Reels JUMBO SUCCESS 1893 
Charles Timroth, Philadelphia, Pennsylvania 

(Unknown) (UNKNOWN) January 1900 
Tivoli Automatic Machine And Amusement Company, Seattle, Washington 

Pop Cards TIVOLI 1906 
Transcontinental Machine Company, Portland, Oregon 

Card Reels (UNKNOWN) 1901 
Troxler Novelty Introduction Company, Newark, New Jersey 

Shooter 10 TO 1 December 1893 
Twentieth Century Novelty Company, Springfield, Ohio 

Wheel SPIRAL February 1903 
United Automatic Machine Company, Kansas City, Missouri 

Dice 6-WAY DICE 1902 
United States Music Company, Chicago, Illinois 

(Unknown) (UNKNOWN) 1909 
United States Novelty company, Chicago, Illinois 

Dice WINNER November 1893 

Dice LUCKY 1894 

Pointer JOKER February 1894 
U. S. Novelty Company, Kansas City, Missouri 

Dice (UNKNOWN) November 1893 
Universal 

Race Game AUTOMATIC RACE TRACK 1889 


Race Game IMPROVED HORSERACE GAME 1891 


Manufacturer and Location 


Format 


(Unknown) 
Pointer 
Pointer 
Pointer 
(Unknown) 
Pinfield 
Wheel 
Wheel 
Wheel 
Wheel 
Pinfield 
Pinfield 
Wheels 
Pointer 
Wheel 
(Unknown) 
Wheels 
Card Reels 
Wheel 


(Unknown) 


Wheel 
Wheel 


THE 100 MACHINES 


Name 


Universal Advertising Machine Company, Kittery, Maine 


(UNKNOWN) 


Valley City Novelty Company, Grand Rapids, Michigan 


(UNKNOWN) 


Valley City Slot Machine Company, Grand Rapids, Michigan 


(UNKNOWN) 


Victor Novelty Works, Chicago, Illinois 


ARROW 


C. C. Vogolsong, Emeryville, California 


(UNKNOWN) 


John M. Waddel Manufacturing Company, Greenfield, Ohio 


ROOLO (non-coin) 

THE BICYCLE WHEEL 

DISCOUNT BICYCLE WHEEL 

BICYCLE DISCOUNT WHEEL (“Square Wheel’) 
BICYCLE DISCOUNT WHEEL (“Large Square Wheel’’) 
PLAY BALL (non-coin) 

DANCING DOLLS 

THE BICYCLE 

BOOMER 


Waddell Wooden Ware Works Company, Greenfield, Ohio 


REVOLUTION CIGAR WHEEL 


Wagaer Amusement Company, St. Louis, Missouri 


(UNKNOWN) 


Charles A. Wagner Manufacturing Company, Chicago, Illinois 


COMMODORE 


Wagner Manufacturing Company, Chicago, Illinois 


JUMBO 


Wain And Bryant Company, Detroit, Michigan 


ZODIAC 


Wakeley Novelty Works, Pasadena, California 


(UNKNOWN) 


Wales Manufacturing Company, Syracuse, New York 


(Unknown) (UNKNOWN) 
Watling Manufacturing Company, Chicago, Illinois 
Card Reels PERFECTION 
Card Reels SUCCESS 
Card Reels JUMBO SUCCESS 
Card Reels FANCY JUMBO 
Card Reels FANCY JUMBO SUCCESS 
Card Reels THE CLOVER (3-WAY) 
Card reels THE CLOVER PINOCHLE 
Card Reels No.9 CARD MACHINE 
Card Reels THE JOCKEY 
Card Reels THE JOCKEY CABINET 
Pointers THREE ARROW 
Pointers THE FULL DECK 
Wheel THE PURITANA 
Wheel MECCA 
Wheel BUFFALO, JR. 
Card Reel THE MOOSE 
Poker Reels LITTLE DUKE 
Drop Cards DRAW POKER 
Spot Reel IMPROVED ELK 
Spot Reel SPECIAL ELK 
Spot Reel PILOT 
Pop Cards NATIONAL 
Dice WINNER DICE 
Fruit Reels THE MERCHANT 
Card Reels PILGRIM 
Number Reels PURITAN 
Spot Reels MAYFLOWER STYLE A 
Fruit Reels MAYFLOWER STYLE B 
Number Reels MAYFLOWER STYLE C 
Number Reels MAYFLOWER STYLE D 


CHECK TRADER (6-Way) 
CHECK TRADER (5-Way) 


Date 


January 


May 


May 
July 


July 
October 


March 


February 


January 
January 
January 
January 


February 


1894 
1894 
1893 
1901 
1894 


1896 
1896 
1896 
1897 
1897 
1897 
Leo? 
1897 
1897 


1oTy 
1902 
1899 
1902 
1902 
1892 
1889 


1902 
1902 
1902 
1902 
1903 
1903 
1903 
1903 
1903 
1903 
1904 
1905 
1905 
1905 
1905 
1905 
1905 
1907 
1906 
1906 
1907 
1908 
1909 
1910 
1910 
1910 
1911 
191i 
1911 
1911 
1914 
1914 


187 


188 


TRADE STIMULATORS 2 


Manufacturer and Location 
Format Name 


Baseball reel BASE-BALL 
John J. Watson, Buffalo, New York 


Multiple Game COMBINATION CARD AND DICE MACHINE 
Webster Manufacturing Company, Bay City, Michigan 
(Unknown) (UNKNOWN) 
Jacob Wedesweiler, Chicago, Illinois 
Dice DICE BOX (non-coin) 
Samuel Welsh Cigars, Philadelphia, Pennsylvania 
Dice (UNKNOWN) 
Western Company, Chicago, Illinois 
Dice CIGAR AND BLOWING MACHINE 
Wheel WESTERN WHEEL 
Western Automatic Machine Company, Cincinnati, Ohio 
Pinfield NICKEL TICKLER 
Pointers ECLIPSE 
Roulette IMPROVED ROULETTE 
Western Novelty Company, Kalamazoo, Michigan 
(Unknown) (UNKNOWN) 
Western Weighing Machine Company, Cincinnati, Ohio 
Pinfield NICKEL TICKLER 
Pointers ECLIPSE (TWO ARROW MACHINE) 
Weston And Smith, Syracuse, New York 
(Unknown) (UNKNOWN) 
Weston Slot Machine Company, Syracuse, New York 
Pinfields SLOT MACHINE 
William H. Wheaton, Chicago, Illinois 
(Unknown) (UNKNOWN) 
Charles E. Wheeland And Company, Salt Lake City, Utah 
Pinfield (Unknown) 
Pinfield (Unknown) 
Pinfield (Unknown) 
Wheeland Novelty Company, Seattle, Washington 
Pinfield (UNKNOWN) 
Pop Cards PERFECTION 
Pop Cards CALIFORNIA 
Pop Cards FLORADORA 
Pop Cards OAKLAND 
Charles Wheeler, Denver, Colorado 
(Unknown) (UNKNOWN) 
Wheeler Novelty Company, Chicago, Illinois 
(Unknown) (UNKNOWN) 
(R. J.) White Manufacturing Company, Chicago, Illinois 
Card Reels THE SUCCESS 
Card Reels JUMBO SUCCESS 
Card Reels PERFECTION 
Card reels LITTLE PERFECTION 
Pinfield GAME O’SKILL 
Card Reels JOCKEY 3-WAY 
Card Reels COUNTER JOCKEY 3-WAY 
Card Reels THE TRADER NO.1 (6-WAY) 
Card Reels THE TRADER NO.?2 (3-WAY) 
Card Reels THE TRADER NO.3 (non-coin) 
Card Reels THE TRADER NO.4 (1-WAY) 
Card Reels THE TRADER NO.5 (3-WAY) 
Card Reels THE TRADER NO.6 (1-WAY) 
William M. White Company, St. Louis, Missouri 
Pointer WIZARD CLOCK 
Percy G. Williams, Brooklyn, New York 
Dice MONKEY DICE 
Willoughby Company, Grand Rapids, Michigan 
Coin Drop SLOT MACHINE 
Winchell Novelty Works. Syracuse, New York 
(Unknown) (UNKNOWN) 
Smith Winchester Manufacturing Company, South Windham, Connecticut 
Pointer GUESSING BANK 
Wolf Manufacturing Company,Inc., Seattle, Washington 


(Unknown) (UNKNOWN) 


Date 


January 


December 


October 


August 


March 
March 
September 


April 


March 
October 


October 
October 


December 


January 


1915 
1894 
1895 
1876 
1892 


1898 
1898 


1893 
1894 
1894 


1899 


1893 
1894 


1884 
1892 
1909 


1894 
1896 
1897 


1900 
1901 
1901 
1902 
1902 


1909 
1891 


1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 
1902 


1907 
1889 
1901 
1909 
1876 


1915 


THE 100 MACHINES 


Manufacturer and Location 
Format Name Date 


Wolverine Novelty Company, Detroit, Michigan 


(Unknown) (UNKNOWN) 
World’s Fair Slot Machine Company, Bridgeport, Connecticut 
Pointer COLUMBIAN FORTUNE TELLER December 
Lindley A. Wright, Champaign, Illinois 
Wheel RED, WHITE AND BLUE August 
Levi W. Yaggy, Lake Forest, Illinois 
Disks FUNNY FACES January 
Yale Wonder Clock Company, Burlington, Vermont 
Pointer YALE WONDER CLOCK July 
Pointer ADVERTISING AND DISCOUNT MACHINE April 
Pointer 1901 ADVERTISING AND DISCOUNT MACHINE February 
Drop Cards AUTOMATIC CASHIER AND DISCOUNT MACHINE July 
Charles P. Young, York, Pennsylvania 
Roulette AUTOMATIC ROULETTE November 
W. J. Young And Company, San Francisco, California 
Dice THE LARK 
Willard B. Young, New York, New York 
Dice (UNKNOWN) March 
Ypsilanti Novelty Works, Ypsilanti, Michigan 
(Unknown) (UNKNOWN) 
Unidentified Manufacturers 
Coin Drop JUMBO (THE ELEPHANT) Circa 
Dice (6-WAY) Circa 
Dice “THE SPITTOON DICER” Circa 
Card Reels Lads, UK. Circa 
Dice (Hexagonal Base) Circa 
Dice (Triangular Base) Circa 
Wheel THE UMBRELLA Circa 
Wheel FIRE ENGINE Circa 
Shooter SKILLIARD November 
Wheel RED STAR Circa 


Australian Trade Stimulators 
Manufacturer and Location 


Format Name Date 
George McMullen, Perth, Western Australia 
Number Reels (UNKNOWN) July 


Canadian Trade Stimulators 
Manufacturer and Location 


Format Name Date 
Canada (Novelty Company) 
Card Reels LITTLE PERFECT 
Enterprise Novelty Company, Calgary, Alberta 
(Unknown) (UNKNOWN) 
Fowler And Wheeler, Calgary, Alberta 
(Unknown) (UNKNOWN) 
Northwestern Novelty Company Limited, Calgary, Alberta 
(Unknown) (UNKNOWN) 
Totem Manufacturing Company, Calgary, Alberta 
Coin Drop TOTEM 


British Trade Stimulators 
Manufacturer and Location 


Format Name Date 
Archibald 

Race Game HORSES March 
Automatic Machines Limited, Islington, England 

Wheel (UNKNOWN) 

Ball Flip (UNKNOWN) December 
Automatic Skill Machines Company, London, England 

Pinfield PAVILLION 

Pinfield FORTUNA 
William H. Britain, London, England 

Race Game FOUR-HORSE RACE 


Race Game THE MECHANICAL WALKING RACE 


1891 
1892 
1896 
1898 
1899 
1900 
1901 
1905 
1893 
1907 
1893 
1891 
1890 
1894 
1894 
1895 
1896 
1896 
1897 
1902 


1903 
1906 


1901 


1916 
iSl7 
1910 
1910 


1914 


1899 


1900 
1900 


1901 
1901 


1886 
1888 


189 


190 


TRADE STIMULATORS 2 


Manufacturer and Location 


Format Name 

Race Game PENNY-FARTHING BICYCLE RACE 
Bucknell 

Ball Flip (UNKNOWN) 
Cocozza And Jannece 

Ball Flip (UNKNOWN) 
Cook And Bauer 

Race Game (UNKNOWN) 
Cresset Automatic Machine Company, Kent, England 

Shooter (UNKNOWN) 
Demelius 

Coin Drop (UNKNOWN) 
Ellman 

Ball Flip (UNKNOWN) 
F. E. Fensom 

Coin Drop (UNKNOWN) 
Foster And Foster 

Ball Flip TIVOLI 
Gallery 

Shooter (UNKNOWN) 
Gamages of Holborn, England 

Pinfield TIVOLI CIGAR MACHINE 
Gaster And Norrell 

Coin Drop (UNKNOWN) 
Haigh And Pickles 

Race Game SCULL RACE 

Race Game HORSE RACE 
Hardyman 

Wheel (UNKNOWN) 
Walter Hart, Kent, England 

Pointers (UNKNOWN) 
Harvey 

Coin Drop (UNKNOWN) 
Haydon And Urry Limited, Islington, England 

Pinfields TIVOLI 

Shooter SHOOTING FOR GOAL 

Coin Drop (UNKNOWN) 

Shooter BARRELS 
Herzog 

Multiple Game (UNKNOWN) 
Humphris And Forster 

Coin Drop THE ANVIL 
Jackson 

Pointer (UNKNOWN) 
Jaconelli 

Coin Flip (UNKNOWN) 
John Jaques And Son Limited, London, England 

Race Game ELECTROLETTE 

Race Game THE NEW RACING GAME 
E. J. Jofeh, England 

Ball Flip (UNKNOWN) 

Ball Flip (UNKNOWN) 
Kaiser And Cushion 

Ball Flip THE CLOWN 
Mancini 

Ball Flip TIVOLI 
Man 

Race Game (UNKNOWN) 
W. Margot 

Shooter (UNKNOWN) 

Coin Drop (UNKNOWN) 
Maxfield And Company, London, England 

Race Game PARLOR RACE GAME 
Maynard 

Ball Flip (UNKNOWN) 


G. W. de Melven 
Shooter (UNKNOWN) 


Date 


January 
February 
January 
June 
January 
March 
October 
October 


July 


August 


July 
November 


March 
March 
April 

May 
October 
October 
April 
November 
December 


December 


1888 
1899 
i915 
1898 
1914 
1906 
1914 
1897 
I9h2 
1898 
1905 
1900 


1899 
1899 


1914 
1899 
1914 
1892 
1895 
1899 
1900 
1914 
1899 
1919 
1914 


1888 
1890 


September 1915 
September 1916 


June 
January 
March 


June 
April 


March 


June 


1914 


1909 


1900 


1898 
1900 


1882 


1919 


September 1900 


Manufacturer and Location 
Format 


THE 100 MACHINES 


Name 


Charles Middlebrook, London, England 


Manufacturer and Location 
Format 
Barme 
Wheel 
Beraud, Paris 
Ball Flip 
Bidard 
Wheel 
Wheel 
Brevete S.G.D.G. 
Dice 


Race Game (UNKNOWN) 
Miller 
Shooter (UNKNOWN) 
Mocogni 
Ball Flip (UNKNOWN) 
Newton, Smith And Rhodes 
Shooter (UNKNOWN) 
William S. Oliver, London, England 
Race Game (UNKNOWN) 
Palmer And Hartley, Birmingham, England 
Race Game CYCLE RACE 
Shooter (UNKNOWN) 
Persichini 
Ball Flip (UNKNOWN) 
Pessers And Moody, London, England 
Shooter (UNKNOWN) 
Plunger (UNKNOWN) 
Pessers, Moody, Wraith And Gurr, London, England 
Shooter (UNKNOWN) 
Price And Castell, London, England 
Coin Drop GAME OF SKILL 
Shooter (UNKNOWN) 
R. C. Richards 
Ball Flip (UNKNOWN) 
Robertson 
Shooter (UNKNOWN) 
Sandoz 
Race Game HORSE RACE 
Race Game CYCLE RACE 
Race Game LOCOMOTIVE RACE 
Scott 
Shooter (UNKNOWN) 
Gordon H. Smith 
Roulette (UNKNOWN) 
Verrecchia 
Ball Flip (UNKNOWN) 
Ball Flip (UNKNOWN) 
Ball Flip (UNKNOWN) 
Walter 
Wheel (UNKNOWN) 
Wegg 
Ball flip (UNKNOWN) 
R. E. Wickes 
Coin Drop (UNKNOWN) 
Unidentified Manufacturers 
Pointer DUNSTAN’S CIGAR SELLER 


French Trade Stimulators 


Name 
MEPHISTO (THE DEVIL) 
LE MAGIC (MAGIC) 


LA GRENOUILLERE (FROG’S POND) 
LE PERE BIDARD (OLD MAN BIDARD) 


SUPER-POKER 


La Compagnie Caille (Cie Caille), Paris 


Novelty Reel 
Spot Reel 
Spot Reel 
Spot Reel 
Spot Reel 
Dice Reels 


L’ AEROPLAN 
LE TIGRE (3-Way) 
LE TIGRE (5-Way) 
LA COMETE (3-Way) 
LA COMETE (5-Way) 
MATADOR 


Date 


March 
June 
April 
April 
February 


September 
April 


December 


March 
September 


March 


October 
June 


December 


August 
November 
December 
March 
November 
January 


November 


November 


Date 


1910 


1900 
1909 
L915 
1911 
1887 


1899 
1901 


1915 


1898 
1899 


1916 


1898 
1900 


1913 
1898 
1901 
1901 
1901 
1897 
1900 
1914 
1916 
1916 
1913 
1912 
1899 


1905 


1905 
1910 


1900 


1910 


1905 
1905 
1905 
1906 
1906 
1910 


191 


OTHER BUESCHEL VINTAGE COIN-OP BOOKS YOU WILL WANT: 


PINBALL 1 —- ILLUSTRATED HISTORICAL GUIDE TO PINBALL MACHINES series 

The first in a series of ten volumes of pinball history and vintage machine collectibility by pinball historian Dick Bueschel. 
Volume | deals with pinball history from BAGATELLE to BAFFLE BALL 1775-1931, covering the origins of pinball and 
the “Depression Baby” boom, followed by descriptions and values for 100 different vintage pinballs of the past to the present 
that are illustrated and fully described as to their features, graphics, playing characteristics and individual histories. 


SLOTS 1 - ILLUSTRATED GUIDE TO 100 COLLECTIBLE SLOT MACHINES series 

This is the book that popularized the hobby of collecting slot machines, with a primer on how to get started. Now in a new 
enlarged 10th Anniversary edition with collecting tips and values for 100 different slot machines. Additional volumes 2, 3 
and 4 currently available with more in the works. 


ARCADE 1 —- ILLUSTRATED HISTORICAL GUIDE TO ARCADE MACHINES series 

The first volume in the new Arcade Machine series by co-authors Dick Bueschel and Steve Gronowski. A complete history 
of the arcade machine, with volume 1 covering Ancient Lands to Wonderlands 3600 PB to 1905, the beginnings of coin 
operated public amusements and the appearance of the Penny Arcade. Five volumes projected in the series . 


SCALES 1 —- ILLUSTRATED HISTORICAL GUIDE TO COIN-OPERATED SCALES series 
Co-authors Dick Bueschel and Bill Berning present the history of coin-op scales from the 1880’s to the present, plus a price 
guide. Two projected volumes in the series. Volume | covering the years from 1883 to 1929 is due in 1993. 


BUESCHEL'S SALOON SERIES by Dick Bueschel. Complete histories and reproductions of the saloon equipment 
catalogs of the leading saloon supply houses circa 1875 until Prohibition in 1919. The first volume (in print) is "B.A. 
Stevens and Company, Billiard and Bar Goods," of Toledo, Ohio. The second volume will be "Bott Bros. Bar Fixtures, 
Billiard Tables & Supplies," of Columbus, Ohio. More in the works. 


Invaluable help to collectors and restorers ... THE COIN SLOT ILLUSTRATED GUIDES 
A series of historical, maintenance and repair guides that describe a family of payout slots, trade stimulators, arcade 
machines, pinball games and scales and include the history of the machines, photos, advertising and the invaluable original 
maintenance and repair manuals and parts lists. The one volume to date is Jennings Slot Machines 1906-1990. 


JENNINGS SLOT MACHINES 1906-1990, Illustrated Historical, Maintenance and Repair Guide to Jennings 
Mechanical and Electromechanical 3-Reel Bell Machines. A two-volume illustrated history of O.D. Jennings & 
Company and its subsequent surviving firms. Individual histories and original factory photographs and literature for all 
Jennings 3-reel slot machines produced between 1906 and 1990. Invaluable original maintenance and repair manuals for the 
Jennings 3-reel Bell machines, including parts lists, servicing almost 600 different models of Jennings slot machines 
identified in the book. 


Call or Write for a Complete Current Book/Price List. Dealer Discounts Available. 


HOFLIN PUBLISHING LTD. 
4401 Zephyr Street 
Wheat Ridge, Colorado 80033-3299 USA 
(303) 420-2222 or (800) 352-5678 
7:30 a.m. to 3:30 p.m. Denver time for MasterCard, Visa and Discover orders. 











TRADE 2 


Illustrated Guide to Collectible Trade Stimulators — 
Volume 2 
by Richard M. Bueschel 


Including a guide to finding antique coin machines and a listing of popular trade stimulators — | 
of the 1870-1919 period by maker, name and date. 


Chapters and contents include: 
@ New! A new updated foreword describing the growth of trade stimulator and counter game collecting 
over the past decade, and insightful new notes on how to become a vintage trade stimulator collector | 
and find machines. 


@ 100 of the most popular trade stimulators and counter games illustrated and described. 


@ New! 16 pages of old catalog pages and reproductions of rare and valuable trade stimulator spec 
sheets from the 1890s to the 1920s. 


* New! An invaluable listing of over 1,000 known popular trade stimulators from the 1870-1919 
period, both domestic and offshore, listed by manufacturers, machines, names and dates. © 


@ New! Pull-out price guide section of current values for all 100 different featured machines covering six 
levels of condition prepared by a panel of eight trade stimulator and counter game collectors and dealers. 


@ New! Updated editorial and all new photographs throughout the book. 
@ How to maintain and repair your trade stimulator or counter game and keep it in working condition. 
@ New! Nearly 60 more pages, plus everything in the original edition. It’s a new book! 


If you’re new to the field of vintage coin-operated trade stimulator and counter game collecting, or have been looking for 
copies of the rare original advertising and sales literature, you'll want a copy of Trade 2. This updated edition of the 
standard reference book on this machine genre has been completely re-edited and re-written to incorporate the latest 
information while correcting past errors of judgement and description. The purpose is to make this a key volume in the 
single most useful series of books that a trade stimulator and counter game coin-op non-payout collector can have on a 
library shelf. Except it won’t stay there. You’ll find yourself constantly referring to its information packed pages while 
taking its price guide insert along to auctions and shops and on buying trips. Its original advertising and plates will aid you 
in reliable restoration of your treasured machines. Even if you are not a collector and just enjoy the look and ambience of 
these chance taking teasers, there is much for you to enjoy in Trade 2. 


When the original edition of Trade 2 was published in January 1981 it immediately took its place as the basic guidebook of 
data and prices for its 100 select machines. Now out of print, it is being brought back in this new and expanded edition to 
bring the story of these machines up to date, provide current pricing and make for a good read. Settle down with Trade 2 
and you won't put it down. It’s everything the original was, plus more. Retail $29.95 plus $2 postage. 


: Send for free list of latest offerings. 
Hoflin Publishing Ltd. is the largest and foremost publishing house serving the rapidly growing field of vintage coin 
machine historians, collectors, dealers and operators. Send for a free brochure of our latest offerings. Write Hoflin 
Publishing Ltd., 4401 Zephyr Street, Wheat Ridge, Colorado 80033-3299 USA. Call (303) 420-2222 or (800) 352-5678 | 
7:30 a.m. to 3:30 p.m. Denver time for MC, Visa and Discover orders. 


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